#include common_scripts\_destructible; #using_animtree( "destructibles" ); main() { //--------------------------------------------------------------------- // filecabinet toy //--------------------------------------------------------------------- destructible_create( "toy_filecabinet", "tag_origin", 120 ); destructible_fx( "tag_drawer_lower", "fx/props/filecabinet_dam", true, damage_not( "splash" ) ); // coin drop destructible_sound( "exp_filecabinet" ); destructible_state( undefined, "com_filecabinetblackclosed_dam", 20, undefined, undefined, "splash" ); destructible_fx( "tag_drawer_upper", "fx/props/filecabinet_des", true, "splash" ); // coin drop destructible_sound( "exp_filecabinet" ); // coin drop sounds destructible_physics( "tag_drawer_upper", ( 50, -10, 5 ) ); // coin drop sounds destructible_state( undefined, "com_filecabinetblackclosed_des", undefined, undefined, undefined, undefined, undefined, false ); // front door destructible_part( "tag_drawer_upper", "com_filecabinetblackclosed_drawer", undefined, undefined, undefined, undefined, 1.0, 1.0 ); }