2024-01-24 10:45:25 +01:00

110 lines
2.9 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace ranked
{
namespace
{
utils::hook::detour bg_bot_system_enabled_hook;
utils::hook::detour bg_ai_system_enabled_hook;
utils::hook::detour bg_bot_fast_file_enabled_hook;
utils::hook::detour bg_bots_using_team_difficulty_hook;
int bg_bot_system_enabled_stub()
{
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
{
return bg_bot_system_enabled_hook.invoke<int>();
}
return 1;
}
int bg_ai_system_enabled_stub()
{
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
{
return bg_ai_system_enabled_hook.invoke<int>();
}
return 1;
}
int bg_bot_fast_file_enabled_stub()
{
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
{
return bg_bot_fast_file_enabled_hook.invoke<int>();
}
return 1;
}
int bg_bots_using_team_difficulty_stub()
{
const auto* game_type = game::Dvar_FindVar("g_gametype")->current.string;
if (!std::strcmp(game_type, "aliens") || !std::strcmp(game_type, "horde"))
{
return bg_bots_using_team_difficulty_hook.invoke<int>();
}
return 1;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
if (game::environment::is_mp())
{
// This must be registered as 'true' to avoid crash when starting a private match
dvars::override::register_bool("xblive_privatematch", true, game::DVAR_FLAG_REPLICATED);
}
if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
{
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_WRITE);
// Some dvar used in gsc
game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE, "Force ranking");
// Fix sessionteam always returning none (SV_HasAssignedTeam_Internal)
utils::hook::set(0x140479CF0, 0xC300B0);
}
// Always run bots, even if xblive_privatematch is 0
bg_bot_system_enabled_hook.create(0x140217020, &bg_bot_system_enabled_stub);
bg_ai_system_enabled_hook.create(0x140216DC0, &bg_ai_system_enabled_stub);
bg_bot_fast_file_enabled_hook.create(0x140216F70, &bg_bot_fast_file_enabled_stub);
bg_bots_using_team_difficulty_hook.create(0x1402170E0, &bg_bots_using_team_difficulty_stub);
}
void pre_destroy() override
{
bg_bot_system_enabled_hook.clear();
bg_ai_system_enabled_hook.clear();
bg_bot_fast_file_enabled_hook.clear();
bg_bots_using_team_difficulty_hook.clear();
}
};
}
REGISTER_COMPONENT(ranked::component)