Added demo system code changes to existing code. #15
@ -82,7 +82,7 @@ namespace auth
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return key;
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}
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int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
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int send_connect_data_stub(game::netsrc_t sock, game::netadr_t* adr, const char* format, const int len)
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{
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std::string connect_string(format, len);
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game::SV_Cmd_TokenizeString(connect_string.data());
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@ -116,7 +116,7 @@ namespace auth
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return true;
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}
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void direct_connect(game::netadr_s* from, game::msg_t* msg)
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void direct_connect(game::netadr_t* from, game::msg_t* msg)
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{
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const auto offset = sizeof("connect") + 4;
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@ -21,7 +21,7 @@ namespace bots
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bool can_add()
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{
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return party::get_client_count() < *game::mp::svs_clientCount;
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return party::get_client_count() < game::mp::svs->clientCount;
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}
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void bot_team_join(const int entity_num)
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@ -29,14 +29,14 @@ namespace bots
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// schedule the select team call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
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false);
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// scheduler the select class call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
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*game::mp::sv_serverId_value), false);
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}, scheduler::pipeline::server, 1s);
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@ -144,7 +144,7 @@ namespace bots
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{
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bot_names_received = false;
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game::netadr_s master{};
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game::netadr_t master{};
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if (server_list::get_master_server(master))
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{
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console::info("Getting bots...\n");
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@ -175,7 +175,7 @@ namespace bots
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num_bots = std::strtoul(params.get(1), nullptr, 10);
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}
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num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount));
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num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
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console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
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@ -198,9 +198,9 @@ namespace bots
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parse_bot_names_from_file();
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}
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network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data)
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network::on("getbotsResponse", [](const game::netadr_t& target, const std::string& data)
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{
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game::netadr_s master{};
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game::netadr_t master{};
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if (server_list::get_master_server(master) && !bot_names_received && target == master)
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{
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bot_names = utils::string::split(data, '\n');
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@ -41,8 +41,7 @@ namespace branding
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
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utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
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ui_get_formatted_build_number_hook.create(game::LiveStorage_FetchFFotD, ui_get_formatted_build_number_stub);
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scheduler::loop([]()
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{
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@ -86,18 +86,28 @@ namespace colors
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return string;
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}
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size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
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const size_t unk, const size_t unk2)
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size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
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const int max_name_size, char* clan_buf, const int max_clan_size)
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{
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// CL_GetClientName (CL_GetClientNameAndClantag?)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)(
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local_client_num, index, buf, size, unk, unk2);
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// CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
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local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
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utils::string::strip(buf, buf, size);
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utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
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return result;
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}
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int clean_agent_name_stub(char* out, int max_size, const char* fmt, const char* in)
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{
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// format agent overhead name like [%s]
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const auto length = sprintf_s(out, max_size, fmt, in);
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utils::string::strip(in, out, std::min(static_cast<size_t>(length), static_cast<size_t>(max_size)));
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return length;
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}
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void rb_lookup_color_stub(const char index, DWORD* color)
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{
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*color = RGB(255, 255, 255);
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@ -143,6 +153,9 @@ namespace colors
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// don't apply colors to overhead names
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utils::hook::call(0x14025CE79, get_client_name_stub);
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// don't apply colors to overhead names of agents (like dogs or juggernauts)
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utils::hook::call(0x1402CF760, clean_agent_name_stub);
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// patch I_CleanStr
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utils::hook::jump(0x1404F63C0, i_clean_str_stub);
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}
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@ -194,7 +194,7 @@ namespace command
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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@ -318,7 +318,7 @@ namespace command
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}
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console::info("================================ COMMAND DUMP =====================================\n");
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game::cmd_function_s* cmd = *game::cmd_functions;
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game::cmd_function_t* cmd = *game::cmd_functions;
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auto i = 0;
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while (cmd)
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{
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@ -110,7 +110,7 @@ namespace dedicated
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return;
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}
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game::netadr_s target{};
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game::netadr_t target{};
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if (server_list::get_master_server(target))
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{
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network::send(target, "heartbeat", "IW6");
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@ -41,7 +41,7 @@ namespace dedicated_info
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* client = &game::mp::svs->clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state > game::CS_FREE && self && self->client)
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@ -59,7 +59,7 @@ namespace dedicated_info
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utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
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cleaned_hostname.size() + 1);
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console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
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console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.c_str(),
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mapname->current.string, client_count,
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sv_maxclients->current.integer, bot_count));
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}, scheduler::pipeline::main, 1s);
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@ -54,8 +54,8 @@ namespace discord
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discord_presence.details = utils::string::va("%s on %s", gametype, map);
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discord_presence.partySize = game::mp::cgArray->snap != nullptr
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? game::mp::cgArray->snap->numClients
