iw6-scripts-dev/maps/mp/bots/_bots_ks.gsc
2024-12-11 11:28:08 +01:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bots;
#include maps\mp\bots\_bots_util;
#include maps\mp\bots\_bots_ks_remote_vehicle;
#include maps\mp\bots\_bots_sentry;
//========================================================
// bot_killstreak_setup
//========================================================
bot_killstreak_setup()
{
if ( !IsDefined( level.killstreak_botfunc ) )
{
// ======================================================================================
// Selectable Killstreaks ===============================================================
// Simple Use ===========================================================================
bot_register_killstreak_func( "ball_drone_backup", ::bot_killstreak_simple_use, ::bot_can_use_ball_drone );
bot_register_killstreak_func( "ball_drone_radar", ::bot_killstreak_simple_use, ::bot_can_use_ball_drone );
bot_register_killstreak_func( "guard_dog", ::bot_killstreak_simple_use );
bot_register_killstreak_func( "recon_agent", ::bot_killstreak_simple_use );
bot_register_killstreak_func( "agent", ::bot_killstreak_simple_use );
bot_register_killstreak_func( "nuke", ::bot_killstreak_simple_use );
bot_register_killstreak_func( "jammer", ::bot_killstreak_simple_use, ::bot_can_use_emp );
bot_register_killstreak_func( "air_superiority", ::bot_killstreak_simple_use, ::bot_can_use_air_superiority );
bot_register_killstreak_func( "helicopter", ::bot_killstreak_simple_use, ::aerial_vehicle_allowed );
bot_register_killstreak_func( "specialist", ::bot_killstreak_simple_use );
bot_register_killstreak_func( "all_perks_bonus", ::bot_killstreak_simple_use );
// Airdrop / Drop =======================================================================
bot_register_killstreak_func( "airdrop_juggernaut", ::bot_killstreak_drop_outside );
bot_register_killstreak_func( "airdrop_juggernaut_maniac", ::bot_killstreak_drop_outside );
bot_register_killstreak_func( "airdrop_juggernaut_recon", ::bot_killstreak_drop_outside );
bot_register_killstreak_func( "uav_3dping", ::bot_killstreak_drop_outside );
bot_register_killstreak_func( "deployable_vest", ::bot_killstreak_drop_anywhere );
bot_register_killstreak_func( "deployable_ammo", ::bot_killstreak_drop_anywhere );
// Remote Control =======================================================================
bot_register_killstreak_func( "odin_assault", ::bot_killstreak_remote_control, ::aerial_vehicle_allowed, ::bot_control_odin_assault );
bot_register_killstreak_func( "odin_support", ::bot_killstreak_remote_control, ::aerial_vehicle_allowed, ::bot_control_odin_support );
bot_register_killstreak_func( "heli_pilot", ::bot_killstreak_remote_control, ::heli_pilot_allowed, ::bot_control_heli_pilot );
bot_register_killstreak_func( "heli_sniper", ::bot_killstreak_remote_control, ::heli_sniper_allowed, ::bot_control_heli_sniper );
bot_register_killstreak_func( "drone_hive", ::bot_killstreak_remote_control, undefined, ::bot_control_switchblade_cluster );
bot_register_killstreak_func( "vanguard", ::bot_killstreak_vanguard_start, ::vanguard_allowed, ::bot_control_vanguard );
// Placeable ============================================================================
bot_register_killstreak_func( "ims", ::bot_killstreak_sentry, undefined, "trap" );
bot_register_killstreak_func( "sentry", ::bot_killstreak_sentry, undefined, "turret" );
bot_register_killstreak_func( "uplink", ::bot_killstreak_sentry, undefined, "hide_nonlethal" );
bot_register_killstreak_func( "uplink_support", ::bot_killstreak_sentry, undefined, "hide_nonlethal" );
// Weapons ==============================================================================
bot_register_killstreak_func( "aa_launcher", ::bot_killstreak_never_use, ::bot_can_use_aa_launcher );
// ======================================================================================
