feat: add quit to desktop in game menu. #1

Merged
Future merged 1 commits from :main into main 2024-04-14 16:54:26 +00:00

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@ -6,6 +6,8 @@ if (package.loaded["LUI.mp_hud.OptionsMenu"] == nil) then
return return
end end
game:addlocalizedstring("LUA_MENU_QUIT_TO_DESKTOP_CAPS", "QUIT TO DESKTOP")
package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function() package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
local f14_local0 = GameX.GetGameMode() local f14_local0 = GameX.GetGameMode()
local f14_local1 = Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f14_local0, GameTypesTable.Cols.ClassChoice ) == "1" local f14_local1 = Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f14_local0, GameTypesTable.Cols.ClassChoice ) == "1"
@ -90,12 +92,23 @@ package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
LUI.MenuBuilder.BuildAddChild(self, { LUI.MenuBuilder.BuildAddChild(self, {
type = "UIGenericButton", type = "UIGenericButton",
id = "btn_MPPause_5", id = "btn_MPPause_4",
properties = { properties = {
childNum = 6, childNum = 5,
button_text = Engine.Localize( "@LUA_MENU_END_GAME_CAPS" ), button_text = Engine.Localize( "@LUA_MENU_END_GAME_CAPS" ),
button_action_func = LUI.mp_hud.OptionsMenu.endGameButtonAction button_action_func = LUI.mp_hud.OptionsMenu.endGameButtonAction
} }
}) })
LUI.MenuBuilder.BuildAddChild(self, {
type = "UIGenericButton",
id = "btn_MPPause_5",
properties = {
childNum = 6,
button_text = Engine.Localize( "@LUA_MENU_QUIT_TO_DESKTOP_CAPS" ),
button_action_func = MBh.PopupMenu( "quit_popmenu", false, false )
}
})
return self return self
end end