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discord_presence.partySize = game::mp::cg->snap != nullptr
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? game::mp::cg->snap->numClients
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: 1;
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if (game::Dvar_GetBool("xblive_privatematch"))
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@ -65,13 +65,13 @@ namespace discord
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}
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else
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{
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auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
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auto* host_name = game::mp::cgs->szHostName;
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utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
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discord_presence.state = host_name;
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discord_presence.partyMax = party::server_client_count();
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std::hash<game::netadr_s> hash_fn;
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std::hash<game::netadr_t> hash_fn;
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static const auto nonce = utils::cryptography::random::get_integer();
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const auto& address = party::get_target();
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@ -5,6 +5,7 @@
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#include "game/dvars.hpp"
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#include "console.hpp"
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#include "demo_playback.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -13,6 +14,12 @@ namespace dvar_cheats
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{
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void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
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{
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// return early because sv_cheats is enabled when playing back demos
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if (demo_playback::playing())
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{
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return;
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}
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if (dvar && dvar->name == "sv_cheats"s)
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{
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// if dedi, do not allow internal to change value so servers can allow cheats if they want to
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@ -110,7 +117,7 @@ namespace dvar_cheats
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a.jmp(0x1404F0D74);
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});
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void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
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void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
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{
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if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
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{
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@ -1,5 +1,6 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "fps.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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@ -74,6 +75,23 @@ namespace fps
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++data->index;
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}
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void enforce_fps_limit()
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{
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const auto* maxfps = game::Dvar_FindVar("com_maxfps");
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const auto max = (maxfps) ? std::min(2 * maxfps->current.integer, maxfps->domain.integer.max + 250) : 1250;
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const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
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static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
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if (fps > max)
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{
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// workaround to limit fps
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scheduler::once([]()
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}, scheduler::pipeline::renderer);
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}
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}
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void perf_update()
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{
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cg_perf.count = 32;
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@ -84,6 +102,7 @@ namespace fps
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cg_perf.previous_ms = cg_perf.current_ms;
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perf_calc_fps(&cg_perf, cg_perf.frame_ms);
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enforce_fps_limit();
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utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
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}
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@ -155,6 +174,11 @@ namespace fps
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}
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}
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float get_avg_fps()
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{
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return 1000.0f / (cg_perf.average + std::numeric_limits<float>::epsilon());
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}
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class component final : public component_interface
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{
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public:
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|
6
src/client/component/fps.hpp
Normal file
6
src/client/component/fps.hpp
Normal file
@ -0,0 +1,6 @@
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#pragma once
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namespace fps
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{
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[[nodiscard]] float get_avg_fps();
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}
|
@ -505,7 +505,7 @@ namespace game_console
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{
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if (key == game::keyNum_t::K_F10)
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{
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if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
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if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
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{
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return false;
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}
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@ -674,7 +674,7 @@ namespace game_console
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}
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}
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game::cmd_function_s* cmd = (*game::cmd_functions);
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game::cmd_function_t* cmd = (*game::cmd_functions);
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while (cmd)
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{
|
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if (cmd->name)
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|
@ -133,7 +133,7 @@ namespace gameplay
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return jump_height;
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}
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|
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void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
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void jump_apply_slowdown_stub(game::mp::playerState_t* ps)
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{
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assert(ps->pm_flags & game::PMF_JUMPING);
|
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@ -163,7 +163,7 @@ namespace gameplay
|
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}
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}
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float jump_get_slowdown_friction(game::mp::playerState_s* ps)
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float jump_get_slowdown_friction(game::mp::playerState_t* ps)
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{
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assert(ps->pm_flags & game::PMF_JUMPING);
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assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
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@ -181,7 +181,7 @@ namespace gameplay
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return 2.5f;
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}
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|
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float jump_reduce_friction_stub(game::mp::playerState_s* ps)
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float jump_reduce_friction_stub(game::mp::playerState_t* ps)
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{
|
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float control;
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@ -199,7 +199,7 @@ namespace gameplay
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return control;
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}
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float jump_get_land_factor(game::mp::playerState_s* ps)
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float jump_get_land_factor(game::mp::playerState_t* ps)
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{
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assert(ps->pm_flags & game::PMF_JUMPING);
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assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
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@ -219,9 +219,9 @@ namespace gameplay
|
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|
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void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
|
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{
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static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70);
|
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static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8);
|
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static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240);