// Other Killstreaks (functional but not picked in botTemplateTable.csv) ================
bot_register_killstreak_func( "airdrop_assault", ::bot_killstreak_drop_outside );
if(IsDefined(level.mapCustomBotKillstreakFunc))
[[ level.mapCustomBotKillstreakFunc ]]();
// ======================================================================================
// No Longer Supported (killstreaks that have been removed from the game) ===============
/*
bot_register_killstreak_func( "stealth_airstrike", ::bot_killstreak_choose_loc_enemies );
bot_register_killstreak_func( "sam_turret", ::bot_killstreak_sentry, undefined, "turret_air" );
bot_register_killstreak_func( "deployable_juicebox", ::bot_killstreak_drop_anywhere );
bot_register_killstreak_func( "deployable_grenades", ::bot_killstreak_drop_anywhere );
bot_register_killstreak_func( "emp", ::bot_killstreak_simple_use, ::bot_can_use_emp );
bot_register_killstreak_func( "helicopter_flares", ::bot_killstreak_simple_use, ::aerial_vehicle_allowed );
bot_register_killstreak_func( "precision_airstrike", ::bot_killstreak_choose_loc_enemies );
bot_register_killstreak_func( "high_value_target", ::bot_killstreak_simple_use, ::bot_can_use_hvt );
*/
/#
if ( !is_aliens() )
{
bot_validate_killstreak_funcs();
}
#/
}
thread remote_vehicle_setup();
}
//========================================================
// bot_register_killstreak_func
//========================================================
bot_register_killstreak_func( name, func, can_use, optionalParam )
{
if ( !IsDefined( level.killstreak_botfunc ) )
level.killstreak_botfunc = [];
level.killstreak_botfunc[name] = func;
if ( !IsDefined( level.killstreak_botcanuse ) )
level.killstreak_botcanuse = [];
level.killstreak_botcanuse[name] = can_use;
if ( !IsDefined( level.killstreak_botparm ) )
level.killstreak_botparm = [];
level.killstreak_botparm[name] = optionalParam;
if ( !IsDefined( level.bot_supported_killstreaks ) )
level.bot_supported_killstreaks = [];
level.bot_supported_killstreaks[level.bot_supported_killstreaks.size] = name;
}
/#
assert_streak_valid_for_bots_in_general(streak)
{
if ( !bot_killstreak_valid_for_bots_in_general(streak) )
{
AssertMsg( "Bots do not support killstreak <" + streak + ">" );
}
}
assert_streak_valid_for_specific_bot(streak, bot)
{
if ( !bot_killstreak_valid_for_specific_bot(streak, bot) )
{
AssertMsg( "Bot <" + bot.name + "> does not support killstreak <" + streak + ">" );
}
}
//========================================================
// bot_validate_killstreak_funcs
//========================================================
bot_validate_killstreak_funcs()
{
// Give a second for other killstreaks to be included before testing
// Needed because for example, init() in _dog_killstreak.gsc is called AFTER this function
wait(1);
errors = [];
foreach( streakName in level.bot_supported_killstreaks )
{
if ( !bot_killstreak_valid_for_humans(streakName) )
{
error( "bot_validate_killstreak_funcs() invalid killstreak: " + streakName );
errors[errors.size] = streakName;
}
}
if ( errors.size )
{
temp = level.killstreakFuncs;
level.killStreakFuncs = [];
foreach( streakName in temp )
{
if ( !array_contains( errors, streakName ) )
level.killStreakFuncs[streakName] = temp[streakName];
}
}
}
bot_killstreak_valid_for_humans(streakName)
{
// Checks if the specified killstreak is valid for human players (i.e. set up correctly, human players can use it, etc)
return bot_killstreak_is_valid_internal(streakName, "humans");
}
bot_killstreak_valid_for_bots_in_general(streakName)
{
// Checks if the specified killstreak is valid for bot players. This means it is set up correctly for humans, AND bots also know how to use it
return bot_killstreak_is_valid_internal(streakName, "bots");
}
bot_killstreak_valid_for_specific_bot(streakName, bot)
{
// Checks if the specified killstreak is valid for bot players. This means it is set up correctly for humans, AND bots also know how to use it,
// and this specific bot can use it
