#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; init() { if (isdefined(level.initedEntityHeadIcons)) return; level.initedEntityHeadIcons = true; if( level.multiTeamBased ) { foreach ( teamName in level.teamNameList ) { str_team_headicon = "entity_headicon_" + teamName; game[ str_team_headicon ] = maps\mp\gametypes\_teams::MT_getTeamHeadIcon( teamName ); precacheShader( game[ str_team_headicon ] ); } } else { game["entity_headicon_allies"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "allies" ); game["entity_headicon_axis"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "axis" ); precacheShader( game["entity_headicon_allies"] ); precacheShader( game["entity_headicon_axis"] ); } } // This can show to single players or to teams. Showing to a single player destroys instances of // the icon that are shown to their team. Showing to a team destroys instances of the icon that // are shown to players on that team setHeadIcon( showTo, icon, offset, width, height, archived, delay, constantSize, pinToScreenEdge, fadeOutPinnedIcon, is3D ) { if ( IsGameParticipant( showTo ) && !IsPlayer( showTo ) ) return; // Doesn't work for Agents, etc. if ( !isDefined( self.entityHeadIcons ) ) self.entityHeadIcons = []; if( !IsDefined( archived ) ) archived = true; if( !IsDefined( delay ) ) delay = 0.05; if( !IsDefined( constantSize ) ) constantSize = true; if( !IsDefined( pinToScreenEdge ) ) pinToScreenEdge = true; if( !IsDefined( fadeOutPinnedIcon ) ) fadeOutPinnedIcon = false; if( !IsDefined( is3D ) ) is3D = true; if ( !isPlayer( showTo ) && showTo == "none" ) { foreach ( key, headIcon in self.entityHeadIcons ) { // TODO: remove and fix properly after ship if ( isDefined( headIcon ) ) headIcon destroy(); self.entityHeadIcons[ key ] = undefined; } return; } if ( isPlayer( showTo ) ) { if ( isDefined( self.entityHeadIcons[ showTo.guid ] ) ) { self.entityHeadIcons[ showTo.guid ] destroy(); self.entityHeadIcons[ showTo.guid ] = undefined; } if ( icon == "" ) return; if ( isDefined(showTo.team) ) { // remove from team or we'd have two icons if ( isDefined( self.entityHeadIcons[ showTo.team ] ) ) { self.entityHeadIcons[ showTo.team ] destroy(); self.entityHeadIcons[ showTo.team ] = undefined; } } headIcon = newClientHudElem( showTo ); self.entityHeadIcons[ showTo.guid ] = headIcon; } else { assert( showTo == "axis" || showTo == "allies" || isSubStr( showTo, "team_" )); assert( level.teamBased ); if ( isDefined( self.entityHeadIcons[ showTo ] ) ) { self.entityHeadIcons[ showTo ] destroy(); self.entityHeadIcons[ showTo ] = undefined; } if ( icon == "" ) return; foreach ( key, hudIcon in self.entityHeadIcons ) { if ( key == "axis" || key == "allies" ) continue; player = getPlayerForGuid( key ); if ( player.team == showTo ) { self.entityHeadIcons[ key ] destroy(); self.entityHeadIcons[ key ] = undefined; } } headIcon = newTeamHudElem( showTo ); self.entityHeadIcons[ showTo ] = headIcon; } if ( !isDefined( width ) || !isDefined( height ) ) { width = 10; height = 10; } headIcon.archived = archived; headIcon.x = self.origin[0] + offset[0]; headIcon.y = self.origin[1] + offset[1]; headIcon.z = self.origin[2] + offset[2]; headIcon.alpha = 0.85; headIcon setShader( icon, width, height ); headIcon setWaypoint( constantSize, pinToScreenEdge, fadeOutPinnedIcon, is3D ); headIcon thread keepPositioned( self, offset, delay ); self thread destroyIconsOnDeath(); if ( isPlayer( showTo ) ) headIcon thread destroyOnOwnerDisconnect( showTo ); if ( isPlayer( self ) ) headIcon thread destroyOnOwnerDisconnect( self ); return