2024-12-11 11:28:08 +01:00

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#include maps\mp\_utility;
#include maps\mp\killstreaks\_harrier;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
precacheLocationSelector( "map_artillery_selector" );
//level.onfirefx = loadfx ("fx/fire/fire_smoke_trail_L");
level.airstrikefx = loadfx ("fx/explosions/clusterbomb");
level.airstrikessfx = loadfx ("fx/explosions/clusterbomb_no_fount");
level.airstrikeexplosion = loadfx ("fx/explosions/clusterbomb_exp_direct_runner_cheap");
level.mortareffect = loadfx ("fx/explosions/clusterbomb_exp_direct_runner_stealth");
level.bombstrike = loadfx ("fx/explosions/wall_explosion_pm_a");
level.airBurstBomb = loadfx( "fx/explosions/airburst" );
level.harriers = [];
level.fx_airstrike_afterburner = loadfx ("fx/fire/jet_afterburner");
level.fx_airstrike_contrail = loadfx ("fx/smoke/jet_contrail");
// airstrike danger area is the circle of radius artilleryDangerMaxRadius
// stretched by a factor of artilleryDangerOvalScale in the direction of the incoming airstrike,
// moved by artilleryDangerForwardPush * artilleryDangerMaxRadius in the same direction.
// use scr_Airstrikedebug to visualize.
level.dangerMaxRadius["stealth_airstrike"] = 900;
level.dangerMinRadius["stealth_airstrike"] = 750;
level.dangerForwardPush["stealth_airstrike"] = 1;
level.dangerOvalScale["stealth_airstrike"] = 6.0;
level.dangerMaxRadius["airstrike"] = 550;
level.dangerMinRadius["airstrike"] = 300;
level.dangerForwardPush["airstrike"] = 1.5;
level.dangerOvalScale["airstrike"] = 6.0;
level.dangerMaxRadius["precision_airstrike"] = 550;
level.dangerMinRadius["precision_airstrike"] = 300;
level.dangerForwardPush["precision_airstrike"] = 2.0;
level.dangerOvalScale["precision_airstrike"] = 6.0;
level.dangerMaxRadius["harrier_airstrike"] = 550;
level.dangerMinRadius["harrier_airstrike"] = 300;
level.dangerForwardPush["harrier_airstrike"] = 1.5;
level.dangerOvalScale["harrier_airstrike"] = 6.0;
level.artilleryDangerCenters = [];
level.killStreakFuncs["airstrike"] = ::tryUseAirstrike;
level.killStreakFuncs["precision_airstrike"] = ::tryUseAirstrike;
level.killStreakFuncs["super_airstrike"] = ::tryUseAirstrike;
level.killStreakFuncs["harrier_airstrike"] = ::tryUseAirstrike;
level.killStreakFuncs["stealth_airstrike"] = ::tryUseAirstrike;
level.planes = [];
}
tryUseAirstrike( lifeId, streakName )
{
switch( streakName )
{
case "precision_airstrike":
break;
case "stealth_airstrike":
break;
case "harrier_airstrike":
if ( isDefined( level.harrier_incoming ) || level.harriers.size >= 1 )
{
self iPrintLnBold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return false;
}
break;
case "super_airstrike":
break;
}
result = self selectAirstrikeLocation( lifeId, streakName );
if ( !isDefined( result ) || !result )
return false;
return true;
}
/#
debugLocation( trace, location )
{
level notify( "debug_airstrike" );
level endon( "debug_airstrike" );
while( true )
{
if( GetDvarInt( "scr_debugairstrike" ) == 0 )
return;
Print3d( level.mapCenter, "Map Center", ( 1, 0, 0 ) );
Print3d( level.mapCenter, "Map Center origin: " + level.mapCenter[0] + ", " + level.mapCenter[1] + ", " + level.mapCenter[2], ( 1, 0, 0 ) );
Print3d( location, "Location", ( 1, 0, 0 ) );
Print3d( location, "Location origin: " + location[0] + ", " + location[1] + ", " + location[2], ( 1, 0, 0 ) );
Print3d( trace["position"], "Trace Position", ( 1, 0, 0 ) );
Print3d( trace["position"], "Trace Position origin: " + trace["position"][0] + ", " + trace["position"][1] + ", " + trace["position"][2], ( 1, 0, 0 ) );
Line( level.mapCenter, trace["position"], ( 0, 0, 1 ) );
wait( 0.05 );
}
}
debugFlyHeight( planeFlyHeight )
{
level endon( "debug_airstrike" );
while( true )
{
if( GetDvarInt( "scr_debugairstrike" ) == 0 )
return;
anglesForward = AnglesToForward( level.players[0].angles );
scalar = (anglesForward[0] * 200, anglesForward[1] * 200, anglesForward[2] );
Print3d( level.players[0].origin + scalar, "Fly Height: " + planeFlyHeight, ( 1, 0, 0 ) );
wait( 0.05 );
}
}
#/
doAirstrike( lifeId, origin, yaw, owner, team, streakName )
{
assert( isDefined( origin ) );
assert( isDefined( yaw ) );
if ( streakName == "harrier_airstrike" )
level.harrier_incoming = true;
if ( isDefined( level.airstrikeInProgress ) )
{
while ( isDefined( level.airstrikeInProgress ) )
