#include maps\mp\_global_fx_code; // This script automaticly plays a users specified oneshot effect on all prefabs that have the // specified "script_struct" and "targetname" It also excepts angles from the "script_struct" // but will set a default angle of ( 0, 0, 0 ) if none is defined. main() { // targetname fxFile global_FX( "ch_streetlight_02_FX_origin" , "fx/misc/lighthaze" ); global_FX( "me_streetlight_01_FX_origin" , "fx/misc/lighthaze_bog_a" ); global_FX( "ch_street_light_01_on" , "fx/misc/light_glow_white" ); global_FX( "lamp_post_globe_on" , "fx/misc/light_glow_white" ); global_FX( "highway_lamp_post" , "fx/misc/lighthaze_villassault" ); global_FX( "cs_cargoship_spotlight_on_FX_origin" , "fx/misc/lighthaze" ); global_FX( "com_tires_burning01_FX_origin" , "fx/fire/tire_fire_med" ); global_FX( "icbm_powerlinetower_FX_origin" , "fx/misc/power_tower_light_red_blink" ); global_FX( "icbm_mainframe_FX_origin" , "fx/props/icbm_mainframe_lightblink" ); global_FX( "lighthaze_oilrig_FX_origin" , "fx/misc/lighthaze_oilrig" ); global_FX( "lighthaze_white_FX_origin" , "fx/misc/lighthaze_white" ); global_FX( "light_glow_walllight_white_FX_origin", "fx/misc/light_glow_walllight_white" ); global_FX( "fluorescent_glow_FX_origin" , "fx/misc/fluorescent_glow" ); global_FX( "light_glow_industrial_FX_origin" , "fx/misc/light_glow_industrial" ); global_FX( "highrise_blinky_tower" , "fx/misc/power_tower_light_red_blink_large" ); global_FX( "light_glow_white_bulb_FX_origin" , "fx/misc/light_glow_white_bulb" ); global_FX( "light_glow_white_lamp_FX_origin" , "fx/misc/light_glow_white_lamp" ); global_FX( "mp_snow_light_on" , "vfx/ambient/lights/vfx_bulb_prismatic_mp_snow" ); global_FX( "vfx_fog_water_mp" , "vfx/ambient/atmospheric/vfx_fog_water_mp" ); global_FX( "vfx_mp_handflare" , "vfx/ambient/props/vfx_handflare_sov" ); global_FX( "vfx_mp_sov_ceiling_light" , "vfx/ambient/lights/vfx_glow_ceil_light_sov" ); // targetname fxFile delay global_FX( "light_red_steady_FX_origin" , "fx/misc/tower_light_red_steady" , -2 ); global_FX( "light_blue_steady_FX_origin" , "fx/misc/tower_light_blue_steady" , -2 ); global_FX( "light_orange_steady_FX_origin" , "fx/misc/tower_light_orange_steady" , -2 ); global_FX( "glow_stick_pile_FX_origin" , "fx/misc/glow_stick_glow_pile" , -2 ); global_FX( "glow_stick_orange_pile_FX_origin", "fx/misc/glow_stick_glow_pile_orange" , -2 ); global_FX( "light_pulse_red_FX_origin" , "fx/misc/light_glow_red_generic_pulse" , -2 ); global_FX( "light_pulse_red_FX_origin" , "fx/misc/light_glow_red_generic_pulse" , -2 ); global_FX( "light_pulse_orange_FX_origin" , "fx/misc/light_glow_orange_generic_pulse", -2 ); global_FX( "light_red_blink_FX_origin" , "fx/misc/power_tower_light_red_blink" , -2 ); // targetname fxFile delay fxName soundalias global_FX( "flare_ambient_FX_origin" , "fx/misc/flare_ambient" , undefined, undefined, "emt_road_flare_burn" ); global_FX( "me_dumpster_fire_FX_origin", "fx/fire/firelp_med_pm" , undefined, undefined, "fire_dumpster_medium" ); global_FX( "barrel_fireFX_origin" , "fx/fire/firelp_barrel_pm", undefined, undefined, "fire_barrel_temp" ); }