#include common_scripts\utility; #include maps\mp\_utility; givePerksFromKnownLoadout( loadoutPerks, validatePerks ) { validatePerks = ter_op( IsDefined( validatePerks ), validatePerks, true ); //giving the perks foreach ( perk in loadoutPerks ) { if ( validatePerks ) { perk = maps\mp\perks\_perks::validatePerk( perk ); } self givePerk( perk, false ); } } //lightweight 1 //fastmantle 3 //marathon 6 //stalker 10 giveSpeedPerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_lightweight_3"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_lightweight_3"; loadoutPerks[loadoutPerks.size] = "specialty_fastreload"; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_lightweight_4"; loadoutPerks[loadoutPerks.size] = "specialty_marathon"; loadoutPerks[loadoutPerks.size] = "specialty_fastreload"; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_lightweight_7"; loadoutPerks[loadoutPerks.size] = "specialty_marathon"; loadoutPerks[loadoutPerks.size] = "specialty_fastreload"; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_lightweight_7"; loadoutPerks[loadoutPerks.size] = "specialty_marathon"; loadoutPerks[loadoutPerks.size] = "specialty_stalker"; loadoutPerks[loadoutPerks.size] = "specialty_fastreload"; break; } self.pers[ "loadoutPerks" ] = loadoutPerks; self givePerksFromKnownLoadout( loadoutPerks ); } //specialty_bullet_accuracy (ads accuracy) //specialty_marksman (hipfire accuracy) //specialty_reducedsway is available specialty_fastoffhand //specialty_quickswap //specialty_quickdraw giveHandlingPerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10"; loadoutPerks[loadoutPerks.size] = "specialty_reducedsway"; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10"; loadoutPerks[loadoutPerks.size] = "specialty_reducedsway"; loadoutPerks[loadoutPerks.size] = "specialty_quickswap"; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10"; loadoutPerks[loadoutPerks.size] = "specialty_reducedsway"; loadoutPerks[loadoutPerks.size] = "specialty_quickswap"; loadoutPerks[loadoutPerks.size] = "specialty_marksman_10"; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10"; loadoutPerks[loadoutPerks.size] = "specialty_reducedsway"; loadoutPerks[loadoutPerks.size] = "specialty_quickswap"; loadoutPerks[loadoutPerks.size] = "specialty_marksman_10"; loadoutPerks[loadoutPerks.size] = "specialty_quickdraw"; break; } tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]); self.pers[ "loadoutPerks" ] = tempArray; givePerksFromKnownLoadout( loadoutPerks ); } //specialty_quieter //specialty_blindeye //specialty_spygame //specialty_coldblooded giveStealthPerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_spygame"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_blindeye"; loadoutPerks[loadoutPerks.size] = "specialty_spygame"; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_spygame"; loadoutPerks[loadoutPerks.size] = "specialty_blindeye"; loadoutPerks[loadoutPerks.size] = "specialty_coldblooded"; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_spygame"; loadoutPerks[loadoutPerks.size] = "specialty_quieter"; loadoutPerks[loadoutPerks.size] = "specialty_blindeye"; loadoutPerks[loadoutPerks.size] = "specialty_coldblooded"; loadoutPerks[loadoutPerks.size] = "specialty_heartbreaker"; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_spygame"; loadoutPerks[loadoutPerks.size] = "specialty_quieter"; loadoutPerks[loadoutPerks.size] = "specialty_blindeye"; loadoutPerks[loadoutPerks.size] = "specialty_coldblooded"; loadoutPerks[loadoutPerks.size] = "specialty_heartbreaker"; loadoutPerks[loadoutPerks.size] = "specialty_quieter"; break; } tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]); self.pers[ "loadoutPerks" ] = tempArray; givePerksFromKnownLoadout( loadoutPerks ); } //selective_hearing //specialty_detectexplosive //specialty_paint & specialty_paint_pro //specialty_autospot giveAwarenessPerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_paint"; loadoutPerks[loadoutPerks.size] = "specialty_paint_pro"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_paint"; loadoutPerks[loadoutPerks.size] = "specialty_paint_pro"; loadoutPerks[loadoutPerks.size] = "specialty_scavenger"; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_paint"; loadoutPerks[loadoutPerks.size] = "specialty_paint_pro"; loadoutPerks[loadoutPerks.size] = "specialty_scavenger"; loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive"; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_selectivehearing"; loadoutPerks[loadoutPerks.size] = "specialty_paint"; loadoutPerks[loadoutPerks.size] = "specialty_paint_pro"; loadoutPerks[loadoutPerks.size] = "specialty_scavenger"; loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive"; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_autospot"; loadoutPerks[loadoutPerks.size] = "specialty_selectivehearing"; loadoutPerks[loadoutPerks.size] = "specialty_paint"; loadoutPerks[loadoutPerks.size] = "specialty_paint_pro"; loadoutPerks[loadoutPerks.size] = "specialty_scavenger"; loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive"; break; } tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]); self.pers[ "loadoutPerks" ] = tempArray; givePerksFromKnownLoadout( loadoutPerks ); } //specialty_stun_resistance_1 //_specialty_blastshield //specialty_falldamage //specialty_empimmune //specialty_delaymine //specialty_sharp_focus giveResistancePerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6"; loadoutPerks[loadoutPerks.size] = "_specialty_blastshield"; self.blastShieldMod = .65; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6"; loadoutPerks[loadoutPerks.size] = "_specialty_blastshield"; loadoutPerks[loadoutPerks.size] = "specialty_delaymine"; self.blastShieldMod = .65; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6"; loadoutPerks[loadoutPerks.size] = "_specialty_blastshield"; loadoutPerks[loadoutPerks.size] = "specialty_delaymine"; loadoutPerks[loadoutPerks.size] = "specialty_sharp_focus"; self.blastShieldMod = .65; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_10"; loadoutPerks[loadoutPerks.size] = "_specialty_blastshield"; loadoutPerks[loadoutPerks.size] = "specialty_delaymine"; loadoutPerks[loadoutPerks.size] = "specialty_sharp_focus"; self.blastShieldMod = .85; break; } tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]); self.pers[ "loadoutPerks" ] = tempArray; givePerksFromKnownLoadout( loadoutPerks ); } giveEquipmentPerks( numPoints ) { loadOutPerks = []; switch( numPoints ) { case 0: break; case 1: loadoutPerks[loadoutPerks.size] = "specialty_extraammo"; break; case 2: loadoutPerks[loadoutPerks.size] = "specialty_extraammo"; loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment"; break; case 3: loadoutPerks[loadoutPerks.size] = "specialty_extraammo"; loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment"; loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery"; break; case 4: loadoutPerks[loadoutPerks.size] = "specialty_extraammo"; loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment"; loadoutPerks[loadoutPerks.size] = "specialty_extra_deadly"; loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery"; break; case 5: loadoutPerks[loadoutPerks.size] = "specialty_extraammo"; loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment"; loadoutPerks[loadoutPerks.size] = "specialty_extra_deadly"; loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery"; loadoutPerks[loadoutPerks.size] = "specialty_hardline"; break; } tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]); self.pers[ "loadoutPerks" ] = tempArray; givePerksFromKnownLoadout( loadoutPerks ); }