Added demo system code changes to existing code. #15

Open
anomaly wants to merge 13 commits from anomaly/iw6-mod:changed_code_for_demo_system into master
35 changed files with 904 additions and 229 deletions

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@ -82,7 +82,7 @@ namespace auth
return key;
}
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
int send_connect_data_stub(game::netsrc_t sock, game::netadr_t* adr, const char* format, const int len)
{
std::string connect_string(format, len);
game::SV_Cmd_TokenizeString(connect_string.data());
@ -116,7 +116,7 @@ namespace auth
return true;
}
void direct_connect(game::netadr_s* from, game::msg_t* msg)
void direct_connect(game::netadr_t* from, game::msg_t* msg)
{
const auto offset = sizeof("connect") + 4;

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@ -21,7 +21,7 @@ namespace bots
bool can_add()
{
return party::get_client_count() < *game::mp::svs_clientCount;
return party::get_client_count() < game::mp::svs->clientCount;
}
void bot_team_join(const int entity_num)
@ -29,14 +29,14 @@ namespace bots
// schedule the select team call
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false);
// scheduler the select class call
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s);
@ -144,7 +144,7 @@ namespace bots
{
bot_names_received = false;
game::netadr_s master{};
game::netadr_t master{};
if (server_list::get_master_server(master))
{
console::info("Getting bots...\n");
@ -175,7 +175,7 @@ namespace bots
num_bots = std::strtoul(params.get(1), nullptr, 10);
}
num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount));
num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
@ -198,9 +198,9 @@ namespace bots
parse_bot_names_from_file();
}
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data)
network::on("getbotsResponse", [](const game::netadr_t& target, const std::string& data)
{
game::netadr_s master{};
game::netadr_t master{};
if (server_list::get_master_server(master) && !bot_names_received && target == master)
{
bot_names = utils::string::split(data, '\n');

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@ -41,8 +41,7 @@ namespace branding
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
ui_get_formatted_build_number_hook.create(
SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
ui_get_formatted_build_number_hook.create(game::LiveStorage_FetchFFotD, ui_get_formatted_build_number_stub);
scheduler::loop([]()
{

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@ -86,18 +86,28 @@ namespace colors
return string;
}
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const size_t unk, const size_t unk2)
size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
const int max_name_size, char* clan_buf, const int max_clan_size)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x1402CF790)(
local_client_num, index, buf, size, unk, unk2);
// CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
utils::string::strip(buf, buf, size);
utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
return result;
}
int clean_agent_name_stub(char* out, int max_size, const char* fmt, const char* in)
{
// format agent overhead name like [%s]
const auto length = sprintf_s(out, max_size, fmt, in);
utils::string::strip(in, out, std::min(static_cast<size_t>(length), static_cast<size_t>(max_size)));
return length;
}
void rb_lookup_color_stub(const char index, DWORD* color)
{
*color = RGB(255, 255, 255);
@ -143,6 +153,9 @@ namespace colors
// don't apply colors to overhead names
utils::hook::call(0x14025CE79, get_client_name_stub);
// don't apply colors to overhead names of agents (like dogs or juggernauts)
utils::hook::call(0x1402CF760, clean_agent_name_stub);
// patch I_CleanStr
utils::hook::jump(0x1404F63C0, i_clean_str_stub);
}

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@ -194,7 +194,7 @@ namespace command
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, const std::function<void(const params&)>& callback)
@ -318,7 +318,7 @@ namespace command
}
console::info("================================ COMMAND DUMP =====================================\n");
game::cmd_function_s* cmd = *game::cmd_functions;
game::cmd_function_t* cmd = *game::cmd_functions;
auto i = 0;
while (cmd)
{

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@ -110,7 +110,7 @@ namespace dedicated
return;
}
game::netadr_s target{};
game::netadr_t target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "IW6");

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@ -41,7 +41,7 @@ namespace dedicated_info
for (auto i = 0; i < sv_maxclients->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
auto* client = &game::mp::svs->clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state > game::CS_FREE && self && self->client)
@ -59,7 +59,7 @@ namespace dedicated_info
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
cleaned_hostname.size() + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.c_str(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s);

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@ -54,8 +54,8 @@ namespace discord
discord_presence.details = utils::string::va("%s on %s", gametype, map);
discord_presence.partySize = game::mp::cgArray->snap != nullptr
? game::mp::cgArray->snap->numClients
discord_presence.partySize = game::mp::cg->snap != nullptr
? game::mp::cg->snap->numClients
: 1;
if (game::Dvar_GetBool("xblive_privatematch"))
@ -65,13 +65,13 @@ namespace discord
}
else
{
auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
auto* host_name = game::mp::cgs->szHostName;
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn;
std::hash<game::netadr_t> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target();

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@ -5,6 +5,7 @@
#include "game/dvars.hpp"
#include "console.hpp"
#include "demo_playback.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -13,6 +14,12 @@ namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
// return early because sv_cheats is enabled when playing back demos
if (demo_playback::playing())
{
return;
}
if (dvar && dvar->name == "sv_cheats"s)
{
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
@ -110,7 +117,7 @@ namespace dvar_cheats
a.jmp(0x1404F0D74);
});
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value)
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
{
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
{

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@ -1,5 +1,6 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fps.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
@ -74,6 +75,23 @@ namespace fps
++data->index;
}
void enforce_fps_limit()
{
const auto* maxfps = game::Dvar_FindVar("com_maxfps");
const auto max = (maxfps) ? std::min(2 * maxfps->current.integer, maxfps->domain.integer.max + 250) : 1250;
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
if (fps > max)
{
// workaround to limit fps
scheduler::once([]()
{
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}, scheduler::pipeline::renderer);
}
}
void perf_update()
{
cg_perf.count = 32;
@ -84,6 +102,7 @@ namespace fps
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
enforce_fps_limit();
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
}
@ -155,6 +174,11 @@ namespace fps
}
}
float get_avg_fps()
{
return 1000.0f / (cg_perf.average + std::numeric_limits<float>::epsilon());
}
class component final : public component_interface
{
public:

