// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; level.parse_fog_func = maps\createart\mp_flooded_fog::main; setDevDvar( "scr_fog_disable", "0" ); // setExpFog( 600, 1600, 0.721569, 0.823529, 0.929412, 1, 0.314067, 0, 0, 0, 90 ); VisionSetNaked( "mp_flooded", 0 ); }