return bot_killstreak_is_valid_internal(streakName, "bots", bot);
}
#/
bot_killstreak_valid_for_specific_streakType(streakName, streakType, assertIt)
{
if ( bot_is_fireteam_mode() )
{
// Disable asserts in fireteam for now
return true;
}
// Checks if the specified killstreak is valid for bot players. This means it is set up correctly for humans, AND bots also know how to use it,
// and a bot with the given streakType could use it
if ( bot_killstreak_is_valid_internal(streakName, "bots", undefined, streakType) )
{
return true;
}
else if ( assertIt )
{
AssertMsg( "Bots with streakType <" + streakType + "> do not support killstreak <" + streakName + ">" );
}
return false;
}
bot_killstreak_is_valid_internal(streakName, who_to_check, optional_bot, optional_streak_type)
{
streakTypeSubStr = undefined;
if ( streakName == "specialist" )
return true;
if ( !bot_killstreak_is_valid_single(streakName, who_to_check) )
{
// Either bots or human players don't have a function handle this killstreak
return false;
}
if ( IsDefined( optional_streak_type ) )
{
// "loadoutStreakType" will be streaktype_assault, etc, so remove first 11 chars
streakTypeSubStr = GetSubStr( optional_streak_type, 11);
switch ( streakTypeSubStr )
{
case "assault":
if ( !isAssaultKillstreak( streakName ) )
return false;
break;
case "support":
if ( !isSupportKillstreak( streakName ) )
return false;
break;
case "specialist":
if ( !isSpecialistKillstreak( streakName ) )
return false;
break;
}
}
return true;
}
bot_killstreak_is_valid_single(streakName, who_to_check)
{
if ( who_to_check == "humans" )
{
return ( IsDefined( level.killstreakFuncs[streakName] ) && getKillstreakIndex( streakName ) != -1 );
}
else if ( who_to_check == "bots" )
{
return IsDefined( level.killstreak_botfunc[streakName] );
}
AssertMsg("Unreachable");
}
//========================================================
// bot_think_killstreak
//========================================================
bot_think_killstreak()
{
self notify( "bot_think_killstreak" );
self endon( "bot_think_killstreak" );
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
while( !IsDefined(level.killstreak_botfunc) )
wait(0.05);
self childthread bot_start_aa_launcher_tracking();
for(;;)
{
if ( self bot_allowed_to_use_killstreaks() )
{
killstreaks_array = self.pers["killstreaks"];
if ( IsDefined( killstreaks_array ) )
{
restart_loop = false;
for ( ksi = 0; ksi < killstreaks_array.size && !restart_loop; ksi++ )
{
killstreak_info = killstreaks_array[ksi];
if ( IsDefined( killstreak_info.streakName ) && IsDefined( self.bot_killstreak_wait ) && IsDefined( self.bot_killstreak_wait[killstreak_info.streakName] ) && GetTime() < self.bot_killstreak_wait[killstreak_info.streakName] )
continue;
if ( killstreak_info.available )
{
tableName = killstreak_info.streakName;
// all_perks_bonus is awarded still but does nothing and cannot be used - should be removed from game
if ( killstreak_info.streakName == "all_perks_bonus" )
continue;
// Specialist killstreaks need to be handled by one handler type
if ( isSpecialistKillstreak( killstreak_info.streakName ) )
{
if ( !killstreak_info.earned )
tableName = "specialist";
else
continue;
}
killstreak_info.weapon = getKillstreakWeapon( killstreak_info.streakName );
can_use_killstreak_function = level.killstreak_botcanuse[ tableName ];
if ( IsDefined(can_use_killstreak_function) && !self [[ can_use_killstreak_function ]]() )
continue;
if ( !self validateUseStreak( killstreak_info.streakName, true ) )
continue;
bot_killstreak_func = level.killstreak_botfunc[ tableName ];
if ( IsDefined( bot_killstreak_func ) )
{
// Call the function (do NOT thread it)
// This way its easy to manage one killstreak working at a time
// and all these functions will end when any of the above endon conditions are met
result = self [[bot_killstreak_func]]( killstreak_info, killstreaks_array, can_use_killstreak_function, level.killstreak_botparm[ killstreak_info.streakName ] );