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@ -0,0 +1,6 @@
#pragma once
namespace fps
{
[[nodiscard]] float get_avg_fps();
}

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@ -505,7 +505,7 @@ namespace game_console
{
if (key == game::keyNum_t::K_F10)
{
if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
{
return false;
}
@ -674,7 +674,7 @@ namespace game_console
}
}
game::cmd_function_s* cmd = (*game::cmd_functions);
game::cmd_function_t* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)

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@ -133,7 +133,7 @@ namespace gameplay
return jump_height;
}
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
void jump_apply_slowdown_stub(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
@ -163,7 +163,7 @@ namespace gameplay
}
}
float jump_get_slowdown_friction(game::mp::playerState_s* ps)
float jump_get_slowdown_friction(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -181,7 +181,7 @@ namespace gameplay
return 2.5f;
}
float jump_reduce_friction_stub(game::mp::playerState_s* ps)
float jump_reduce_friction_stub(game::mp::playerState_t* ps)
{
float control;
@ -199,7 +199,7 @@ namespace gameplay
return control;
}
float jump_get_land_factor(game::mp::playerState_s* ps)
float jump_get_land_factor(game::mp::playerState_t* ps)
{
assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -219,9 +219,9 @@ namespace gameplay
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
{
static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70);
static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8);
static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240);
static_assert(offsetof(game::mp::playerState_t, groundEntityNum) == 0x70);
static_assert(offsetof(game::mp::playerState_t, pm_time) == 0x8);
static_assert(offsetof(game::mp::playerState_t, sprintState.sprintButtonUpRequired) == 0x240);
static_assert(offsetof(game::pml_t, frametime) == 0x24);
static_assert(offsetof(game::pml_t, walking) == 0x2C);
static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
@ -229,9 +229,9 @@ namespace gameplay
float factor;
float velocity_sqrd;
game::mp::playerState_s* ps;
game::mp::playerState_t* ps;
ps = static_cast<game::mp::playerState_s*>(pm->ps);
ps = static_cast<game::mp::playerState_t*>(pm->ps);
assert(ps);
@ -295,7 +295,7 @@ namespace gameplay
}
}
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
void pm_weapon_use_ammo_stub(game::playerState_t* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand)
{
if (!dvars::player_sustainAmmo->current.enabled)
@ -304,10 +304,10 @@ namespace gameplay
}
}
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
game::mp::gentity_t* weapon_rocket_launcher_fire_stub(game::mp::gentity_t* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
{
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
auto* result = utils::hook::invoke<game::mp::gentity_t*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
{

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@ -50,8 +50,8 @@ namespace input
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
cl_char_event_hook.create(game::CL_CharEvent, cl_char_event_stub);
cl_key_event_hook.create(game::CL_KeyEvent, cl_key_event_stub);
}
};
}

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@ -20,7 +20,7 @@ namespace network
return callbacks;
}
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
bool handle_command(game::netadr_t* address, const char* command, game::msg_t* message)
{
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
@ -61,7 +61,7 @@ namespace network
a.jmp(0x1402C64EE);
}
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
{
if (a1->type == a2->type)
{
@ -83,12 +83,12 @@ namespace network
return false;
}
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
{
return net_compare_base_address(a1, a2) && a1->port == a2->port;
}
void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
void reconnect_migrated_client(game::mp::client_t*, game::netadr_t* from, const int, const int, const char*, const char*, bool)
{
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly
@ -107,14 +107,14 @@ namespace network
get_callbacks()[utils::string::to_lower(command)] = callback;
}
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr)
int dw_send_to_stub(const int size, const char* src, game::netadr_t* addr)
{
sockaddr s = {};
game::NetadrToSockadr(addr, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
}
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
void send(const game::netadr_t& address, const std::string& command, const std::string& data, const char separator)
{
std::string packet = "\xFF\xFF\xFF\xFF";
packet.append(command);
@ -124,7 +124,7 @@ namespace network
send_data(address, packet);
}
void send_data(const game::netadr_s& address, const std::string& data)
void send_data(const game::netadr_t& address, const std::string& data)
{
if (address.type == game::NA_LOOPBACK)
{
@ -136,12 +136,12 @@ namespace network
}
}
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b)
{
return net_compare_address(&a, &b);
}
const char* net_adr_to_string(const game::netadr_s& a)
const char* net_adr_to_string(const game::netadr_t& a)
{
if (a.type == game::NA_LOOPBACK)
{
@ -286,7 +286,7 @@ namespace network
if (!game::environment::is_dedi())
{
// we need this on the client for RCon
on("print", [](const game::netadr_s& address, const std::string& message)
on("print", [](const game::netadr_t& address, const std::string& message)
{
if (address != party::get_target())
{

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@ -2,23 +2,23 @@
namespace network
{
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
using callback = std::function<void(const game::netadr_t&, const std::string&)>;
void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_s& address, const std::string& data);
void send(const game::netadr_t& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_t& address, const std::string& data);
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b);
const char* net_adr_to_string(const game::netadr_s& a);
const char* net_adr_to_string(const game::netadr_t& a);
}
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
inline bool operator==(const game::netadr_t& a, const game::netadr_t& b)
{
return network::are_addresses_equal(a, b); //
}
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
{
return !(a == b); //
}
@ -26,20 +26,20 @@ inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
namespace std
{
template <>
struct equal_to<game::netadr_s>
struct equal_to<game::netadr_t>
{
using result_type = bool;
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
bool operator()(const game::netadr_t& lhs, const game::netadr_t& rhs) const
{
return network::are_addresses_equal(lhs, rhs);
}
};
template <>
struct hash<game::netadr_s>
struct hash<game::netadr_t>
{
size_t operator()(const game::netadr_s& x) const noexcept
size_t operator()(const game::netadr_t& x) const noexcept
{
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
}

