iw6-scripts-dev/maps/mp/alien/_music_and_dialog.gsc
2024-12-11 11:28:08 +01:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\alien\_utility;
init()
{
// TEMP: Remove references to "team"
while ( !isDefined( game[ "allies" ] ) )
{
wait 0.05;
}
game["music"]["spawn_allies"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "allies" ) + "spawn_music";
game["music"]["defeat_allies"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "allies" ) + "defeat_music";
game["music"]["victory_allies"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "allies" ) + "victory_music";
game["music"]["winning_allies"] = "null";
game["music"]["losing_allies"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "allies" ) + "losing_music";
game["voice"]["allies"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "allies" ) + "1mc_";
game["music"]["spawn_axis"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "axis" ) + "spawn_music";
game["music"]["defeat_axis"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "axis" ) + "defeat_music";
game["music"]["victory_axis"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "axis" ) + "victory_music";
game["music"]["winning_axis"] = "null";
game["music"]["losing_axis"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "axis" ) + "losing_music";
game["voice"]["axis"] = maps\mp\gametypes\_teams::getTeamVoicePrefix( "axis" ) + "1mc_";
game["music"]["losing_time"] = "mp_time_running_out_losing";
game["music"]["suspense"] = [];
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_01";
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_02";
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_03";
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_04";
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_05";
game["music"]["suspense"][game["music"]["suspense"].size] = "mp_suspense_06";
game["dialog"]["push_forward"] = "pushforward";
game["music"]["nuke_music"] = "nuke_music";
flag_init( "alien_music_playing" );
flag_init( "exfil_music_playing" );
level thread onPlayerConnect();
level thread musicController();
level thread onGameEnded();
level initAlienVOSystem();
level thread scriptable_vo_handler(); //for playing VO when scriptable items are activated
}
initAlienVOSystem()
{
level.alien_VO_priority_level = [ "high", "medium", "low" ];
}
onPlayerConnect()
{
for(;;)
{
level waittill ( "connected", player );
player thread onPlayerSpawned();
player thread initAndStartVOSystem();
}
}
onPlayerSpawned()
{
self endon ( "disconnect" );
self waittill( "spawned_player" );
if (level.script != "mp_alien_last" && (!level.splitscreen || level.splitscreen && !isDefined( level.playedStartingMusic )) )
{
//only play one spawn music
if( !self isSplitscreenPlayer() || self isSplitscreenPlayerPrimary() )
self playLocalSound( game["music"]["spawn_" + self.team] );
if ( level.splitscreen )
level.playedStartingMusic = true;
}
}
onGameEnded()
{
level waittill ( "game_win", winner );
if ( level.teamBased )
{
if ( level.splitscreen )
{
if ( winner == "allies" )
wait .01;
//playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
else if ( winner == "axis" )
{
foreach ( player in level.players )
{
if ( flag( "alien_music_playing" ) )
{
player StopLocalSound( "mp_suspense_01" );
player StopLocalSound( "mp_suspense_02" );
player StopLocalSound( "mp_suspense_03" );
player StopLocalSound( "mp_suspense_04" );
player StopLocalSound( "mp_suspense_05" );
player StopLocalSound( "mp_suspense_06" );
player StopLocalSound( "mus_alien_newwave" );
flag_clear( "alien_music_playing" );
}
}
flag_set( "alien_music_playing" );
playSoundOnPlayers( game["music"]["defeat_allies"], "axis" );
}
else
playSoundOnPlayers( game["music"]["nuke_music"] );
}
else
{
if ( winner == "allies" )
{
wait .01;
//playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
//playSoundOnPlayers( game["music"]["defeat_axis"], "axis" );
}
else if ( winner == "axis" )
{
foreach ( player in level.players )
{
if ( flag( "alien_music_playing" ) )
{
player StopLocalSound( "mp_suspense_01" );
player StopLocalSound( "mp_suspense_02" );
player StopLocalSound( "mp_suspense_03" );
player StopLocalSound( "mp_suspense_04" );
player StopLocalSound( "mp_suspense_05" );
player StopLocalSound( "mp_suspense_06" );