level waittill ( "begin_airstrike" );
level.airstrikeInProgress = true;
wait ( 2.0 );
}
if ( !isDefined( owner ) )
{
if ( streakName == "harrier_airstrike" )
level.harrier_incoming = undefined;
return;
}
level.airstrikeInProgress = true;
trace = bullettrace(origin, origin + (0,0,-1000000), false, undefined);
targetpos = trace["position"];
//if ( level.teambased )
//{
// players = level.players;
//
// for ( i = 0; i < level.players.size; i++ )
// {
// player = level.players[i];
// playerteam = player.pers["team"];
// if ( isdefined( playerteam ) )
// {
// if ( playerteam == team && streakName != "stealth_airstrike" )
// player iprintln( &"KILLSTREAKS_WAR_AIRSTRIKE_INBOUND", owner );
// }
// }
//}
//else
//{
// if ( !level.hardcoreMode )
// {
// if ( pointIsInAirstrikeArea( owner.origin, targetpos, yaw, streakName ) )
// owner iprintlnbold(&"KILLSTREAKS_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION");
// }
//}
dangerCenter = spawnstruct();
dangerCenter.origin = targetpos;
dangerCenter.forward = anglesToForward( (0,yaw,0) );
dangerCenter.streakName = streakName;
dangerCenter.team = team;
level.artilleryDangerCenters[ level.artilleryDangerCenters.size ] = dangerCenter;
/# level thread debugArtilleryDangerCenters( streakName ); #/
callStrike( lifeId, owner, targetpos, yaw, streakName );
// Make sure the harrier_incoming variable is cleared. (Won't normally be set if the player quits before the harrier appears)
if ( streakName == "harrier_airstrike" )
level.harrier_incoming = undefined;
wait( 1.0 );
level.airstrikeInProgress = undefined;
owner notify ( "begin_airstrike" );
level notify ( "begin_airstrike" );
wait 7.5;
found = false;
newarray = [];
for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
{
if ( !found && level.artilleryDangerCenters[i].origin == targetpos )
{
found = true;
continue;
}
newarray[ newarray.size ] = level.artilleryDangerCenters[i];
}
assert( found );
assert( newarray.size == level.artilleryDangerCenters.size - 1 );
level.artilleryDangerCenters = newarray;
}
clearProgress( delay )
{
wait ( 2.0 );
level.airstrikeInProgress = undefined;
}
/#
debugArtilleryDangerCenters( streakName )
{
level notify("debugArtilleryDangerCenters_thread");
level endon("debugArtilleryDangerCenters_thread");
if ( getdvarint("scr_airstrikedebug") != 1 )
{
return;
}
while( level.artilleryDangerCenters.size > 0 )
{
for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
{
origin = level.artilleryDangerCenters[i].origin;
forward = level.artilleryDangerCenters[i].forward;
origin += forward * level.dangerForwardPush[streakName] * level.dangerMaxRadius[streakName];
previnnerpos = (0,0,0);
prevouterpos = (0,0,0);
for ( j = 0; j <= 40; j++ )
{
frac = (j * 1.0) / 40;
angle = frac * 360;
dir = anglesToForward((0,angle,0));
forwardPart = vectordot( dir, forward ) * forward;
perpendicularPart = dir - forwardPart;
pos = forwardPart * level.dangerOvalScale[streakName] + perpendicularPart;
innerpos = pos * level.dangerMinRadius[streakName];
innerpos += origin;
outerpos = pos * level.dangerMaxRadius[streakName];
outerpos += origin;
if ( j > 0 )
{
line( innerpos, previnnerpos, (1, 0, 0) );
line( outerpos, prevouterpos, (1,.5,.5) );
}
previnnerpos = innerpos;
prevouterpos = outerpos;
}
}
wait .05;
}
}
#/
getAirstrikeDanger( point )
{
danger = 0;
for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
{
origin = level.artilleryDangerCenters[i].origin;
forward = level.artilleryDangerCenters[i].forward;
streakName = level.artilleryDangerCenters[i].streakName;
danger += getSingleAirstrikeDanger( point, origin, forward, streakName );
}
return danger;
}
getSingleAirstrikeDanger( point, origin, forward, streakName )
{
center = origin + level.dangerForwardPush[streakName] * level.dangerMaxRadius[streakName] * forward;
diff = point - center;
diff = (diff[0], diff[1], 0);
forwardPart = vectorDot( diff, forward ) * forward;
perpendicularPart = diff - forwardPart;
circlePos = perpendicularPart + forwardPart / level.dangerOvalScale[streakName];
/* /#
if ( getdvar("scr_airstrikedebug") == "1" )
{
thread airstrikeLine( center, center + perpendicularPart, (1,1,1), 50 );
thread airstrikeLine( center + perpendicularPart, center + circlePos, (1,1,1), 50 );
thread airstrikeLine( center + circlePos, point, (.5,.5,.5), 50 );
}
#/ */
distsq = lengthSquared( circlePos );