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@ -61,7 +61,7 @@ namespace notifies
scheduler::once([params, message, client_num]
{
const auto* guid = game::SV_GetGuid(client_num);
const auto* name = game::mp::svs_clients[client_num].name;
const auto* name = game::mp::svs->clients[client_num].name;
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
params.get(0),

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@ -26,7 +26,7 @@ namespace party
{
struct
{
game::netadr_s host{};
game::netadr_t host{};
std::string challenge{};
bool hostDefined{false};
} connect_state;
@ -37,7 +37,7 @@ namespace party
int sv_maxclients;
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
void connect_to_party(const game::netadr_t& target, const std::string& mapname, const std::string& gametype)
{
if (game::environment::is_sp())
{
@ -58,7 +58,7 @@ namespace party
// CL_ConnectFromParty
char session_info[0x100] = {};
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)(
reinterpret_cast<void(*)(int, char*, const game::netadr_t*, const char*, const char*)>(0x1402C5700)(
0, session_info, &target, mapname.data(), gametype.data());
}
@ -83,6 +83,12 @@ namespace party
});
}
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype)
{
const game::netadr_t dummy_target{};
connect_to_party(dummy_target, mapname, gametype);
}
void switch_gamemode_if_necessary(const std::string& gametype)
{
const auto target_mode = gametype == "aliens" ? game::CODPLAYMODE_ALIENS : game::CODPLAYMODE_CORE;
@ -120,9 +126,9 @@ namespace party
int get_client_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
{
++count;
}
@ -134,10 +140,10 @@ namespace party
int get_bot_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs_clients[i].testClient != game::TC_NONE)
if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs->clients[i].testClient != game::TC_NONE)
{
++count;
}
@ -146,7 +152,7 @@ namespace party
return count;
}
game::netadr_s& get_target()
game::netadr_t& get_target()
{
return connect_state.host;
}
@ -158,7 +164,7 @@ namespace party
int get_client_num_from_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
{
if (game::mp::g_entities[i].client)
{
@ -175,7 +181,7 @@ namespace party
return -1;
}
void connect(const game::netadr_s& target)
void connect(const game::netadr_t& target)
{
if (game::environment::is_sp())
{
@ -252,7 +258,7 @@ namespace party
return;
}
game::netadr_s target{};
game::netadr_t target{};
if (game::NET_StringToAdr(params[1], &target))
{
connect(target);
@ -283,7 +289,7 @@ namespace party
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{
return;
}
@ -320,7 +326,7 @@ namespace party
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{
scheduler::once([i, reason]
{
@ -331,7 +337,7 @@ namespace party
}
const auto client_num = get_client_num_from_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{
return;
}
@ -405,7 +411,7 @@ namespace party
console::info("%s\n", message.data());
});
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
network::on("getInfo", [](const game::netadr_t& target, const std::string& data)
{
utils::info_string info;
info.set("challenge", data);
@ -418,7 +424,7 @@ namespace party
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
@ -430,7 +436,7 @@ namespace party
return;
}
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
network::on("infoResponse", [](const game::netadr_t& target, const std::string& data)
{
const utils::info_string info(data);
server_list::handle_info_response(target, info);

View File

@ -2,12 +2,14 @@
namespace party
{
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype);
void switch_gamemode_if_necessary(const std::string& gametype);
void perform_game_initialization();
void reset_connect_state();
void connect(const game::netadr_s& target);
void connect(const game::netadr_t& target);
void map_restart();
[[nodiscard]] int server_client_count();
@ -15,5 +17,5 @@ namespace party
[[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target();
[[nodiscard]] game::netadr_t& get_target();
}

View File

@ -150,7 +150,7 @@ namespace patches
return 0;
}
game::Font_s* get_chat_font_handle()
game::Font_t* get_chat_font_handle()
{
return game::R_RegisterFont("fonts/bigFont");
}
@ -187,11 +187,11 @@ namespace patches
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
void cmd_lui_notify_server_stub(game::mp::gentity_t* ent)
{
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.clientNum];
const auto client = &game::mp::svs->clients[ent->s.clientNum];
// 9 => "end_game"
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)

View File

@ -14,11 +14,11 @@ namespace rcon
namespace
{
bool is_redirecting_ = false;
game::netadr_s redirect_target_ = {};
game::netadr_t redirect_target_ = {};
std::string redirect_buffer = {};
std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target)
void setup_redirect(const game::netadr_t& target)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
@ -50,7 +50,7 @@ namespace rcon
for (int i = 0; i < sv_maxclients->current.integer; i++)
{
const auto client = &game::mp::svs_clients[i];
const auto client = &game::mp::svs->clients[i];
auto self = &game::mp::g_entities[i];
char clean_name[32]{};
@ -92,7 +92,7 @@ namespace rcon
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
{
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C);
const auto target = *reinterpret_cast<game::netadr_t*>(0x141CB535C);
const auto buffer = password + " " + data;
network::send(target, "rcon", buffer);
}
@ -170,7 +170,7 @@ namespace rcon
}
else
{
network::on("rcon", [](const game::netadr_s& addr, const std::string& data)
network::on("rcon", [](const game::netadr_t& addr, const std::string& data)
{
const auto pos = data.find_first_of(" ");
if (pos == std::string::npos)