player StopLocalSound( "mus_alien_newwave" );
flag_clear( "alien_music_playing" );
}
}
flag_set( "alien_music_playing" );
playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
playSoundOnPlayers( game["music"]["defeat_allies"], "allies" );
}
else
{
playSoundOnPlayers( game["music"]["nuke_music"] );
}
}
}
else
{
foreach ( player in level.players )
{
if( player isSplitscreenPlayer() && !player isSplitscreenPlayerPrimary() )
continue;
if ( player.pers["team"] != "allies" && player.pers["team"] != "axis" )
player playLocalSound( game["music"]["nuke_music"] );
else if ( isDefined( winner ) && isPlayer( winner ) && player == winner )
player playLocalSound( game["music"]["victory_" + player.pers["team"] ] );
else if ( !level.splitScreen )
player playLocalSound( game["music"]["defeat_" + player.pers["team"] ] );
}
}
}
musicController()
{
level endon ( "game_ended" );
thread suspenseMusic();
level waittill ( "match_ending_soon", reason );
assert( isDefined( reason ) );
if ( getWatchedDvar( "roundlimit" ) == 1 || game["roundsPlayed"] == (getWatchedDvar( "roundlimit" ) - 1) )
{
if ( !level.splitScreen )
{
if ( reason == "time" )
{
if ( level.teamBased )
{
if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
{
playSoundOnPlayers( game["music"]["losing_axis"], "axis" );
}
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
{
playSoundOnPlayers( game["music"]["losing_allies"], "allies" );
}
}
else
{
playSoundOnPlayers( game["music"]["losing_time"] );
}
}
else if ( reason == "score" )
{
if ( level.teamBased )
{
if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
{
playSoundOnPlayers( game["music"]["losing_axis"], "axis" );
}
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
{
playSoundOnPlayers( game["music"]["losing_allies"], "allies" );
}
}
else
{
winningPlayer = maps\mp\gametypes\_gamescore::getHighestScoringPlayer();
losingPlayers = maps\mp\gametypes\_gamescore::getLosingPlayers();
excludeList[0] = winningPlayer;
winningPlayer playLocalSound( game["music"]["winning_" + winningPlayer.pers["team"] ] );
foreach ( otherPlayer in level.players )
{
if ( otherPlayer == winningPlayer )
continue;
otherPlayer playLocalSound( game["music"]["losing_" + otherPlayer.pers["team"] ] );
}
}
}
level waittill ( "match_ending_very_soon" );
//leaderDialog( "timesup" );
}
}
else
{
if ( !level.hardcoreMode )
playSoundOnPlayers( game["music"]["losing_allies"] );
//leaderDialog( "timesup" );
}
}
suspenseMusic()
{
level endon ( "game_ended" );
level endon ( "match_ending_soon" );
level endon ( "nuke_went_off" );
if ( IsDefined( level.noSuspenseMusic ) && level.noSuspenseMusic )
return;
numTracks = game["music"]["suspense"].size;
wait ( 120 );
for ( ;; )
{
wait ( randomFloatRange( 60, 90 ) );
if ( !flag( "alien_music_playing" ) )
playSoundOnPlayers( game["music"]["suspense"][randomInt(numTracks)] );
}
}
//===========================================
// alienPlayerPainBreathingSound()
//===========================================
alienPlayerPainBreathingSound()
{
level endon ( "game_ended" );
self endon ( "death" );
self endon ( "disconnect" );
self endon ( "joined_team" );
self endon ( "joined_spectators" );
wait ( 2 );
while ( true )
{
wait ( 0.2 );
if ( shouldPlayPainBreathingSound() )
{
if ( self hasFemaleCustomizationModel() )
self playLocalSound ( "Fem_breathing_hurt" );
else
self playLocalSound( "breathing_hurt_alien" );
wait ( .784 );
wait ( 0.1 + randomfloat (0.8) );
}
}
}
//===========================================
// shouldPlayPainBreathingSound()
//===========================================
VERY_HURT_HEALTH = 0.55; //If player's health ratio is below this value, he is considered very hurt
shouldPlayPainBreathingSound()
{
if ( maps\mp\gametypes\aliens::isHealthRegenDisabled() ||
self isUsingRemote() ||
( isDefined( self.breathingStopTime ) && gettime() < self.breathingStopTime ) || //Still playing previous pain sound
self.health > self.maxhealth * self.healthRegenMaxPercent * VERY_HURT_HEALTH //Have enough health, not hurting
)
return false;
else
return true;
}
playMusicBeforeReachLayer( time_to_reach_layer )
{
NEW_WAVE_MUSIC_ALIAS = "mus_alien_newwave";
wave_music_length = 8.5;
if ( time_to_reach_layer <= wave_music_length ) // Not enough time to play this music
return;
wait ( time_to_reach_layer - wave_music_length );
