2024-12-11 11:28:08 +01:00

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#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "mp_frag_crane_anim";
if ( isSP() )
{
level.anim_prop_models[ model ][ "idle" ] = %mp_frag_crane_sway;
}
else
level.anim_prop_models[ model ][ "idle" ] = "mp_frag_crane_sway";
}