// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; level.parse_fog_func = maps\createart\mp_swamp_fog::main; setDevDvar( "scr_fog_disable", "0" ); // setExpFog( 0, 2985.05, 0.339273, 0.302975, 0.400243, 1, 0.485193, 0, 0, 0, 0 ); VisionSetNaked( "mp_swamp", 0 ); }