if ( !flag( "alien_music_playing" ) )
level thread play_alien_music( NEW_WAVE_MUSIC_ALIAS );
}
//============================================
// Downed VO
//============================================
playVOForDowned( player )
{
if ( maps\mp\alien\_utility::IsPlayingSolo() ) //no downed VO in solo mode
return;
line = player.vo_prefix + "downed";
player thread play_vo_on_player ( line );
}
playVOForRevived( player )
{
line = player.vo_prefix + "reviving";
player thread play_vo_on_player ( line );
}
playVOForWaveStart()
{
wait ( 3 );
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random ( players );
line = player.vo_prefix + "trouble";
player play_vo_on_player ( line );
}
playVOForBombDetonate( hive )
{
level endon( "drill_planted" );
level endon( "stop_post_hive_vo" );
if ( isDefined ( level.next_hive_vo_cycle ) && level.cycle_count < level.next_hive_vo_cycle )
return;
if ( !isDefined ( level.next_hive_vo_cycle ) ) //only play this VO once every 5-7 cycles
{
level.next_hive_vo_cycle = level.cycle_count + randomintrange( 5,8 );
}
if ( isDefined ( level.should_play_next_hive_vo_func ) )
{
if ( ![[level.should_play_next_hive_vo_func]]() )
return;
}
counter = 0;
while ( maps\mp\agents\_agent_utility::getActiveAgentsOfType( "alien" ).size > 0 )
{
wait ( 1 );
counter++;
if ( counter > 30 )
return;
}
if(hive is_door() || hive is_door_hive())
{
level notify("dlc_vo_notify","open_door_move", hive);
wait(5);
}
else
{
play_vo_when_aliens_dead();
wait ( 3 );
if ( randomint ( 100 ) > 40 )
{
play_vo_for_get_to_crater();
wait ( 5 );
}
if ( level.cycle_count > 1 )
{
playPosthiveVo(); //how much more can I take/need an upgrade
wait ( 5 );
}
}
play_vo_for_grab_drill();
wait ( 60 ); //wait 60 seconds and tell them to hit the next hive if they haven't already planted the drill by then
play_vo_for_next_hive( hive );
}
play_vo_for_next_hive( hive )
{
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random( players );
line = player.vo_prefix + "attack_hive_next";
player play_vo_on_player ( line, undefined, 10 );//hive destroyed VO
}
play_vo_for_get_to_crater()
{
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random( players );
if ( isDefined( player ) && isAlive ( player ) )
{
line = player.vo_prefix + "stayready";
player play_vo_on_player ( line ); // gotta get to the crater
}
}
play_vo_for_grab_drill()
{
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
foreach ( player in players )
{
if ( isDefined ( level.drill_carrier ) && level.drill_carrier == player )
return;
}
player = random ( players );
line = player.vo_prefix + "get_drill";
if(!SoundExists(line))
line = player.vo_prefix + "order_grab_drill";
player play_vo_on_player ( line, undefined, 10 ); //grab the drill
}
PlayVOForIntro()
{
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random ( players );
if ( level.players.size == 1 )
{
line = player.vo_prefix + "intro";
player thread play_solo_vo ( line );
return;
}
foreach ( player in players )
{
if ( isDefined ( level.drill_carrier ) && level.drill_carrier == player )
return;
}
line = player.vo_prefix + "intro";
player play_vo_on_player ( line ); //grab the drill
}
play_vo_when_aliens_dead() //wait for aliens to be killed after the hive is destroyed...play some VO during the 'lull' , if there is a lull
{
level endon( "drill_planted" );
wait ( 1 );
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random ( players );
variants = ["destroyed","area_clear", "destroyed_hive_area"];
player play_vo_on_player ( player.vo_prefix + random( variants ) ); //"Area Clear"
}
playPostHiveVo()
{
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random( players );
//badly named alias, has nothing to do with destroying a hive
player play_vo_on_player ( player.vo_prefix + "destroyed_hive" ); //"could use an upgrade/don't know how much more I can take"
}
playVoForBlockerHiveReward()
{
lines = ["so_alien_plt_hivereward", "so_alien_plt_hivereward2"];
self play_pilot_vo( random( lines ) );
}
playVOforBlockerHive()
{
players = get_array_of_valid_players();
if ( players.size > 0 )
{
player = random ( players );
player play_vo_on_player ( player.vo_prefix + "explode_lung" );
}
counter = 0;
while ( maps\mp\agents\_agent_utility::getActiveAgentsOfType( "alien" ).size > 0 )
