init
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404
maps/mp/killstreaks/_flares.gsc
Normal file
404
maps/mp/killstreaks/_flares.gsc
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@ -0,0 +1,404 @@
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#include common_scripts\utility;
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FLARES_POP_SOUND_NPC = "veh_helo_flares_npc";
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FLARES_POP_SOUND_PLR = "veh_helo_flares_plr";
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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// Flare Init and Deployment
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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flares_monitor( flareCount ) // self == vehicle
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{
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self.flaresReserveCount = flareCount;
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self.flaresLive = [];
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self thread ks_laserGuidedMissile_handleIncoming();
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// We no longer have fire and forget launchers.
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// self thread flares_handleIncomingSAM();
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// self thread flares_handleIncomingStinger();
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}
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flares_playFx() // self == vehicle
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{
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for ( i = 0; i < 10; i++ )
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{
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if ( !IsDefined( self ) )
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return;
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PlayFXOnTag( level._effect[ "vehicle_flares" ], self, "TAG_FLARE" );
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wait ( 0.15 );
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}
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}
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flares_deploy() // self == missile target
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{
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flare = spawn( "script_origin", self.origin + ( 0, 0, -256 ) );
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flare.angles = self.angles;
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flare MoveGravity( (0, 0, -1), 5.0 );
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self.flaresLive[ self.flaresLive.size ] = flare;
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flare thread flares_deleteAfterTime( 5.0, 2.0, self );
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playSoundAtPos( flare.origin, FLARES_POP_SOUND_NPC );
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return flare;
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}
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flares_deleteAfterTime( delayDelete, delayStopTracking, vehicle )
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{
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AssertEx( !IsDefined( delayStopTracking ) || delayStopTracking < delayDelete, "flares_deleteAfterTime() delayDelete should never be greater than delayStopTracking." );
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if ( IsDefined( delayStopTracking ) && IsDefined( vehicle ) )
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{
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delayDelete -= delayStopTracking;
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wait( delayStopTracking );
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if( IsDefined( vehicle ) )
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vehicle.flaresLive = array_remove( vehicle.flaresLive, self );
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}
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wait( delayDelete );
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self Delete();
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}
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flares_getNumLeft( vehicle )
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{
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return vehicle.flaresReserveCount;
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}
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flares_areAvailable( vehicle )
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{
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flares_cleanFlaresLiveArray( vehicle );
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return vehicle.flaresReserveCount > 0 || vehicle.flaresLive.size > 0;
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}
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flares_getFlareReserve( vehicle )
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{
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AssertEx( vehicle.flaresReserveCount > 0, "flares_getFlareReserve() called on vehicle without any flares in reserve." );
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vehicle.flaresReserveCount--;
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vehicle thread flares_playFx();
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flare = vehicle flares_deploy();
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return flare;
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}
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flares_cleanFlaresLiveArray( vehicle )
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{
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vehicle.flaresLive = array_removeUndefined( vehicle.flaresLive );
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}
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flares_getFlareLive( vehicle )
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{
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flares_cleanFlaresLiveArray( vehicle );
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flare = undefined;
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if ( vehicle.flaresLive.size > 0 )
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{
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flare = vehicle.flaresLive[ vehicle.flaresLive.size - 1 ];
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}
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return flare;
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}
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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// Missile Incoming Logic
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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ks_laserGuidedMissile_handleIncoming() //self == vehicle
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{
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level endon( "game_ended" );
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self endon( "death" );
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self endon( "crashing" );
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self endon( "leaving" );
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self endon( "helicopter_done" );
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while ( flares_areAvailable( self ) )
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{
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level waittill( "laserGuidedMissiles_incoming", player, missiles, target );
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if ( !IsDefined( target ) || target != self )
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continue;
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foreach ( missile in missiles )
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{
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if ( IsValidMissile( missile ) )
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{
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level thread ks_laserGuidedMissile_monitorProximity( missile, player, player.team, target );
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}
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}
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}
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}
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ks_laserGuidedMissile_monitorProximity( missile, player, team, target )
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{
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target endon( "death" );