if ( !IsDefined( result ) || result == false )
{
// killstreak cannot be used yet, stop trying for a bit and come back to it later
if ( !isdefined( self.bot_killstreak_wait ) )
self.bot_killstreak_wait = [];
self.bot_killstreak_wait[killstreak_info.streakName] = GetTime() + 5000;
}
}
else
{
// Bots dont know how to use this killstreak, just get rid of it so we can use something else on the stack
AssertMsg("Bots do not know how to use killstreak <" + killstreak_info.streakName + ">");
killstreak_info.available = false;
self maps\mp\killstreaks\_killstreaks::updateKillstreaks( false );
}
restart_loop = true;
}
}
}
}
wait( RandomFloatRange( 1.0, 2.0 ) );
}
}
bot_can_use_aa_launcher()
{
// Bots don't use the AA Launcher like any other killstreak, rather it sits in their weapon list and code can select it as a weapon
return false;
}
bot_start_aa_launcher_tracking()
{
aaLauncherName = maps\mp\killstreaks\_AALauncher::getAALauncherName();
while ( 1 )
{
self waittill( "aa_launcher_fire" );
ammo_left = self GetAmmoCount( aaLauncherName );
if ( ammo_left == 0 )
{
// For bots this forces this as the script weapon, so they'll continue aiming even while empty
self SwitchToWeapon( aaLauncherName );
// Now wait till the last missiles are destroyed or the enemy dies
result = self waittill_any_return( "LGM_player_allMissilesDestroyed", "enemy" );
// Wait a tiny bit longer so it doesn't seem robotic to immediately switch away on missile impact
wait(0.5);
self SwitchToWeapon( "none" );
}
}
}
bot_killstreak_never_use()
{
// This function needs to exist because every killstreak for bots needs a function, but it should never be called
AssertMsg( "bot_killstreak_never_use() was somehow called" );
}
bot_can_use_air_superiority()
{
if ( !self aerial_vehicle_allowed() )
return false;
possible_targets = maps\mp\killstreaks\_air_superiority::findAllTargets( self, self.team );
cur_time = GetTime();
foreach( target in possible_targets )
{
if ( cur_time - target.birthtime > 5000 )
return true;
}
return false;
}
aerial_vehicle_allowed()
{
if ( self isAirDenied() )
return false;
if ( vehicle_would_exceed_limit() )
return false;
return true;
}
vehicle_would_exceed_limit()
{
return ( currentActiveVehicleCount() >= maxVehiclesAllowed() || level.fauxVehicleCount + 1 >= maxVehiclesAllowed() );
}
/*
bot_can_use_hvt()
{
return !(self maps\mp\killstreaks\_highValueTarget::reached_max_xp_multiplier());
}
*/
bot_can_use_emp()
{
// is there already an active EMP?
if ( IsDefined( level.empPlayer ) )
return false;
otherTeam = level.otherTeam[self.team];
if ( isdefined( level.teamEMPed ) && IsDefined( level.teamEMPed[ otherTeam ] ) && level.teamEMPed[ otherTeam ] )
return false;
return true;
}
bot_can_use_ball_drone()
{
if ( self isUsingRemote() )
return false;
if ( maps\mp\killstreaks\_ball_drone::exceededMaxBallDrones() )
return false;
if ( vehicle_would_exceed_limit() )
return false;
if ( IsDefined( self.ballDrone ) )
return false;
return true;
}
//========================================================
// bot_killstreak_simple_use
//========================================================
bot_killstreak_simple_use( killstreak_info, killstreaks_array, canUseFunc, optional_param )
{
self endon( "commander_took_over" );
wait( RandomIntRange( 3, 5 ) );
if ( !self bot_allowed_to_use_killstreaks() )
{
// This may have become false during the wait, like an enemy appeared while we were waiting
return true;
}
if ( IsDefined( canUseFunc ) && !self [[canUseFunc]]() )
return false;
bot_switch_to_killstreak_weapon( killstreak_info, killstreaks_array, killstreak_info.weapon );
return true;
}
//========================================================
// bot_killstreak_drop_anywhere
//========================================================
bot_killstreak_drop_anywhere( killstreak_info, killstreaks_array, canUseFunc, optional_param )
{