{
wait ( 1 );
counter++;
if ( counter > 30 ) //give up after 30 seconds
return;
}
hasdrill = false;
players = get_array_of_valid_players();
if ( players.size < 1 ) //don't play any VO if there are no valid players
return;
player = random ( players );
foreach ( player in players )
{
if ( player hasweapon( "alienbomb_mp" ) )
hasdrill = true;
}
if ( !hasdrill )
{
line = player.vo_prefix + "get_drill";
player play_vo_on_player ( line );
}
wait ( 1 );
if ( isDefined( player ) && isAlive ( player ) )
{
line = player.vo_prefix + "stayready";
player play_vo_on_player ( line );
}
}
playVOForBombPlant( player )
{
if ( isPlayingSolo() )
return;
if ( !isDefined ( player ) || !isAlive ( player ) || player is_in_laststand() )
return;
line = player.vo_prefix + "place_drill";
player play_vo_on_player ( line );
}
playVOForSpitterSpawn( alien )
{
wait ( 3 ); //wait a few seconds for the alien to start moving towards the players before calling out the VO
if ( !isDefined( alien ) )
return;
players = get_array_of_valid_players( true, alien.origin );
if ( players.size < 1 )
return;
player = players[0];
lines = [ player.vo_prefix + "near_spitter", player.vo_prefix + "inbound_spitters"];
player play_vo_on_player ( random( lines ) );
}
playVOForQueenSpawn( alien )
{
wait ( 3 ); //wait a few seconds for the alien to start moving towards the players before calling out the VO
if ( !isDefined( alien ) )
return;
players = get_array_of_valid_players( true, alien.origin );
if ( players.size < 1 )
return;
player = players[0];
lines = [ player.vo_prefix + "near_queen", player.vo_prefix + "inbound_queen"];
player play_vo_on_player ( random( lines ) );
}
playVOForIncomingChopperBlockerHive()
{
chopper_incoming_vo_lines = ["so_alien_plt_morefirepower","so_alien_blockerhive" ];
self play_pilot_vo( random( chopper_incoming_vo_lines ) );
}
playVOForProvidingCoverAtBlockerHive()
{
chopper_provide_covering_fire_vo = ["so_alien_plt_providecover", "so_alien_plt_incomming2" ];
self play_pilot_vo( random( chopper_provide_covering_fire_vo ) );
}
playVOForChopperTakingDamage()
{
variants = ["so_alien_plt_providecover2","so_alien_plt_scorpiondamage"];
self play_pilot_vo( random( variants) );
}
playVOForChopperTakingTooMuchDamage()
{
self play_pilot_vo( "so_alien_plt_toomuchheat" );
}
handleFirstEliteArrival( elite )
{
if ( level.script != "mp_alien_town" || is_chaos_mode() )
return;
foreach ( player in level.players )
{
if ( flag( "alien_music_playing" ) )
{
player StopLocalSound( "mp_suspense_01" );
player StopLocalSound( "mp_suspense_02" );
player StopLocalSound( "mp_suspense_03" );
player StopLocalSound( "mp_suspense_04" );
player StopLocalSound( "mp_suspense_05" );
player StopLocalSound( "mp_suspense_06" );
player StopLocalSound( "mus_alien_newwave" );
flag_clear( "alien_music_playing" );
}
if ( !flag( "exfil_music_playing" ) )
level thread play_alien_music( "mus_alien_queen" );
}
}
handleLastEliteDeath( elite )
{
}
Play_Nuke_Set_Music()
{
foreach ( player in level.players )
{
if ( flag( "alien_music_playing" ) )
{
player StopLocalSound( "mp_suspense_01" );
player StopLocalSound( "mp_suspense_02" );
player StopLocalSound( "mp_suspense_03" );
player StopLocalSound( "mp_suspense_04" );
player StopLocalSound( "mp_suspense_05" );
player StopLocalSound( "mp_suspense_06" );
player StopLocalSound( "mus_alien_newwave" );
player StopLocalSound( "mus_alien_queen" );
flag_clear( "alien_music_playing" );
}
level thread play_alien_music( "mus_alien_nukeset" );
flag_set( "exfil_music_playing" );
}
}
Play_Exfil_Music()
{
//level endon( "game_ended" );
foreach ( player in level.players )
{
if ( flag( "alien_music_playing" ) )
{
player StopLocalSound( "mus_alien_nukeset" );
flag_clear( "alien_music_playing" );
}
player playLocalSound( "mus_alien_exfil" );
flag_set( "exfil_music_playing" );
}
}
play2DSpawnSound()
{
}
playVOForDrillDamaged()
{
if(level.script == "mp_alien_last")
{
level notify("dlc_vo_notify", "conduit_attack");
return;
}
BOMB_DAMAGE_COOL_DOWN_TIME = 15000; //in ms
current_time = getTime();
if ( !isDefined( level.next_bomb_damage_VO_time ) || level.next_bomb_damage_VO_time < current_time )
{
level.next_bomb_damage_VO_time = current_time + randomintrange ( BOMB_DAMAGE_COOL_DOWN_TIME,BOMB_DAMAGE_COOL_DOWN_TIME + 5000 ) ;