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missile endon( "death" );
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missile endon( "missile_targetChanged" );
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while ( flares_areAvailable( target ) )
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{
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if ( !IsDefined( target ) || !IsValidMissile( missile ) )
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break;
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center = target GetPointInBounds( 0, 0, 0 );
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if ( DistanceSquared( missile.origin, center ) < 4000000 ) // 2000 * 2000
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{
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flare = flares_getFlareLive( target );
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if ( !IsDefined( flare ) )
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{
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flare = flares_getFlareReserve( target );
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}
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missile Missile_SetTargetEnt( flare );
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missile notify( "missile_pairedWithFlare" );
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break;
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}
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waitframe();
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}
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}
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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// Old Missile Incoming Logic
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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flares_handleIncomingSAM( functionOverride )
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{
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level endon ( "game_ended" );
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self endon ( "death" );
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self endon ( "crashing" );
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self endon ( "leaving" );
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self endon ( "helicopter_done" );
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for ( ;; )
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{
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level waittill ( "sam_fired", player, missileGroup, lockTarget );
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if ( !IsDefined( lockTarget ) || ( lockTarget != self ) )
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continue;
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if( IsDefined( functionOverride ) )
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level thread [[ functionOverride ]]( player, player.team, lockTarget, missileGroup );
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else
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level thread flares_watchSAMProximity( player, player.team, lockTarget, missileGroup );
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}
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}
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flares_watchSAMProximity( player, missileTeam, missileTarget, missileGroup ) // self == level
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{
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level endon ( "game_ended" );
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missileTarget endon( "death" );
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while( true )
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{
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center = missileTarget GetPointInBounds( 0, 0, 0 );
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curDist = [];
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for( i = 0; i < missileGroup.size; i++ )
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{
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if( IsDefined( missileGroup[ i ] ) )
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curDist[ i ] = distance( missileGroup[ i ].origin, center );
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}
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for( i = 0; i < curDist.size; i++ )
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{
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if( IsDefined( curDist[ i ] ) )
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{
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if ( curDist[ i ] < 4000 && missileTarget.flaresReserveCount > 0 )
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{
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missileTarget.flaresReserveCount--;
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missileTarget thread flares_playFx();
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newTarget = missileTarget flares_deploy();
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for( j = 0; j < missileGroup.size; j++ )
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{
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if( IsDefined( missileGroup[ j ] ) )
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{
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missileGroup[ j ] Missile_SetTargetEnt( newTarget );
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missileGroup[ j ] notify( "missile_pairedWithFlare" );
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}
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}
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return;
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}
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}
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}
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wait ( 0.05 );
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}
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}
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flares_handleIncomingStinger( functionOverride )
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{
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level endon ( "game_ended" );
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self endon ( "death" );
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self endon ( "crashing" );
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self endon ( "leaving" );
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self endon ( "helicopter_done" );
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for ( ;; )
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{
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level waittill ( "stinger_fired", player, missile, lockTarget );
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if ( !IsDefined( lockTarget ) || (lockTarget != self) )
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continue;
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if( IsDefined( functionOverride ) )
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missile thread [[ functionOverride ]]( player, player.team, lockTarget );
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else
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missile thread flares_watchStingerProximity( player, player.team, lockTarget );
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}
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}
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flares_watchStingerProximity( player, missileTeam, missileTarget ) // self == missile
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{
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self endon ( "death" );
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while( true )
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{
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if ( !isDefined( missileTarget ) )
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break;
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center = missileTarget GetPointInBounds( 0, 0, 0 );
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curDist = distance( self.origin, center );
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if ( curDist < 4000 && missileTarget.flaresReserveCount > 0 )
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{
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missileTarget.flaresReserveCount--;
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missileTarget thread flares_playFx();
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newTarget = missileTarget flares_deploy();
