#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; // Would use isSP() but this runs before we can mapname = tolower( getdvar( "mapname" ) ); SP = true; if ( string_starts_with( mapname, "mp_" ) ) SP = false; model = "prop_wire_hanging_192long"; if ( SP ) { level.anim_prop_models[ model ][ "self.wind" ] = %prop_wire_hanging_192long_wind1; } else level.anim_prop_models[ model ][ "self.wind" ] = "prop_wire_hanging_192long_wind1"; }