players = get_array_of_valid_players();
player = random ( players );
if ( !isDefined ( player ) )
return;
if ( isPlayingSolo() )
{
line = player.vo_prefix + "drill_attacked";
//dlc doesn't use _solo for solo lines
solo_line = line + "_solo";
if(SoundExists(solo_line))
{
player thread play_solo_vo( line, undefined, 10 );
return;
}
}
line = player.vo_prefix + "drill_attacked";
player play_vo_on_player ( line, "high", 10 );
}
}
playVOForDrillHalfway()
{
if(level.script == "mp_alien_last")
{
level notify("dlc_vo_notify", "last_vo", "conduit_halfway");
return;
}
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random( players );
line = player.vo_prefix + "drill_halfway";
player play_vo_on_player ( line, undefined, 10 );
}
playVOForDrillOffline ()
{
return;
}
PlayVOForSentry( player, sentry_type )
{
if ( isPlayingSolo() )
return;
type = "turret_generic";
switch ( sentry_type )
{
case "grenade":
type = "turret_grenade";
break;
case "minigun":
type = "turret_minigun";
break;
case "sentry":
type = "sentry";
}
line = player.vo_prefix + "online_" + type;
player thread play_vo_on_player ( line );
}
playVOForIMS( player )
{
if ( isPlayingSolo() )
return;
line = player.vo_prefix + "online_ims";
player play_vo_on_player ( line );
}
playVOForDrone( player )
{
if ( isPlayingSolo() )
return;
line = player.vo_prefix + "online_drone";
player play_vo_on_player ( line );
}
playVOForMortarStrike( player )
{
if ( isPlayingSolo() )
return;
line = player.vo_prefix + "inbound_mortar";
player play_vo_on_player ( line );
}
playVOForPredator( player )
{
if ( isPlayingSolo() )
return;
line = player.vo_prefix + "inbound_missile";
player play_vo_on_player ( line );
}
PlayVOForTeamAmmo( player )
{
line = player.vo_prefix + "drop_ammo";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
PlayVOForSpecialAmmo( player )
{
line = player.vo_prefix + "ready_specialammo";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
PlayVOForTeamBoost( player )
{
line = player.vo_prefix + "deployed_boosters";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
PlayVOForSupportItems( player )
{
line = player.vo_prefix + "inform_supportitems";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
PlayVOForRandombox( player )
{
line = player.vo_prefix + "inform_supplies";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
PlayVOForTeamArmor( player )
{
line = player.vo_prefix + "drop_armor";
if ( randomint ( 100 ) > 50 )
line = player.vo_prefix + "inform_armor";
if ( isPlayingSolo() )
{
if ( randomint( 100 ) > 50 )
return;
line = player.vo_prefix + "equip_ammo_solo";
}
player thread play_vo_on_player ( line );
}
playVOForDeathMachine( player )
{
line = player.vo_prefix + "online_machine_death";
player play_vo_on_player ( line );
}
playVOForWarMachine( player )
{
line = player.vo_prefix + "online_machine_war";
player play_vo_on_player ( line );
}
PlayVOForMeteor()
{
METEOR_VO_COOL_DOWN_TIME = 30000; //in ms
current_time = getTime();
if ( !isDefined( level.next_meteor_vo_time ) || level.next_meteor_vo_time < current_time )
{
level.next_meteor_vo_time = current_time + randomintrange ( METEOR_VO_COOL_DOWN_TIME, METEOR_VO_COOL_DOWN_TIME + 5000 ) ;
players = get_array_of_valid_players();
player = random( players );
if ( !isDefined ( player ) )
return;
line = player.vo_prefix + "inbound_meteor";
player play_vo_on_player ( line );
}
}
PlayVOForMinions()
{
MINION_VO_COOL_DOWN_TIME = 30000; //in ms
current_time = getTime();
if ( !isDefined( level.next_minion_vo_time ) || level.next_minion_vo_time < current_time )
{
level.next_minion_vo_time = current_time + randomintrange ( MINION_VO_COOL_DOWN_TIME, MINION_VO_COOL_DOWN_TIME + 5000 ) ;
players = get_array_of_valid_players();
if ( players.size < 1 )
return;
player = random( players );
line = player.vo_prefix + "inbound_minions";
player play_vo_on_player ( line );
}
}
playVOForTrapActivation( player, trap_type )
{
line = player.vo_prefix + "activated_trap_generic";
switch ( trap_type )
{
case "traps_fire":
line = player.vo_prefix + "activated_trap_fire";
break;
case "traps_fence":
line = player.vo_prefix + "online_electricfence";
}
player thread play_vo_on_player ( line );
}
playVOForPillage( player )
{
alias = player.vo_prefix + "good_loot";
if ( alias_2d_version_exists( player, alias ) )
