// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; level.parse_fog_func = maps\createart\mp_skeleton_fog::main; setDevDvar( "scr_fog_disable", "0" ); // setExpFog( 575.658, 5181.9, 0.899167, 0.930833, 1, 3.42928, 0.619243, 0, 1, 78.972, 92.2944 ); VisionSetNaked( "mp_skeleton", 0 ); }