if ( distsq > level.dangerMaxRadius[streakName] * level.dangerMaxRadius[streakName] )
return 0;
if ( distsq < level.dangerMinRadius[streakName] * level.dangerMinRadius[streakName] )
return 1;
dist = sqrt( distsq );
distFrac = (dist - level.dangerMinRadius[streakName]) / (level.dangerMaxRadius[streakName] - level.dangerMinRadius[streakName]);
assertEx( distFrac >= 0 && distFrac <= 1, distFrac );
return 1 - distFrac;
}
pointIsInAirstrikeArea( point, targetpos, yaw, streakName )
{
return distance2d( point, targetpos ) <= level.dangerMaxRadius[streakName] * 1.25;
// TODO
//return getSingleAirstrikeDanger( point, targetpos, yaw ) > 0;
}
losRadiusDamage( pos, radius, max, min, owner, eInflictor, sWeapon )
{
ents = maps\mp\gametypes\_weapons::getDamageableEnts(pos, radius, true);
glassRadiusDamage( pos, radius, max, min );
for (i = 0; i < ents.size; i++)
{
if (ents[i].entity == self)
continue;
dist = distance(pos, ents[i].damageCenter);
if ( ents[i].isPlayer || ( isDefined( ents[i].isSentry ) && ents[i].isSentry ) )
{
// check if there is a path to this entity 130 units above his feet. if not, they're probably indoors
indoors = !BulletTracePassed( ents[i].entity.origin, ents[i].entity.origin + (0,0,130), false, undefined );
if ( indoors )
{
indoors = !BulletTracePassed( ents[i].entity.origin + (0,0,130), pos + (0,0,130 - 16), false, undefined );
if ( indoors )
{
// give them a distance advantage for being indoors.
dist *= 4;
if ( dist > radius )
continue;
}
}
}
ents[i].damage = int(max + (min-max)*dist/radius);
ents[i].pos = pos;
ents[i].damageOwner = owner;
ents[i].eInflictor = eInflictor;
level.airStrikeDamagedEnts[level.airStrikeDamagedEntsCount] = ents[i];
level.airStrikeDamagedEntsCount++;
}
thread airstrikeDamageEntsThread( sWeapon );
}
airstrikeDamageEntsThread( sWeapon )
{
self notify ( "airstrikeDamageEntsThread" );
self endon ( "airstrikeDamageEntsThread" );
for ( ; level.airstrikeDamagedEntsIndex < level.airstrikeDamagedEntsCount; level.airstrikeDamagedEntsIndex++ )
{
if ( !isDefined( level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] ) )
continue;
ent = level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex];
if ( !isDefined( ent.entity ) )
continue;
if ( !ent.isPlayer || isAlive( ent.entity ) )
{
ent maps\mp\gametypes\_weapons::damageEnt(
ent.eInflictor, // eInflictor = the entity that causes the damage (e.g. a claymore)
ent.damageOwner, // eAttacker = the player that is attacking
ent.damage, // iDamage = the amount of damage to do
"MOD_PROJECTILE_SPLASH", // sMeansOfDeath = string specifying the method of death (e.g. "MOD_PROJECTILE_SPLASH")
sWeapon, // sWeapon = string specifying the weapon used (e.g. "claymore_mp")
ent.pos, // damagepos = the position damage is coming from
vectornormalize(ent.damageCenter - ent.pos) // damagedir = the direction damage is moving in
);
level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] = undefined;
if ( ent.isPlayer )
wait ( 0.05 );
}
else
{
level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] = undefined;
}
}
}
radiusArtilleryShellshock(pos, radius, maxduration, minduration, team )
{
players = level.players;
foreach ( player in level.players )
{
if ( !isAlive( player ) )
continue;
if ( player.team == team || player.team == "spectator" )
continue;
playerPos = player.origin + (0,0,32);
dist = distance( pos, playerPos );
if ( dist > radius )
continue;
duration = int(maxduration + (minduration-maxduration)*dist/radius);
player thread artilleryShellshock( "default", duration );
}
}
artilleryShellshock(type, duration)
{
self endon ( "disconnect" );
if (isdefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked)
return;
self.beingArtilleryShellshocked = true;
self shellshock(type, duration);
wait(duration + 1);
self.beingArtilleryShellshocked = false;
}
/#
airstrikeLine( start, end, color, duration )
{
frames = duration * 20;
for ( i = 0; i < frames; i++ )
{
line(start,end,color);
wait .05;
}
}
traceBomb()
{
self endon("death");
prevpos = self.origin;
while(1)
{
thread airstrikeLine( prevpos, self.origin, (.5,1,0), 40 );
prevpos = self.origin;
wait .2;
}
}
#/
doBomberStrike( lifeId, owner, requiredDeathCount, bombsite, startPoint, endPoint, bombTime, flyTime, direction, streakName )
{
// plane spawning randomness = up to 125 units, biased towards 0
// radius of bomb damage is 512
if ( !isDefined( owner ) )
return;
startPathRandomness = 100;
