295 lines
7.6 KiB
Plaintext
295 lines
7.6 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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CONST_EGG_ID = "dlcEggStatus";
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CONST_ALL_EGG_CHALLENGE = "ch_weekly_1";
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init()
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{
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// this is a terrible hack.
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// We are tracking all of the egg state in one 32-bit integer.
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// The lower 16 bits track whether the player has shot the egg for that level, 4-bits per map-pack.
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// the number of bits shifted should correspond to the order in mapNames.csv
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// we'll use this to check completion of player data
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level.dlcAlienEggs = [];
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// pack 1
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level.dlcAlienEggs[ "mp_boneyard_ns" ] = 1 << 0;
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level.dlcAlienEggs[ "mp_swamp" ] = 1 << 1;
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level.dlcAlienEggs[ "mp_ca_red_river" ] = 1 << 2;
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level.dlcAlienEggs[ "mp_ca_rumble" ] = 1 << 3;
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// pack 2
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level.dlcAlienEggs[ "mp_dome_ns" ] = 1 << 4;
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level.dlcAlienEggs[ "mp_battery3" ] = 1 << 5;
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level.dlcAlienEggs[ "mp_ca_impact" ] = 1 << 6;
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level.dlcAlienEggs[ "mp_ca_behemoth" ] = 1 << 7;
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// pack 3. bits 8-11
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level.dlcAlienEggs[ "mp_dig" ] = 1 << 8;
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level.dlcAlienEggs[ "mp_favela_iw6" ] = 1 << 9;
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level.dlcAlienEggs[ "mp_pirate" ] = 1 << 10;
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level.dlcAlienEggs[ "mp_zulu" ] = 1 << 11;
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// pack 4. bits 12-15
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level.dlcAlienEggs[ "mp_conflict" ] = 1 << 12;
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level.dlcAlienEggs[ "mp_mine" ] = 1 << 13;
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level.dlcAlienEggs[ "mp_zerosub" ] = 1 << 14;
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level.dlcAlienEggs[ "mp_shipment_ns" ] = 1 << 15;
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// Translate each map name to its pack number (0-based)
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level.dlcAliengEggMapToPack[ "mp_boneyard_ns" ] = 0;
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level.dlcAliengEggMapToPack[ "mp_swamp" ] = 0;
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level.dlcAliengEggMapToPack[ "mp_ca_red_river" ] = 0;
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level.dlcAliengEggMapToPack[ "mp_ca_rumble" ] = 0;
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level.dlcAliengEggMapToPack[ "mp_dome_ns" ] = 1;
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level.dlcAliengEggMapToPack[ "mp_battery3" ] = 1;
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level.dlcAliengEggMapToPack[ "mp_ca_impact" ] = 1;
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level.dlcAliengEggMapToPack[ "mp_ca_behemoth" ] = 1;
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level.dlcAliengEggMapToPack[ "mp_dig" ] = 2;
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level.dlcAliengEggMapToPack[ "mp_favela_iw6" ] = 2;
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level.dlcAliengEggMapToPack[ "mp_pirate" ] = 2;
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level.dlcAliengEggMapToPack[ "mp_zulu" ] = 2;
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// pack 4. bits 12-15
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level.dlcAliengEggMapToPack[ "mp_conflict" ] = 3;
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level.dlcAliengEggMapToPack[ "mp_mine" ] = 3;
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level.dlcAliengEggMapToPack[ "mp_zerosub" ] = 3;
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level.dlcAliengEggMapToPack[ "mp_shipment_ns" ] = 3;
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// # of set bits in 0 - 15
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// use to look up how many eggs have been achieved
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level.bitCounts = [ 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 ];
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level._effect[ "vfx_alien_easter_egg_hit" ] = loadfx( "vfx/gameplay/alien/vfx_alien_easter_egg_hit" );
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}
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setupEggForMap( eggName )
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{
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if ( level.rankedMatch )
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{
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init();
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flags = level.dlcAlienEggs[ getMapName() ];
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AssertEx( IsDefined( flags ), "dlcAlienEggs bit flag not set up for map: " + getMapName() );
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egg = GetEnt( eggName, "targetname" );
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if ( IsDefined( egg ) )
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{
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// add flags
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// playlistType = GetDvarInt( "scr_playlist_type", 0 );
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if ( egg.classname == "script_model" )
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{
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egg SetCanDamage( true );
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}
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egg thread eggTrackHits();
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}
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/#
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thread eggDebug();
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#/
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}
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}
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eggTrackHits()
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{
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level endon( "game_ended" );
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self.health = 99999;
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level.eggHits = [];
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while ( true )
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{
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self waittill( "damage", damage, attacker, direction, point, damageType );
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// play a sound and effect?