player playlocalsound( get_alias_2d_version( player, alias ) );
else if(SoundExists(alias))
{
player playlocalsound( alias );
}
}
playVOforDrillHot()
{
if(level.script == "mp_alien_last")
{
level notify("dlc_vo_notify", "last_vo", "conduit_damaged");
return;
}
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = players[0];
line = player.vo_prefix + "drill_hot";
player thread play_vo_on_player ( line , undefined, 10 );
}
playVOforNukeArmed( player )
{
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = players[0];
line = player.vo_prefix + "nuke_armed";
player thread play_vo_on_player ( line );
//play a response line
level thread playVOForNukeCountdown();
}
playVOForNukeCountdown()
{
wait ( 10 );
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = players[0];
line = player.vo_prefix + "nuke_countdown";
player thread play_vo_on_player ( line );
}
playVoFor30Seconds()
{
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = players[0];
line = player.vo_prefix + "30_seconds";
player thread play_vo_on_player ( line );
wait ( 5 );
level thread playVOforGetToLz();
}
playVoFor10Seconds()
{
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = players[0];
line = player.vo_prefix + "10_seconds";
player thread play_vo_on_player ( line );
}
playVOforGetToLz()
{
players = get_array_of_valid_players( true,level.drill.origin );
if ( players.size < 1 )
return;
player = random( players );
line = player.vo_prefix + "gettolz";
player thread play_vo_on_player ( line );
}
playVOforAttackChopper( player )
{
line = player.vo_prefix + "inbound_chopper";
player thread play_vo_on_player ( line );
}
playVOforAttackChopperIncoming()
{
self play_pilot_vo ("so_alien_plt_teamcallin");
}
PlayVOForAttackChopperLeaving()
{
self play_pilot_vo ("so_alien_plt_hivesuccess");
}
// maps\mp\alien\_music_and_dialog\playMedicClassSkillVO();
PlayMedicClassSkillVO( player )
{
line = player.vo_prefix + "medic_skill";
// if ( isPlayingSolo() )
// {
// if ( randomint( 100 ) > 50 )
// return;
// }
player thread play_vo_on_player ( line );
}
PlayEngineerClassSkillVO( player )
{
line = player.vo_prefix + "engr_skill";
// if ( isPlayingSolo() )
// {
// if ( randomint( 100 ) > 50 )
// return;
// }
player thread play_vo_on_player ( line );
}
PlayWeaponClassSkillVO( player )
{
line = player.vo_prefix + "weap_skill";
// if ( isPlayingSolo() )
// {
// if ( randomint( 100 ) > 50 )
// return;
// }
player thread play_vo_on_player ( line );
}
PlayTankClassSkillVO( player )
{
line = player.vo_prefix + "tank_skill";
// if ( isPlayingSolo() )
// {
// if ( randomint( 100 ) > 50 )
// return;
// }
player thread play_vo_on_player ( line );
}
playRandomVOline( vo_list, priority, timeout, interrupt )
{
random_index = RandomInt( vo_list.size );
vo_alias = vo_list[ random_index ];
playVOToAllPlayers ( vo_alias, priority, timeout, interrupt );
}
play_vo_on_player( alias, priority, timeout, interrupt, pause_time, only_local)
{
// iPrintLn ( "^1***** VO SOUND ALIAS*****: ^7" + alias );
self add_to_VO_system( alias, priority, timeout, interrupt, pause_time, only_local );
}
playVOToAllPlayers( alias, priority, timeout, interrupt, pause_time )
{
foreach ( player in level.players )
player add_to_VO_system( alias, priority, timeout, interrupt, pause_time );
}
add_to_VO_system( alias, priority, timeout, interrupt, pause_time, only_local )
{
self thread add_to_VO_system_internal( alias, priority, timeout, interrupt, pause_time, only_local );
}
add_to_VO_system_internal( alias, priority, timeout, interrupt, pause_time, only_local )
{
priority = get_validated_priority( priority );
VO_data = create_VO_data( alias, timeout, pause_time, only_local );
if ( should_interrupt_VO_system ( interrupt ) )
{
add_to_interrupt_VO( VO_data );
if ( is_VO_system_playing() )
interrupt_current_VO();
}
else
{
add_to_queue_at_priority( VO_data, priority );
}
if ( !is_VO_system_playing() )
play_VO_system();
}
get_validated_priority( priority )
{
if ( !isDefined( priority ) )
return level.alien_VO_priority_level[ level.alien_VO_priority_level.size - 1 ];
AssertEx( array_contains( level.alien_VO_priority_level, priority ), "'" + priority + "' is not a valid priority level." );
return priority;
}
play_VO_system()
{
self notify( "play_VO_system" );
}
interrupt_current_VO()
{
