main() { level.tweakfile = true; level.parse_fog_func = maps\createart\mp_descent_new_fog::main; //* Fog section * setDevDvar( "scr_fog_disable", "0" ); // setExpFog( 0, 5211.68, 0.480657, 0.755661, 0.785471, 2.01908, 0, 0, 0, 0, 0 ); VisionSetNaked( "mp_descent_new", 0 ); }