#include common_scripts\_destructible; #using_animtree( "destructibles" ); main() { //--------------------------------------------------------------------- // trashcan_metal_closed //--------------------------------------------------------------------- destructible_create( "toy_trashcan_metal_closed", "tag_origin", 120, undefined, 32, "no_melee" ); destructible_fx( "tag_fx", "fx/props/garbage_spew_des", true, "splash" ); destructible_fx( "tag_fx", "fx/props/garbage_spew", true, damage_not( "splash" ) ); destructible_sound( "exp_trashcan_sweet" ); destructible_explode( 600, 651, 1, 1, 10, 20 ); // force_min, force_max, rangeSP, rangeMP, mindamage, maxdamage destructible_state( undefined, "com_trashcan_metal_with_trash", undefined, undefined, undefined, undefined, undefined, false ); destructible_part( "tag_fx", "com_trashcan_metalLID", undefined, undefined, undefined, undefined, 1.0, 1.0 ); }