iw6-scripts-dev/maps/mp/_dlcalienegg.gsc
2024-12-11 11:28:08 +01:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
CONST_EGG_ID = "dlcEggStatus";
CONST_ALL_EGG_CHALLENGE = "ch_weekly_1";
init()
{
// this is a terrible hack.
// We are tracking all of the egg state in one 32-bit integer.
// The lower 16 bits track whether the player has shot the egg for that level, 4-bits per map-pack.
// the number of bits shifted should correspond to the order in mapNames.csv
// we'll use this to check completion of player data
level.dlcAlienEggs = [];
// pack 1
level.dlcAlienEggs[ "mp_boneyard_ns" ] = 1 << 0;
level.dlcAlienEggs[ "mp_swamp" ] = 1 << 1;
level.dlcAlienEggs[ "mp_ca_red_river" ] = 1 << 2;
level.dlcAlienEggs[ "mp_ca_rumble" ] = 1 << 3;
// pack 2
level.dlcAlienEggs[ "mp_dome_ns" ] = 1 << 4;
level.dlcAlienEggs[ "mp_battery3" ] = 1 << 5;
level.dlcAlienEggs[ "mp_ca_impact" ] = 1 << 6;
level.dlcAlienEggs[ "mp_ca_behemoth" ] = 1 << 7;
// pack 3. bits 8-11
level.dlcAlienEggs[ "mp_dig" ] = 1 << 8;
level.dlcAlienEggs[ "mp_favela_iw6" ] = 1 << 9;
level.dlcAlienEggs[ "mp_pirate" ] = 1 << 10;
level.dlcAlienEggs[ "mp_zulu" ] = 1 << 11;
// pack 4. bits 12-15
level.dlcAlienEggs[ "mp_conflict" ] = 1 << 12;
level.dlcAlienEggs[ "mp_mine" ] = 1 << 13;
level.dlcAlienEggs[ "mp_zerosub" ] = 1 << 14;
level.dlcAlienEggs[ "mp_shipment_ns" ] = 1 << 15;
// Translate each map name to its pack number (0-based)
level.dlcAliengEggMapToPack[ "mp_boneyard_ns" ] = 0;
level.dlcAliengEggMapToPack[ "mp_swamp" ] = 0;
level.dlcAliengEggMapToPack[ "mp_ca_red_river" ] = 0;
level.dlcAliengEggMapToPack[ "mp_ca_rumble" ] = 0;
level.dlcAliengEggMapToPack[ "mp_dome_ns" ] = 1;
level.dlcAliengEggMapToPack[ "mp_battery3" ] = 1;
level.dlcAliengEggMapToPack[ "mp_ca_impact" ] = 1;
level.dlcAliengEggMapToPack[ "mp_ca_behemoth" ] = 1;
level.dlcAliengEggMapToPack[ "mp_dig" ] = 2;
level.dlcAliengEggMapToPack[ "mp_favela_iw6" ] = 2;
level.dlcAliengEggMapToPack[ "mp_pirate" ] = 2;
level.dlcAliengEggMapToPack[ "mp_zulu" ] = 2;
// pack 4. bits 12-15
level.dlcAliengEggMapToPack[ "mp_conflict" ] = 3;
level.dlcAliengEggMapToPack[ "mp_mine" ] = 3;
level.dlcAliengEggMapToPack[ "mp_zerosub" ] = 3;
level.dlcAliengEggMapToPack[ "mp_shipment_ns" ] = 3;
// # of set bits in 0 - 15
// use to look up how many eggs have been achieved
level.bitCounts = [ 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 ];
level._effect[ "vfx_alien_easter_egg_hit" ] = loadfx( "vfx/gameplay/alien/vfx_alien_easter_egg_hit" );
}
setupEggForMap( eggName )
{
if ( level.rankedMatch )
{
init();
flags = level.dlcAlienEggs[ getMapName() ];
AssertEx( IsDefined( flags ), "dlcAlienEggs bit flag not set up for map: " + getMapName() );
egg = GetEnt( eggName, "targetname" );
if ( IsDefined( egg ) )
{
// add flags
// playlistType = GetDvarInt( "scr_playlist_type", 0 );
if ( egg.classname == "script_model" )
{
egg SetCanDamage( true );
}
egg thread eggTrackHits();
}
/#
thread eggDebug();
#/
}
}
eggTrackHits()
{
level endon( "game_ended" );
self.health = 99999;
level.eggHits = [];
while ( true )
{
self waittill( "damage", damage, attacker, direction, point, damageType );
// play a sound and effect?