bot_killstreak_drop( killstreak_info, killstreaks_array, canUseFunc, optional_param, "anywhere" );
}
//========================================================
// bot_killstreak_drop_outside
//========================================================
bot_killstreak_drop_outside( killstreak_info, killstreaks_array, canUseFunc, optional_param )
{
bot_killstreak_drop( killstreak_info, killstreaks_array, canUseFunc, optional_param, "outside" );
}
//========================================================
// bot_killstreak_drop_hidden
//========================================================
bot_killstreak_drop_hidden( killstreak_info, killstreaks_array, canUseFunc, optional_param )
{
bot_killstreak_drop( killstreak_info, killstreaks_array, canUseFunc, optional_param, "hidden" );
}
//========================================================
// bot_killstreak_drop
//========================================================
bot_killstreak_drop( killstreak_info, killstreaks_array, canUseFunc, optional_param, drop_where )
{
self endon( "commander_took_over" );
wait( RandomIntRange( 2, 4 ) );
if ( !isDefined( drop_where ) )
drop_where = "anywhere";
if ( !self bot_allowed_to_use_killstreaks() )
{
// This may have become false during the wait, like an enemy appeared while we were waiting
return true;
}
if ( IsDefined( canUseFunc ) && !self [[canUseFunc]]() )
return false;
ammo = self GetWeaponAmmoClip( killstreak_info.weapon ) + self GetWeaponAmmoStock( killstreak_info.weapon );
if ( ammo == 0 )
{
// Trying to use an airdrop but we don't have any ammo
foreach( streak in killstreaks_array )
{
if ( IsDefined(streak.streakName) && streak.streakName == killstreak_info.streakName )
streak.available = 0;
}
self maps\mp\killstreaks\_killstreaks::updateKillstreaks( false );
return true;
}
node_target = undefined;
if ( drop_where == "outside" )
{
outside_nodes = [];
nodes_in_cone = self bot_get_nodes_in_cone( 750, 0.6, true );
foreach ( node in nodes_in_cone )
{
if ( NodeExposedToSky( node ) )
outside_nodes = array_add( outside_nodes, node );
}
if ( (nodes_in_cone.size > 5) && (outside_nodes.size > nodes_in_cone.size * 0.6) )
{
outside_nodes_sorted = get_array_of_closest( self.origin, outside_nodes, undefined, undefined, undefined, 150 );
if ( outside_nodes_sorted.size > 0 )
node_target = random(outside_nodes_sorted);
else
node_target = random(outside_nodes);
}
}
else if ( drop_where == "hidden" )
{
nodes_in_radius = GetNodesInRadius( self.origin, 256, 0, 40 );
node_nearest_bot = self GetNearestNode();
if ( IsDefined(node_nearest_bot) )
{
visible_nodes_in_radius = [];
foreach( node in nodes_in_radius )
{
if ( NodesVisible( node_nearest_bot, node, true ) )
visible_nodes_in_radius = array_add(visible_nodes_in_radius,node);
}
node_target = self BotNodePick( visible_nodes_in_radius, 1, "node_hide" );
}
}
if ( IsDefined(node_target) || drop_where == "anywhere" )
{
self BotSetFlag( "disable_movement", true );
if ( IsDefined(node_target) )
self BotLookAtPoint( node_target.origin, 1.5+0.95, "script_forced" );
bot_switch_to_killstreak_weapon( killstreak_info, killstreaks_array, killstreak_info.weapon );
wait(2.0);
self BotPressButton( "attack" );
wait(1.5);
self SwitchToWeapon( "none" ); // clears scripted weapon for bots
self BotSetFlag( "disable_movement", false );
}
return true;
}
bot_switch_to_killstreak_weapon( killstreak_info, killstreaks_array, weapon_name )
{
self bot_notify_streak_used( killstreak_info, killstreaks_array );
wait(0.05); // Wait for the notify to be received and self.killstreakIndexWeapon to be set
self SwitchToWeapon( weapon_name );
}
bot_notify_streak_used( killstreak_info, killstreaks_array )
{
if ( IsDefined( killstreak_info.isgimme ) && killstreak_info.isgimme )
{
self notify("streakUsed1");
}
else
{
for ( index = 0; index < 3; index++ )
{
if ( IsDefined(killstreaks_array[index].streakName) )
{
if ( killstreaks_array[index].streakName == killstreak_info.streakname )
break;
}
}
self notify("streakUsed" + (index+1));
