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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,721 @@
|
||||
// IW6 GSC SOURCE
|
||||
// Dumped by https://github.com/xensik/gsc-tool
|
||||
|
||||
init()
|
||||
{
|
||||
if ( !isdefined( game["gamestarted"] ) )
|
||||
{
|
||||
game["menu_team"] = "team_marinesopfor";
|
||||
|
||||
if ( level.multiteambased )
|
||||
game["menu_team"] = "team_mt_options";
|
||||
|
||||
if ( maps\mp\_utility::bot_is_fireteam_mode() )
|
||||
{
|
||||
level.fireteam_menu = "class_commander_" + level.gametype;
|
||||
game["menu_class"] = level.fireteam_menu;
|
||||
game["menu_class_allies"] = level.fireteam_menu;
|
||||
game["menu_class_axis"] = level.fireteam_menu;
|
||||
}
|
||||
else
|
||||
{
|
||||
game["menu_class"] = "class";
|
||||
game["menu_class_allies"] = "class_marines";
|
||||
game["menu_class_axis"] = "class_opfor";
|
||||
}
|
||||
|
||||
game["menu_changeclass_allies"] = "changeclass_marines";
|
||||
game["menu_changeclass_axis"] = "changeclass_opfor";
|
||||
|
||||
if ( level.multiteambased )
|
||||
{
|
||||
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
|
||||
{
|
||||
var_1 = "menu_class_" + level.teamnamelist[var_0];
|
||||
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
|
||||
game[var_1] = game["menu_class_allies"];
|
||||
game[var_2] = "changeclass_marines";
|
||||
}
|
||||
}
|
||||
|
||||
game["menu_changeclass"] = "changeclass";
|
||||
|
||||
if ( level.console )
|
||||
{
|
||||
game["menu_controls"] = "ingame_controls";
|
||||
|
||||
if ( level.splitscreen )
|
||||
{
|
||||
if ( level.multiteambased )
|
||||
{
|
||||
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
|
||||
{
|
||||
var_1 = "menu_class_" + level.teamnamelist[var_0];
|
||||
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
|
||||
game[var_1] += "_splitscreen";
|
||||
game[var_2] += "_splitscreen";
|
||||
}
|
||||
}
|
||||
|
||||
game["menu_team"] += "_splitscreen";
|
||||
game["menu_class_allies"] += "_splitscreen";
|
||||
game["menu_class_axis"] += "_splitscreen";
|
||||
game["menu_changeclass_allies"] += "_splitscreen";
|
||||
game["menu_changeclass_axis"] += "_splitscreen";
|
||||
game["menu_controls"] += "_splitscreen";
|
||||
game["menu_changeclass_defaults_splitscreen"] = "changeclass_splitscreen_defaults";
|
||||
game["menu_changeclass_custom_splitscreen"] = "changeclass_splitscreen_custom";
|
||||
precachemenu( game["menu_changeclass_defaults_splitscreen"] );
|
||||
precachemenu( game["menu_changeclass_custom_splitscreen"] );
|
||||
}
|
||||
|
||||
precachemenu( game["menu_controls"] );
|
||||
}
|
||||
|
||||
precachemenu( game["menu_team"] );
|
||||
precachemenu( game["menu_class_allies"] );
|
||||
precachemenu( game["menu_class_axis"] );
|
||||
precachemenu( game["menu_changeclass"] );
|
||||
precachemenu( game["menu_changeclass_allies"] );
|
||||
precachemenu( game["menu_changeclass_axis"] );
|
||||
precachemenu( game["menu_class"] );
|
||||
precachestring( &"MP_HOST_ENDED_GAME" );
|
||||
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
|
||||
}
|
||||
|
||||
level thread onplayerconnect();
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
level waittill( "connected", var_0 );
|
||||
var_0 thread watchforclasschange();
|
||||
var_0 thread watchforteamchange();
|
||||
var_0 thread watchforleavegame();
|
||||
var_0 thread connectedmenus();
|
||||
}
|
||||
}
|
||||
|
||||
connectedmenus()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
getclasschoice( var_0 )
|
||||
{
|
||||
if ( var_0 > 10 )
|
||||
{
|
||||
if ( var_0 > 10 && var_0 < 17 )
|
||||
{
|
||||
var_0 -= 10;
|
||||
var_0 = "axis_recipe" + var_0;
|
||||
}
|
||||
else if ( var_0 > 16 && var_0 < 23 )
|
||||