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static_assert(offsetof(game::mp::playerState_t, groundEntityNum) == 0x70);
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static_assert(offsetof(game::mp::playerState_t, pm_time) == 0x8);
|
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static_assert(offsetof(game::mp::playerState_t, sprintState.sprintButtonUpRequired) == 0x240);
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static_assert(offsetof(game::pml_t, frametime) == 0x24);
|
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static_assert(offsetof(game::pml_t, walking) == 0x2C);
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static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
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||||
@ -229,9 +229,9 @@ namespace gameplay
|
||||
|
||||
float factor;
|
||||
float velocity_sqrd;
|
||||
game::mp::playerState_s* ps;
|
||||
game::mp::playerState_t* ps;
|
||||
|
||||
ps = static_cast<game::mp::playerState_s*>(pm->ps);
|
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ps = static_cast<game::mp::playerState_t*>(pm->ps);
|
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|
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assert(ps);
|
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|
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@ -295,7 +295,7 @@ namespace gameplay
|
||||
}
|
||||
}
|
||||
|
||||
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
|
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void pm_weapon_use_ammo_stub(game::playerState_t* ps, game::Weapon weapon,
|
||||
bool is_alternate, int amount, game::PlayerHandIndex hand)
|
||||
{
|
||||
if (!dvars::player_sustainAmmo->current.enabled)
|
||||
@ -304,10 +304,10 @@ namespace gameplay
|
||||
}
|
||||
}
|
||||
|
||||
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
|
||||
game::mp::gentity_t* weapon_rocket_launcher_fire_stub(game::mp::gentity_t* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
|
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const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
|
||||
{
|
||||
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
|
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auto* result = utils::hook::invoke<game::mp::gentity_t*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
|
||||
|
||||
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
|
||||
{
|
||||
|
@ -50,8 +50,8 @@ namespace input
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
|
||||
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
|
||||
cl_char_event_hook.create(game::CL_CharEvent, cl_char_event_stub);
|
||||
cl_key_event_hook.create(game::CL_KeyEvent, cl_key_event_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace network
|
||||
return callbacks;
|
||||
}
|
||||
|
||||
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
|
||||
bool handle_command(game::netadr_t* address, const char* command, game::msg_t* message)
|
||||
{
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
@ -61,7 +61,7 @@ namespace network
|
||||
a.jmp(0x1402C64EE);
|
||||
}
|
||||
|
||||
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
|
||||
{
|
||||
if (a1->type == a2->type)
|
||||
{
|
||||
@ -83,12 +83,12 @@ namespace network
|
||||
return false;
|
||||
}
|
||||
|
||||
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
|
||||
{
|
||||
return net_compare_base_address(a1, a2) && a1->port == a2->port;
|
||||
}
|
||||
|
||||
void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
|
||||
void reconnect_migrated_client(game::mp::client_t*, game::netadr_t* from, const int, const int, const char*, const char*, bool)
|
||||
{
|
||||
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
|
||||
// We don't want this to do anything. It decides to crash seemingly randomly
|
||||
@ -107,14 +107,14 @@ namespace network
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
}
|
||||
|
||||
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr)
|
||||
int dw_send_to_stub(const int size, const char* src, game::netadr_t* addr)
|
||||
{
|
||||
sockaddr s = {};
|
||||
game::NetadrToSockadr(addr, &s);
|
||||
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
|
||||
}
|
||||
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
|
||||
void send(const game::netadr_t& address, const std::string& command, const std::string& data, const char separator)
|
||||
{
|
||||
std::string packet = "\xFF\xFF\xFF\xFF";
|
||||
packet.append(command);
|
||||
@ -124,7 +124,7 @@ namespace network
|
||||
send_data(address, packet);
|
||||
}
|
||||
|
||||
void send_data(const game::netadr_s& address, const std::string& data)
|
||||
void send_data(const game::netadr_t& address, const std::string& data)
|
||||
{
|
||||
if (address.type == game::NA_LOOPBACK)
|
||||
{
|
||||
@ -136,12 +136,12 @@ namespace network
|
||||
}
|
||||
}
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
|
||||
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b)
|
||||
{
|
||||
return net_compare_address(&a, &b);
|
||||
}
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a)
|
||||
const char* net_adr_to_string(const game::netadr_t& a)
|
||||
{
|
||||
if (a.type == game::NA_LOOPBACK)
|
||||
{
|
||||
@ -286,7 +286,7 @@ namespace network
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
// we need this on the client for RCon
|
||||
on("print", [](const game::netadr_s& address, const std::string& message)
|
||||
on("print", [](const game::netadr_t& address, const std::string& message)
|
||||
{
|
||||
if (address != party::get_target())
|
||||
{
|
||||
|
@ -2,23 +2,23 @@
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
|
||||
using callback = std::function<void(const game::netadr_t&, const std::string&)>;
|
||||
|
||||
void on(const std::string& command, const callback& callback);
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_s& address, const std::string& data);
|
||||
void send(const game::netadr_t& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_t& address, const std::string& data);
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
|
||||
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b);
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a);
|
||||
const char* net_adr_to_string(const game::netadr_t& a);
|
||||
}
|
||||
|
||||
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
|
||||
inline bool operator==(const game::netadr_t& a, const game::netadr_t& b)
|
||||
{
|
||||
return network::are_addresses_equal(a, b); //
|
||||
}
|
||||
|
||||
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
|
||||
inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
|
||||
{
|
||||
return !(a == b); //
|
||||
}
|
||||
@ -26,20 +26,20 @@ inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
|
||||
namespace std
|
||||
{
|
||||
template <>
|
||||
struct equal_to<game::netadr_s>
|
||||
struct equal_to<game::netadr_t>
|
||||
{
|
||||
using result_type = bool;
|
||||
|
||||
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
|
||||
bool operator()(const game::netadr_t& lhs, const game::netadr_t& rhs) const
|
||||
{
|
||||
return network::are_addresses_equal(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<game::netadr_s>
|
||||
struct hash<game::netadr_t>
|
||||
{
|
||||
size_t operator()(const game::netadr_s& x) const noexcept
|
||||
size_t operator()(const game::netadr_t& x) const noexcept
|
||||
{
|
||||
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace notifies
|
||||
scheduler::once([params, message, client_num]
|
||||
{
|
||||
const auto* guid = game::SV_GetGuid(client_num);
|
||||
const auto* name = game::mp::svs_clients[client_num].name;
|
||||
const auto* name = game::mp::svs->clients[client_num].name;
|
||||
|
||||
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
|
||||
params.get(0),
|
||||
|
@ -26,7 +26,7 @@ namespace party
|
||||
{
|
||||
struct
|
||||
{
|
||||
game::netadr_s host{};
|
||||
game::netadr_t host{};
|
||||
std::string challenge{};
|
||||
bool hostDefined{false};
|
||||
} connect_state;
|
||||
@ -37,7 +37,7 @@ namespace party
|
||||
|
||||
int sv_maxclients;
|
||||
|
||||
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
|
||||
void connect_to_party(const game::netadr_t& target, const std::string& mapname, const std::string& gametype)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
@ -58,7 +58,7 @@ namespace party
|
||||
|
||||
// CL_ConnectFromParty
|
||||
char session_info[0x100] = {};
|
||||
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)(
|
||||
reinterpret_cast<void(*)(int, char*, const game::netadr_t*, const char*, const char*)>(0x1402C5700)(
|
||||
0, session_info, &target, mapname.data(), gametype.data());
|
||||
}
|
||||
|
||||
@ -83,6 +83,12 @@ namespace party
|
||||
});
|
||||
}
|
||||
|
||||
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype)
|
||||
{
|
||||
const game::netadr_t dummy_target{};
|
||||
connect_to_party(dummy_target, mapname, gametype);
|
||||
}
|
||||
|
||||
void switch_gamemode_if_necessary(const std::string& gametype)
|
||||
{
|
||||
const auto target_mode = gametype == "aliens" ? game::CODPLAYMODE_ALIENS : game::CODPLAYMODE_CORE;
|
||||
@ -120,9 +126,9 @@ namespace party
|
||||
int get_client_count()
|
||||
{
|
||||
auto count = 0;
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
|
||||
{
|
||||
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
|
||||
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
|
||||
{
|
||||
++count;
|
||||
}
|
||||
@ -134,10 +140,10 @@ namespace party
|
||||
int get_bot_count()
|
||||
{
|
||||
auto count = 0;
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
|
||||
{
|
||||
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
|
||||
game::mp::svs_clients[i].testClient != game::TC_NONE)
|
||||
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
|
||||
game::mp::svs->clients[i].testClient != game::TC_NONE)
|
||||
{
|
||||
++count;
|
||||
}
|
||||
@ -146,7 +152,7 @@ namespace party
|
||||
return count;
|
||||
}
|
||||
|
||||
game::netadr_s& get_target()
|
||||
game::netadr_t& get_target()
|
||||
{
|
||||
return connect_state.host;
|
||||
}
|
||||
@ -158,7 +164,7 @@ namespace party
|
||||
|
||||
int get_client_num_from_name(const std::string& name)
|
||||
{
|
||||
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
|
||||
for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
|
||||
{
|
||||
if (game::mp::g_entities[i].client)
|
||||
{
|
||||
@ -175,7 +181,7 @@ namespace party
|
||||
return -1;
|
||||
}
|
||||
|
||||
void connect(const game::netadr_s& target)
|
||||
void connect(const game::netadr_t& target)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
@ -252,7 +258,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
game::netadr_s target{};
|
||||
game::netadr_t target{};
|
||||
if (game::NET_StringToAdr(params[1], &target))
|
||||
{
|
||||
connect(target);
|
||||
@ -283,7 +289,7 @@ namespace party
|
||||
}
|
||||
|
||||
const auto client_num = atoi(params.get(1));
|
||||
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
|
||||
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -320,7 +326,7 @@ namespace party
|
||||
const std::string name = params.get(1);
|
||||
if (name == "all"s)
|
||||
{
|
||||
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
|
||||
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
|
||||
{
|
||||
scheduler::once([i, reason]
