58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "fastfiles.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include <utils/hook.hpp>
|
|
|
|
namespace weapon
|
|
{
|
|
namespace
|
|
{
|
|
utils::hook::detour g_setup_level_weapon_def_hook;
|
|
void g_setup_level_weapon_def_stub()
|
|
{
|
|
// precache level weapons first
|
|
g_setup_level_weapon_def_hook.invoke<void>();
|
|
|
|
std::vector<game::WeaponCompleteDef*> weapons;
|
|
|
|
// find all weapons in asset pools
|
|
fastfiles::enum_assets(game::ASSET_TYPE_WEAPON, [&weapons](game::XAssetHeader header)
|
|
{
|
|
weapons.push_back(header.weapon);
|
|
}, false);
|
|
|
|
// sort weapons
|
|
std::sort(weapons.begin(), weapons.end(), [](game::WeaponCompleteDef* weapon1, game::WeaponCompleteDef* weapon2)
|
|
{
|
|
return std::string_view(weapon1->name) <
|
|
std::string_view(weapon2->name);
|
|
});
|
|
|
|
// precache items
|
|
for (std::size_t i = 0; i < weapons.size(); i++)
|
|
{
|
|
//console::debug("precaching weapon \"%s\"\n", weapons[i]->name);
|
|
game::G_GetWeaponForName(weapons[i]->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
if (!game::environment::is_sp())
|
|
{
|
|
// precache all weapons that are loaded in zones
|
|
g_setup_level_weapon_def_hook.create(0x1403DA910, g_setup_level_weapon_def_stub);
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(weapon::component) |