self stopLocalSound( get_current_VO_alias() );
self notify( "interrupt_current_VO" );
}
start_VO_system()
{
self endon( "disconnect" );
level endon( "game_ended" );
while ( true )
{
VO_to_play = get_VO_to_play();
if ( !isDefined ( VO_to_play ) )
{
set_VO_system_playing( false );
self waittill( "play_VO_system" );
if ( is_VO_system_paused() )
self waittill( "unpause_VO_system" );
continue;
}
set_VO_system_playing( true );
set_VO_currently_playing( VO_to_play );
play_VO( VO_to_play );
pause_between_VO( VO_to_play );
unset_VO_currently_playing();
}
}
playVOForScriptable( scriptable_name )
{
SCRIPTABLE_VO_COOL_DOWN_TIME = 45000; //in ms
current_time = getTime();
if ( !isDefined( level.next_scriptable_vo_time ) || level.next_scriptable_vo_time < current_time )
{
if ( isDefined( level.next_scriptable_vo_time ) ) //only give a random chance after the first time
{
if ( randomint( 100) < 60 )
return;
}
level.next_scriptable_vo_time = current_time + randomintrange ( SCRIPTABLE_VO_COOL_DOWN_TIME, SCRIPTABLE_VO_COOL_DOWN_TIME + 5000 ) ;
players = get_array_of_valid_players();
player = random( players );
if ( !isDefined ( player ) )
return;
switch ( scriptable_name )
{
case "scriptable_alien_tatra_t815_jump":
case "scriptable_alien_lynx_jump":
line = player.vo_prefix + "alien_approach_truck";
player play_vo_on_player ( line );
break;
}
}
}
play_VO( VO_to_play )
{
self endon( "interrupt_current_VO" );
if(self.sessionstate != "playing")
return;
alias = VO_to_play.alias;
if ( !SoundExists( alias ) )
{
PrintLn ( "^1*****SOUND ALIAS MISSING*****: ^7" + alias );
wait( .1 );
return;
}
if(self is_in_laststand() && !(IsSubStr(alias, "downed") || IsSubStr(alias, "last_stand")))
return;
self.vo_system_playing_vo = true;
foreach( player in level.players )
{
if ( player isSplitScreenPlayer() && !player isSplitScreenPlayerPrimary() )
continue; // In SplitScreen, don't play any VO to the secondary player to avoid doubling VO on the same kit
if ( player == self )
{
if ( alias_2d_version_exists( player, alias ) )
player playlocalsound( get_alias_2d_version( player, alias ) );
else
player playlocalsound( alias );
}
else
{
if(!is_true(VO_to_play.only_local))
self playSoundToPlayer( alias, player );
}
}
wait( get_sound_length( alias ) );
self.vo_system_playing_vo = false;
}
create_VO_data( alias, timeout, pause_time, only_local )
{
DEFAULT_TIMEOUT = 999;
MIN_BETWEEN_VO_WAIT = 1.5;
MAX_BETWEEN_VO_WAIT = 3;
VO_data = spawnStruct();
VO_data.alias = alias;
if ( !isDefined( timeout ) )
timeout = DEFAULT_TIMEOUT;
VO_data.expire_time = getTime() + timeout * 1000;
if ( !isDefined( pause_time ) )
pause_time = randomFloatRange( MIN_BETWEEN_VO_WAIT, MAX_BETWEEN_VO_WAIT );
VO_data.pause_time = pause_time;
if(is_true(only_local))
VO_data.only_local = true;
else
VO_data.only_local = false;
return VO_data;
}
get_VO_to_play()
{
VO_to_play = retrieve_interrupt_VO();
if ( isDefined ( VO_to_play ) )
return VO_to_play;
foreach ( array_index, priority_level in level.alien_VO_priority_level )
{
VO_to_play = retrieve_VO_from_queue( priority_level );
if ( isDefined ( VO_to_play ) )
return VO_to_play;
}
return undefined;
}
retrieve_interrupt_VO()
{
interrupt_VO = self.VO_system.interrupt_VO;
reset_interrupt_VO();
return interrupt_VO;
}
retrieve_VO_from_queue( priority )
{
remove_expired_VO_from_queue( priority );
return pop_first_VO_out_of_queue( priority );
}
pop_first_VO_out_of_queue( priority )
{
first_VO = self.VO_system.VO_queue[priority][0];
if ( !isDefined( first_VO ) )
return first_VO;
new_array = [];
for ( array_index = 1; array_index < self.VO_system.VO_queue[priority].size; array_index++ )
{
if ( !isDefined( self.VO_system.VO_queue[priority][array_index] ) )
break;
new_array[array_index-1] = self.VO_system.VO_queue[priority][array_index];
}
self.VO_system.VO_queue[priority] = new_array;
return first_VO;
}
remove_expired_VO_from_queue( priority )
{
current_time = getTime();
new_array = [];
foreach ( array_index, VO_data in self.VO_system.VO_queue[priority] )
{
if ( !VO_expired( VO_data, current_time ) )
new_array[new_array.size] = self.VO_system.VO_queue[priority][array_index];
}
self.VO_system.VO_queue[priority] = new_array;
}
initAndStartVOSystem()
{
self init_VO_system();
self thread start_VO_system();
}
init_VO_system()