|
||||
{
|
||||
@ -331,7 +337,7 @@ namespace party
|
||||
}
|
||||
|
||||
const auto client_num = get_client_num_from_name(name);
|
||||
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
|
||||
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -405,7 +411,7 @@ namespace party
|
||||
console::info("%s\n", message.data());
|
||||
});
|
||||
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
|
||||
network::on("getInfo", [](const game::netadr_t& target, const std::string& data)
|
||||
{
|
||||
utils::info_string info;
|
||||
info.set("challenge", data);
|
||||
@ -418,7 +424,7 @@ namespace party
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
@ -430,7 +436,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
network::on("infoResponse", [](const game::netadr_t& target, const std::string& data)
|
||||
{
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
@ -2,12 +2,14 @@
|
||||
|
||||
namespace party
|
||||
{
|
||||
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype);
|
||||
|
||||
void switch_gamemode_if_necessary(const std::string& gametype);
|
||||
void perform_game_initialization();
|
||||
|
||||
void reset_connect_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void connect(const game::netadr_t& target);
|
||||
void map_restart();
|
||||
|
||||
[[nodiscard]] int server_client_count();
|
||||
@ -15,5 +17,5 @@ namespace party
|
||||
[[nodiscard]] int get_client_count();
|
||||
[[nodiscard]] int get_bot_count();
|
||||
|
||||
[[nodiscard]] game::netadr_s& get_target();
|
||||
[[nodiscard]] game::netadr_t& get_target();
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace patches
|
||||
return 0;
|
||||
}
|
||||
|
||||
game::Font_s* get_chat_font_handle()
|
||||
game::Font_t* get_chat_font_handle()
|
||||
{
|
||||
return game::R_RegisterFont("fonts/bigFont");
|
||||
}
|
||||
@ -187,11 +187,11 @@ namespace patches
|
||||
}
|
||||
|
||||
utils::hook::detour cmd_lui_notify_server_hook;
|
||||
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
|
||||
void cmd_lui_notify_server_stub(game::mp::gentity_t* ent)
|
||||
{
|
||||
command::params_sv params{};
|
||||
const auto menu_id = atoi(params.get(1));
|
||||
const auto client = &game::mp::svs_clients[ent->s.clientNum];
|
||||
const auto client = &game::mp::svs->clients[ent->s.clientNum];
|
||||
|
||||
// 9 => "end_game"
|
||||
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
|
||||
|
@ -14,11 +14,11 @@ namespace rcon
|
||||
namespace
|
||||
{
|
||||
bool is_redirecting_ = false;
|
||||
game::netadr_s redirect_target_ = {};
|
||||
game::netadr_t redirect_target_ = {};
|
||||
std::string redirect_buffer = {};
|
||||
std::recursive_mutex redirect_lock;
|
||||
|
||||
void setup_redirect(const game::netadr_s& target)
|
||||
void setup_redirect(const game::netadr_t& target)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> $(redirect_lock);
|
||||
|
||||
@ -50,7 +50,7 @@ namespace rcon
|
||||
|
||||
for (int i = 0; i < sv_maxclients->current.integer; i++)
|
||||
{
|
||||
const auto client = &game::mp::svs_clients[i];
|
||||
const auto client = &game::mp::svs->clients[i];
|
||||
auto self = &game::mp::g_entities[i];
|
||||
|
||||
char clean_name[32]{};
|
||||
@ -92,7 +92,7 @@ namespace rcon
|
||||
|
||||
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
|
||||
{
|
||||
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C);
|
||||
const auto target = *reinterpret_cast<game::netadr_t*>(0x141CB535C);
|
||||
const auto buffer = password + " " + data;
|
||||
network::send(target, "rcon", buffer);
|
||||
}
|
||||
@ -170,7 +170,7 @@ namespace rcon
|
||||
}
|
||||
else
|
||||
{
|
||||
network::on("rcon", [](const game::netadr_s& addr, const std::string& data)
|
||||
network::on("rcon", [](const game::netadr_t& addr, const std::string& data)
|
||||
{
|
||||
const auto pos = data.find_first_of(" ");
|
||||
if (pos == std::string::npos)
|
||||
|
@ -33,14 +33,14 @@ namespace server_list
|
||||
std::string map_name;
|
||||
std::string game_type;
|
||||
char in_game;
|
||||
game::netadr_s address;
|
||||
game::netadr_t address;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
game::netadr_s address{};
|
||||
game::netadr_t address{};
|
||||
volatile bool requesting = false;
|
||||
std::unordered_map<game::netadr_s, int> queued_servers{};
|
||||
std::unordered_map<game::netadr_t, int> queued_servers{};
|
||||
} master_state;
|
||||
|
||||
volatile bool update_server_list = false;
|
||||
@ -307,12 +307,12 @@ namespace server_list
|
||||
}
|
||||
}
|
||||
|
||||
bool get_master_server(game::netadr_s& address)
|
||||
bool get_master_server(game::netadr_t& address)
|
||||
{
|
||||
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
|
||||
}
|
||||
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
|
||||
void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
|
||||
{
|
||||
int start_time{};
|
||||
const auto now = game::Sys_Milliseconds();
|
||||
@ -436,7 +436,7 @@ namespace server_list
|
||||
|
||||
scheduler::loop(do_frame_work, scheduler::pipeline::main);
|
||||
|
||||
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
@ -469,7 +469,7 @@ namespace server_list
|
||||
break;
|
||||
}
|
||||
|
||||
game::netadr_s address{};
|
||||
game::netadr_t address{};
|
||||
address.type = game::NA_IP;
|
||||
address.localNetID = game::NS_CLIENT1;
|
||||
std::memcpy(&address.ip[0], data.data() + i + 0, 4);
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
namespace server_list
|
||||
{
|
||||
bool get_master_server(game::netadr_s& address);
|
||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
|
||||
bool get_master_server(game::netadr_t& address);
|
||||
void handle_info_response(const game::netadr_t& address, const utils::info_string& info);
|
||||
|
||||
bool sl_key_event(int key, int down);
|
||||
}
|
||||
|
@ -50,8 +50,8 @@ namespace slowmotion
|
||||
|
||||
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
|
||||
{
|
||||
auto* client = &game::mp::svs_clients[i];
|
||||
client->nextSnapshotTime = *game::mp::serverTime - 1;
|
||||
auto* client = &game::mp::svs->clients[i];
|
||||
client->nextSnapshotTime = game::mp::svs->time - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -66,7 +66,7 @@ namespace slowmotion
|
||||
utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
|
||||
|
||||
// Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function
|
||||
com_timescale_msec_hook.create(0x140415D50, com_timescale_msec);
|
||||
com_timescale_msec_hook.create(game::Com_TimeScaleMsec, com_timescale_msec);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -181,7 +181,7 @@ namespace game
|
||||
|
||||
static_assert(sizeof(db_internal_state) == 0x20);
|
||||
|
||||
struct db_z_stream_s
|
||||
struct db_z_stream_t
|
||||
{
|
||||
unsigned char* next_in;
|
||||
unsigned int avail_in;
|
||||
@ -216,7 +216,7 @@ namespace game
|
||||
unsigned char* start_in;
|
||||
_OVERLAPPED overlapped;
|
||||
unsigned int readError;
|
||||
db_z_stream_s stream;
|
||||
db_z_stream_t stream;
|
||||
int readingResident;
|
||||
};
|
||||
|
||||
@ -792,6 +792,22 @@ namespace game
|
||||
|
||||
enum ConfigString
|
||||
{
|
||||
CS_TIMESCALE = 0xA,
|
||||
|
||||
CS_VISIONSET_NORMAL = 0x49C,
|
||||
CS_VISIONSET_NIGHT = 0x49D,
|
||||
CS_VISIONSET_MISSILECAM = 0x49E,
|
||||
CS_VISIONSET_THERMAL = 0x49F,
|
||||
CS_VISIONSET_PAIN = 0x4A0,
|
||||
CS_VISIONSET_POST_APPLY = 0x4A1,
|
||||
|
||||
CS_VISIONSET_FIRST = CS_VISIONSET_NORMAL,
|
||||
CS_VISIONSET_LAST = CS_VISIONSET_POST_APPLY,
|
||||
CS_VISIONSET_COUNT = CS_VISIONSET_POST_APPLY - CS_VISIONSET_NORMAL + 1
|
||||
|
||||
// many of the indices below are incorrect
|
||||
|
||||
/*
|
||||
CS_FIRST = 0x0,
|
||||
CS_SERVERINFO = 0x0,
|
||||
CS_SYSTEMINFO = 0x1,
|
||||
@ -863,7 +879,8 @@ namespace game
|
||||
CS_MP_ANIMS_LAST = 0xD21,
|
||||
CS_ITEMS = 0xD22,
|
||||
CS_LEADERBOARDS = 0xD23,
|
||||
MAX_CONFIGSTRINGS = 0xD24,
|
||||
MAX_CONFIGSTRINGS = 0xD24
|
||||
*/
|
||||
};
|
||||
|
||||
enum LiveClientDropType
|
||||
@ -1064,7 +1081,7 @@ namespace game
|
||||
float t1;
|
||||
};
|
||||
|
||||
struct Font_s
|
||||
struct Font_t
|
||||
{
|
||||
const char* fontName;
|
||||
int pixelHeight;
|
||||
@ -1182,9 +1199,9 @@ namespace game
|
||||
const char** argv[8];
|
||||
};
|
||||
|
||||
struct cmd_function_s
|
||||
struct cmd_function_t
|
||||
{
|
||||
cmd_function_s* next;
|
||||
cmd_function_t* next;
|
||||
const char* name;
|
||||
void (__cdecl* function)();
|
||||
};
|
||||
@ -1235,7 +1252,7 @@ namespace game
|
||||
WEAPON_HAND_DEFAULT = 0x0,
|
||||
};
|
||||
|
||||
struct usercmd_s
|
||||
struct usercmd_t
|
||||
{
|
||||
int serverTime;
|
||||
unsigned int buttons;
|
||||
@ -1289,6 +1306,16 @@ namespace game
|
||||
vec2_t corridorSpeeds;
|
||||
};
|
||||
|
||||
struct ClientArchiveData
|
||||
{
|
||||
int serverTime;
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
int bobCycle;
|
||||
int movementDir;
|
||||
PlayerVehicleState playerVehStateClientArchive;
|
||||
};
|
||||
|
||||
struct PlayerActiveWeaponState
|
||||
{
|
||||
int weapAnim;
|
||||
@ -1311,7 +1338,7 @@ namespace game
|
||||
bool hybridScope;
|
||||
};
|
||||
|
||||
struct compressedAnimData_s
|
||||
struct compressedAnimData_t
|
||||
{
|
||||
int flags;
|
||||
int animRate;
|
||||
@ -1330,7 +1357,7 @@ namespace game
|
||||
int flags;
|
||||
int startTime;
|
||||
float startPosition[3];
|
||||
compressedAnimData_s compressedAnimData;
|
||||
compressedAnimData_t compressedAnimData;
|
||||
};
|
||||
|
||||
struct SlideState
|
||||
@ -1339,7 +1366,7 @@ namespace game
|
||||
int noFricTime;
|
||||
};
|
||||
|
||||
struct SprintState_s
|
||||
struct SprintState_t
|
||||
{
|
||||
int sprintButtonUpRequired;
|
||||
int sprintDelay;
|
||||
@ -1398,7 +1425,7 @@ namespace game
|
||||
NS_INVALID_NETSRC = 0x4,
|
||||
};
|
||||
|
||||
struct netadr_s
|
||||
struct netadr_t
|
||||
{
|
||||
netadrtype_t type;
|
||||
unsigned char ip[4];
|
||||
@ -1411,18 +1438,26 @@ namespace game
|
||||
{
|
||||
int overflowed;
|
||||
int readOnly;
|
||||
char* data;
|
||||
char* splitData;
|
||||
const char* data;
|
||||
const char* splitData;
|
||||
int maxsize;
|
||||
int cursize;
|
||||
int splitSize;
|
||||
int readcount;
|
||||
int bit;
|
||||
int lastEntityRef;
|
||||
netsrc_t targetLocalNetID;
|
||||
int useZlib;
|
||||
};
|
||||
|
||||
struct gameState_t
|
||||
{
|
||||
int stringOffsets[3524];
|
||||
char stringData[131'072];
|
||||
int dataCount;
|
||||
};
|
||||
|
||||
static_assert(sizeof(game::gameState_t) == 145'172);
|
||||
|
||||
struct HsvColor
|
||||
{
|
||||
unsigned char h;
|
||||
@ -1463,7 +1498,7 @@ namespace game
|
||||
unsigned int rgba;
|
||||
};
|
||||
|
||||
struct hudelem_s
|
||||
struct hudelem_t
|
||||
{
|
||||
he_type_t type;
|
||||
float x;
|
||||
@ -1509,9 +1544,9 @@ namespace game
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct game_hudelem_s
|
||||
struct game_hudelem_t
|
||||
{
|
||||
hudelem_s elem;
|
||||
hudelem_t elem;
|
||||
int clientNum;
|
||||
int team;
|
||||
int archived;
|
||||
@ -1939,7 +1974,7 @@ namespace game
|
||||
FxWorld *fxWorld;
|
||||
GfxWorld *gfxWorld;
|
||||
GfxLightDef *lightDef;*/
|
||||
Font_s* font;
|
||||
Font_t* font;
|
||||
/*MenuList *menuList;
|
||||
menuDef_t *menu;
|
||||
AnimationClass *animClass;
|
||||
@ -2018,21 +2053,21 @@ namespace game
|
||||
namespace sp
|
||||
{
|
||||
// very shit structures for the moment cuz i cba mapping the whole thing out right now...
