init
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112
maps/mp/killstreaks/_deployablebox_vest.gsc
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112
maps/mp/killstreaks/_deployablebox_vest.gsc
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\gametypes\_hud_util;
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BOX_TYPE = "deployable_vest";
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// we depend on deployablebox being init'd first
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init ()
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{
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boxConfig = SpawnStruct();
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boxConfig.id = "deployable_vest";
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boxConfig.weaponInfo = "deployable_vest_marker_mp";
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boxConfig.modelBase = "prop_ballistic_vest_iw6";
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boxConfig.modelBombSquad = "prop_ballistic_vest_iw6_bombsquad";
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boxConfig.hintString = &"KILLSTREAKS_HINTS_LIGHT_ARMOR_PICKUP";
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boxConfig.capturingString = &"KILLSTREAKS_BOX_GETTING_VEST";
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boxConfig.event = "deployable_vest_taken";
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boxConfig.streakName = BOX_TYPE;
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boxConfig.splashName = "used_deployable_vest";
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boxConfig.shaderName = "compass_objpoint_deploy_friendly";
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boxConfig.headIconOffset = 20;
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boxConfig.lifeSpan = 90.0;
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boxConfig.useXP = 50;
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boxConfig.xpPopup = "destroyed_vest";
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boxConfig.voDestroyed = "ballistic_vest_destroyed";
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boxConfig.deployedSfx = "mp_vest_deployed_ui";
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boxConfig.onUseSfx = "ammo_crate_use";
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boxConfig.onUseCallback = ::onUseDeployable;
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boxConfig.canUseCallback = ::canUseDeployable;
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boxConfig.useTime = 1000;
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boxConfig.maxHealth = 300;
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boxConfig.damageFeedback = "deployable_bag";
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boxConfig.deathVfx = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ballistic_vest_death" );
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boxConfig.allowMeleeDamage = true;
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boxConfig.allowGrenadeDamage = false; // this doesn't seem dependable, like with c-4. Why isn't this in an object description?
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boxConfig.maxUses = 4;
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boxConfig.canUseOtherBoxes = false;
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level.boxSettings[ BOX_TYPE ] = boxConfig;
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level.killStreakFuncs[ BOX_TYPE ] = ::tryUseDeployableVest;
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level.deployable_box[ BOX_TYPE ] = []; // storing each created box in their own array
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}
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tryUseDeployableVest( lifeId, streakName ) // self == player
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{
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result = self maps\mp\killstreaks\_deployablebox::beginDeployableViaMarker( lifeId, BOX_TYPE );
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if( ( !IsDefined( result ) || !result ) )
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{
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return false;
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}
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if( !is_aliens() )
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{
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self maps\mp\_matchdata::logKillstreakEvent( BOX_TYPE, self.origin );
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}
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// we used to give the player a vest/health after we deployed the box
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// instead, we automatically call onUseCallback once in _deployabox.gsc
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// (because we don't want the player to be able to manually use vest again until he dies
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return true;
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}
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canUseDeployable(boxEnt) // self == player
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{
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if(!is_aliens() )
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{
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return ( !(self maps\mp\perks\_perkfunctions::hasLightArmor()) && !self isJuggernaut() );
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}
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if( isDefined( boxEnt ) && boxEnt.owner == self && !isdefined( boxEnt.air_dropped ) )
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{
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return false;
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}
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return !self isJuggernaut();
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}
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onUseDeployable( boxEnt ) // self == player
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{
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if ( is_aliens() )
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{
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existing_armor = 0;
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if( isDefined( self.lightArmorHP ))
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{
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existing_armor = self.lightArmorHP;
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}
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assertex ( isDefined( boxEnt.upgrade_rank ), "No upgrade rank defined for deployable armor" );
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armor_to_give = get_adjusted_armor(existing_armor,boxEnt.upgrade_rank );
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self maps\mp\perks\_perkfunctions::setLightArmor( armor_to_give );
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self notify( "enable_armor" );
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}
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else
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{
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self maps\mp\perks\_perkfunctions::setLightArmor();
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}
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}
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get_adjusted_armor( existing_armor,rank)
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{
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if( existing_armor + level.deployablebox_vest_rank[rank] > level.deployablebox_vest_max)
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{
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return level.deployablebox_vest_max;
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}
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return existing_armor + level.deployablebox_vest_rank[rank];
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}
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