PlayFX( getfx( "vfx_alien_easter_egg_hit" ), point, AnglesToForward( direction ), AnglesToUp( direction ) );
if ( IsPlayer( attacker ) && !IsAI( attacker ) )
{
attackerNum = attacker getUniqueId();
// we have not hit this egg before
if ( !IsDefined( level.eggHits[ attackerNum ] ) )
{
level.eggHits[ attackerNum ] = 1;
self eggRegisterHit( damage, attacker, direction, point, damageType );
}
}
}
}
eggRegisterHit( damage, attacker, direction, point, type )
{
self.health += damage; // don't let the health drop
if ( !( attacker eggHasCompletedForMap( getMapName() ) ) )
{
attacker eggSetCompletedForMap( getMapName() );
}
else if ( attacker eggAllFound()
&& attacker ch_getState( CONST_ALL_EGG_CHALLENGE ) < 2
)
{
attacker eggAwardPatch();
}
}
eggHasCompletedForMap( mapName ) // self == player
{
eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
bitFlag = level.dlcAlienEggs[ mapName ];
if ( IsDefined( bitFlag ) &&
(eggState & bitFlag) != 0 )
{
return true;
}
return false;
}
eggSetCompletedForMap( mapName ) // self == player
{
bitFlag = level.dlcAlienEggs[ mapName ];
if ( IsDefined( bitFlag ) )
{
eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
eggState |= bitFlag;
self SetRankedPlayerDataReservedInt( CONST_EGG_ID, eggState );
packNum = level.dlcAliengEggMapToPack[ mapName ];
AssertEx( IsDefined( packNum ), "MapPack ID not defined for " + mapName );
numCompleted = eggCountCompletedEggsForPack( packNum, eggState );
packNum++; // the splashes are indexed 1-4, instead of 0-3
if ( numCompleted < 4 )
{
self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggFound_" + packNum, self, numCompleted );
}
else
{
// if all the eggs are found, give ultimate award
if ( self eggAllFound()
&& ch_getState( CONST_ALL_EGG_CHALLENGE ) < 2
)
{
self eggAwardPatch();
}
// otherwise give award for this pack
else
{
self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggAllFound_" + packNum, self );
self thread maps\mp\gametypes\_rank::giveRankXP( "dlc_egg_hunt" );
}
}
self PlayLocalSound( "ui_extinction_egg_splash" );
}
}
eggAwardPatch()
{
self maps\mp\gametypes\_hud_message::playerCardSplashNotify( "dlc_eggAllFound", self );
self thread maps\mp\gametypes\_rank::giveRankXP( "dlc_egg_hunt_all" );
ch_setState( CONST_ALL_EGG_CHALLENGE, 2 ); // patch. Weekly challenges are unlocked with state set to 2.
}
eggCountCompletedEggsForPack( packNum, eggState )
{
flags = eggState >> (packnum * 4); // move the bits to the first set of 4
flags &= 15; // mask out everything but the first four bits
return level.bitCounts[ flags ];
}
// packNum is 0-indexed
eggAllFoundForPack( packNum )
{
eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
packEggState = (eggState >> (packnum *4)) & 15;
return (packEggState != 0);
}
// all 16 eggs found
CONST_ALL_EGGS_MASK = (1 << 16) - 1;
eggAllFound()
{
eggState = self GetRankedPlayerDataReservedInt( CONST_EGG_ID );
return ( eggState == CONST_ALL_EGGS_MASK );
}
/#
eggDebug()
{
level endon( "game_ended" );
level waittill( "connected", player );
player thread eggDebugPlayer();
}
eggDebugPlayer() // self == player
{
level endon( "game_ended" );
SetDvarIfUninitialized( "scr_egg_set", "" );
SetDvarIfUninitialized( "scr_egg_pack_set", 0 );
SetDvarIfUninitialized( "scr_egg_clear", 0 );
while ( true )
{
mapName = GetDvar( "scr_egg_set" );
if ( mapName != "" )
{
self eggSetCompletedForMap( mapName );
SetDvar( "scr_egg_set", "" );
}
if ( GetDvarInt( "scr_egg_clear" ) != 0 )
{
self SetRankedPlayerDataReservedInt( CONST_EGG_ID, 0 );
SetDvar( "scr_egg_clear", 0 );
level.eggHits = [];
ch_setState( CONST_ALL_EGG_CHALLENGE, 0 );
}
// set all the flags for one pack
targetPackNum = GetDvarInt( "scr_egg_pack_set" );
if ( targetPackNum > 0 )
{
targetPackNum--;
foreach ( mapName, packNum in level.dlcAliengEggMapToPack )
{
if ( packNum == targetPackNum && !( self eggHasCompletedForMap( mapName ) ) )
{
self eggSetCompletedForMap( mapName );
wait (3.6); // a little bit more than the duration of the splash
}
}
SetDvar( "scr_egg_pack_set", "" );
}
wait ( 0.25 );
}
}
#/