{
|
||||
var_0 -= 16;
|
||||
var_0 = "allies_recipe" + var_0;
|
||||
}
|
||||
}
|
||||
else
|
||||
var_0 = "custom" + var_0;
|
||||
|
||||
return var_0;
|
||||
}
|
||||
|
||||
watchforclasschange()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "class_select" )
|
||||
continue;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) && self ismlgspectator() )
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 0 );
|
||||
continue;
|
||||
}
|
||||
|
||||
var_2 = isai( self ) || issubstr( self.name, "tcBot" );
|
||||
|
||||
if ( !var_2 )
|
||||
{
|
||||
if ( !isai( self ) && "" + var_1 != "callback" )
|
||||
self setclientomnvar( "ui_loadout_selected", var_1 );
|
||||
}
|
||||
|
||||
if ( isdefined( self.waitingtoselectclass ) && self.waitingtoselectclass )
|
||||
continue;
|
||||
|
||||
if ( !maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() )
|
||||
continue;
|
||||
|
||||
if ( "" + var_1 != "callback" )
|
||||
{
|
||||
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
|
||||
{
|
||||
self.pers["class"] = var_1;
|
||||
self.class = var_1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_3 = var_1 + 1;
|
||||
var_3 = getclasschoice( var_3 );
|
||||
|
||||
if ( !isdefined( self.pers["class"] ) || var_3 == self.pers["class"] )
|
||||
continue;
|
||||
|
||||
self.pers["class"] = var_3;
|
||||
self.class = var_3;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
{
|
||||
maps\mp\gametypes\_class::setclass( self.pers["class"] );
|
||||
self.tag_stowed_back = undefined;
|
||||
self._id_7E62 = undefined;
|
||||
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
|
||||
}
|
||||
else if ( isalive( self ) )
|
||||
self iprintlnbold( game["strings"]["change_class"] );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
menuclass( "callback" );
|
||||
}
|
||||
}
|
||||
|
||||
watchforleavegame()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "end_game" )
|
||||
continue;
|
||||
|
||||
if ( maps\mp\_utility::is_aliens() )
|
||||
{
|
||||
[[ level.forceendgame_alien ]]();
|
||||
continue;
|
||||
}
|
||||
|
||||
level thread maps\mp\gametypes\_gamelogic::forceend( var_1 );
|
||||
}
|
||||
}
|
||||
|
||||
watchforteamchange()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
|
||||
if ( var_0 != "team_select" )
|
||||
continue;
|
||||
|
||||
if ( maps\mp\_utility::matchmakinggame() && !getdvarint( "force_ranking" ) )
|
||||
continue;
|
||||
|
||||
if ( var_1 != 3 )
|
||||
thread showloadoutmenu();
|
||||
|
||||
if ( var_1 == 3 )
|
||||
{
|
||||
self setclientomnvar( "ui_spectator_selected", 1 );
|
||||
self setclientomnvar( "ui_loadout_selected", -1 );
|
||||
self.spectating_actively = 1;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
|
||||
{
|
||||
self setmlgspectator( 1 );
|
||||
self.pers["mlgSpectator"] = 1;
|
||||
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 1 );
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self setclientomnvar( "ui_spectator_selected", -1 );
|
||||
self.spectating_actively = 0;
|
||||
|
||||
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
|
||||
{
|
||||
self setmlgspectator( 0 );
|
||||
self.pers["mlgSpectator"] = 0;
|
||||
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 0 );
|
||||
}
|
||||
}
|
||||
|
||||
self setclientomnvar( "ui_team_selected", var_1 );
|
||||
|
||||
if ( var_1 == 0 )
|
||||
var_1 = "axis";
|
||||
else if ( var_1 == 1 )
|
||||
var_1 = "allies";
|
||||
else if ( var_1 == 2 )
|
||||
var_1 = "random";
|
||||
else
|
||||
var_1 = "spectator";
|
||||
|
||||
if ( isdefined( self.pers["team"] ) && var_1 == self.pers["team"] )
|
||||
{
|
||||
self notify( "selected_same_team" );
|
||||
continue;
|
||||
}
|
||||
|
||||
