2024-01-24 10:45:25 +01:00

184 lines
5.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace fps
{
namespace
{
const game::dvar_t* cg_drawFPS;
const game::dvar_t* cg_drawPing;
float fps_color[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float origin_color[4] = {1.0f, 0.67f, 0.13f, 1.0f};
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
struct cg_perf_data
{
std::chrono::time_point<std::chrono::steady_clock> perf_start;
std::int32_t current_ms{};
std::int32_t previous_ms{};
std::int32_t frame_ms{};
std::int32_t history[32]{};
std::int32_t count{};
std::int32_t index{};
std::int32_t instant{};
std::int32_t total{};
float average{};
float variance{};
std::int32_t min{};
std::int32_t max{};
};
cg_perf_data cg_perf = cg_perf_data();
void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
{
data->history[data->index % 32] = value;
data->instant = value;
data->min = std::numeric_limits<int>::max();
data->max = 0;
data->average = 0.0f;
data->variance = 0.0f;
data->total = 0;
for (auto i = 0; i < data->count; ++i)
{
const std::int32_t idx = (data->index - i) % 32;
if (idx < 0)
{
break;
}
data->total += data->history[idx];
if (data->min > data->history[idx])
{
data->min = data->history[idx];
}
if (data->max < data->history[idx])
{
data->max = data->history[idx];
}
}
data->average = static_cast<float>(data->total) / static_cast<float>(data->count);
++data->index;
}
void perf_update()
{
cg_perf.count = 32;
cg_perf.current_ms = static_cast<std::int32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count());
cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms;
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
}
void cg_draw_fps()
{
if (cg_drawFPS && cg_drawFPS->current.integer != 0)
{
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
auto* font = game::R_RegisterFont("fonts/normalfont");
if (!font) return;
const auto* const fps_string = utils::string::va("%i", fps);
const auto scale = 1.0f;
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 10.0f) - game::R_TextWidth(
fps_string, std::numeric_limits<int>::max(), font) * scale;
const auto y = font->pixelHeight * 1.2f;
game::R_AddCmdDrawText(fps_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, fps_color, 6);
if (game::mp::g_entities && cg_drawFPS->current.integer > 1 && game::SV_Loaded())
{
const auto* const origin_string = utils::string::va("%f, %f, %f",
game::mp::g_entities[0].client->ps.origin[0] *
1.0,
game::mp::g_entities[0].client->ps.origin[1] *
1.0,
game::mp::g_entities[0].client->ps.origin[2] *
1.0);
const auto origin_x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 10.0f) -
game::R_TextWidth(origin_string, std::numeric_limits<int>::max(), font) * scale;
game::R_AddCmdDrawText(origin_string, std::numeric_limits<int>::max(), font, origin_x, y + 50, scale, scale, 0.0f,
origin_color, 6);
}
}
}
void cg_draw_ping()
{
if (cg_drawPing->current.integer != 0 && game::CL_IsCgameInitialized())
{
const auto ping = *reinterpret_cast<int*>(0x1419E5100);
auto* font = game::R_RegisterFont("fonts/normalfont");
if (!font) return;
auto* const ping_string = utils::string::va("Ping: %i", ping);
const auto scale = 1.0f;
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
ping_string, 0x7FFFFFFF, font) * scale;
const auto y = font->pixelHeight * 1.2f;
game::R_AddCmdDrawText(ping_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, ping_color, 6);
}
}
const game::dvar_t* cg_draw_fps_register_stub(const char* dvar_name, const char** value_list, const int default_index, unsigned int /*flags*/, const char* description)
{
cg_drawFPS = game::Dvar_RegisterEnum(dvar_name, value_list, default_index, game::DVAR_FLAG_SAVED, description);
return cg_drawFPS;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
utils::hook::call(SELECT_VALUE(0x140242C11, 0x1402CF457), &perf_update);
// change cg_drawfps flags to saved
utils::hook::call(SELECT_VALUE(0x1401F400A, 0x140272B98), &cg_draw_fps_register_stub);
cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping");
scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
}
};
}
REGISTER_COMPONENT(fps::component)