}
}
//========================================================
// bot_killstreak_choose_loc_enemies
//========================================================
bot_killstreak_choose_loc_enemies( killstreak_info, killstreaks_array, canUseFunc, optional_param )
{
self endon( "commander_took_over" );
wait( RandomIntRange( 3, 5 ) );
if ( !self bot_allowed_to_use_killstreaks() )
{
// This may have become false during the wait, like an enemy appeared while we were waiting
return;
}
zone_nearest_bot = GetZoneNearest( self.origin );
if ( !IsDefined(zone_nearest_bot) )
return;
self BotSetFlag( "disable_movement", true );
bot_switch_to_killstreak_weapon( killstreak_info, killstreaks_array, killstreak_info.weapon );
wait 2;
zone_count = level.zoneCount;
best_zone = -1;
best_zone_count = 0;
possible_fallback_zones = [];
iterate_backwards = RandomFloat(100) > 50; // randomly choose to iterate backwards
for ( z = 0; z < zone_count; z++ )
{
if ( iterate_backwards )
zone = zone_count - 1 - z;
else
zone = z;
if ( (zone != zone_nearest_bot) && (BotZoneGetIndoorPercent( zone ) < 0.25) )
{
// This zone is not the current bot's zone, and it is mostly an outside zone
enemies_in_zone = BotZoneGetCount( zone, self.team, "enemy_predict" );
if ( enemies_in_zone > best_zone_count )
{
best_zone = zone;
best_zone_count = enemies_in_zone;
}
possible_fallback_zones = array_add( possible_fallback_zones, zone );
}
}
if ( best_zone >= 0 )
zoneCenter = GetZoneOrigin( best_zone );
else if ( possible_fallback_zones.size > 0 )
zoneCenter = GetZoneOrigin( random(possible_fallback_zones) );
else
zoneCenter = GetZoneOrigin(RandomInt( level.zoneCount ));
randomOffset = (RandomFloatRange(-500, 500), RandomFloatRange(-500, 500), 0);
self notify( "confirm_location", zoneCenter + randomOffset, RandomIntRange(0, 360) );
wait( 1.0 );
self BotSetFlag( "disable_movement", false );
}
SCR_CONST_GLOBAL_BP_TIME_BETWEEN_PLACING_MS = 4000;
SCR_CONST_GLOBAL_BP_DURATION_S = 5.0;
//========================================================
// bot_think_watch_aerial_killstreak
//========================================================
bot_think_watch_aerial_killstreak()
{
self notify( "bot_think_watch_aerial_killstreak" );
self endon( "bot_think_watch_aerial_killstreak" );
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
if ( !IsDefined(level.last_global_badplace_time) )
level.last_global_badplace_time = -10000;
level.killstreak_global_bp_exists_for["allies"] = [];
level.killstreak_global_bp_exists_for["axis"] = [];
currently_hiding = false;
next_wait_time = RandomFloatRange(0.05,4.0);
while(1)
{
wait(next_wait_time);
next_wait_time = RandomFloatRange(0.05,4.0);
//Assert(!IsDefined(level.harriers) || level.harriers.size == 0); // Removed support for harriers, assert that they will never exist
Assert(!IsDefined(level.remote_mortar)); // Removed support for Reaper, assert that it will never exist
// AC130 has been added to mp_favela_iw6 as map specific killstreak
//Assert(!IsDefined(level.ac130InUse) || !level.ac130InUse); // Removed support for AC130, assert that it will never exist
if ( self bot_is_remote_or_linked() )
continue;
if ( self BotGetDifficultySetting("strategyLevel") == 0 )
continue; // dumb bots don't try to avoid aerial danger
needs_to_hide = false;
// Enemy called in Attack Helicopter / Pave Low
if ( IsDefined(level.chopper) && level.chopper.team != self.team )
needs_to_hide = true;
// Enemy controlling Heli Sniper
if ( IsDefined(level.lbSniper) && level.lbSniper.team != self.team )
needs_to_hide = true;
// Enemy controlling Heli Pilot
if ( IsDefined(level.heli_pilot[get_enemy_team(self.team)]) )
needs_to_hide = true;
if ( enemy_mortar_strike_exists( self.team ) )
{
needs_to_hide = true;
self try_place_global_badplace( "mortar_strike", ::enemy_mortar_strike_exists );
}
// Enemy is using Switchblade Cluster
if ( enemy_switchblade_exists( self.team ) )
{
needs_to_hide = true;
