#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; model = "mp_frag_crane_anim"; if ( isSP() ) { level.anim_prop_models[ model ][ "idle" ] = %mp_frag_crane_sway; } else level.anim_prop_models[ model ][ "idle" ] = "mp_frag_crane_sway"; }