View File

@ -33,14 +33,14 @@ namespace server_list
std::string map_name;
std::string game_type;
char in_game;
game::netadr_s address;
game::netadr_t address;
};
struct
{
game::netadr_s address{};
game::netadr_t address{};
volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{};
std::unordered_map<game::netadr_t, int> queued_servers{};
} master_state;
volatile bool update_server_list = false;
@ -307,12 +307,12 @@ namespace server_list
}
}
bool get_master_server(game::netadr_s& address)
bool get_master_server(game::netadr_t& address)
{
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
{
int start_time{};
const auto now = game::Sys_Milliseconds();
@ -436,7 +436,7 @@ namespace server_list
scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
{
{
std::lock_guard<std::mutex> _(mutex);
@ -469,7 +469,7 @@ namespace server_list
break;
}
game::netadr_s address{};
game::netadr_t address{};
address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1;
std::memcpy(&address.ip[0], data.data() + i + 0, 4);

View File

@ -3,8 +3,8 @@
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool get_master_server(game::netadr_t& address);
void handle_info_response(const game::netadr_t& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
}

View File

@ -50,8 +50,8 @@ namespace slowmotion
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
client->nextSnapshotTime = *game::mp::serverTime - 1;
auto* client = &game::mp::svs->clients[i];
client->nextSnapshotTime = game::mp::svs->time - 1;
}
}
}
@ -66,7 +66,7 @@ namespace slowmotion
utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
// Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function
com_timescale_msec_hook.create(0x140415D50, com_timescale_msec);
com_timescale_msec_hook.create(game::Com_TimeScaleMsec, com_timescale_msec);
}
};
}