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self Missile_SetTargetEnt( newTarget );
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self notify( "missile_pairedWithFlare" );
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return;
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}
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wait ( 0.05 );
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}
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}
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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// Manual Flares and Missile Incoming Logic
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// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
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ks_setup_manual_flares( num_flares, button_action, flares_omnvar_name, incoming_omnvar_name ) // self == vehicle
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{
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self.flaresReserveCount = num_flares;
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self.flaresLive = [];
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if( IsDefined( flares_omnvar_name ) )
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self.owner SetClientOmnvar( flares_omnvar_name, num_flares );
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self thread ks_manualFlares_watchUse( button_action, flares_omnvar_name );
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self thread ks_manualFlares_handleIncoming( incoming_omnvar_name );
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}
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ks_manualFlares_watchUse( button_action, omnvar_name ) // self == vehicle
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{
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level endon( "game_ended" );
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self endon( "death" );
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self endon( "crashing" );
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self endon( "leaving" );
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self endon( "helicopter_done" );
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if ( !IsAI(self.owner) ) // Bots handle this internally
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self.owner NotifyOnPlayerCommand( "manual_flare_popped", button_action );
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while( flares_getNumLeft( self ) )
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{
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self.owner waittill( "manual_flare_popped" );
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flare = flares_getFlareReserve( self );
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if( IsDefined( flare ) && IsDefined( self.owner ) && !IsAI( self.owner ) )
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{
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self.owner PlayLocalSound( FLARES_POP_SOUND_PLR );
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if( IsDefined( omnvar_name ) )
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self.owner SetClientOmnvar( omnvar_name, self flares_getNumLeft( self ) );
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}
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}
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}
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ks_manualFlares_handleIncoming( omnvar_name ) // self == vehicle
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{
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level endon( "game_ended" );
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self endon( "death" );
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self endon( "crashing" );
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self endon( "leaving" );
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self endon( "helicopter_done" );
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while( flares_areAvailable( self ) )
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{
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self waittill( "targeted_by_incoming_missile", missiles );
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if( !IsDefined( missiles ) )
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continue;
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self.owner PlayLocalSound( "missile_incoming" );
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self.owner thread ks_watch_death_stop_sound( self, "missile_incoming" );
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if( IsDefined( omnvar_name ) )
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{
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// 1 for center, 2 right, 3 left
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// just check the first missile because the others won't matter at this point
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vec_to_target = VectorNormalize( missiles[ 0 ].origin - self.origin );
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vec_to_right = VectorNormalize( AnglesToRight( self.angles ) );
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vec_dot = VectorDot( vec_to_target, vec_to_right );
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dir_index = 1;
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if( vec_dot > 0 )
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dir_index = 2;
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else if( vec_dot < 0 )
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dir_index = 3;
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self.owner SetClientOmnvar( omnvar_name, dir_index );
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}
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foreach( missile in missiles )
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{
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if( IsValidMissile( missile ) )
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{
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self thread ks_manualFlares_monitorProximity( missile );
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}
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}
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}
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}
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ks_manualFlares_monitorProximity( missile ) // self == vehicle
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{
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self endon( "death" );
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missile endon( "death" );
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while( true )
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{
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if ( !IsDefined( self ) || !IsValidMissile( missile ) )
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break;
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center = self GetPointInBounds( 0, 0, 0 );
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if( DistanceSquared( missile.origin, center ) < 4000000 ) // 2000 * 2000
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{
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flare = flares_getFlareLive( self );
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if( IsDefined( flare ) )
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{
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missile Missile_SetTargetEnt( flare );
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missile notify( "missile_pairedWithFlare" );
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self.owner StopLocalSound( "missile_incoming" );
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break;
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}
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}
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waitframe();
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}
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}
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ks_watch_death_stop_sound( vehicle, sound ) // self == player
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{
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self endon( "disconnect" );
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vehicle waittill( "death" );
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self StopLocalSound( sound );
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}
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