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PlayFX( getfx( "vfx_alien_easter_egg_hit" ), point, AnglesToForward( direction ), AnglesToUp( direction ) );
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if ( IsPlayer( attacker ) && !IsAI( attacker ) )
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{
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attackerNum = attacker getUniqueId();
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// we have not hit this egg before
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if ( !IsDefined( level.eggHits[ attackerNum ] ) )
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{
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level.eggHits[ attackerNum ] = 1;
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self eggRegisterHit( damage, attacker, direction, point, damageType );
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}
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}
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}
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}
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eggRegisterHit( damage, attacker, direction, point, type )
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{
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self.health += damage; // don't let the health drop
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if ( !( attacker eggHasCompletedForMap( getMapName() ) ) )
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{
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attacker eggSetCompletedForMap( getMapName() );
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}
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else if ( attacker eggAllFound()
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&& attacker ch_getState( CONST_ALL_EGG_CHALLENGE ) < 2
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)
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{
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attacker eggAwardPatch();
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}
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}
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eggHasCompletedForMap( mapName ) // self == player
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{
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eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
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bitFlag = level.dlcAlienEggs[ mapName ];
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if ( IsDefined( bitFlag ) &&
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(eggState & bitFlag) != 0 )
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{
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return true;
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}
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return false;
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}
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eggSetCompletedForMap( mapName ) // self == player
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{
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bitFlag = level.dlcAlienEggs[ mapName ];
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if ( IsDefined( bitFlag ) )
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{
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eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
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eggState |= bitFlag;
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self SetRankedPlayerDataReservedInt( CONST_EGG_ID, eggState );
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packNum = level.dlcAliengEggMapToPack[ mapName ];
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AssertEx( IsDefined( packNum ), "MapPack ID not defined for " + mapName );
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numCompleted = eggCountCompletedEggsForPack( packNum, eggState );
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packNum++; // the splashes are indexed 1-4, instead of 0-3
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if ( numCompleted < 4 )
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{
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self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggFound_" + packNum, self, numCompleted );
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}
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else
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{
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// if all the eggs are found, give ultimate award
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if ( self eggAllFound()
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&& ch_getState( CONST_ALL_EGG_CHALLENGE ) < 2
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)
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{
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self eggAwardPatch();
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}
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// otherwise give award for this pack
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else
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{
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self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggAllFound_" + packNum, self );
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self thread maps\mp\gametypes\_rank::giveRankXP( "dlc_egg_hunt" );
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}
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}
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self PlayLocalSound( "ui_extinction_egg_splash" );
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}
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}
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eggAwardPatch()
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{
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self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggAllFound", self );
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self thread maps\mp\gametypes\_rank::giveRankXP( "dlc_egg_hunt_all" );
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ch_setState( CONST_ALL_EGG_CHALLENGE, 2 ); // patch. Weekly challenges are unlocked with state set to 2.
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}
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eggCountCompletedEggsForPack( packNum, eggState )
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{
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flags = eggState >> (packnum * 4); // move the bits to the first set of 4
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flags &= 15; // mask out everything but the first four bits
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return level.bitCounts[ flags ];
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}
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// packNum is 0-indexed
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eggAllFoundForPack( packNum )
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{
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eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
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packEggState = (eggState >> (packnum *4)) & 15;
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return (packEggState != 0);
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}
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// all 16 eggs found
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CONST_ALL_EGGS_MASK = (1 << 16) - 1;
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eggAllFound()
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{
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eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
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return ( eggState == CONST_ALL_EGGS_MASK );
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}
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/#
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eggDebug()
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{
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level endon( "game_ended" );
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level waittill( "connected", player );
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player thread eggDebugPlayer();
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}
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eggDebugPlayer() // self == player
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{
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level endon( "game_ended" );
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SetDvarIfUninitialized( "scr_egg_set", "" );
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SetDvarIfUninitialized( "scr_egg_pack_set", 0 );
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SetDvarIfUninitialized( "scr_egg_clear", 0 );
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while ( true )
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{
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mapName = GetDvar( "scr_egg_set" );
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if ( mapName != "" )
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{
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self eggSetCompletedForMap( mapName );
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SetDvar( "scr_egg_set", "" );
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}
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if ( GetDvarInt( "scr_egg_clear" ) != 0 )
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{
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self SetRankedPlayerDataReservedInt( CONST_EGG_ID, 0 );
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SetDvar( "scr_egg_clear", 0 );
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level.eggHits = [];
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ch_setState( CONST_ALL_EGG_CHALLENGE, 0 );
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}
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// set all the flags for one pack
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targetPackNum = GetDvarInt( "scr_egg_pack_set" );
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if ( targetPackNum > 0 )
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{
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targetPackNum--;
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foreach ( mapName, packNum in level.dlcAliengEggMapToPack )
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{
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if ( packNum == targetPackNum && !( self eggHasCompletedForMap( mapName ) ) )
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{
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self eggSetCompletedForMap( mapName );
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wait (3.6); // a little bit more than the duration of the splash
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}
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}
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SetDvar( "scr_egg_pack_set", "" );
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}
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wait ( 0.25 );
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}
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}
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#/
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