headIcon; } destroyOnOwnerDisconnect( owner ) { self endon ( "death" ); owner waittill ( "disconnect" ); self destroy(); } destroyIconsOnDeath() { self notify ( "destroyIconsOnDeath" ); self endon ( "destroyIconsOnDeath" ); self waittill ( "death" ); if ( !isDefined( self.entityHeadIcons ) ) return; foreach ( key, headIcon in self.entityHeadIcons ) { // TODO: remove and fix properly after ship if( !isDefined(headIcon) ) //needed for FFA host migration (when host has active head icons) continue; headIcon destroy(); } } keepPositioned( owner, offset, delay ) { self endon ( "death" ); owner endon ( "death" ); owner endon ( "disconnect" ); allowCodeLink = ( IsDefined(owner.classname) && !isOwnerCarePakage(owner) ); if( allowCodeLink ) { self LinkWaypointToTargetWithOffset( owner, offset ); } for ( ;; ) { if( !IsDefined( owner ) ) return; if( !allowCodeLink ) { pos = owner.origin; self.x = pos[0] + offset[0]; self.y = pos[1] + offset[1]; self.z = pos[2] + offset[2]; } if ( delay > 0.05 ) { self.alpha = 0.85; self FadeOverTime( delay ); self.alpha = 0; } wait delay; } } isOwnerCarePakage( owner ) { return ( IsDefined(owner.targetname) && ( owner.targetname == "care_package" ) ); } setTeamHeadIcon( team, offset ) // "allies", "axis", "all", "none" { if ( !level.teamBased ) return; if ( !isDefined( self.entityHeadIconTeam ) ) { self.entityHeadIconTeam = "none"; self.entityHeadIcon = undefined; } shader = game["entity_headicon_" + team]; self.entityHeadIconTeam = team; if ( isDefined( offset ) ) self.entityHeadIconOffset = offset; else self.entityHeadIconOffset = (0,0,0); self notify( "kill_entity_headicon_thread" ); if ( team == "none" ) { if ( isDefined( self.entityHeadIcon ) ) self.entityHeadIcon destroy(); return; } headIcon = newTeamHudElem( team ); headIcon.archived = true; headIcon.x = self.origin[0] + self.entityHeadIconOffset[0]; headIcon.y = self.origin[1] + self.entityHeadIconOffset[1]; headIcon.z = self.origin[2] + self.entityHeadIconOffset[2]; headIcon.alpha = .8; headIcon setShader( shader, 10, 10 ); headIcon setWaypoint( false, false, false, true ); self.entityHeadIcon = headIcon; self thread keepIconPositioned(); self thread destroyHeadIconsOnDeath(); } setPlayerHeadIcon( player, offset ) // "allies", "axis", "all", "none" { if ( level.teamBased ) return; if ( !isDefined( self.entityHeadIconTeam ) ) { self.entityHeadIconTeam = "none"; self.entityHeadIcon = undefined; } self notify( "kill_entity_headicon_thread" ); if ( !isDefined( player ) ) { if ( isDefined( self.entityHeadIcon ) ) self.entityHeadIcon destroy(); return; } team = player.team; self.entityHeadIconTeam = team; if ( isDefined( offset ) ) self.entityHeadIconOffset = offset; else self.entityHeadIconOffset = (0,0,0); shader = game["entity_headicon_" + team]; headIcon = newClientHudElem( player ); headIcon.archived = true; headIcon.x = self.origin[0] + self.entityHeadIconOffset[0]; headIcon.y = self.origin[1] + self.entityHeadIconOffset[1]; headIcon.z = self.origin[2] + self.entityHeadIconOffset[2]; headIcon.alpha = .8; headIcon setShader( shader, 10, 10 ); headIcon setWaypoint( false, false, false, true ); self.entityHeadIcon = headIcon; self thread keepIconPositioned(); self thread destroyHeadIconsOnDeath(); } keepIconPositioned() { self.entityHeadIcon LinkWaypointToTargetWithOffset( self, self.entityHeadIconOffset ); } destroyHeadIconsOnDeath() { self endon( "kill_entity_headicon_thread" ); self waittill ( "death" ); // TODO: remove and fix properly after ship if( !isDefined(self.entityHeadIcon) ) return; self.entityHeadIcon destroy(); }