// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; level.parse_fog_func = maps\createart\mp_ca_rumble_fog::main; setDevDvar( "scr_fog_disable", "0" ); // setExpFog( 562.278, 5000, 0.685692, 0.564965, 0.436857, 1, 0.60214, 0, 0, 0, 90 ); VisionSetNaked( "mp_ca_rumble", 0 ); }