|
||||
struct gclient_s
|
||||
struct gclient_t
|
||||
{
|
||||
char __0x00[0xB6DC];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct gentity_s
|
||||
struct gentity_t
|
||||
{
|
||||
char __0x00[0x110];
|
||||
gclient_s* client;
|
||||
gclient_t* client;
|
||||
char __0x118[0x4C];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct playerState_s
|
||||
struct playerState_t
|
||||
{
|
||||
};
|
||||
|
||||
@ -2049,7 +2084,7 @@ namespace game
|
||||
namespace mp
|
||||
{
|
||||
#pragma pack(push, 4)
|
||||
struct playerState_s
|
||||
struct playerState_t
|
||||
{
|
||||
int commandTime;
|
||||
int pm_type;
|
||||
@ -2099,9 +2134,11 @@ namespace game
|
||||
int clientNum;
|
||||
int viewmodelIndex;
|
||||
vec3_t viewangles;
|
||||
char _0x190[0xAC];
|
||||
char _0x190[0x58];
|
||||
int viewlocked_entNum;
|
||||
char _0x1EC[0x50];
|
||||
int locationSelectionInfo;
|
||||
SprintState_s sprintState;
|
||||
SprintState_t sprintState;
|
||||
float holdBreathScale;
|
||||
int holdBreathTimer;
|
||||
float moveSpeedScaleMultiplier;
|
||||
@ -2131,14 +2168,11 @@ namespace game
|
||||
vec3_t weapLockedPos;
|
||||
int weaponIdleTime;
|
||||
int lastStowedWeapon;
|
||||
char __0x638[0x2CE8];
|
||||
char __0x638[0x2CEC];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct ClientCustomizationInfo
|
||||
{
|
||||
unsigned int modelIndex[3];
|
||||
};
|
||||
static_assert(sizeof(playerState_t) == 0x3328);
|
||||
#pragma pack(pop)
|
||||
|
||||
struct ScoreInfo
|
||||
{
|
||||
@ -2154,6 +2188,140 @@ namespace game
|
||||
unsigned short adrenaline;
|
||||
};
|
||||
|
||||
struct ScoreboardInfo
|
||||
{
|
||||
int teamScores[2];
|
||||
ScoreInfo clientScores[18];
|
||||
};
|
||||
|
||||
struct clSnapshot_t
|
||||
{
|
||||
mp::playerState_t ps;
|
||||
ScoreboardInfo scores;
|
||||
int valid;
|
||||
int snapFlags;
|
||||
int serverTime;
|
||||
int messageNum;
|
||||
int deltaNum;
|
||||
int ping;
|
||||
int cmdNum;
|
||||
int numEntities;
|
||||
int numClients;
|
||||
int parseEntitiesIndex;
|
||||
int parseClientsIndex;
|
||||
int parseOmnvarsIdx;
|
||||
int numAgents;
|
||||
int parseAgentsIndex;
|
||||
int scriptablesParseCount;
|
||||
int scriptablesParseIndex;
|
||||
int serverCommandNum;
|
||||
};
|
||||
|
||||
static_assert(sizeof(clSnapshot_t) == 0x34B8);
|
||||
|
||||
struct clientActive_t
|
||||
{
|
||||
char usingAds;
|
||||
char padding1[3];
|
||||
int timeoutcount;
|
||||
clSnapshot_t snap;
|
||||
int oldSnapServerTime;
|
||||
int oldServerTime;
|
||||
int extrapolatedSnapshot;
|
||||
char alwaysFalse;
|
||||
char padding2[3];
|
||||
int serverTime;
|
||||
int oldFrameServerTime;
|
||||
int serverTimeDelta;
|
||||
int newSnapshots;
|
||||
int serverId;
|
||||
char mapname[64];
|
||||
int mapcrc;
|
||||
int parseEntitiesIndex;
|
||||
int parseClientsIndex;
|
||||
int parseOmnvarsIdx;
|
||||
int mouseDx[2];
|
||||
int mouseDy[2];
|
||||
int mouseIndex;
|
||||
char stanceHeld;
|
||||
char padding3[3];
|
||||
int stance;
|
||||
int stancePosition;
|
||||
int stanceTime;
|
||||
char wasSprinting;
|
||||
char padding4[3];
|
||||
int cgameUserCmdWeapon;
|
||||
int cgameUserCmdOffHand;
|
||||
int cgameUserCmdAlternate;
|
||||
float cgameFOVSensitivityScale;
|
||||
float cgameMaxPitchSpeed;
|
||||
float cgameMaxYawSpeed;
|
||||
vec3_t cgameKickAngles;
|
||||
vec3_t cgameOrigin;
|
||||
vec3_t cgameVelocity;
|
||||
PlayerVehicleState cgamePlayerVehState;
|
||||
int cgameBobCycle;
|
||||
int cgameMovementDir;
|
||||
int cgameExtraButtons;
|
||||
int cgamePredictedDataServerTime;
|
||||
vec3_t clViewangles;
|
||||
char _361C[12];
|
||||
usercmd_t cmds[128];
|
||||
int cmdNumber;
|
||||
ClientArchiveData clientArchive[256];
|
||||
int clientArchiveIndex;
|
||||
int packetBackupCount;
|
||||
int packetBackupMask;
|
||||
int parseEntitiesCount;
|
||||
int parseClientsCount;
|
||||
int parseOmnvarsCount;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct clientStatic_t
|
||||
{
|
||||
int quit;
|
||||
int hunkUsersStarted;
|
||||
char servername[256];
|
||||
int rendererStarted;
|
||||
int soundStarted;
|
||||
int inUpdateSound;
|
||||
int uiStarted;
|
||||
int frametime;
|
||||
int frametime_base;
|
||||
int realtime;
|
||||
char _0x124[0x80DBC];
|
||||
gameState_t gameState;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct clientConnection_t
|
||||
{
|
||||
int qport;
|
||||
int clientNum;
|
||||
netadr_t serverAddress;
|
||||
int connectLastSendTime;
|
||||
int connectPacketCount;
|
||||
char serverMessage[256];
|
||||
int challenge;
|
||||
int checksumFeed;
|
||||
int reliableSequence;
|
||||
int reliableAcknowledge;
|
||||
char reliableCommands[128][1024];
|
||||
int serverMessageSequence;
|
||||
int serverCommandSequence;
|
||||
int lastExecutedServerCommand;
|
||||
char serverCommands[128][1024];
|
||||
char isServerRestarting;
|
||||
char padding[3];
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct ClientCustomizationInfo
|
||||
{
|
||||
unsigned int modelIndex[3];
|
||||
};
|
||||
|
||||
union OmnvarValue
|
||||
{
|
||||
bool enabled;
|
||||
@ -2179,51 +2347,58 @@ namespace game
|
||||
TEAM_NUM_TEAMS = 0x4,
|
||||
};
|
||||
|
||||
struct clientState_s
|
||||
struct clientState_t
|
||||
{
|
||||
int clientIndex;
|
||||
team_t team;
|
||||
int modelindex;
|
||||
int dualWielding;
|
||||
char _0x10[0x30];
|
||||
char name[0x10];
|
||||
char name[16];
|
||||
int rank;
|
||||
int prestige;
|
||||
char _0x00[0x10];
|
||||
int nameplateFriendlyIndex;
|
||||
int nameplateEnemyIndex;
|
||||
unsigned int perks[2];
|
||||
char _0x78[0x80];
|
||||
char _0x68[0x40];
|
||||
char clanAbbrev[8];
|
||||
char _0xB0[0x28];
|
||||
};
|
||||
|
||||
static_assert(sizeof(clientState_t) == 0xD8);
|
||||
|
||||
struct clientSession_t
|
||||
{
|
||||
int sessionState;
|
||||
int forceSpectatorClient;
|
||||
int killCamEntity;
|
||||
int isInKillcam;
|
||||
char __0x332C[0x14];
|
||||
usercmd_s cmd;
|
||||
usercmd_s oldcmd;
|
||||
char _0x10[0x10];
|
||||
usercmd_t cmd;
|
||||
usercmd_t oldcmd;
|
||||
int localClient;
|
||||
char __0x33C4[0x24];
|
||||
char _0x9C[0x34];
|
||||
float moveSpeedScaleMultiplier;
|
||||
int viewmodelIndex;
|
||||
int noSpectate;
|
||||
clientState_s cs;
|
||||
clientState_t cs;
|
||||
ScoreInfo scores;
|
||||
char __pad[0x1B0];
|
||||
char _0x1E6[0x1C0];
|
||||
};
|
||||
|
||||
struct gclient_s
|
||||
static_assert(sizeof(clientSession_t) == 0x388);
|
||||
|
||||
struct gclient_t
|
||||
{
|
||||
playerState_s ps;
|
||||
playerState_t ps;
|
||||
clientSession_t sess;
|
||||
int flags;
|
||||
int spectatorClient;
|
||||
char __0x36B4[0x3B0];
|
||||
char _0x36B8[0x3B0];
|
||||
};
|
||||
|
||||
static_assert(sizeof(gclient_t) == 0x3A68);
|
||||
|
||||
struct LerpEntityState
|
||||
{
|
||||
int entFlags;
|
||||
@ -2258,6 +2433,8 @@ namespace game
|
||||
char _0xD8[0x30];
|
||||
};
|
||||
|
||||
static_assert(sizeof(EntityState) == 0x108);
|
||||
|
||||
struct EntityShared
|
||||
{
|
||||
char _0x108[0x38];
|
||||
@ -2266,11 +2443,18 @@ namespace game
|
||||
char _0x14C[0xC];
|
||||
};
|
||||
|
||||
struct gentity_s
|
||||
struct centity_t
|
||||
{
|
||||
char _0x0[0x238];
|
||||
};
|
||||
|
||||
static_assert(sizeof(centity_t) == 0x238);
|
||||
|
||||
struct gentity_t
|
||||
{
|
||||
EntityState s;
|
||||
EntityShared r;
|
||||
gclient_s* client;
|
||||
gclient_t* client;
|
||||
char _0x170[0x50];
|
||||
int flags;
|
||||
char _0x1C4[0x18];
|
||||
@ -2279,21 +2463,232 @@ namespace game
|
||||
char _0x1E4[0x10C];
|
||||
};
|
||||
|
||||
struct snapshot_s
|
||||
struct snapshot_t
|
||||
{
|
||||
char _0x0[0x3C78];
|
||||
playerState_t ps;
|
||||
ScoreboardInfo scores;
|
||||
OmnvarData omnvars[256];
|
||||
int snapFlags;
|
||||
int ping;
|
||||
int serverTime;
|
||||
int numEntities;
|
||||
int numClients;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct cg_s
|
||||
enum DemoType
|
||||
{
|
||||
playerState_s ps;
|
||||
char _0x3324[0x64];
|
||||
snapshot_s* snap;
|
||||
snapshot_s* nextSnap; // theres alot after this cba rn
|
||||
DEMO_TYPE_NONE = 0x0,
|
||||
DEMO_TYPE_CLIENT = 0x1,
|
||||
DEMO_TYPE_SERVER = 0x2
|
||||
};
|
||||
|
||||
struct characterInfo_t
|
||||
{
|
||||
char _0x0[0x5D8];
|
||||
};
|
||||
|
||||
static_assert(sizeof(characterInfo_t) == 0x5D8);
|
||||
|
||||
struct clientInfo_t
|
||||
{
|
||||
char _0x0[0x70];
|
||||
};
|
||||
|
||||
static_assert(sizeof(clientInfo_t) == 0x70);
|
||||
|
||||
struct bgs_t
|
||||
{
|
||||
char _0x0[0x459F0];
|
||||
characterInfo_t characterinfo[42];
|
||||
clientInfo_t clientinfo[18];
|
||||
};
|
||||
|
||||
static_assert(sizeof(bgs_t) == 0x55740);
|
||||
|
||||
struct visionSetVarsBase_t
|
||||
{
|
||||
int filmEnable;
|
||||
float filmBrightness;
|
||||
float filmContrast;
|
||||
float filmDesaturation;
|
||||
float filmDesaturationDark;
|
||||
float filmInvert;
|
||||
vec3_t filmLightTint;
|
||||
vec3_t filmMediumTint;
|
||||
vec3_t filmDarkTint;
|
||||
int charPrimaryUseTweaks;
|
||||
float charPrimaryDiffuseScale;
|
||||
float charPrimarySpecularScale;
|
||||
vec3_t charLightAmbient;
|
||||
int viewModelPrimaryUseTweaks;
|
||||
float viewModelPrimaryDiffuseScale;
|
||||
float viewModelPrimarySpecularScale;
|
||||
vec3_t viewModelLightAmbient;
|
||||
float primaryLightOverride;
|
||||
int materialBloomHQEnable;
|
||||
float materialBloomHQHaziness;
|
||||
