2024-12-11 11:28:08 +01:00

405 lines
9.7 KiB
Plaintext

#include common_scripts\utility;
FLARES_POP_SOUND_NPC = "veh_helo_flares_npc";
FLARES_POP_SOUND_PLR = "veh_helo_flares_plr";
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
// Flare Init and Deployment
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
flares_monitor( flareCount ) // self == vehicle
{
self.flaresReserveCount = flareCount;
self.flaresLive = [];
self thread ks_laserGuidedMissile_handleIncoming();
// We no longer have fire and forget launchers.
// self thread flares_handleIncomingSAM();
// self thread flares_handleIncomingStinger();
}
flares_playFx() // self == vehicle
{
for ( i = 0; i < 10; i++ )
{
if ( !IsDefined( self ) )
return;
PlayFXOnTag( level._effect[ "vehicle_flares" ], self, "TAG_FLARE" );
wait ( 0.15 );
}
}
flares_deploy() // self == missile target
{
flare = spawn( "script_origin", self.origin + ( 0, 0, -256 ) );
flare.angles = self.angles;
flare MoveGravity( (0, 0, -1), 5.0 );
self.flaresLive[ self.flaresLive.size ] = flare;
flare thread flares_deleteAfterTime( 5.0, 2.0, self );
playSoundAtPos( flare.origin, FLARES_POP_SOUND_NPC );
return flare;
}
flares_deleteAfterTime( delayDelete, delayStopTracking, vehicle )
{
AssertEx( !IsDefined( delayStopTracking ) || delayStopTracking < delayDelete, "flares_deleteAfterTime() delayDelete should never be greater than delayStopTracking." );
if ( IsDefined( delayStopTracking ) && IsDefined( vehicle ) )
{
delayDelete -= delayStopTracking;
wait( delayStopTracking );
if( IsDefined( vehicle ) )
vehicle.flaresLive = array_remove( vehicle.flaresLive, self );
}
wait( delayDelete );
self Delete();
}
flares_getNumLeft( vehicle )
{
return vehicle.flaresReserveCount;
}
flares_areAvailable( vehicle )
{
flares_cleanFlaresLiveArray( vehicle );
return vehicle.flaresReserveCount > 0 || vehicle.flaresLive.size > 0;
}
flares_getFlareReserve( vehicle )
{
AssertEx( vehicle.flaresReserveCount > 0, "flares_getFlareReserve() called on vehicle without any flares in reserve." );
vehicle.flaresReserveCount--;
vehicle thread flares_playFx();
flare = vehicle flares_deploy();
return flare;
}
flares_cleanFlaresLiveArray( vehicle )
{
vehicle.flaresLive = array_removeUndefined( vehicle.flaresLive );
}
flares_getFlareLive( vehicle )
{
flares_cleanFlaresLiveArray( vehicle );
flare = undefined;
if ( vehicle.flaresLive.size > 0 )
{
flare = vehicle.flaresLive[ vehicle.flaresLive.size - 1 ];
}
return flare;
}
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
// Missile Incoming Logic
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
ks_laserGuidedMissile_handleIncoming() //self == vehicle
{
level endon( "game_ended" );
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
self endon( "helicopter_done" );
while ( flares_areAvailable( self ) )
{
level waittill( "laserGuidedMissiles_incoming", player, missiles, target );
if ( !IsDefined( target ) || target != self )
continue;
foreach ( missile in missiles )
{
if ( IsValidMissile( missile ) )
{
level thread ks_laserGuidedMissile_monitorProximity( missile, player, player.team, target );
}
}
}
}
ks_laserGuidedMissile_monitorProximity( missile, player, team, target )
{
target endon( "death" );
missile endon( "death" );
missile endon( "missile_targetChanged" );
while ( flares_areAvailable( target ) )
{
if ( !IsDefined( target ) || !IsValidMissile( missile ) )
break;
center = target GetPointInBounds( 0, 0, 0 );
if ( DistanceSquared( missile.origin, center ) < 4000000 ) // 2000 * 2000
{
flare = flares_getFlareLive( target );
if ( !IsDefined( flare ) )
{
flare = flares_getFlareReserve( target );
}
missile Missile_SetTargetEnt( flare );
missile notify( "missile_pairedWithFlare" );
break;
}
waitframe();
}
}
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
// Old Missile Incoming Logic
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
flares_handleIncomingSAM( functionOverride )
{
level endon ( "game_ended" );
self endon ( "death" );
self endon ( "crashing" );
self endon ( "leaving" );
self endon ( "helicopter_done" );
for ( ;; )
{
level waittill ( "sam_fired", player, missileGroup, lockTarget );
if ( !IsDefined( lockTarget ) || ( lockTarget != self ) )
continue;
if( IsDefined( functionOverride ) )
level thread [[ functionOverride ]]( player, player.team, lockTarget, missileGroup );
else
level thread flares_watchSAMProximity( player, player.team, lockTarget, missileGroup );
}
}
flares_watchSAMProximity( player, missileTeam, missileTarget, missileGroup ) // self == level
{
level endon ( "game_ended" );
missileTarget endon( "death" );
while( true )
{
center = missileTarget GetPointInBounds( 0, 0, 0 );
curDist = [];
for( i = 0; i < missileGroup.size; i++ )