View File

@ -181,7 +181,7 @@ namespace game
static_assert(sizeof(db_internal_state) == 0x20);
struct db_z_stream_s
struct db_z_stream_t
{
unsigned char* next_in;
unsigned int avail_in;
@ -216,7 +216,7 @@ namespace game
unsigned char* start_in;
_OVERLAPPED overlapped;
unsigned int readError;
db_z_stream_s stream;
db_z_stream_t stream;
int readingResident;
};
@ -792,6 +792,22 @@ namespace game
enum ConfigString
{
CS_TIMESCALE = 0xA,
CS_VISIONSET_NORMAL = 0x49C,
CS_VISIONSET_NIGHT = 0x49D,
CS_VISIONSET_MISSILECAM = 0x49E,
CS_VISIONSET_THERMAL = 0x49F,
CS_VISIONSET_PAIN = 0x4A0,
CS_VISIONSET_POST_APPLY = 0x4A1,
CS_VISIONSET_FIRST = CS_VISIONSET_NORMAL,
CS_VISIONSET_LAST = CS_VISIONSET_POST_APPLY,
CS_VISIONSET_COUNT = CS_VISIONSET_POST_APPLY - CS_VISIONSET_NORMAL + 1
// many of the indices below are incorrect
/*
CS_FIRST = 0x0,
CS_SERVERINFO = 0x0,
CS_SYSTEMINFO = 0x1,
@ -863,7 +879,8 @@ namespace game
CS_MP_ANIMS_LAST = 0xD21,
CS_ITEMS = 0xD22,
CS_LEADERBOARDS = 0xD23,
MAX_CONFIGSTRINGS = 0xD24,
MAX_CONFIGSTRINGS = 0xD24
*/
};
enum LiveClientDropType
@ -1064,7 +1081,7 @@ namespace game
float t1;
};
struct Font_s
struct Font_t
{
const char* fontName;
int pixelHeight;
@ -1182,9 +1199,9 @@ namespace game
const char** argv[8];
};
struct cmd_function_s
struct cmd_function_t
{
cmd_function_s* next;
cmd_function_t* next;
const char* name;
void (__cdecl* function)();
};
@ -1235,7 +1252,7 @@ namespace game
WEAPON_HAND_DEFAULT = 0x0,
};
struct usercmd_s
struct usercmd_t
{
int serverTime;
unsigned int buttons;
@ -1289,6 +1306,16 @@ namespace game
vec2_t corridorSpeeds;
};
struct ClientArchiveData
{
int serverTime;
vec3_t origin;
vec3_t velocity;
int bobCycle;
int movementDir;
PlayerVehicleState playerVehStateClientArchive;
};
struct PlayerActiveWeaponState
{
int weapAnim;
@ -1311,7 +1338,7 @@ namespace game
bool hybridScope;
};
struct compressedAnimData_s
struct compressedAnimData_t
{
int flags;
int animRate;
@ -1330,7 +1357,7 @@ namespace game
int flags;
int startTime;
float startPosition[3];
compressedAnimData_s compressedAnimData;
compressedAnimData_t compressedAnimData;
};
struct SlideState
@ -1339,7 +1366,7 @@ namespace game
int noFricTime;
};
struct SprintState_s
struct SprintState_t
{
int sprintButtonUpRequired;
int sprintDelay;
@ -1398,7 +1425,7 @@ namespace game
NS_INVALID_NETSRC = 0x4,
};
struct netadr_s
struct netadr_t
{
netadrtype_t type;
unsigned char ip[4];
@ -1411,18 +1438,26 @@ namespace game
{
int overflowed;
int readOnly;
char* data;
char* splitData;
const char* data;
const char* splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
netsrc_t targetLocalNetID;
int useZlib;
};
struct gameState_t
{
int stringOffsets[3524];
char stringData[131'072];
int dataCount;
};
static_assert(sizeof(game::gameState_t) == 145'172);
struct HsvColor
{
unsigned char h;
@ -1463,7 +1498,7 @@ namespace game
unsigned int rgba;
};
struct hudelem_s
struct hudelem_t
{
he_type_t type;
float x;
@ -1509,9 +1544,9 @@ namespace game
int flags;
};
struct game_hudelem_s
struct game_hudelem_t
{
hudelem_s elem;
hudelem_t elem;
int clientNum;
int team;
int archived;
@ -1939,7 +1974,7 @@ namespace game
FxWorld *fxWorld;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;*/
Font_s* font;
Font_t* font;
/*MenuList *menuList;
menuDef_t *menu;
AnimationClass *animClass;
@ -2018,21 +2053,21 @@ namespace game
namespace sp
{
// very shit structures for the moment cuz i cba mapping the whole thing out right now...
struct gclient_s
struct gclient_t
{
char __0x00[0xB6DC];
int flags;
};
struct gentity_s
struct gentity_t
{
char __0x00[0x110];
gclient_s* client;
gclient_t* client;
char __0x118[0x4C];
int flags;
};
struct playerState_s
struct playerState_t
{
};
@ -2049,7 +2084,7 @@ namespace game
namespace mp
{
#pragma pack(push, 4)
struct playerState_s
struct playerState_t
{
int commandTime;
int pm_type;
@ -2099,9 +2134,11 @@ namespace game
int clientNum;
int viewmodelIndex;
vec3_t viewangles;
char _0x190[0xAC];
char _0x190[0x58];
int viewlocked_entNum;
char _0x1EC[0x50];
int locationSelectionInfo;
SprintState_s sprintState;
SprintState_t sprintState;
float holdBreathScale;
int holdBreathTimer;
float moveSpeedScaleMultiplier;
@ -2131,14 +2168,11 @@ namespace game
vec3_t weapLockedPos;
int weaponIdleTime;
int lastStowedWeapon;
char __0x638[0x2CE8];
char __0x638[0x2CEC];
};
#pragma pack(pop)
struct ClientCustomizationInfo
{
unsigned int modelIndex[3];
};
static_assert(sizeof(playerState_t) == 0x3328);
#pragma pack(pop)
struct ScoreInfo
{
@ -2154,6 +2188,140 @@ namespace game
unsigned short adrenaline;
};
struct ScoreboardInfo
{
int teamScores[2];
ScoreInfo clientScores[18];
};
struct clSnapshot_t
{
mp::playerState_t ps;
ScoreboardInfo scores;
int valid;
int snapFlags;
int serverTime;
int messageNum;
int deltaNum;
int ping;
int cmdNum;
int numEntities;
int numClients;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int numAgents;
int parseAgentsIndex;
int scriptablesParseCount;
int scriptablesParseIndex;
int serverCommandNum;
};
static_assert(sizeof(clSnapshot_t) == 0x34B8);
struct clientActive_t
{
char usingAds;
char padding1[3];
int timeoutcount;
clSnapshot_t snap;
int oldSnapServerTime;
int oldServerTime;
int extrapolatedSnapshot;
char alwaysFalse;
char padding2[3];
int serverTime;
int oldFrameServerTime;
int serverTimeDelta;
int newSnapshots;
int serverId;
char mapname[64];
int mapcrc;
int parseEntitiesIndex;
int parseClientsIndex;
int parseOmnvarsIdx;
int mouseDx[2];
int mouseDy[2];
int mouseIndex;
char stanceHeld;
char padding3[3];
int stance;
int stancePosition;
int stanceTime;
char wasSprinting;
char padding4[3];
int cgameUserCmdWeapon;
int cgameUserCmdOffHand;
int cgameUserCmdAlternate;
float cgameFOVSensitivityScale;
float cgameMaxPitchSpeed;
float cgameMaxYawSpeed;
vec3_t cgameKickAngles;
vec3_t cgameOrigin;
vec3_t cgameVelocity;
PlayerVehicleState cgamePlayerVehState;
int cgameBobCycle;
int cgameMovementDir;
int cgameExtraButtons;
int cgamePredictedDataServerTime;
vec3_t clViewangles;
char _361C[12];
usercmd_t cmds[128];
int cmdNumber;
ClientArchiveData clientArchive[256];
int clientArchiveIndex;
int packetBackupCount;
int packetBackupMask;
int parseEntitiesCount;
int parseClientsCount;
int parseOmnvarsCount;
// missing fields
};
struct clientStatic_t
{
int quit;
int hunkUsersStarted;
char servername[256];
int rendererStarted;
int soundStarted;
int inUpdateSound;
int uiStarted;
int frametime;
int frametime_base;
int realtime;
char _0x124[0x80DBC];
gameState_t gameState;
// missing fields
};
struct clientConnection_t
{
int qport;
int clientNum;
netadr_t serverAddress;
int connectLastSendTime;
int connectPacketCount;
char serverMessage[256];
int challenge;
int checksumFeed;
int reliableSequence;
int reliableAcknowledge;
char reliableCommands[128][1024];
int serverMessageSequence;
int serverCommandSequence;
int lastExecutedServerCommand;
char serverCommands[128][1024];
char isServerRestarting;
char padding[3];
// missing fields
};
struct ClientCustomizationInfo
{
unsigned int modelIndex[3];
};
union OmnvarValue
{
bool enabled;
@ -2179,51 +2347,58 @@ namespace game
TEAM_NUM_TEAMS = 0x4,
};
struct clientState_s
struct clientState_t
{
int clientIndex;
team_t team;
int modelindex;
int dualWielding;
char _0x10[0x30];
char name[0x10];
char name[16];
int rank;
int prestige;
char _0x00[0x10];
int nameplateFriendlyIndex;
int nameplateEnemyIndex;
unsigned int perks[2];
char _0x78[0x80];
char _0x68[0x40];
char clanAbbrev[8];
char _0xB0[0x28];
};
static_assert(sizeof(clientState_t) == 0xD8);
struct clientSession_t
{
int sessionState;
int forceSpectatorClient;
int killCamEntity;
int isInKillcam;
char __0x332C[0x14];