float materialBloomHQGamma;
|
||||
float materialBloomHQDesaturation;
|
||||
float materialBloomIntensity;
|
||||
float materialBloomRadius;
|
||||
float materialBloomPinch;
|
||||
float materialBloomLuminanceCutoff;
|
||||
float materialBloomDesaturation;
|
||||
int volumeLightScatter;
|
||||
float volumeLightScatterLinearAtten;
|
||||
float volumeLightScatterQuadraticAtten;
|
||||
float volumeLightScatterAngularAtten;
|
||||
float volumeLightScatterDepthAttenNear;
|
||||
float volumeLightScatterDepthAttenFar;
|
||||
float volumeLightScatterBackgroundDistance;
|
||||
vec3_t volumeLightScatterColor;
|
||||
float ssaoStrength;
|
||||
float ssaoPower;
|
||||
float ssaoBlurRadius;
|
||||
int glareEnable;
|
||||
float glareNormalStart;
|
||||
float glareNormalEnd;
|
||||
float glareNormalPower;
|
||||
float glareNormalAmount;
|
||||
float glareMirrorStart;
|
||||
float glareMirrorEnd;
|
||||
float glareMirrorPower;
|
||||
float glareMirrorAmount;
|
||||
float rimLightPitch;
|
||||
float rimLightHeading;
|
||||
float rimLightDiffuseIntensity;
|
||||
float rimLightSpecIntensity;
|
||||
float rimLightBias;
|
||||
float rimLightPower;
|
||||
vec3_t rimLightColor;
|
||||
int overrideExistingMask;
|
||||
float unlitSurfaceHDRScalar;
|
||||
float litSurfaceHDRScalar;
|
||||
float hdrSkyIntensity;
|
||||
vec3_t hdrSkyColorTint;
|
||||
};
|
||||
|
||||
static_assert(sizeof(visionSetVarsBase_t) == 0x12C);
|
||||
|
||||
struct visionSetVars_t
|
||||
{
|
||||
visionSetVarsBase_t baseclass_0;
|
||||
void* _0x12C[3];
|
||||
};
|
||||
|
||||
static_assert(sizeof(visionSetVars_t) == 0x148);
|
||||
|
||||
struct interpolationVisionSetVars_t
|
||||
{
|
||||
visionSetVarsBase_t baseclass_0;
|
||||
void* _0x12C[0x2F];
|
||||
};
|
||||
|
||||
static_assert(sizeof(interpolationVisionSetVars_t) == 0x2A8);
|
||||
|
||||
struct visionSetLerpData_t
|
||||
{
|
||||
int timeStart;
|
||||
int timeDuration;
|
||||
int style;
|
||||
};
|
||||
|
||||
struct GfxFog
|
||||
{
|
||||
char _0x0[0x38];
|
||||
int startTime;
|
||||
int finishTime;
|
||||
int color;
|
||||
float density;
|
||||
int sunColor;
|
||||
};
|
||||
|
||||
struct ClientVisionSetData
|
||||
{
|
||||
visionSetVars_t visionSetPreLoaded[4];
|
||||
char visionSetPreLoadedName[4][64];
|
||||
int visionSetPreLoadedUsedTime[4];
|
||||
interpolationVisionSetVars_t visionSetFrom[6];
|
||||
interpolationVisionSetVars_t visionSetTo[6];
|
||||
interpolationVisionSetVars_t visionSetCurrent[6];
|
||||
interpolationVisionSetVars_t visionSetPrevious;
|
||||
visionSetLerpData_t visionSetLerpData[6];
|
||||
char visionName[6][64];
|
||||
char visionBlendActive[6];
|
||||
char thermalVisionActive;
|
||||
char remoteMissileCam;
|
||||
char painVisionActive;
|
||||
float painVisionLerp;
|
||||
int postApplyLerpTimeStart;
|
||||
int postApplyLerpTimeDuration;
|
||||
float postApplyLerpStart;
|
||||
float postApplyLerpDest;
|
||||
float postApplyLerpCurrent;
|
||||
GfxFog lastClientFog;
|
||||
int scriptFogActive;
|
||||
int scriptFogLerpStartTime;
|
||||
int scriptFogLerpEndTime;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ClientVisionSetData) == 0x3AF0);
|
||||
|
||||
struct cpose_t
|
||||
{
|
||||
char _0x0[0x90];
|
||||
};
|
||||
|
||||
static_assert(sizeof(cpose_t) == 0x90);
|
||||
|
||||
struct cg_t
|
||||
{
|
||||
playerState_t ps;
|
||||
char _0x3324[0x38];
|
||||
int clientNum;
|
||||
int localClientNum;
|
||||
DemoType demoType;
|
||||
char _0x336C[0x1C];
|
||||
snapshot_t* snap;
|
||||
snapshot_t* nextSnap;
|
||||
char _0x3398[0xA66F8];
|
||||
vec3_t refdefViewAngles;
|
||||
char _0xA9A9C[0x8CC4];
|
||||
int clientSideVisionSetsEnabled;
|
||||
int voiceTime;
|
||||
Weapon weaponSelect;
|
||||
char _0xB276C[0x2C10];
|
||||
int inKillCam;
|
||||
char _0xB5380[0x148];
|
||||
bgs_t bgs;
|
||||
cpose_t viewModelPose;
|
||||
cpose_t viewModelPoseLeftHand;
|
||||
ClientVisionSetData cvsData;
|
||||
int stagedVisionStateTo;
|
||||
int stagedVisionStateFrom;
|
||||
int stagedVisionStateEndTime;
|
||||
int stagedVisionStateStartTime;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct cgs_t
|
||||
{
|
||||
int viewX;
|
||||
int viewY;
|
||||
int viewWidth;
|
||||
int viewHeight;
|
||||
float viewAspect;
|
||||
float _0x14;
|
||||
int serverCommandSequence;
|
||||
int processedSnapshotNum;
|
||||
int localServer;
|
||||
char gametype[32];
|
||||
char szHostName[256];
|
||||
int hardcore;
|
||||
int maxclients;
|
||||
int privateClients;
|
||||
char mapname[64];
|
||||
int gameEndTime;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct netProfilePacket_t
|
||||
@ -2328,7 +2723,7 @@ namespace game
|
||||
netsrc_t sock;
|
||||
int dropped;
|
||||
int incomingSequence;
|
||||
netadr_s remoteAddress;
|
||||
netadr_t remoteAddress;
|
||||
int fragmentSequence;
|
||||
int fragmentLength;
|
||||
char* fragmentBuffer;
|
||||
@ -2343,7 +2738,7 @@ namespace game
|
||||
|
||||
struct __declspec(align(8)) clientHeader_t
|
||||
{
|
||||
int state;
|
||||
clientstate_t state;
|
||||
int sendAsActive;
|
||||
int deltaMessage;
|
||||
int rateDelayed;
|
||||
@ -2377,8 +2772,11 @@ namespace game
|
||||
int reliableAcknowledge;
|
||||
int reliableSent;
|
||||
int messageAcknowledge;
|
||||
char _0xC30[0x41238];
|
||||
gentity_s* gentity;
|
||||
int largeCommandSequence;
|
||||
int gamestateMessageNum;
|
||||
int challenge;
|
||||
char _0xC3C[0x4122C];
|
||||
gentity_t* gentity;
|
||||
char name[16];
|
||||
int lastPacketTime;
|
||||
int lastConnectTime;
|
||||
@ -2400,6 +2798,8 @@ namespace game
|
||||
char _0x41E94[0x416A0];
|
||||
};
|
||||
|
||||
static_assert(sizeof(client_t) == 0x83570);
|
||||
|
||||
struct XZone
|
||||
{
|
||||
char name[64];
|
||||
@ -2411,7 +2811,7 @@ namespace game
|
||||
|
||||
struct missileFireParms
|
||||
{
|
||||
gentity_s* target;
|
||||
gentity_t* target;
|
||||
float targetPosOrOffset[3];
|
||||
float autoDetonateTime;
|
||||
bool lockon;
|
||||
@ -2419,14 +2819,23 @@ namespace game
|
||||
};
|
||||
|
||||
static_assert(sizeof(missileFireParms) == 0x20);
|
||||
|
||||
struct serverStatic_t
|
||||
{
|
||||
char _0x0[0x1681D00];
|
||||
int time;
|
||||
int loopbackProcessStopTime;
|
||||
int snapFlagServerBit;
|
||||
int clientCount;
|
||||
client_t clients[18];
|
||||
// missing fields
|
||||
};
|
||||
}
|
||||
|
||||
static_assert(sizeof(mp::client_t) == 0x83570);
|
||||
|
||||
union playerState_s
|
||||
union playerState_t
|
||||
{
|
||||
sp::playerState_s* sp;
|
||||
mp::playerState_s* mp;
|
||||
sp::playerState_t* sp;
|
||||
mp::playerState_t* mp;
|
||||
};
|
||||
|
||||
enum GfxDrawSceneMethod
|
||||
@ -2457,7 +2866,7 @@ namespace game
|
||||
TECHNIQUE_NONE = 0x137,
|
||||
};
|
||||
|
||||
struct GfxDrawMethod_s
|
||||
struct GfxDrawMethod_t
|
||||
{
|
||||
int drawScene;
|
||||
int baseTechType;
|
||||
@ -2509,8 +2918,8 @@ namespace game
|
||||
struct pmove_t
|
||||
{
|
||||
void* ps;
|
||||
usercmd_s cmd;
|
||||
usercmd_s oldcmd;
|
||||
usercmd_t cmd;
|
||||
usercmd_t oldcmd;
|
||||
int tracemask;
|
||||
int numtouch;
|
||||
int touchents[32];
|
||||
|
@ -36,15 +36,31 @@ namespace game
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
|
||||
|
||||
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
|
||||
|
||||
WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
|
||||
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
|
||||
WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
|
||||
WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
|
||||
WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
|
||||
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
|
||||
WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
|
||||
|
||||
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
|
||||
WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
|
||||
WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
|
||||
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
|
||||
mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
|
||||
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
|
||||
PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
|
||||
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
|
||||
WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
|
||||
WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
|
||||
WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
|
||||
WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
|
||||
WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
|
||||
|
||||
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
|
||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
|
||||
WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
|
||||
|
||||
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
|
||||
WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
|
||||
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
|
||||
WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
|
||||
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
|
||||
@ -54,11 +70,11 @@ namespace game
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x0140272E80, 0x14031FF80};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
|
||||
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
|
||||
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
|
||||
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x0140430B80, 0x001404F46C0};