self setclientomnvar( "ui_loadout_selected", -1 );
|
||||
|
||||
if ( var_1 == "axis" )
|
||||
{
|
||||
thread setteam( "axis" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "allies" )
|
||||
{
|
||||
thread setteam( "allies" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "random" )
|
||||
{
|
||||
thread autoassign();
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( var_1 == "spectator" )
|
||||
thread setspectator();
|
||||
}
|
||||
}
|
||||
|
||||
showloadoutmenu()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
common_scripts\utility::waittill_any( "joined_team", "selected_same_team" );
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
}
|
||||
|
||||
autoassign()
|
||||
{
|
||||
if ( maps\mp\_utility::is_aliens() )
|
||||
thread setteam( "allies" );
|
||||
else if ( ( getdvarint( "squad_match" ) == 1 || getdvarint( "squad_vs_squad" ) == 1 || getdvarint( "squad_use_hosts_squad" ) == 1 ) && isdefined( self.bot_team ) )
|
||||
thread setteam( self.bot_team );
|
||||
else if ( !isdefined( self.team ) )
|
||||
{
|
||||
if ( self ismlgspectator() )
|
||||
thread setspectator();
|
||||
else if ( level.teamcount["axis"] < level.teamcount["allies"] )
|
||||
thread setteam( "axis" );
|
||||
else if ( level.teamcount["allies"] < level.teamcount["axis"] )
|
||||
thread setteam( "allies" );
|
||||
else if ( getteamscore( "allies" ) > getteamscore( "axis" ) )
|
||||
thread setteam( "axis" );
|
||||
else
|
||||
thread setteam( "allies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self ismlgspectator() )
|
||||
{
|
||||
thread setspectator();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["axis"] < level.teamcount["allies"] && self.team != "axis" )
|
||||
{
|
||||
thread setteam( "axis" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["allies"] < level.teamcount["axis"] && self.team != "allies" )
|
||||
{
|
||||
thread setteam( "allies" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.teamcount["allies"] == level.teamcount["axis"] )
|
||||
{
|
||||
if ( getteamscore( "allies" ) > getteamscore( "axis" ) && self.team != "axis" )
|
||||
thread setteam( "axis" );
|
||||
else if ( self.team != "allies" )
|
||||
thread setteam( "allies" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setteam( var_0 )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isai( self ) && level.teambased && !maps\mp\gametypes\_teams::getjointeampermissions( var_0 ) )
|
||||
return;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
self.hasspawned = 0;
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = var_0;
|
||||
self.leaving_team = self.pers["team"];
|
||||
}
|
||||
|
||||
addtoteam( var_0 );
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
self suicide();
|
||||
|
||||
waitforclassselect();
|
||||
endrespawnnotify();
|
||||
|
||||
if ( self.sessionstate == "spectator" )
|
||||
{
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
{
|
||||
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
|
||||
return;
|
||||
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
self notify( "okToSpawn" );
|
||||
}
|
||||
|
||||
setspectator()
|
||||
{
|
||||
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
|
||||
return;
|
||||
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = "spectator";
|
||||
self.leaving_team = self.pers["team"];
|
||||
self suicide();
|
||||
}
|
||||
|
||||
self notify( "becameSpectator" );
|
||||
addtoteam( "spectator" );
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
thread maps\mp\gametypes\_playerlogic::spawnspectator();
|
||||
}
|
||||
|
||||
waitforclassselect()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
self.waitingtoselectclass = 1;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
