#include maps\mp\alien\_utility; main() { init_fx(); } init_fx() { level._effect[ "vfx_scrnfx_alien_spitter_mist" ] = LoadFX("vfx/gameplay/screen_effects/vfx_scrnfx_alien_spitter_mist"); level._effect[ "vfx_scrnfx_alien_blood" ] = LoadFX("vfx/gameplay/screen_effects/vfx_scrnfx_alien_blood" ); level._effect[ "vfx_scrnfx_tocam_slidedust_m" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_slidedust_m" ); level._effect[ "vfx_melee_blood_spray" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_melee_blood_spray" ); level._effect[ "vfx_blood_hit_left" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_blood_hit_left" ); level._effect[ "vfx_blood_hit_right" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_blood_hit_right" ); level._effect[ "vfx_alien_spitter_hit_left" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_left" ); level._effect[ "vfx_alien_spitter_hit_right" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_right" ); level._effect[ "vfx_alien_spitter_hit_center" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_center" ); } alien_fire_on() { if ( !isDefined( self.is_burning ) ) { self.is_burning = 0; } self.is_burning++; if ( self.is_burning == 1 ) { self SetScriptablePartState( "body", "burning" ); //self thread disable_fire_on_death(); } } alien_fire_off() { self.is_burning--; if ( self.is_burning > 0 ) { return; } self.is_burning = undefined; self notify( "fire_off" ); self SetScriptablePartState( "body", "normal" ); } disable_fx_on_death() { self SetScriptablePartState( "body", "normal" ); } fx_stun_damage() { // Minion does not have stun scriptable state if ( self get_alien_type() == "minion" ) return; self endon ("death"); self SetScriptablePartState("body", "shocked"); wait 0.5; if ( IsAlive(self) ) self SetScriptablePartState("body", "normal"); } alien_cloak_fx_on() { if ( !isDefined( self.is_cloaking ) ) self.is_cloaking = 0; self playsound( "alien_teleport" ); self.is_cloaking++; if ( self.is_cloaking == 1 ) self SetScriptablePartState( "body", "normal" ); } alien_cloak_fx_off() { self.is_cloaking--; if ( self.is_cloaking > 0 ) return; self playsound( "alien_teleport_appear" ); self.is_cloaking = undefined; self SetScriptablePartState( "body", "normal" ); }