60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "utils/hook.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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namespace renderer
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{
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namespace
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{
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utils::hook::detour r_init_draw_method_hook;
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utils::hook::detour r_update_front_end_dvar_options_hook;
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void r_init_draw_method_stub()
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{
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game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : 0x19E;
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}
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bool r_update_front_end_dvar_options_stub()
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{
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if (dvars::r_fullbright->modified)
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{
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dvars::r_fullbright->modified = false;
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game::R_SyncRenderThread();
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game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? game::TECHNIQUE_UNLIT : 0x19E;
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}
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return r_update_front_end_dvar_options_hook.invoke<bool>();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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dvars::r_fullbright = game::Dvar_RegisterBool("r_fullbright", false, game::DvarFlags::DVAR_FLAG_SAVED,
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"Toggles rendering without lighting");
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r_init_draw_method_hook.create(SELECT_VALUE(0x1404FF600, 0x1405CB470), &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(
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SELECT_VALUE(0x140535FF0, 0x140603240), &r_update_front_end_dvar_options_stub);
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}
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};
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}
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REGISTER_COMPONENT(renderer::component)
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