iw6-scripts-dev/maps/mp/killstreaks/_deployablebox_ammo.gsc
2024-12-11 11:28:08 +01:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
BOX_TYPE = "deployable_ammo";
// we depend on deployablebox being init'd first
init ()
{
boxConfig = SpawnStruct();
boxConfig.weaponInfo = "deployable_vest_marker_mp";
boxConfig.modelBase = "mil_ammo_case_1_open";
boxConfig.hintString = &"KILLSTREAKS_HINTS_DEPLOYABLE_AMMO_USE"; //
boxConfig.capturingString = &"KILLSTREAKS_DEPLOYABLE_AMMO_TAKING"; //
boxConfig.event = "deployable_ammo_taken"; //
boxConfig.streakName = BOX_TYPE; //
boxConfig.splashName = "used_deployable_ammo"; //
boxConfig.shaderName = "compass_objpoint_deploy_ammo_friendly";
boxConfig.headIconOffset = 25;
boxConfig.lifeSpan = 90.0;
boxConfig.useXP = 50;
boxConfig.xpPopup = "destroyed_vest";
boxConfig.voDestroyed = "ballistic_vest_destroyed";
boxConfig.deployedSfx = "mp_vest_deployed_ui";
boxConfig.onUseSfx = "ammo_crate_use";
boxConfig.onUseCallback = ::onUseDeployable;
boxConfig.canUseCallback = ::canUseDeployable;
boxConfig.useTime = 500;
boxConfig.maxHealth = 150;
boxConfig.damageFeedback = "deployable_bag";
boxConfig.deathWeaponInfo = "deployable_ammo_mp";
boxConfig.deathVfx = loadfx( "fx/explosions/clusterbomb_exp_direct_runner" );
boxConfig.deathDamageRadius = 256; // these params taken from frag_grenade
boxConfig.deathDamageMax = 130;
boxconfig.deathDamageMin = 50;
boxConfig.allowMeleeDamage = true;
boxConfig.allowGrenadeDamage = true; // this doesn't seem dependable, like with c-4. Why isn't this in an object description?
boxConfig.maxUses = 4;
level.boxSettings[ BOX_TYPE ] = boxConfig;
level.killStreakFuncs[ BOX_TYPE ] = ::tryUseDeployableAmmo;
level.deployable_box[ BOX_TYPE ] = []; // storing each created box in their own array
}
tryUseDeployableAmmo( lifeId, streakName ) // self == player
{
result = self maps\mp\killstreaks\_deployablebox::beginDeployableViaMarker( lifeId, BOX_TYPE );
if( ( !IsDefined( result ) || !result ) )
{
return false;
}
if( !is_aliens() )
{
self maps\mp\_matchdata::logKillstreakEvent( BOX_TYPE, self.origin );
}
return true;
}
onUseDeployable( boxEnt ) // self == player
{
if( is_aliens() )
{
self addAlienWeaponAmmo( boxEnt );
}
else
{
self addAllWeaponAmmo();
}
}
addAllWeaponAmmo()
{
weaponList = self GetWeaponsListAll();
if ( IsDefined( weaponList ) )
{
foreach ( weaponName in weaponList )
{
// allow bullet weapons to get extra clips
if ( maps\mp\gametypes\_weapons::isBulletWeapon( weaponName ) )
{
self addOneWeaponAmmo( weaponName, 2 );
}
// limit the ammo of launchers so they aren't abused
else if ( WeaponClass( weaponName ) == "rocketlauncher" )
{
self addOneWeaponAmmo( weaponName, 1 );
// self GiveStartAmmo( weaponName );
}
}
}
}
addOneWeaponAmmo( weaponName, numClips ) // self == plyaer
{
// want players to be able to go above starting ammo
// but don't want it to be too crazy
clipSize = WeaponClipSize( weaponName );
curStock = self GetWeaponAmmoStock( weaponName );
self SetWeaponAmmoStock( weaponName, curStock + numClips * clipSize );
// self GiveStartAmmo( weaponName );
}
addRatioMaxStockToAllWeapons( ratio_of_max )
{
primary_weapons = self GetWeaponsListPrimaries();
foreach ( weapon in primary_weapons )
{
// only allow bullet weapons to refill
if ( maps\mp\gametypes\_weapons::isBulletWeapon( weapon ) )
{
if ( weapon != "iw6_alienminigun_mp" )
{
cur_stock = self GetWeaponAmmoStock( weapon );
max_stock = WeaponMaxAmmo( weapon );
new_stock = cur_stock + max_stock * ratio_of_max;
self SetWeaponAmmoStock( weapon, int( min( new_stock, max_stock ) ) );
}
}
}
}
addFullClipToAllWeapons()
{
primary_weapons = self GetWeaponsListPrimaries();
foreach ( weapon in primary_weapons )
{
clip_size = WeaponClipSize( weapon );
self SetWeaponAmmoClip( weapon, clip_size );
}
}
addAlienWeaponAmmo( boxEnt )
{
primary_weapons = self GetWeaponsListPrimaries();
assert( isDefined( boxEnt.upgrade_rank ) );
switch (boxEnt.upgrade_rank)
{
case 0:
self addRatioMaxStockToAllWeapons( .4 );
break;
case 1:
self addRatioMaxStockToAllWeapons( .7 );
break;
case 2:
self addRatioMaxStockToAllWeapons( 1.0 );
break;
case 3:
self addRatioMaxStockToAllWeapons( 1.0 );
self addFullClipToAllWeapons();
break;
case 4:
self addRatioMaxStockToAllWeapons( 1.0 );
self addFullClipToAllWeapons();
break;
}
}
canUseDeployable(boxEnt) // self == player
{
if( is_aliens() && isDefined( boxEnt ) && boxEnt.owner == self && !isdefined( boxEnt.air_dropped ) )
{
return false;
}
if( !is_aliens() )
return ( !self isJuggernaut() );
else
return true;
}