{
if( IsDefined( missileGroup[ i ] ) )
curDist[ i ] = distance( missileGroup[ i ].origin, center );
}
for( i = 0; i < curDist.size; i++ )
{
if( IsDefined( curDist[ i ] ) )
{
if ( curDist[ i ] < 4000 && missileTarget.flaresReserveCount > 0 )
{
missileTarget.flaresReserveCount--;
missileTarget thread flares_playFx();
newTarget = missileTarget flares_deploy();
for( j = 0; j < missileGroup.size; j++ )
{
if( IsDefined( missileGroup[ j ] ) )
{
missileGroup[ j ] Missile_SetTargetEnt( newTarget );
missileGroup[ j ] notify( "missile_pairedWithFlare" );
}
}
return;
}
}
}
wait ( 0.05 );
}
}
flares_handleIncomingStinger( functionOverride )
{
level endon ( "game_ended" );
self endon ( "death" );
self endon ( "crashing" );
self endon ( "leaving" );
self endon ( "helicopter_done" );
for ( ;; )
{
level waittill ( "stinger_fired", player, missile, lockTarget );
if ( !IsDefined( lockTarget ) || (lockTarget != self) )
continue;
if( IsDefined( functionOverride ) )
missile thread [[ functionOverride ]]( player, player.team, lockTarget );
else
missile thread flares_watchStingerProximity( player, player.team, lockTarget );
}
}
flares_watchStingerProximity( player, missileTeam, missileTarget ) // self == missile
{
self endon ( "death" );
while( true )
{
if ( !isDefined( missileTarget ) )
break;
center = missileTarget GetPointInBounds( 0, 0, 0 );
curDist = distance( self.origin, center );
if ( curDist < 4000 && missileTarget.flaresReserveCount > 0 )
{
missileTarget.flaresReserveCount--;
missileTarget thread flares_playFx();
newTarget = missileTarget flares_deploy();
self Missile_SetTargetEnt( newTarget );
self notify( "missile_pairedWithFlare" );
return;
}
wait ( 0.05 );
}
}
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
// Manual Flares and Missile Incoming Logic
// -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. //
ks_setup_manual_flares( num_flares, button_action, flares_omnvar_name, incoming_omnvar_name ) // self == vehicle
{
self.flaresReserveCount = num_flares;
self.flaresLive = [];
if( IsDefined( flares_omnvar_name ) )
self.owner SetClientOmnvar( flares_omnvar_name, num_flares );
self thread ks_manualFlares_watchUse( button_action, flares_omnvar_name );
self thread ks_manualFlares_handleIncoming( incoming_omnvar_name );
}
ks_manualFlares_watchUse( button_action, omnvar_name ) // self == vehicle
{
level endon( "game_ended" );
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
self endon( "helicopter_done" );
if ( !IsAI(self.owner) ) // Bots handle this internally
self.owner NotifyOnPlayerCommand( "manual_flare_popped", button_action );
while( flares_getNumLeft( self ) )
{
self.owner waittill( "manual_flare_popped" );
flare = flares_getFlareReserve( self );
if( IsDefined( flare ) && IsDefined( self.owner ) && !IsAI( self.owner ) )
{
self.owner PlayLocalSound( FLARES_POP_SOUND_PLR );
if( IsDefined( omnvar_name ) )
self.owner SetClientOmnvar( omnvar_name, self flares_getNumLeft( self ) );
}
}
}
ks_manualFlares_handleIncoming( omnvar_name ) // self == vehicle
{
level endon( "game_ended" );
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
self endon( "helicopter_done" );
while( flares_areAvailable( self ) )
{
self waittill( "targeted_by_incoming_missile", missiles );
if( !IsDefined( missiles ) )
continue;
self.owner PlayLocalSound( "missile_incoming" );
self.owner thread ks_watch_death_stop_sound( self, "missile_incoming" );
if( IsDefined( omnvar_name ) )
{
// 1 for center, 2 right, 3 left
// just check the first missile because the others won't matter at this point
vec_to_target = VectorNormalize( missiles[ 0 ].origin - self.origin );
vec_to_right = VectorNormalize( AnglesToRight( self.angles ) );
vec_dot = VectorDot( vec_to_target, vec_to_right );
dir_index = 1;
if( vec_dot > 0 )
dir_index = 2;
else if( vec_dot < 0 )
dir_index = 3;
self.owner SetClientOmnvar( omnvar_name, dir_index );
}
foreach( missile in missiles )
{
if( IsValidMissile( missile ) )
{
self thread ks_manualFlares_monitorProximity( missile );
}
}
}
}
ks_manualFlares_monitorProximity( missile ) // self == vehicle
{
self endon( "death" );
missile endon( "death" );
while( true )
{
if ( !IsDefined( self ) || !IsValidMissile( missile ) )
break;
center = self GetPointInBounds( 0, 0, 0 );
if( DistanceSquared( missile.origin, center ) < 4000000 ) // 2000 * 2000
{
flare = flares_getFlareLive( self );
if( IsDefined( flare ) )
{
missile Missile_SetTargetEnt( flare );
missile notify( "missile_pairedWithFlare" );
self.owner StopLocalSound( "missile_incoming" );
break;
}
}
waitframe();
}
}
ks_watch_death_stop_sound( vehicle, sound ) // self == player
{
self endon( "disconnect" );
vehicle waittill( "death" );
self StopLocalSound( sound );
}