{
VO_system = spawnStruct();
VO_system.VO_currently_playing = undefined;
VO_system.interrupt_VO = undefined;
VO_system.is_playing = false;
VO_queue = [];
foreach ( array_index, priority_level in level.alien_VO_priority_level )
{
VO_queue[priority_level] = [];
}
VO_system.VO_queue = VO_queue;
self.VO_system = VO_system;
}
pause_between_VO( VO_to_play )
{
if ( is_VO_system_paused() )
self waittill( "unpause_VO_system" );
if( VO_to_play.pause_time > 0 )
wait VO_to_play.pause_time;
}
is_VO_system_paused()
{
return is_true( self.pause_VO_system );
}
pause_VO_system( player_list )
{
foreach( player in player_list )
player.pause_VO_system = true;
}
unpause_VO_system( player_list )
{
foreach( player in player_list )
{
player.pause_VO_system = false;
}
foreach( player in player_list )
{
player notify( "unpause_VO_system" );
}
}
VO_expired( VO_data, current_time )
{
return ( current_time > VO_data.expire_time );
}
add_to_queue_at_priority( VO_data, priority )
{
self.VO_system.VO_queue[priority][self.VO_system.VO_queue[priority].size] = VO_data;
}
is_VO_system_playing()
{
return self.VO_system.is_playing;
}
set_VO_system_playing( bool )
{
self.VO_system.is_playing = bool;
}
set_VO_currently_playing( VO_to_play )
{
self.VO_system.VO_currently_playing = VO_to_play;
}
unset_VO_currently_playing()
{
self.VO_system.VO_currently_playing = undefined;
}
should_interrupt_VO_system ( interrupt )
{
return ( isDefined ( interrupt ) && interrupt );
}
add_to_interrupt_VO( VO_data )
{
self.VO_system.interrupt_VO = VO_data;
}
get_current_VO_alias()
{
return self.VO_system.VO_currently_playing.alias;
}
reset_interrupt_VO()
{
self.VO_system.interrupt_VO = undefined;
}
scriptable_vo_handler()
{
level endon( "game_ended" );
level.scriptable_vo_played = [];
while ( 1 )
{
level waittill( "scriptable",scriptable_name );
level thread playVOForScriptable( scriptable_name );
}
}
player_pain_vo()
{
PAIN_VO_COOL_DOWN_TIME = 1500; //in ms
current_time = getTime();
if ( !isDefined( self.next_pain_vo_time ) )
{
self.next_pain_vo_time = current_time + randomintrange ( PAIN_VO_COOL_DOWN_TIME, PAIN_VO_COOL_DOWN_TIME + 2000 ) ;
}
else if ( current_time < self.next_pain_vo_time )
{
return;
}
if ( self.vo_prefix == "p1_")
self PlayLocalSound( "female_death_american_1_plr" );
if ( self.vo_prefix == "p2_")
self PlayLocalSound( "generic_death_american_1_plr" );
if ( self.vo_prefix == "p3_")
self PlayLocalSound( "generic_death_american_2_plr" );
if ( self.vo_prefix == "p4_")
self PlayLocalSound( "generic_death_american_3_plr" );
self.next_pain_vo_time = current_time + randomintrange ( PAIN_VO_COOL_DOWN_TIME, PAIN_VO_COOL_DOWN_TIME + 1500 ) ;
}
play_pilot_vo ( alias )
{
sound_length = get_sound_length( alias );
self playsound( alias );
wait( sound_length );
}
play_alien_music( alias )
{
if ( flag( "alien_music_playing" ) ) // some music is playing
return;
sound_length = get_sound_length( alias );
flag_set( "alien_music_playing" );
foreach ( player in level.players )
{
if ( isReallyAlive( player ) )
player playLocalSound( alias );
}
wait( sound_length );
flag_clear( "alien_music_playing" );
}
get_sound_length( alias )
{
return ( LookupSoundLength( alias ) / 1000 );
}
ext_last_stand_sfx()
{
self playlocalsound( "mantle_cloth_plr_24_up" );
wait 0.65;
if ( self hasFemaleCustomizationModel() )
{
self playLocalSound("Fem_breathing_better");
}
else
{
self playLocalSound("breathing_better");
}
}
play_solo_vo( line , priority, timeout, interrupt, pause_time, only_local)
{
solo_line = line + "_solo";
if ( SoundExists ( solo_line ) )
self play_vo_on_player ( solo_line );
}
alias_2d_version_exists( player, alias )
{
alias_2d_version = get_alias_2d_version( player, alias );
return SoundExists( alias_2d_version );
}
get_alias_2d_version( player, alias )
{
end_of_alias = GetSubStr( alias, player.vo_prefix.size );
return( player.vo_prefix + "plr_" + end_of_alias );
}
remove_VO_data(alias_substring, priority)
{
new_array = [];
foreach ( array_index, VO_data in self.VO_system.VO_queue[priority] )
{
if (!((VO_data.alias == (self.vo_prefix + alias_substring)) || (VO_data.alias == (self.vo_prefix + "plr_" + alias_substring))))
new_array[new_array.size] = self.VO_system.VO_queue[priority][array_index];
}
self.VO_system.VO_queue[priority] = new_array;
}