endPathRandomness = 150;
pathStart = startPoint + ( (randomfloat(2) - 1)*startPathRandomness, (randomfloat(2) - 1)*startPathRandomness, 4000 );
pathEnd = endPoint + ( (randomfloat(2) - 1)*endPathRandomness , (randomfloat(2) - 1)*endPathRandomness , 4000 );
// Spawn the plane
plane = spawnplane( owner, "script_model", pathStart, "compass_objpoint_b2_airstrike_friendly", "compass_objpoint_b2_airstrike_enemy" );
addPlaneToList( plane );
plane thread handleDeath();
plane playLoopSound( "veh_b2_dist_loop" );
plane setModel( "vehicle_b2_bomber" );
plane thread handleEMP( owner );
plane.lifeId = lifeId;
plane.angles = direction;
forward = anglesToForward( direction );
plane moveTo( pathEnd, flyTime, 0, 0 );
thread stealthBomber_killCam( plane, pathEnd, flyTime, streakName );
thread bomberDropBombs( plane, bombsite, owner );
// Delete the plane after its flyby
plane endon( "death" );
// the fly time for this is too long, shortening it because it hangs out on the minimap for way too long
wait( flyTime * 0.65 );
removePlaneFromList( plane );
plane notify( "delete" );
plane delete();
}
bomberDropBombs( plane, bombSite, owner )
{
plane endon( "death" );
while ( !targetIsClose( plane, bombsite, 5000 ) )
wait ( 0.05 );
//playfxontag( level.stealthbombfx, plane, "tag_left_alamo_missile" );
//playfxontag( level.stealthbombfx, plane, "tag_right_alamo_missile" );
showFx = true;
sonicBoom = false;
plane notify ( "start_bombing" );
//plane thread playBombFx();
bombsDropped = 0;
for ( dist = targetGetDist( plane, bombsite ); dist < 5000; dist = targetGetDist( plane, bombsite ) )
{
if ( dist < 1500 && !sonicBoom )
{
plane PlaySoundOnMovingEnt( "veh_b2_sonic_boom" );
sonicBoom = true;
}
//showFx = !showFx;
if ( dist < 3000 && bombsDropped < 4 )
{
plane thread dropParachuteBomb( plane, owner );
bombsDropped++;
wait ( randomFloatRange(.15, .3) );
}
wait ( 0.1 );
}
plane notify ( "stop_bombing" );
}
dropParachuteBomb( plane, owner )
{
self endon( "stop_bombing" );
self endon( "death" );
bomb = spawn( "script_model", self.origin );
bomb setModel( "parachute_cargo_static" );
bomb.team = owner.team;
bomb.owner = owner;
bomb SetCanDamage( true );
bombTrace = BulletTrace( bomb.origin, bomb.origin - (0,0, 20000), false, bomb, false, false );
endPosition = bombTrace[ "position"];
bomb moveTo( endPosition, RandomIntRange( 8, 14 ) );
//either get these animated or script some swinging when dropped.
bomb thread bombDamageWatcher( plane, endPosition );
bomb thread bombWatcher( plane, endPosition );
}
bombDamageWatcher( plane, endPosition )
{
bomb = self;
self endon ( "death" );
self setCanDamage( true );
// use a health buffer to prevent dying to friendly fire
self.health = 999999; // keep it from dying anywhere in code
self.maxHealth = 200; // this is the health we'll check
self.damageTaken = 0; // how much damage has it taken
while( true )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags, weapon );
// don't allow people to destroy equipment on their team if FF is off
if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, attacker ) )
continue;
if ( !IsDefined( self ) )
return;
self.wasDamaged = true;
self.damageTaken += damage;
if( isPlayer( attacker ) )
{
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
}
if ( self.damageTaken >= self.maxHealth )
{
RadiusDamage( bomb.origin, 1024, 600, 65, bomb.owner, "MOD_EXPLOSIVE", "stealth_bomb_mp" );
playFX( level.airBurstBomb, bomb.origin, anglesToForward(bomb.angles), bomb.origin - endPosition );
if ( isDefined( bomb ) )
bomb Delete();
self notify("death");
}
}
}
bombWatcher( plane, endPosition )
{
bomb = self;
bomb endon( "death" );
while ( bomb.origin[2] > ( endPosition[2] + 600 ) )
{
wait (0.1 );
}
RadiusDamage( endPosition + (0,0,64), 1024, 600, 65, plane.owner, "MOD_EXPLOSIVE", "stealth_bomb_mp" );
playFX( level.airBurstBomb, bomb.origin, anglesToForward(bomb.angles), bomb.origin - endPosition );
bomb Delete();
}
playBombFx()
{
self endon( "stop_bombing" );
self endon( "death" );
for ( ;; )
{
playFxOnTag( level.stealthbombfx, self, "tag_left_alamo_missile" );
playFxOnTag( level.stealthbombfx, self, "tag_right_alamo_missile" );
wait ( 0.5 );
}
}
stealthBomber_killCam( plane, pathEnd, flyTime, streakName )
{
plane waittill ( "start_bombing" );
planedir = anglesToForward( plane.angles );
killCamEnt = spawn( "script_model", plane.origin + (0,0,100) - planedir * 200 );
