319 lines
6.7 KiB
Plaintext
319 lines
6.7 KiB
Plaintext
#include maps\mp\_utility;
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InitStingerUsage()
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{
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self.stingerStage = undefined;
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self.stingerTarget = undefined;
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self.stingerLockStartTime = undefined;
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self.stingerLostSightlineTime = undefined;
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self thread ResetStingerLockingOnDeath();
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level.stingerTargets = [];
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}
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ResetStingerLocking()
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{
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if ( !IsDefined( self.stingerUseEntered ) )
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return;
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self.stingerUseEntered = undefined;
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self notify( "stop_javelin_locking_feedback" );
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self notify( "stop_javelin_locked_feedback" );
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self WeaponLockFree();
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InitStingerUsage();
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}
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ResetStingerLockingOnDeath()
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{
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self endon( "disconnect" );
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self notify ( "ResetStingerLockingOnDeath" );
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self endon ( "ResetStingerLockingOnDeath" );
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for ( ;; )
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{
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self waittill( "death" );
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self ResetStingerLocking();
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}
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}
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StillValidStingerLock( ent )
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{
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assert( IsDefined( self ) );
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if ( !IsDefined( ent ) )
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return false;
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if ( !(self WorldPointInReticle_Circle( ent.origin, 65, 85 )) )
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return false;
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if ( self.stingerTarget == level.ac130.planeModel && !isDefined( level.ac130player ) )
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return false;
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return true;
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}
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LoopStingerLockingFeedback()
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{
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self endon( "stop_javelin_locking_feedback" );
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for ( ;; )
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{
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if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && isDefined( self.stingerTarget ) && self.stingerTarget == level.chopper.gunner )
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level.chopper.gunner playLocalSound( "missile_locking" );
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if ( isDefined( level.ac130player ) && isDefined( self.stingerTarget ) && self.stingerTarget == level.ac130.planeModel )
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level.ac130player playLocalSound( "missile_locking" );
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self playLocalSound( "stinger_locking" );
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self PlayRumbleOnEntity( "ac130_25mm_fire" );
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wait 0.6;
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}
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}
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LoopStingerLockedFeedback()
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{
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self endon( "stop_javelin_locked_feedback" );
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for ( ;; )
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{
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if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && isDefined( self.stingerTarget ) && self.stingerTarget == level.chopper.gunner )
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level.chopper.gunner playLocalSound( "missile_locking" );
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if ( isDefined( level.ac130player ) && isDefined( self.stingerTarget ) && self.stingerTarget == level.ac130.planeModel )
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level.ac130player playLocalSound( "missile_locking" );
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self playLocalSound( "stinger_locked" );
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self PlayRumbleOnEntity( "ac130_25mm_fire" );
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wait 0.25;
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}
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}
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/#
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DrawStar( point )
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{
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Line( point + (10,0,0), point - (10,0,0) );
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Line( point + (0,10,0), point - (0,10,0) );
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Line( point + (0,0,10), point - (0,0,10) );
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}
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#/
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LockSightTest( target )
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{
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eyePos = self GetEye();
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if ( !isDefined( target ) ) //targets can disapear during targeting.