usercmd_s cmd;
usercmd_s oldcmd;
char _0x10[0x10];
usercmd_t cmd;
usercmd_t oldcmd;
int localClient;
char __0x33C4[0x24];
char _0x9C[0x34];
float moveSpeedScaleMultiplier;
int viewmodelIndex;
int noSpectate;
clientState_s cs;
clientState_t cs;
ScoreInfo scores;
char __pad[0x1B0];
char _0x1E6[0x1C0];
};
struct gclient_s
static_assert(sizeof(clientSession_t) == 0x388);
struct gclient_t
{
playerState_s ps;
playerState_t ps;
clientSession_t sess;
int flags;
int spectatorClient;
char __0x36B4[0x3B0];
char _0x36B8[0x3B0];
};
static_assert(sizeof(gclient_t) == 0x3A68);
struct LerpEntityState
{
int entFlags;
@ -2258,6 +2433,8 @@ namespace game
char _0xD8[0x30];
};
static_assert(sizeof(EntityState) == 0x108);
struct EntityShared
{
char _0x108[0x38];
@ -2266,11 +2443,18 @@ namespace game
char _0x14C[0xC];
};
struct gentity_s
struct centity_t
{
char _0x0[0x238];
};
static_assert(sizeof(centity_t) == 0x238);
struct gentity_t
{
EntityState s;
EntityShared r;
gclient_s* client;
gclient_t* client;
char _0x170[0x50];
int flags;
char _0x1C4[0x18];
@ -2279,21 +2463,232 @@ namespace game
char _0x1E4[0x10C];
};
struct snapshot_s
struct snapshot_t
{
char _0x0[0x3C78];
playerState_t ps;
ScoreboardInfo scores;
OmnvarData omnvars[256];
int snapFlags;
int ping;
int serverTime;
int numEntities;
int numClients;
// missing fields
};
struct cg_s
enum DemoType
{
playerState_s ps;
char _0x3324[0x64];
snapshot_s* snap;
snapshot_s* nextSnap; // theres alot after this cba rn
DEMO_TYPE_NONE = 0x0,
DEMO_TYPE_CLIENT = 0x1,
DEMO_TYPE_SERVER = 0x2
};
struct characterInfo_t
{
char _0x0[0x5D8];
};
static_assert(sizeof(characterInfo_t) == 0x5D8);
struct clientInfo_t
{
char _0x0[0x70];
};
static_assert(sizeof(clientInfo_t) == 0x70);
struct bgs_t
{
char _0x0[0x459F0];
characterInfo_t characterinfo[42];
clientInfo_t clientinfo[18];
};
static_assert(sizeof(bgs_t) == 0x55740);
struct visionSetVarsBase_t
{
int filmEnable;
float filmBrightness;
float filmContrast;
float filmDesaturation;
float filmDesaturationDark;
float filmInvert;
vec3_t filmLightTint;
vec3_t filmMediumTint;
vec3_t filmDarkTint;
int charPrimaryUseTweaks;
float charPrimaryDiffuseScale;
float charPrimarySpecularScale;
vec3_t charLightAmbient;
int viewModelPrimaryUseTweaks;
float viewModelPrimaryDiffuseScale;
float viewModelPrimarySpecularScale;
vec3_t viewModelLightAmbient;
float primaryLightOverride;
int materialBloomHQEnable;
float materialBloomHQHaziness;
float materialBloomHQGamma;
float materialBloomHQDesaturation;
float materialBloomIntensity;
float materialBloomRadius;
float materialBloomPinch;
float materialBloomLuminanceCutoff;
float materialBloomDesaturation;
int volumeLightScatter;
float volumeLightScatterLinearAtten;
float volumeLightScatterQuadraticAtten;
float volumeLightScatterAngularAtten;
float volumeLightScatterDepthAttenNear;
float volumeLightScatterDepthAttenFar;
float volumeLightScatterBackgroundDistance;
vec3_t volumeLightScatterColor;
float ssaoStrength;
float ssaoPower;
float ssaoBlurRadius;
int glareEnable;
float glareNormalStart;
float glareNormalEnd;
float glareNormalPower;
float glareNormalAmount;
float glareMirrorStart;
float glareMirrorEnd;
float glareMirrorPower;
float glareMirrorAmount;
float rimLightPitch;
float rimLightHeading;
float rimLightDiffuseIntensity;
float rimLightSpecIntensity;
float rimLightBias;
float rimLightPower;
vec3_t rimLightColor;
int overrideExistingMask;
float unlitSurfaceHDRScalar;
float litSurfaceHDRScalar;
float hdrSkyIntensity;
vec3_t hdrSkyColorTint;
};
static_assert(sizeof(visionSetVarsBase_t) == 0x12C);
struct visionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[3];
};
static_assert(sizeof(visionSetVars_t) == 0x148);
struct interpolationVisionSetVars_t
{
visionSetVarsBase_t baseclass_0;
void* _0x12C[0x2F];
};
static_assert(sizeof(interpolationVisionSetVars_t) == 0x2A8);
struct visionSetLerpData_t
{
int timeStart;
int timeDuration;
int style;
};
struct GfxFog
{
char _0x0[0x38];
int startTime;
int finishTime;
int color;
float density;
int sunColor;
};
struct ClientVisionSetData
{
visionSetVars_t visionSetPreLoaded[4];
char visionSetPreLoadedName[4][64];
int visionSetPreLoadedUsedTime[4];
interpolationVisionSetVars_t visionSetFrom[6];
interpolationVisionSetVars_t visionSetTo[6];
interpolationVisionSetVars_t visionSetCurrent[6];
interpolationVisionSetVars_t visionSetPrevious;
visionSetLerpData_t visionSetLerpData[6];
char visionName[6][64];
char visionBlendActive[6];
char thermalVisionActive;
char remoteMissileCam;
char painVisionActive;
float painVisionLerp;
int postApplyLerpTimeStart;
int postApplyLerpTimeDuration;
float postApplyLerpStart;
float postApplyLerpDest;
float postApplyLerpCurrent;
GfxFog lastClientFog;
int scriptFogActive;
int scriptFogLerpStartTime;
int scriptFogLerpEndTime;
};
static_assert(sizeof(ClientVisionSetData) == 0x3AF0);
struct cpose_t
{
char _0x0[0x90];
};
static_assert(sizeof(cpose_t) == 0x90);
struct cg_t
{
playerState_t ps;
char _0x3324[0x38];
int clientNum;
int localClientNum;
DemoType demoType;
char _0x336C[0x1C];
snapshot_t* snap;
snapshot_t* nextSnap;
char _0x3398[0xA66F8];
vec3_t refdefViewAngles;
char _0xA9A9C[0x8CC4];
int clientSideVisionSetsEnabled;
int voiceTime;
Weapon weaponSelect;
char _0xB276C[0x2C10];
int inKillCam;
char _0xB5380[0x148];
bgs_t bgs;
cpose_t viewModelPose;
cpose_t viewModelPoseLeftHand;
ClientVisionSetData cvsData;
int stagedVisionStateTo;
int stagedVisionStateFrom;
int stagedVisionStateEndTime;
int stagedVisionStateStartTime;
// missing fields
};
struct cgs_t
{
int viewX;
int viewY;
int viewWidth;
int viewHeight;
float viewAspect;
float _0x14;
int serverCommandSequence;
int processedSnapshotNum;
int localServer;
char gametype[32];
char szHostName[256];
int hardcore;
int maxclients;
int privateClients;
char mapname[64];
int gameEndTime;
// missing fields
};
struct netProfilePacket_t
@ -2328,7 +2723,7 @@ namespace game
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_s remoteAddress;
netadr_t remoteAddress;
int fragmentSequence;
int fragmentLength;
char* fragmentBuffer;
@ -2343,7 +2738,7 @@ namespace game
struct __declspec(align(8)) clientHeader_t
{
int state;
clientstate_t state;
int sendAsActive;
int deltaMessage;
int rateDelayed;
@ -2377,8 +2772,11 @@ namespace game
int reliableAcknowledge;
int reliableSent;
int messageAcknowledge;
char _0xC30[0x41238];
gentity_s* gentity;
int largeCommandSequence;
int gamestateMessageNum;
int challenge;
char _0xC3C[0x4122C];
gentity_t* gentity;
char name[16];
int lastPacketTime;
int lastConnectTime;
@ -2400,6 +2798,8 @@ namespace game
char _0x41E94[0x416A0];
};
static_assert(sizeof(client_t) == 0x83570);
struct XZone
{
char name[64];
@ -2411,7 +2811,7 @@ namespace game
struct missileFireParms
{
gentity_s* target;
gentity_t* target;
float targetPosOrOffset[3];
float autoDetonateTime;
bool lockon;
@ -2419,14 +2819,23 @@ namespace game
};
static_assert(sizeof(missileFireParms) == 0x20);
struct serverStatic_t
{
char _0x0[0x1681D00];
int time;
int loopbackProcessStopTime;
int snapFlagServerBit;
int clientCount;
client_t clients[18];
// missing fields
};
}
static_assert(sizeof(mp::client_t) == 0x83570);
union playerState_s
union playerState_t
{
sp::playerState_s* sp;
mp::playerState_s* mp;
sp::playerState_t* sp;
mp::playerState_t* mp;
};
enum GfxDrawSceneMethod
@ -2457,7 +2866,7 @@ namespace game
TECHNIQUE_NONE = 0x137,
};
struct GfxDrawMethod_s
struct GfxDrawMethod_t
{
int drawScene;
int baseTechType;
@ -2509,8 +2918,8 @@ namespace game
struct pmove_t
{
void* ps;
usercmd_s cmd;
usercmd_s oldcmd;
usercmd_t cmd;
usercmd_t oldcmd;
int tracemask;
int numtouch;
int touchents[32];