plane.killCamEnt = killCamEnt;
plane.killCamEnt SetScriptMoverKillCam( "airstrike" );
plane.airstrikeType = streakName;
killCamEnt.startTime = gettime();
killCamEnt thread deleteAfterTime( 15.0 );
killCamEnt linkTo( plane, "tag_origin", (-256,768,768), ( 0,0,0 ) );
}
callStrike_bomb( coord, owner, offset, showFx )
{
if ( !isDefined( owner ) || owner isKillStreakDenied() )
{
self notify( "stop_bombing" );
return;
}
accuracyRadius = 512;
randVec = ( 0, randomint( 360 ), 0 );
bombPoint = coord + ( AnglesToForward( randVec ) * RandomFloat( accuracyRadius ) );
trace = bulletTrace( bombPoint, bombPoint + (0,0,-10000), false, undefined );
bombPoint = trace["position"];
bombHeight = distance( coord, bombPoint );
if ( bombHeight > 5000 )
return;
wait ( 0.85 * (bombHeight / 2000) );
if ( !isDefined( owner ) || owner isKillStreakDenied() )
{
self notify( "stop_bombing" );
return;
}
if ( showFx )
{
playFx( level.mortareffect, bombPoint );
level thread maps\mp\gametypes\_shellshock::stealthAirstrike_earthQuake( bombPoint );
}
thread playSoundInSpace( "exp_airstrike_bomb", bombPoint );
radiusArtilleryShellshock( bombPoint, 512, 8, 4, owner.team );
losRadiusDamage( bombPoint + (0,0,16), 896, 300, 50, owner, self, "stealth_bomb_mp" ); // targetpos, radius, maxdamage, mindamage, player causing damage
}
handleHarrierAirstrikeObjectiveIcons()
{
self endon("death");
self.owner endon("disconnect");
// Wait until the plane is in view
wait 2;
self maps\mp\killstreaks\_plane::setObjectiveIcons( "hud_minimap_harrier_green", "hud_minimap_harrier_red" );
self thread cleanupHarrierAirstrikeObjectiveIcons();
}
cleanupHarrierAirstrikeObjectiveIcons()
{
friendlyTeamId = self.friendlyTeamId;
enemyTeamID = self.enemyTeamID;
// Wait until the plane is off the map, or it's destroyed
self waittill_any_timeout( 3.5, "death" );
if ( IsDefined( friendlyTeamId ) )
{
_objective_delete( friendlyTeamId );
_objective_delete( enemyTeamID );
}
}
doPlaneStrike( lifeId, owner, requiredDeathCount, bombsite, startPoint, endPoint, bombTime, flyTime, direction, streakName )
{
// plane spawning randomness = up to 125 units, biased towards 0
// radius of bomb damage is 512
if ( !isDefined( owner ) )
return;
startPathRandomness = 100;
endPathRandomness = 150;
pathStart = startPoint + ( (randomfloat(2) - 1)*startPathRandomness, (randomfloat(2) - 1)*startPathRandomness, 0 );
pathEnd = endPoint + ( (randomfloat(2) - 1)*endPathRandomness , (randomfloat(2) - 1)*endPathRandomness , 0 );
//self thread DrawLine(pathStart, (AnglesToForward( direction ) * 200000), 120, (1,0,1) );
// Spawn the planes
//plane = spawnplane( owner, "script_model", pathStart, "compass_objpoint_airstrike_friendly", "compass_objpoint_airstrike_busy" );
//addPlaneToList( plane );
plane = spawn( "script_model", pathStart );
plane.owner = owner;
plane.origin = pathStart;
plane.angles = direction;
plane.team = owner.team;
plane thread handleDeath();
if( streakName == "harrier_airstrike" )
{
plane setModel( "vehicle_av8b_harrier_jet_mp" );
plane playloopsound( "harrier_fly_in" );
}
else
{
plane setModel( "vehicle_a10_warthog_iw6_mp" );
plane playloopsound( "veh_mig29_dist_loop" );
}
plane thread handleEMP( owner );
plane.lifeId = lifeId;
plane.angles = direction;
forward = anglesToForward( direction );
plane thread playPlaneFx();
plane moveTo( pathEnd, flyTime, 0, 0 );
if( streakName == "harrier_airstrike" )
plane thread handleHarrierAirstrikeObjectiveIcons();
/#
if ( getdvar("scr_airstrikedebug") == "1" )
thread airstrikeLine( pathStart, pathEnd, (1,1,1), 20 );
#/
//thread callStrike_planeSound( plane, bombsite );
thread callStrike_bombEffect( plane, pathEnd, flyTime, bombTime - 1.0, owner, requiredDeathCount, streakName );
wait( bombTime - .75 );
plane ScriptModelPlayAnimDeltaMotion( "airstrike_mp_roll" );
// Delete the plane after its flyby
plane endon( "death" );
wait (flyTime-bombTime);
removePlaneFromList( plane );
plane notify( "delete" );
plane delete();
}
handleDeath() // self == plane
{
level endon( "game_ended" );
self endon( "delete" );
self waittill( "death" );
forward = AnglesToForward( self.angles ) * 200;
PlayFX( level.harrier_deathfx, self.origin, forward );
removePlaneFromList( self );
self delete();
}
addPlaneToList( plane )
{
level.planes[ level.planes.size ] = plane;
}
removePlaneFromList( plane )
