#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; // Would use isSP() but this runs before we can mapname = tolower( getdvar( "mapname" ) ); SP = true; if ( string_starts_with( mapname, "mp_" ) ) SP = false; model = "debris_water_trash"; if ( SP ) { level.anim_prop_models[ model ][ "debris_water_trash" ] = %debris_water_trash_spiral_anim; } else level.anim_prop_models[ model ][ "debris_water_trash" ] = "debris_water_trash_spiral_anim"; }