View File

@ -36,15 +36,31 @@ namespace game
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0};
WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
@ -54,11 +70,11 @@ namespace game
WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0};
WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0};
WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0};
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x0140272E80, 0x14031FF80};
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x0140430B80, 0x001404F46C0};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x001404F46C0};
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
@ -93,18 +109,20 @@ namespace game
WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
@ -116,6 +134,7 @@ namespace game
WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00};
WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
@ -135,27 +154,33 @@ namespace game
WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
@ -166,27 +191,27 @@ namespace game
WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x0, 0x140438E10};
WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
WEAK symbol<int(unsigned int index)> Scr_GetInt{0, 0x140438E10};
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x0, 0x140434AC0};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0, 0x140434AC0};
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
WEAK symbol<void()> Scr_ErrorInternal{0x0, 0x140438660};
WEAK symbol<void()> Scr_ErrorInternal{0, 0x140438660};
WEAK symbol<int(unsigned int)> GetObjectType{0x0, 0x140433CF0};
WEAK symbol<int(unsigned int)> GetObjectType{0, 0x140433CF0};
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
@ -201,31 +226,32 @@ namespace game
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0};
WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00};
WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
@ -237,6 +263,9 @@ namespace game
WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
WEAK symbol<void(pmove_t* move, trace_t*, const float*, const float*,
@ -244,7 +273,7 @@ namespace game
WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
@ -257,7 +286,7 @@ namespace game
WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8};
WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
@ -294,36 +323,37 @@ namespace game
WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
WEAK symbol<int> level_time{0x0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0x0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0x0, 0x1443F5710};
WEAK symbol<int> level_time{0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0, 0x1443F5710};
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8};
WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
namespace sp
{
WEAK symbol<gentity_s> g_entities{0x143C91600, 0};
WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
}
namespace mp
{
WEAK symbol<cg_s> cgArray{0, 0x14176EC00};
WEAK symbol<cg_t> cg{0, 0x14176EC00};
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0};
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<int> serverTime{0, 0x14647B280};
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
WEAK symbol<centity_t> centities{0, 0x141887350};
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
}
namespace hks