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return false;
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passed = SightTracePassed( eyePos, target.origin, false, target );
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if ( passed )
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return true;
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front = target GetPointInBounds( 1, 0, 0 );
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passed = SightTracePassed( eyePos, front, false, target );
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if ( passed )
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return true;
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back = target GetPointInBounds( -1, 0, 0 );
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passed = SightTracePassed( eyePos, back, false, target );
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if ( passed )
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return true;
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return false;
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}
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StingerDebugDraw( target )
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{
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/#
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if ( GetDVar( "missileDebugDraw" ) != "1" )
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return;
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if ( !IsDefined( target ) )
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return;
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org = target.origin;
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DrawStar( org );
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org = target GetPointInBounds( 1, 0, 0 );
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DrawStar( org );
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org = target GetPointInBounds( -1, 0, 0 );
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DrawStar( org );
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#/
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}
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SoftSightTest()
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{
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LOST_SIGHT_LIMIT = 500;
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if ( self LockSightTest( self.stingerTarget ) )
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{
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self.stingerLostSightlineTime = 0;
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return true;
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}
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if ( self.stingerLostSightlineTime == 0 )
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self.stingerLostSightlineTime = getTime();
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timePassed = GetTime() - self.stingerLostSightlineTime;
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//PrintLn( "Losing sight of target [", timePassed, "]..." );
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if ( timePassed >= LOST_SIGHT_LIMIT )
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{
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//PrintLn( "Lost sight of target." );
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ResetStingerLocking();
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return false;
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}
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return true;
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}
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StingerUsageLoop()
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{
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if ( !IsPlayer(self) )
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return;
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self endon("death");
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self endon("disconnect");
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self endon("faux_spawn");
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LOCK_LENGTH = 1000;
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InitStingerUsage();
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for( ;; )
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{
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wait 0.05;
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if ( self PlayerADS() < 0.95 )
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{
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ResetStingerLocking();
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continue;
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}
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weapon = self getCurrentWeapon();
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if ( weapon != "stinger_mp" && weapon != "at4_mp" && weapon != "iw5_smaw_mp" )
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{
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ResetStingerLocking();
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continue;
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}
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self.stingerUseEntered = true;
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if ( !IsDefined( self.stingerStage ) )
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self.stingerStage = 0;
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StingerDebugDraw( self.stingerTarget );
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if ( self.stingerStage == 0 ) // searching for target
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{
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targets = maps\mp\gametypes\_weapons::lockOnLaunchers_getTargetArray();
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if ( targets.size == 0 )
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continue;
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targetsInReticle = [];
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foreach ( target in targets )
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{
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if ( !isDefined( target ) )
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continue;
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insideReticle = self WorldPointInReticle_Circle( target.origin, 65, 75 );
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if ( insideReticle )
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targetsInReticle[targetsInReticle.size] = target;
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}
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if ( targetsInReticle.size == 0 )
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continue;
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sortedTargets = SortByDistance( targetsInReticle, self.origin );
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if ( !( self LockSightTest( sortedTargets[0] ) ) )
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continue;
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//PrintLn( "Found a target to lock to..." );
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thread LoopStingerLockingFeedback();
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self.stingerTarget = sortedTargets[0];
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self.stingerLockStartTime = GetTime();
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self.stingerStage = 1;
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self.stingerLostSightlineTime = 0;
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}
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if ( self.stingerStage == 1 ) // locking on to a target
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{
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if ( !(self StillValidStingerLock( self.stingerTarget )) )
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{
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//PrintLn( "Failed to get lock." );
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ResetStingerLocking();
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continue;
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}
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passed = SoftSightTest();
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if ( !passed )
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continue;
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timePassed = getTime() - self.stingerLockStartTime;
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//PrintLn( "Locking [", timePassed, "]..." );
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if( self _hasPerk( "specialty_fasterlockon" ) )
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{
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if( timePassed < ( LOCK_LENGTH * 0.5 ) )
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continue;
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}
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else
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{
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if ( timePassed < LOCK_LENGTH )
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continue;
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}
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self notify( "stop_javelin_locking_feedback" );
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thread LoopStingerLockedFeedback();
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//PrintLn( "Locked!");
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if( checkVehicleModelForLock( self.stingerTarget.model ) )
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self WeaponLockFinalize( self.stingerTarget );
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else if ( isPlayer( self.stingerTarget ) )
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self WeaponLockFinalize( self.stingerTarget, ( 100,0, 64 ) );
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else
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self WeaponLockFinalize( self.stingerTarget, ( 100,0,-32 ) );
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self.stingerStage = 2;
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}
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if ( self.stingerStage == 2 ) // target locked
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{
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passed = SoftSightTest();
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if ( !passed )
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continue;
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if ( !(self StillValidStingerLock( self.stingerTarget )) )
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{
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//PrintLn( "Gave up lock." );
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ResetStingerLocking();
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continue;
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}
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}
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}
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}
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checkVehicleModelForLock( model )
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{
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switch( model )
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{
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case "vehicle_av8b_harrier_jet_opfor_mp":
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case "vehicle_av8b_harrier_jet_mp":
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case "vehicle_ugv_talon_mp":
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return true;
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default:
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if( model == level.littlebird_model )
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return true;
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};
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return false;
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} |