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x001404F46C0};
|
||||
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
|
||||
|
||||
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
|
||||
@ -93,18 +109,20 @@ namespace game
|
||||
WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
|
||||
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
|
||||
|
||||
WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
|
||||
|
||||
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
|
||||
WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
|
||||
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
|
||||
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
|
||||
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
|
||||
WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
|
||||
WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
|
||||
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
|
||||
WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
|
||||
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
|
||||
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
|
||||
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
|
||||
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
|
||||
const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
|
||||
WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
|
||||
|
||||
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
|
||||
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
|
||||
|
||||
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
|
||||
|
||||
@ -116,6 +134,7 @@ namespace game
|
||||
|
||||
WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
|
||||
|
||||
WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00};
|
||||
WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
|
||||
WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
|
||||
WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
|
||||
@ -135,27 +154,33 @@ namespace game
|
||||
WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
|
||||
WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
|
||||
|
||||
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
|
||||
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
|
||||
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
|
||||
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
|
||||
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
|
||||
|
||||
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0};
|
||||
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
|
||||
|
||||
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
|
||||
|
||||
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
|
||||
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780};
|
||||
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
|
||||
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
|
||||
WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
|
||||
WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
|
||||
|
||||
WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
|
||||
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
|
||||
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
|
||||
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
|
||||
|
||||
WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
|
||||
|
||||
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
|
||||
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
|
||||
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
|
||||
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
|
||||
WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
|
||||
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
|
||||
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
|
||||
WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
|
||||
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
|
||||
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
|
||||
WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
|
||||
|
||||
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
|
||||
|
||||
@ -166,27 +191,27 @@ namespace game
|
||||
WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
|
||||
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
|
||||
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
|
||||
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
|
||||
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x0, 0x140438E10};
|
||||
WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
|
||||
WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0, 0x140438E10};
|
||||
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
|
||||
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
|
||||
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
|
||||
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
|
||||
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60};
|
||||
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
|
||||
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
|
||||
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
|
||||
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x0, 0x140434AC0};
|
||||
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0, 0x140434AC0};
|
||||
|
||||
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
|
||||
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
|
||||
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
|
||||
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0x0, 0x140438660};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0, 0x140438660};
|
||||
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0x0, 0x140433CF0};
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0, 0x140433CF0};
|
||||
|
||||
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
|
||||
|
||||
@ -201,31 +226,32 @@ namespace game
|
||||
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
|
||||
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
|
||||
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
|
||||
WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
|
||||
|
||||
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
|
||||
WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
|
||||
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
|
||||
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
|
||||
|
||||
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
|
||||
WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
|
||||
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
|
||||
WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
|
||||
WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0};
|
||||
WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
|
||||
|
||||
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
|
||||
WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
|
||||
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
|
||||
WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
|
||||
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
|
||||
WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
|
||||
|
||||
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
|
||||
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
|
||||
WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
|
||||
WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
|
||||
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00};
|
||||
WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
|
||||
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
|
||||
WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
|
||||
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
|
||||
@ -237,6 +263,9 @@ namespace game
|
||||
WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
|
||||
WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
|
||||
|
||||
WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
|
||||
vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
|
||||
|
||||
WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
|
||||
|
||||
WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*,
|
||||
@ -244,7 +273,7 @@ namespace game
|
||||
WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
|
||||
const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
|
||||
|
||||
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
|
||||
WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
|
||||
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
|
||||
@ -257,7 +286,7 @@ namespace game
|
||||
|
||||
WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
|
||||
WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8};
|
||||
WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
|
||||
|
||||
WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
|
||||
WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
|
||||
@ -294,36 +323,37 @@ namespace game
|
||||
WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
|
||||
WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
|
||||
|
||||
WEAK symbol<int> level_time{0x0, 0x1443F4B6C};
|
||||
WEAK symbol<int> level_finished{0x0, 0x1443F6FAC};
|
||||
WEAK symbol<int> level_savepersist{0x0, 0x1443F5710};
|
||||
WEAK symbol<int> level_time{0, 0x1443F4B6C};
|
||||
WEAK symbol<int> level_finished{0, 0x1443F6FAC};
|
||||
WEAK symbol<int> level_savepersist{0, 0x1443F5710};