View File

@ -4,6 +4,7 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "utils/command_line.hpp"
#include <utils/flags.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
@ -165,11 +166,26 @@ FARPROC load_binary(const launcher::mode mode)
}
std::string data;
if (!utils::io::read_file(binary, &data))
{
// Check the first argument to see if the current directory needs to changed
// Required when the game is used to open a file (like a demo file)
const auto& args = utils::command_line::get_args();
if (!args.empty())
{
const auto& binary_dir = args.front();
if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
{
std::filesystem::current_path(binary_dir.parent_path());
}
}
if (!utils::io::read_file(binary, &data))
{
throw std::runtime_error(
"Failed to read game binary! Please select the correct path in the launcher settings.");
}
}
#ifdef INJECT_HOST_AS_LIB
return loader.load_library(binary);

View File

@ -46,7 +46,10 @@
#undef min
#endif
#include <algorithm>
#include <array>
#include <atomic>
#include <cassert>
#include <chrono>
#include <filesystem>
#include <format>
@ -54,6 +57,7 @@
#include <functional>
#include <map>
#include <mutex>
#include <numeric>
#include <optional>
#include <queue>
#include <random>

View File

@ -0,0 +1,35 @@
#include "command_line.hpp"
#include "nt.hpp"
#include <shellapi.h>
#include <winrt/Windows.Foundation.h>
namespace utils::command_line
{
template <typename type, typename deleter>
constexpr std::unique_ptr<type, deleter> make_unique_ptr(type* ptr, deleter&& del)
{
return std::unique_ptr<type, deleter&&>(ptr, std::forward<deleter>(del));
}
const std::vector<std::filesystem::path>& get_args()
{
static const auto args = []()
{
auto argc = 0;
const auto cmd_line = winrt::check_pointer(::GetCommandLineW());
const auto up = make_unique_ptr(winrt::check_pointer(::CommandLineToArgvW(cmd_line, &argc)), ::LocalFree);
const auto argv = up.get();
std::vector<std::filesystem::path> vec(argc);
std::transform(argv, argv + argc, vec.begin(), [](const auto* path)
{
return std::filesystem::path(path);
});
return vec;
}();
return args;
}
}

View File

@ -0,0 +1,9 @@
#pragma once
#include <filesystem>
#include <vector>
namespace utils::command_line
{
[[nodiscard]] const std::vector<std::filesystem::path>& get_args();
}

View File

@ -109,6 +109,86 @@ namespace utils::compression
result.resize(length);
return result;
}
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto decompress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong* input_size)
{
return uncompress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
auto input_size = static_cast<uLong>(input.size());
auto status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
if (status == Z_BUF_ERROR)
{
const auto decompression_ratio = (input_size / static_cast<double>(output.size())) - 0.04;
output_size = static_cast<uLong>(std::max(input.size() / decompression_ratio, static_cast<double>(output_size)));
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto compress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong input_size)
{
return compress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size,
Z_BEST_COMPRESSION
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
const auto input_size = static_cast<uLong>(input.size());
auto status = compress_internal(output.data(), &output_size, input.data(), input_size);
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
status = compress_internal(output.data(), &output_size, input.data(), input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
}
namespace zip

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@ -1,7 +1,9 @@
#pragma once
#include <span>
#include <string>
#include <unordered_map>
#include <vector>
#define CHUNK 16384u
@ -11,6 +13,9 @@ namespace utils::compression
{
std::string compress(const std::string& data);
std::string decompress(const std::string& data);
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
}
namespace zip

View File

@ -2,6 +2,7 @@
#include "string.hpp"
#include <MinHook.h>
#include <cassert>
namespace utils::hook
{
@ -279,6 +280,7 @@ namespace utils::hook
void* result = nullptr;
runtime.add(&result, &code);
assert(result);
return result;
}

View File

@ -115,13 +115,13 @@ namespace utils::string
void strip(const char* in, char* out, size_t max)
{
if (!in || !out) return;
if (!in || !out || !max) return;
max--;
auto current = 0u;
while (*in != 0 && current < max)
{
const auto color_index = (*(in + 1) - 48) >= 0xC ? 7 : (*(in + 1) - 48);
const auto color_index = (static_cast<size_t>(*(in + 1) - 48)) >= 0xC ? 7 : (*(in + 1) - 48);
if (*in == '^' && (color_index != 7 || *(in + 1) == '7'))
{
@ -140,6 +140,32 @@ namespace utils::string
*out = '\0';
}
std::string strip(std::string_view sv, bool strip_default_color)
{
std::string in(sv);
for (std::size_t i = 0; i + 1 < in.size();)
{
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
{
if (in[i + 1] != '7' || strip_default_color)
{
in.erase(in.begin() + i, in.begin() + i + 2);
}
else
{
i += 2;
}
}
else
{
i += 1;
}
}
return in;
}
std::string convert(const std::wstring& wstr)
{
std::string result;

View File

@ -1,6 +1,7 @@
#pragma once
#include "memory.hpp"
#include <cstdint>
#include <span>
template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
@ -91,6 +92,7 @@ namespace utils::string
std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max);
std::string strip(std::string_view sv, bool strip_default_color = false);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);