{
for( i = 0; i < level.planes.size; i++ )
{
if( IsDefined( level.planes[i] ) && level.planes[i] == plane )
{
level.planes[i] = undefined;
}
}
}
callStrike_bombEffect( plane, pathEnd, flyTime, launchTime, owner, requiredDeathCount, streakName )
{
plane endon( "death" );
wait ( launchTime );
if ( !isDefined( owner )|| owner isKillStreakDenied() )
return;
if ( streakName == "harrier_airstrike" )
plane PlaySoundOnMovingEnt( "harrier_sonic_boom" );
else
plane PlaySoundOnMovingEnt( "veh_mig29_sonic_boom" );
planedir = anglesToForward( plane.angles );
bomb = spawnbomb( plane.origin, plane.angles );
bomb MoveGravity( ( AnglesToForward( plane.angles ) *( 7000 / 1.5 ) ), 3.0 );
bomb.lifeId = requiredDeathCount;
killCamEnt = spawn( "script_model", plane.origin + (0,0,100) - planedir * 200 );
bomb.killCamEnt = killCamEnt;
bomb.killCamEnt SetScriptMoverKillCam( "airstrike" );
bomb.airstrikeType = streakName;
killCamEnt.startTime = gettime();
killCamEnt thread deleteAfterTime( 15.0 );
killCamEnt.angles = planedir;
killCamEnt moveTo( pathEnd + (0,0,100), flyTime, 0, 0 );
/#
if ( getdvar("scr_airstrikedebug") == "1" )
bomb thread traceBomb();
#/
wait .4;
//plane stoploopsound();
killCamEnt moveTo( killCamEnt.origin + planedir * 4000, 1, 0, 0 );
wait .45;
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.2)) * 3500, 2, 0, 0 );
wait ( 0.15 );
newBomb = spawn( "script_model", bomb.origin );
newBomb setModel( "tag_origin" );
newBomb.origin = bomb.origin;
newBomb.angles = bomb.angles;
bomb setModel( "tag_origin" );
wait (0.10); // wait two server frames before playing fx
bombOrigin = newBomb.origin;
bombAngles = newBomb.angles;
if ( level.splitscreen )
playfxontag( level.airstrikessfx, newBomb, "tag_origin" );
else
playfxontag( level.airstrikefx, newBomb, "tag_origin" );
wait .05;
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.25)) * 2500, 2, 0, 0 );
wait .25;
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.35)) * 2000, 2, 0, 0 );
wait .2;
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.45)) * 1500, 2, 0, 0 );
wait ( 0.5 );
repeat = 12;
minAngles = 5;
maxAngles = 55;
angleDiff = (maxAngles - minAngles) / repeat;
hitpos = (0,0,0);
for( i = 0; i < repeat; i++ )
{
traceDir = anglesToForward( bombAngles + (maxAngles-(angleDiff * i),randomInt( 10 )-5,0) );
traceEnd = bombOrigin + ( traceDir * 10000 );
trace = bulletTrace( bombOrigin, traceEnd, false, undefined );
traceHit = trace["position"];
hitpos += traceHit;
/#
if ( getdvar("scr_airstrikedebug") == "1" )
thread airstrikeLine( bombOrigin, traceHit, (1,0,0), 40 );
#/
playFX( level.airstrikeexplosion, traceHit );
thread losRadiusDamage( traceHit + (0,0,16), 512, 200, 30, owner, bomb, "artillery_mp" ); // targetpos, radius, maxdamage, mindamage, player causing damage, entity that player used to cause damage
if ( i%3 == 0 )
{
thread playsoundinspace( "exp_airstrike_bomb", traceHit );
level thread maps\mp\gametypes\_shellshock::airstrike_earthQuake( traceHit );
}
wait ( 0.05 );
}
hitpos = hitpos / repeat + (0,0,128);
killCamEnt moveto( bomb.killCamEnt.origin * .35 + hitpos * .65, 1.5, 0, .5 );
wait ( 5.0 );
newBomb delete();
bomb delete();
}
spawnbomb( origin, angles )
{
bomb = spawn( "script_model", origin );
bomb.angles = angles;
bomb setModel( "projectile_cbu97_clusterbomb" );
return bomb;
}
deleteAfterTime( time )
{
self endon ( "death" );
wait ( 10.0 );
self delete();
}
playPlaneFx()
{
self endon ( "death" );
wait( 0.5);
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_right" );
wait( 0.5);
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_left" );
wait( 0.5);
playfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
wait( 0.5);
playfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
}
callStrike( lifeId, owner, coord, yaw, streakName )
{
heightEnt = undefined;
planeBombExplodeDistance = 0;
// Get starting and ending point for the plane
direction = ( 0, yaw, 0 );
heightEnt = GetEnt( "airstrikeheight", "targetname" );
if ( streakName == "stealth_airstrike" )
{
thread teamPlayerCardSplash( "used_stealth_airstrike", owner, owner.team );
planeHalfDistance = 12000;
planeFlySpeed = 4000;
if ( !isDefined( heightEnt ) )//old system
{
println( "NO DEFINED AIRSTRIKE HEIGHT SCRIPT_ORIGIN IN LEVEL" );
planeFlyHeight = 950;
planeBombExplodeDistance = 1500;
if ( isdefined( level.airstrikeHeightScale ) )