|
||||
|
||||
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
|
||||
|
||||
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
|
||||
|
||||
namespace sp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{0x143C91600, 0};
|
||||
WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
|
||||
}
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<cg_s> cgArray{0, 0x14176EC00};
|
||||
WEAK symbol<cg_t> cg{0, 0x14176EC00};
|
||||
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
|
||||
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
|
||||
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
|
||||
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
|
||||
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
|
||||
|
||||
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0};
|
||||
|
||||
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
|
||||
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
|
||||
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<int> serverTime{0, 0x14647B280};
|
||||
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
|
||||
WEAK symbol<centity_t> centities{0, 0x141887350};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
|
||||
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
}
|
||||
|
||||
namespace hks
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "utils/command_line.hpp"
|
||||
#include <utils/flags.hpp>
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/string.hpp>
|
||||
@ -165,11 +166,26 @@ FARPROC load_binary(const launcher::mode mode)
|
||||
}
|
||||
|
||||
std::string data;
|
||||
if (!utils::io::read_file(binary, &data))
|
||||
{
|
||||
// Check the first argument to see if the current directory needs to changed
|
||||
// Required when the game is used to open a file (like a demo file)
|
||||
const auto& args = utils::command_line::get_args();
|
||||
if (!args.empty())
|
||||
{
|
||||
const auto& binary_dir = args.front();
|
||||
if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
|
||||
{
|
||||
std::filesystem::current_path(binary_dir.parent_path());
|
||||
}
|
||||
}
|
||||
|
||||
if (!utils::io::read_file(binary, &data))
|
||||
{
|
||||
throw std::runtime_error(
|
||||
"Failed to read game binary! Please select the correct path in the launcher settings.");
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef INJECT_HOST_AS_LIB
|
||||
return loader.load_library(binary);
|
||||
|
@ -46,7 +46,10 @@
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
@ -54,6 +57,7 @@
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <optional>
|
||||
#include <queue>
|
||||
#include <random>
|
||||
|
35
src/common/utils/command_line.cpp
Normal file
35
src/common/utils/command_line.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "command_line.hpp"
|
||||
#include "nt.hpp"
|
||||
|
||||
#include <shellapi.h>
|
||||
#include <winrt/Windows.Foundation.h>
|
||||
|
||||
namespace utils::command_line
|
||||
{
|
||||
template <typename type, typename deleter>
|
||||
constexpr std::unique_ptr<type, deleter> make_unique_ptr(type* ptr, deleter&& del)
|
||||
{
|
||||
return std::unique_ptr<type, deleter&&>(ptr, std::forward<deleter>(del));
|
||||
}
|
||||
|
||||
const std::vector<std::filesystem::path>& get_args()
|
||||
{
|
||||
static const auto args = []()
|
||||
{
|
||||
auto argc = 0;
|
||||
const auto cmd_line = winrt::check_pointer(::GetCommandLineW());
|
||||
const auto up = make_unique_ptr(winrt::check_pointer(::CommandLineToArgvW(cmd_line, &argc)), ::LocalFree);
|
||||
const auto argv = up.get();
|
||||
|
||||
std::vector<std::filesystem::path> vec(argc);
|
||||
std::transform(argv, argv + argc, vec.begin(), [](const auto* path)
|
||||
{
|
||||
return std::filesystem::path(path);
|
||||
});
|
||||
|
||||
return vec;
|
||||
}();
|
||||
|
||||
return args;
|
||||
}
|
||||
}
|
9
src/common/utils/command_line.hpp
Normal file
9
src/common/utils/command_line.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
namespace utils::command_line
|
||||
{
|
||||
[[nodiscard]] const std::vector<std::filesystem::path>& get_args();
|
||||
}
|
@ -109,6 +109,86 @@ namespace utils::compression
|
||||
result.resize(length);
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
|
||||
{
|
||||
auto decompress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong* input_size)
|
||||
{
|
||||
return uncompress2(
|
||||
reinterpret_cast<Bytef*>(output), output_size,
|
||||
reinterpret_cast<const Bytef*>(input), input_size
|
||||
);
|
||||
};
|
||||
|
||||
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
|
||||
std::vector<std::uint8_t> output(output_size);
|
||||
|
||||
auto input_size = static_cast<uLong>(input.size());
|
||||
auto status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
|
||||
|
||||
if (status == Z_BUF_ERROR)
|
||||
{
|
||||
const auto decompression_ratio = (input_size / static_cast<double>(output.size())) - 0.04;
|
||||
output_size = static_cast<uLong>(std::max(input.size() / decompression_ratio, static_cast<double>(output_size)));
|
||||
output.resize(output_size);
|
||||
|
||||
input_size = static_cast<uLong>(input.size());
|
||||
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
|
||||
}
|
||||
|
||||
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
|
||||
{
|
||||
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
|
||||
output.resize(output_size);
|
||||
|
||||
input_size = static_cast<uLong>(input.size());
|
||||
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
|
||||
}
|
||||
|
||||
if (status != Z_OK)
|
||||
{
|
||||
output.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
output.resize(output_size);
|
||||
return output;
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
|
||||
{
|
||||
auto compress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong input_size)
|
||||
{
|
||||
return compress2(
|
||||
reinterpret_cast<Bytef*>(output), output_size,
|
||||
reinterpret_cast<const Bytef*>(input), input_size,
|
||||
Z_BEST_COMPRESSION
|
||||
);
|
||||
};
|
||||
|
||||
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
|
||||
std::vector<std::uint8_t> output(output_size);
|
||||
|
||||
const auto input_size = static_cast<uLong>(input.size());
|
||||
auto status = compress_internal(output.data(), &output_size, input.data(), input_size);
|
||||
|
||||
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
|
||||
{
|
||||
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
|
||||
output.resize(output_size);
|
||||
|
||||
status = compress_internal(output.data(), &output_size, input.data(), input_size);
|
||||
}
|
||||
|
||||
if (status != Z_OK)
|
||||
{
|
||||
output.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
output.resize(output_size);
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
namespace zip
|
||||
|
@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#define CHUNK 16384u
|
||||
|
||||
@ -11,6 +13,9 @@ namespace utils::compression
|
||||
{
|
||||
std::string compress(const std::string& data);
|
||||
std::string decompress(const std::string& data);
|
||||
|
||||
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
|
||||
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
|
||||
}
|
||||
|
||||
namespace zip
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "string.hpp"
|
||||
|
||||
#include <MinHook.h>
|
||||
#include <cassert>
|
||||
|
||||
namespace utils::hook
|
||||
{
|
||||
@ -279,6 +280,7 @@ namespace utils::hook
|
||||
void* result = nullptr;
|
||||
runtime.add(&result, &code);
|
||||
|
||||
assert(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -115,13 +115,13 @@ namespace utils::string
|
||||
|
||||
void strip(const char* in, char* out, size_t max)
|
||||
{
|
||||
if (!in || !out) return;
|
||||
if (!in || !out || !max) return;
|
||||
|
||||
max--;
|
||||
auto current = 0u;
|
||||
while (*in != 0 && current < max)
|
||||
{
|
||||
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
|
||||
const auto color_index = (static_cast<size_t>(*(in + 1) - 48)) >= 0xC ? 7 : (*(in + 1) - 48);
|
||||
|
||||
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
|
||||
{
|
||||
@ -140,6 +140,32 @@ namespace utils::string
|
||||
*out = '\0';
|
||||
}
|
||||
|
||||
std::string strip(std::string_view sv, bool strip_default_color)
|
||||
{
|
||||
std::string in(sv);
|
||||
|
||||
for (std::size_t i = 0; i + 1 < in.size();)
|
||||
{
|
||||
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
|
||||
{
|
||||
if (in[i + 1] != '7' || strip_default_color)
|
||||
{
|
||||
in.erase(in.begin() + i, in.begin() + i + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
std::string convert(const std::wstring& wstr)
|
||||
{
|
||||
std::string result;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "memory.hpp"
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
|
||||
template <class Type, size_t n>
|
||||
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
|
||||
@ -91,6 +92,7 @@ namespace utils::string
|
||||
std::string get_clipboard_data();
|
||||
|
||||
void strip(const char* in, char* out, size_t max);
|
||||
std::string strip(std::string_view sv, bool strip_default_color = false);
|
||||
|
||||
std::string convert(const std::wstring& wstr);
|
||||
std::wstring convert(const std::string& str);
|
||||
|
Loading…
x
Reference in New Issue
Block a user