#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; model = "foliage_pacific_bushtree01_animated"; if ( isSp() ) { level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_bushtree01_sway; } else level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_bushtree01_sway"; }