self try_place_global_badplace( "switchblade", ::enemy_switchblade_exists );
}
// Enemy is using Odin Assault
if ( enemy_odin_assault_exists( self.team ) )
{
needs_to_hide = true;
self try_place_global_badplace( "odin_assault", ::enemy_odin_assault_exists );
}
// Enemy is using Vanguard
enemy_vanguard = self get_enemy_vanguard();
if ( IsDefined(enemy_vanguard) )
{
botEye = self GetEye();
if ( within_fov( botEye, self GetPlayerAngles(), enemy_vanguard.attackArrow.origin, self BotGetFovDot() ) )
{
if ( SightTracePassed( botEye, enemy_vanguard.attackArrow.origin, false, self, enemy_vanguard.attackArrow ) )
BadPlace_Cylinder("vanguard_" + enemy_vanguard GetEntityNumber(), next_wait_time + 0.5, enemy_vanguard.attackArrow.origin, 200, 100, self.team );
}
}
if ( !currently_hiding && needs_to_hide )
{
currently_hiding = true;
self BotSetFlag( "hide_indoors", 1 );
}
if ( currently_hiding && !needs_to_hide )
{
currently_hiding = false;
self BotSetFlag( "hide_indoors", 0 );
}
}
}
try_place_global_badplace( killstreak_unique_name, killstreak_exists_func )
{
if ( !IsDefined(level.killstreak_global_bp_exists_for[self.team][killstreak_unique_name]) )
level.killstreak_global_bp_exists_for[self.team][killstreak_unique_name] = false;
if ( !level.killstreak_global_bp_exists_for[self.team][killstreak_unique_name] )
{
level.killstreak_global_bp_exists_for[self.team][killstreak_unique_name] = true;
level thread monitor_enemy_dangerous_killstreak(self.team, killstreak_unique_name, killstreak_exists_func);
}
}
monitor_enemy_dangerous_killstreak( my_team, killstreak_unique_name, killstreak_exists_func )
{
Assert( SCR_CONST_GLOBAL_BP_DURATION_S > (SCR_CONST_GLOBAL_BP_TIME_BETWEEN_PLACING_MS / 1000) );
wait_time = (SCR_CONST_GLOBAL_BP_DURATION_S - (SCR_CONST_GLOBAL_BP_TIME_BETWEEN_PLACING_MS / 1000)) * 0.5;
while( [[killstreak_exists_func]](my_team) )
{
if ( GetTime() > level.last_global_badplace_time + SCR_CONST_GLOBAL_BP_TIME_BETWEEN_PLACING_MS )
{
BadPlace_Global( "", SCR_CONST_GLOBAL_BP_DURATION_S, my_team, "only_sky" );
level.last_global_badplace_time = GetTime();
}
wait(wait_time);
}
level.killstreak_global_bp_exists_for[my_team][killstreak_unique_name] = false;
}
enemy_mortar_strike_exists( my_team )
{
if ( IsDefined(level.air_raid_active) && level.air_raid_active )
{
if ( my_team != level.air_raid_team_called )
return true;
}
return false;
}
enemy_switchblade_exists( my_team )
{
if ( IsDefined(level.remoteMissileInProgress) )
{
foreach ( rocket in level.rockets )
{
if ( IsDefined(rocket.type) && rocket.type == "remote" && rocket.team != my_team )
return true;
}
}
return false;
}
enemy_odin_assault_exists( my_team )
{
foreach( player in level.players )
{
if ( !level.teamBased || (IsDefined(player.team) && my_team != player.team) )
{
if ( IsDefined(player.odin) && player.odin.odinType == "odin_assault" && GetTime() - player.odin.birthtime > 3000 )
return true;
}
}
return false;
}
get_enemy_vanguard()
{
foreach( player in level.players )
{
if ( !level.teamBased || (IsDefined(player.team) && self.team != player.team) )
{
if ( IsDefined(player.remoteUAV) && player.remoteUAV.helitype == "remote_uav" )
return player.remoteUAV;
}
}
return undefined;
}
/*
=============
///ScriptDocBegin
"Name: isKillstreakBlockedForBots()"
"Summary: checks to see if bots can use this killstreak on this level. In rare cases with bugs, we may not want bots to use a killstreak. e.g. in mp_swamp, no vanguard because we don't have enough heli nodes to look good.
"Module: bots_ks"
"Example: if (isKillstreakBlockedForBots( "vanguard")"
"SPMP: Multiplayer"
///ScriptDocEnd
=============
*/
// 2014-01-16 wallace: Only vanguard supports this check right now!
isKillstreakBlockedForBots( ksName )
{
return ( IsDefined( level.botBlockedKillstreaks ) && IsDefined( level.botBlockedKillstreaks[ksName] ) && level.botBlockedKillstreaks[ksName] );
}
blockKillstreakForBots( ksName )
{
level.botBlockedKillstreaks[ ksName ] = true;
}