#include #include "loader/component_loader.hpp" #include "localized_strings.hpp" #include "scheduler.hpp" #include "game/game.hpp" #include #include #include "version.hpp" namespace branding { namespace { utils::hook::detour ui_get_formatted_build_number_hook; void dvar_set_string_stub(game::dvar_t* dvar, const char* string) { game::Dvar_SetString(dvar, utils::string::va("iw6-mod %s (game %s)", VERSION, string)); } const char* ui_get_formatted_build_number_stub() { const auto* const build_num = ui_get_formatted_build_number_hook.invoke(); return utils::string::va("%s (%s)", VERSION, build_num); } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_dedi()) { return; } localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n"); utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub); ui_get_formatted_build_number_hook.create( SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub); scheduler::loop([]() { const auto x = 3; const auto y = 0; const auto scale = 0.5f; float color[4] = {0.666f, 0.666f, 0.666f, 0.666f}; const auto* text = "iw6-mod: " VERSION; auto* font = game::R_RegisterFont("fonts/normalfont"); if (!font) return; game::R_AddCmdDrawText(text, std::numeric_limits::max(), font, static_cast(x), y + static_cast(font->pixelHeight) * scale, scale, scale, 0.0f, color, 0); }, scheduler::pipeline::renderer); } }; } // namespace branding REGISTER_COMPONENT(branding::component)