planeFlyHeight *= level.airstrikeHeightScale;
}
else
{
planeFlyHeight = heightEnt.origin[2];
// we need to go slightly higher for this map
if( GetDvar( "mapname" ) == "mp_exchange" )
planeFlyHeight += 1024;
planeBombExplodeDistance = getExplodeDistance( planeFlyHeight );
}
}
else
{
if ( streakName == "harrier_airstrike" )
{
thread teamPlayerCardSplash( "used_harrier", owner );
}
planeHalfDistance = 24000;
planeFlySpeed = 7000;
if ( !isDefined( heightEnt ) )//old system
{
println( "NO DEFINED AIRSTRIKE HEIGHT SCRIPT_ORIGIN IN LEVEL" );
planeFlyHeight = 850;
planeBombExplodeDistance = 1500;
if ( isdefined( level.airstrikeHeightScale ) )
planeFlyHeight *= level.airstrikeHeightScale;
}
else
{
planeFlyHeight = heightEnt.origin[2];
planeBombExplodeDistance = getExplodeDistance( planeFlyHeight );
}
}
/#
if( GetDvarInt( "scr_debugairstrike" ) )
{
self thread debugFlyHeight( planeFlyHeight );
}
#/
owner endon("disconnect");
requiredDeathCount = lifeId;
level.airstrikeDamagedEnts = [];
level.airStrikeDamagedEntsCount = 0;
level.airStrikeDamagedEntsIndex = 0;
if ( streakName == "harrier_airstrike" )
{
flightPath = getFlightPath( coord, direction, planeHalfDistance, heightEnt, planeFlyHeight, planeFlySpeed, planeBombExplodeDistance, streakName );
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(500)), flightPath["endPoint"]+(0,0,randomInt(500)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
wait randomfloatrange( 1.5, 2.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(200)), flightPath["endPoint"]+(0,0,randomInt(200)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
wait randomfloatrange( 1.5, 2.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(200)), flightPath["endPoint"]+(0,0,randomInt(200)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
wait randomfloatrange( 1.5, 2.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
harrier = beginHarrier( lifeId, flightPath["startPoint"], coord );
owner thread defendLocation( harrier );
//owner thread harrierMissileStrike( flightPath["startPoint"], coord );
}
else if ( streakName == "stealth_airstrike" )
{
flightPath = getFlightPath( coord, direction, planeHalfDistance, heightEnt, planeFlyHeight, planeFlySpeed, planeBombExplodeDistance, streakName );
level thread doBomberStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(1000)), flightPath["endPoint"]+(0,0,randomInt(1000)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
}
else //common airstrike
{
flightPath = getFlightPath( coord, direction, planeHalfDistance, heightEnt, planeFlyHeight, planeFlySpeed, planeBombExplodeDistance, streakName );
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(500)), flightPath["endPoint"]+(0,0,randomInt(500)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
wait randomfloatrange( 1.5, 2.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(200)), flightPath["endPoint"]+(0,0,randomInt(200)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
wait randomfloatrange( 1.5, 2.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(200)), flightPath["endPoint"]+(0,0,randomInt(200)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
if ( streakName == "super_airstrike" )
{
wait randomfloatrange( 2.5, 3.5 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, flightPath["startPoint"]+(0,0,randomInt(200)), flightPath["endPoint"]+(0,0,randomInt(200)), flightPath["bombTime"], flightPath["flyTime"], direction, streakName );
}
}
}
getFlightPath( coord, direction, planeHalfDistance, heightEnt, planeFlyHeight, planeFlySpeed, planeBombExplodeDistance, streakName )
{
startPoint = coord + ( AnglesToForward( direction ) * ( -1 * planeHalfDistance ) );
if ( isDefined( heightEnt ) )// used in the new height system
startPoint *= (1,1,0);
startPoint += ( 0, 0, planeFlyHeight );
if ( streakName == "stealth_airstrike" )
endPoint = coord + ( AnglesToForward( direction ) *( planeHalfDistance * 4 ) );
else
endPoint = coord + ( AnglesToForward( direction ) * planeHalfDistance );
if ( isDefined( heightEnt ) )// used in the new height system
endPoint *= (1,1,0);
endPoint += ( 0, 0, planeFlyHeight );
// Make the plane fly by
d = length( startPoint - endPoint );
flyTime = ( d / planeFlySpeed );
// bomb explodes planeBombExplodeDistance after the plane passes the center
d = abs( d/2 + planeBombExplodeDistance );
bombTime = ( d / planeFlySpeed );
