234 lines
5.1 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "scheduler.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace mods
{
std::optional<std::string> mod_path;
namespace
{
utils::hook::detour sys_create_file_hook;
bool release_assets = false;
void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, unsigned int size, char* filename)
{
char user_map[MAX_PATH]{};
switch (source)
{
case game::FFD_DEFAULT:
(void)sprintf_s(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
break;
case game::FFD_MOD_DIR:
assert(mods::is_using_mods());
(void)sprintf_s(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
break;
case game::FFD_USER_MAP:
strncpy_s(user_map, zone_name, _TRUNCATE);
(void)sprintf_s(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
break;
default:
assert(false && "inconceivable");
break;
}
}
void restart()
{
scheduler::once([]()
{
release_assets = true;
const auto _0 = gsl::finally([]()
{
release_assets = false;
});
game::Com_Shutdown("");
}, scheduler::pipeline::main);
}
void full_restart(const std::string& arg)
{
if (game::environment::is_mp())
{
command::execute("vid_restart");
scheduler::once([]
{
//mods::read_stats();
}, scheduler::main);
return;
}
auto mode = game::environment::is_mp() ? " -multiplayer "s : " -singleplayer "s;
utils::nt::relaunch_self();
utils::nt::terminate();
}
bool mod_requires_restart(const std::string& path)
{
return utils::io::file_exists(path + "/mod.ff") || utils::io::file_exists(path + "/zone/mod.ff");
}
void set_filesystem_data(const std::string& path, bool change_fs_game)
{
if (mod_path.has_value())
{
filesystem::unregister_path(mod_path.value());
}
if (change_fs_game)
{
game::Dvar_SetFromStringByNameFromSource("fs_game", path.data(), game::DVAR_SOURCE_INTERNAL);
}
if (path != "")
{
filesystem::register_path(path);
}
}
}
void set_mod(const std::string& path, bool change_fs_game)
{
set_filesystem_data(path, change_fs_game);
if (path != "")
{
mod_path = path;
}
else
{
mod_path.reset();
}
}
bool is_using_mods()
{
return (*dvars::fs_gameDirVar) && *(*dvars::fs_gameDirVar)->current.string;
}
bool db_mod_file_exists()
{
if (!*(*dvars::fs_gameDirVar)->current.string)
{
return false;
}
char filename[MAX_PATH]{};
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(filename), filename);
if (auto zone_file = game::Sys_OpenFileReliable(filename); zone_file != INVALID_HANDLE_VALUE)
{
::CloseHandle(zone_file);
return true;
}
return false;
}
class component final : public component_interface
{
public:
static_assert(sizeof(game::Sys_File) == 8);
void post_unpack() override
{
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x145856D38, 0x147876000));
// Remove DVAR_INIT from fs_game
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14041C085 + 2, 0x1404DDA45 + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
if (game::environment::is_sp())
{
return;
}
command::add("loadmod", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("Usage: loadmod mods/<modname>");
return;
}
/*if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
{
console::info("Cannot load mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot load mod while in-game!");
return;
}*/
const auto path = params.get(1);
if (!utils::io::directory_exists(path))
{
console::info("Mod %s not found!\n", path);
return;
}
console::info("Loading mod %s\n", path);
set_mod(path, true);
if ((mod_path.has_value() && mod_requires_restart(mod_path.value())) ||
mod_requires_restart(path))
{
console::info("Restarting...\n");
full_restart("-mod \""s + path + "\"");
}
else
{
restart();
}
});
command::add("unloadmod", [](const command::params& params)
{
if (!mod_path.has_value())
{
console::info("No mod loaded\n");
return;
}
/*if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
{
console::info("Cannot unload mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
return;
}*/
console::info("Unloading mod %s\n", mod_path.value().data());
if (mod_requires_restart(mod_path.value()))
{
console::info("Restarting...\n");
set_mod("", true);
full_restart("");
}
else
{
set_mod("", true);
restart();
}
});
}
};
}
REGISTER_COMPONENT(mods::component)