This commit is contained in:
2024-12-11 11:28:08 +01:00
commit 12ac62a956
444 changed files with 303964 additions and 0 deletions

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "com_roofvent2_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "rotate" ] = %roofvent_rotate;
}
else
level.anim_prop_models[ model ][ "rotate" ] = "roofvent_rotate";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_pacific_bushtree01_animated";
if ( isSp() )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "clothes_line_tank_iw6";
if ( isSP() )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_apron_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_apron_wind_medium";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "clothes_line_sweater_iw6";
if ( isSP() )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_long_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_long_sleeve_wind_medium";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "clothes_line_sheet_iw6";
if ( isSP() )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_sheet_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_sheet_wind_medium";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "clothes_line_tshirt_iw6";
if ( isSP() )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_short_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_short_sleeve_wind_medium";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "debris_water_trash";
if ( SP )
{
level.anim_prop_models[ model ][ "debris_water_trash" ] = %debris_water_trash_bob_anim;
}
else
level.anim_prop_models[ model ][ "debris_water_trash" ] = "debris_water_trash_bob_anim";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "debris_water_trash";
if ( SP )
{
level.anim_prop_models[ model ][ "debris_water_trash" ] = %debris_water_trash_spiral_anim;
}
else
level.anim_prop_models[ model ][ "debris_water_trash" ] = "debris_water_trash_spiral_anim";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "mp_flooded_street_water";
if ( SP )
{
level.anim_prop_models[ model ][ "mp_flooded_street_water" ] = %mp_flooded_street_water_anim;
}
else
level.anim_prop_models[ model ][ "mp_flooded_street_water" ] = "mp_flooded_street_water_anim";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "mp_frag_crane_anim";
if ( isSP() )
{
level.anim_prop_models[ model ][ "idle" ] = %mp_frag_crane_sway;
}
else
level.anim_prop_models[ model ][ "idle" ] = "mp_frag_crane_sway";
}

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "prop_wire_hanging_192long";
if ( SP )
{
level.anim_prop_models[ model ][ "self.wind" ] = %prop_wire_hanging_192long_wind1;
}
else
level.anim_prop_models[ model ][ "self.wind" ] = "prop_wire_hanging_192long_wind1";
}