#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; BOX_TYPE = "deployable_grenades"; // we depend on deployablebox being init'd first init () { boxConfig = SpawnStruct(); boxConfig.weaponInfo = "deployable_vest_marker_mp"; boxConfig.modelBase = "afr_mortar_ammo_01"; boxConfig.hintString = &"KILLSTREAKS_HINTS_DEPLOYABLE_GRENADES_PICKUP"; // boxConfig.capturingString = &"KILLSTREAKS_DEPLOYABLE_GRENADES_TAKING"; // boxConfig.event = "deployable_grenades_taken"; // boxConfig.streakName = BOX_TYPE; // boxConfig.splashName = "used_deployable_grenades"; // boxConfig.shaderName = "compass_objpoint_deploy_grenades_friendly"; boxConfig.headIconOffset = 25; boxConfig.lifeSpan = 90.0; boxConfig.useXP = 50; boxConfig.xpPopup = "destroyed_vest"; boxConfig.voDestroyed = "ballistic_vest_destroyed"; boxConfig.deployedSfx = "mp_vest_deployed_ui"; boxConfig.onUseSfx = "ammo_crate_use"; boxConfig.onUseCallback = ::onUseDeployable; boxConfig.canUseCallback = ::canUseDeployable; boxConfig.useTime = 500; boxConfig.maxHealth = 150; boxConfig.damageFeedback = "deployable_bag"; boxConfig.deathWeaponInfo = "deployable_grenades_mp"; boxConfig.deathVfx = loadfx( "fx/explosions/grenadeexp_default" ); boxConfig.deathDamageRadius = 256; // these params taken from frag_grenade boxConfig.deathDamageMax = 150; boxconfig.deathDamageMin = 50; boxConfig.allowMeleeDamage = true; boxConfig.allowGrenadeDamage = true; // this doesn't seem dependable, like with c-4. Why isn't this in an object description? boxConfig.maxUses = 3; level.boxSettings[ BOX_TYPE ] = boxConfig; level.killStreakFuncs[ BOX_TYPE ] = ::tryUseDeployableGrenades; level.deployable_box[ BOX_TYPE ] = []; // storing each created box in their own array } tryUseDeployableGrenades( lifeId, streakName ) // self == player { result = self maps\mp\killstreaks\_deployablebox::beginDeployableViaMarker( lifeId, BOX_TYPE ); if( ( !IsDefined( result ) || !result ) ) { return false; } self maps\mp\_matchdata::logKillstreakEvent( BOX_TYPE, self.origin ); return true; } onUseDeployable( boxEnt ) // self == player { self refillExplosiveWeapons(); } refillExplosiveWeapons() { weaponList = self GetWeaponsListAll(); if ( IsDefined( weaponList ) ) { foreach ( weaponName in weaponList ) { if ( maps\mp\gametypes\_weapons::isGrenade( weaponName ) || maps\mp\gametypes\_weapons::isOffhandWeapon( weaponName ) // && !maps\mp\_utility::isKillstreakWeapon( weaponName ) ) { // for some reason, tactical grenades are getting 2 self GiveStartAmmo( weaponName ); } } } if ( self _hasPerk( "specialty_tacticalinsertion" ) && self getAmmoCount( "flare_mp" ) < 1 ) self givePerkOffhand( "specialty_tacticalinsertion", false ); } canUseDeployable(boxEnt) // self == player { if( is_aliens() && isDefined( boxEnt ) && boxEnt.owner == self && !isdefined( boxEnt.air_dropped ) ) { return false; } return ( !self isJuggernaut() ); }