assert( flyTime > bombTime );
flightPath["startPoint"] = startPoint;
flightPath["endPoint"] = endPoint;
flightPath["bombTime"] = bombTime;
flightPath["flyTime"] = flyTime;
return flightPath;
}
getExplodeDistance( height )
{
standardHeight = 850;
standardDistance = 1500;
distanceFrac = standardHeight/height;
newDistance = distanceFrac * standardDistance;
return newDistance;
}
targetGetDist( other, target )
{
infront = targetisinfront( other, target );
if( infront )
dir = 1;
else
dir = -1;
a = flat_origin( other.origin );
b = a + ( AnglesToForward( flat_angle( other.angles ) ) * ( dir * 100000 ) );
point = pointOnSegmentNearestToPoint(a,b, target);
dist = distance(a,point);
return dist;
}
targetisclose(other, target, closeDist)
{
if ( !isDefined( closeDist ) )
closeDist = 3000;
infront = targetisinfront(other, target);
if(infront)
dir = 1;
else
dir = -1;
a = flat_origin(other.origin);
b = a + ( AnglesToForward( flat_angle( other.angles ) ) * ( dir * 100000 ) );
point = pointOnSegmentNearestToPoint(a,b, target);
dist = distance(a,point);
if (dist < closeDist)
return true;
else
return false;
}
targetisinfront(other, target)
{
forwardvec = anglestoforward(flat_angle(other.angles));
normalvec = vectorNormalize(flat_origin(target)-other.origin);
dot = vectordot(forwardvec,normalvec);
if(dot > 0)
return true;
else
return false;
}
waitForAirstrikeCancel()
{
self waittill( "cancel_location" );
self setblurforplayer( 0, 0.3 );
}
selectAirstrikeLocation( lifeId, streakname )
{
targetSize = level.mapSize / 6.46875; // 138 in 720
if ( level.splitscreen )
targetSize *= 1.5;
chooseDirection = false;
switch( streakName )
{
case "precision_airstrike":
chooseDirection = true;
self PlayLocalSound( game[ "voice" ][ self.team ] + "KS_hqr_airstrike" );
break;
case "stealth_airstrike":
chooseDirection = true;
self PlayLocalSound( game[ "voice" ][ self.team ] + "KS_hqr_bomber" );
break;
}
if ( streakName != "harrier_airstrike" )
{
self _beginLocationSelection( streakname, "map_artillery_selector", chooseDirection, targetSize );
self endon( "stop_location_selection" );
// wait for the selection. randomize the yaw if we're not doing a precision airstrike.
self waittill( "confirm_location", location, directionYaw );
}
else
{
playerPositions = [];
//get best point of strike.
//maybe test for outliers or find largest clump of players in future.
foreach ( player in level.players )
{
if (!isDefined( player ) )
continue;
if ( !isDefined( player.team ) )
continue;
if ( player.team == self.team )
continue;
playerPositions[playerPositions.size] = player.origin;
}
if( playerPositions.size )
strikePos = AveragePoint( playerPositions );
else
strikePos = (0,0,0);
location = strikePos;
directionYaw = randomint(360);
}
if ( !chooseDirection )
directionYaw = randomint(360);
self setblurforplayer( 0, 0.3 );
if ( streakname == "harrier_airstrike" && ( isDefined( level.harrier_incoming ) || level.harriers.size > 1 ) )
{
self notify ( "cancel_location" );
self iPrintLnBold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" );
return false;
}
self thread airstrikeMadeSelectionVO( streakName );
self maps\mp\_matchdata::logKillstreakEvent( streakName, location );
self thread finishAirstrikeUsage( lifeId, location, directionYaw, streakName );
return true;
}
finishAirstrikeUsage( lifeId, location, directionYaw, streakName )
{
self notify( "used" );
// find underside of top of skybox
trace = bullettrace( level.mapCenter + (0,0,1000000), level.mapCenter, false, undefined );
location = (location[0], location[1], trace["position"][2] - 514);
/#
if( GetDvarInt( "scr_debugairstrike" ) )
{
self thread debugLocation( trace, location );
}
#/
thread doAirstrike( lifeId, location, directionYaw, self, self.pers["team"], streakName );
}
useAirstrike( lifeId, pos, yaw )
{
}
handleEMP( owner ) // self == plane
{
self endon ( "death" );
if ( owner isEMPed() )
{
self notify( "death" );
return;
}
for ( ;; )
{
level waittill ( "emp_update" );
if ( !owner isEMPed() )
continue;
self notify( "death" );
}
}
airstrikeMadeSelectionVO( streakName )
{
self endon( "death" );
self endon( "disconnect" );
switch( streakName )
{
case "precision_airstrike":
self PlayLocalSound( game[ "voice" ][ self.team ] + "KS_ast_inbound" );
break;
case "stealth_airstrike":
self PlayLocalSound( game[ "voice" ][ self.team ] + "KS_bmb_inbound" );
break;
}
}