|
||||
self waittill( "luinotifyserver", var_0, var_1 );
|
||||
else
|
||||
{
|
||||
bypassclasschoice();
|
||||
break;
|
||||
}
|
||||
|
||||
if ( var_0 != "class_select" )
|
||||
continue;
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
continue;
|
||||
|
||||
if ( "" + var_1 != "callback" )
|
||||
{
|
||||
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
|
||||
{
|
||||
self.pers["class"] = var_1;
|
||||
self.class = var_1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_1 += 1;
|
||||
self.pers["class"] = getclasschoice( var_1 );
|
||||
self.class = getclasschoice( var_1 );
|
||||
}
|
||||
|
||||
self.waitingtoselectclass = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.waitingtoselectclass = 0;
|
||||
menuclass( "callback" );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
beginclasschoice( var_0 )
|
||||
{
|
||||
var_1 = self.pers["team"];
|
||||
|
||||
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 2 );
|
||||
|
||||
if ( !self ismlgspectator() )
|
||||
waitforclassselect();
|
||||
|
||||
endrespawnnotify();
|
||||
|
||||
if ( self.sessionstate == "spectator" )
|
||||
{
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
{
|
||||
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
|
||||
return;
|
||||
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
self.connecttime = gettime();
|
||||
self notify( "okToSpawn" );
|
||||
}
|
||||
else
|
||||
thread bypassclasschoice();
|
||||
|
||||
if ( !isalive( self ) )
|
||||
thread maps\mp\gametypes\_playerlogic::predictabouttospawnplayerovertime( 0.1 );
|
||||
}
|
||||
|
||||
bypassclasschoice()
|
||||
{
|
||||
self.selectedclass = 1;
|
||||
self.waitingtoselectclass = 0;
|
||||
|
||||
if ( isdefined( level.bypassclasschoicefunc ) )
|
||||
{
|
||||
var_0 = self [[ level.bypassclasschoicefunc ]]();
|
||||
self.class = var_0;
|
||||
}
|
||||
else
|
||||
self.class = "class0";
|
||||
}
|
||||
|
||||
beginteamchoice()
|
||||
{
|
||||
self setclientomnvar( "ui_options_menu", 1 );
|
||||
}
|
||||
|
||||
showmainmenuforteam()
|
||||
{
|
||||
var_0 = self.pers["team"];
|
||||
self openpopupmenu( game["menu_class_" + var_0] );
|
||||
}
|
||||
|
||||
menuspectator()
|
||||
{
|
||||
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
|
||||
return;
|
||||
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
self.switching_teams = 1;
|
||||
self.joining_team = "spectator";
|
||||
self.leaving_team = self.pers["team"];
|
||||
self suicide();
|
||||
}
|
||||
|
||||
addtoteam( "spectator" );
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
thread maps\mp\gametypes\_playerlogic::spawnspectator();
|
||||
}
|
||||
|
||||
menuclass( var_0 )
|
||||
{
|
||||
if ( var_0 == "demolitions_mp,0" && self getrankedplayerdata( "featureNew", "demolitions" ) )
|
||||
self setrankedplayerdata( "featureNew", "demolitions", 0 );
|
||||
|
||||
if ( var_0 == "sniper_mp,0" && self getrankedplayerdata( "featureNew", "sniper" ) )
|
||||
self setrankedplayerdata( "featureNew", "sniper", 0 );
|
||||
|
||||
var_1 = self.pers["team"];
|
||||
var_2 = maps\mp\gametypes\_class::getclasschoice( var_0 );
|
||||
var_3 = maps\mp\gametypes\_class::getweaponchoice( var_0 );
|
||||
|
||||
if ( var_2 == "restricted" )
|
||||
{
|
||||
beginclasschoice();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( self.pers["class"] ) && self.pers["class"] == var_2 && ( isdefined( self.pers["primary"] ) && self.pers["primary"] == var_3 ) )
|
||||
return;
|
||||
|
||||
if ( self.sessionstate == "playing" )
|
||||
{
|
||||
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
|
||||
{
|
||||
self.pers["lastClass"] = self.pers["class"];
|
||||
self.lastclass = self.pers["lastClass"];
|
||||
}
|
||||
|
||||
self.pers["class"] = var_2;
|
||||
self.class = var_2;
|
||||
self.pers["primary"] = var_3;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( level.ingraceperiod && !self.hasdonecombat )
|
||||
{
|
||||
maps\mp\gametypes\_class::setclass( self.pers["class"] );
|
||||
self.tag_stowed_back = undefined;
|
||||
self._id_7E62 = undefined;
|
||||
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
|
||||
}
|
||||
else
|
||||
self iprintlnbold( game["strings"]["change_class"] );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
|
||||
{
|
||||
self.pers["lastClass"] = self.pers["class"];
|
||||
self.lastclass = self.pers["lastClass"];
|
||||
}
|
||||
|
||||
self.pers["class"] = var_2;
|
||||
self.class = var_2;
|
||||
self.pers["primary"] = var_3;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
return;
|
||||
|
||||
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
|
||||
thread maps\mp\gametypes\_playerlogic::spawnclient();
|
||||
}
|
||||
|
||||
thread maps\mp\gametypes\_spectating::setspectatepermissions();
|
||||
}
|
||||
|
||||
update_wargame_after_migration()
|
||||
{
|
||||
foreach ( var_1 in level.players )
|
||||
{
|
||||
if ( !isai( var_1 ) && var_1 ishost() )
|
||||
level.wargame_client = var_1;
|
||||
}
|
||||
}
|
||||
|
||||
addtoteam( var_0, var_1, var_2 )
|
||||
{
|
||||
if ( isdefined( self.team ) )
|
||||
{
|
||||
maps\mp\gametypes\_playerlogic::removefromteamcount();
|
||||
|
||||
if ( isdefined( var_2 ) && var_2 )
|
||||
maps\mp\gametypes\_playerlogic::decrementalivecount( self.team );
|
||||
}
|
||||
|
||||
self.pers["team"] = var_0;
|
||||
self.team = var_0;
|
||||
|
||||
if ( getdvar( "squad_vs_squad" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) )
|
||||
{
|
||||
if ( var_0 == "allies" )
|
||||
{
|
||||
if ( !isdefined( level.squad_vs_squad_allies_client ) )
|
||||
level.squad_vs_squad_allies_client = self;
|
||||
}
|
||||
else if ( var_0 == "axis" )
|
||||
{
|
||||
if ( !isdefined( level.squad_vs_squad_axis_client ) )
|
||||
level.squad_vs_squad_axis_client = self;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( getdvar( "squad_match" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) && self ishost() )
|
||||
{
|
||||
if ( !isdefined( level.squad_match_client ) )
|
||||
level.squad_match_client = self;
|
||||
}
|
||||
}
|
||||
|
||||
if ( getdvar( "squad_use_hosts_squad" ) == "1" )
|
||||
{
|
||||
if ( !isai( self ) && self ishost() )
|
||||
{
|
||||
if ( !isdefined( level.wargame_client ) )
|
||||
level.wargame_client = self;
|
||||
}
|
||||
}
|
||||
|
||||
// session team is readonly in ranked matches if "teambased" is set on the playlist
|
||||
if ( level.teambased )
|
||||
self.sessionteam = var_0;
|
||||
else if ( var_0 == "spectator" )
|
||||
self.sessionteam = "spectator";
|
||||
else
|
||||
self.sessionteam = "none";
|
||||
|
||||
if ( game["state"] != "postgame" )
|
||||
{
|
||||
maps\mp\gametypes\_playerlogic::addtoteamcount();
|
||||
|
||||
if ( isdefined( var_2 ) && var_2 )
|
||||
maps\mp\gametypes\_playerlogic::incrementalivecount( self.team );
|
||||
}
|
||||
|
||||
maps\mp\_utility::updateobjectivetext();
|
||||
|
||||
if ( isdefined( var_1 ) && var_1 )
|
||||
waittillframeend;
|
||||
|
||||
maps\mp\_utility::updatemainmenu();
|
||||
|
||||
if ( var_0 == "spectator" )
|
||||
{
|
||||
self notify( "joined_spectators" );
|
||||
level notify( "joined_team", self );
|
||||
}
|
||||
else
|
||||
{
|
||||
self notify( "joined_team" );
|
||||
level notify( "joined_team", self );
|
||||
}
|
||||
}
|
||||
|
||||
endrespawnnotify()
|
||||
{
|
||||
self.waitingtospawn = 0;
|
||||
self notify( "end_respawn" );
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user