iw6-scripts-dev/maps/mp/killstreaks/_mobilemortar.gsc
2024-12-11 11:28:08 +01:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.tankFire = loadfx( "fx/props/barrelexp" );
//level.tankDamage = loadfx( "fx/fire/tank_fire_turret_abrams" );
level.tankExplode = loadfx( "fx/explosions/large_vehicle_explosion" );
level.tankFlash = loadfx( "fx/muzzleflashes/ac130_105mm" );
level.tankDust1 = loadfx( "fx/smoke/ground_smoke_launch_a" );
level.tankDust2 = loadfx( "fx/smoke/ground_smoke_launch_a" );
level.ground_support_locs = [];
//
// ALPHA
level.ground_support_locs["mp_alpha"][0]["origin"] = ( -2748.91, 2921.33, 125.394 );
level.ground_support_locs["mp_alpha"][0]["angles"] = ( 0, 16, 0 );
level.ground_support_locs["mp_alpha"][1]["origin"] = ( 707.795, -499.191, -7.875 );
level.ground_support_locs["mp_alpha"][1]["angles"] = ( 0, 90, 0 );
level.ground_support_locs["mp_alpha"][2]["origin"] = ( 81.8557, 2343.87, -7.875 );
level.ground_support_locs["mp_alpha"][2]["angles"] = ( 0, -90.1, 0 );
//
// BRAVO
level.ground_support_locs["mp_bravo"][0]["origin"] = ( -761.529, 1221.7, 1212.13 );
level.ground_support_locs["mp_bravo"][0]["angles"] = ( 0, -92.373, 0 );
level.ground_support_locs["mp_bravo"][1]["origin"] = ( 1474.99, 971.865, 1140.13 );
level.ground_support_locs["mp_bravo"][1]["angles"] = ( 0, -178.401, 0 );
level.ground_support_locs["mp_bravo"][2]["origin"] = ( -1366.57, -370.995, 975.807 );
level.ground_support_locs["mp_bravo"][2]["angles"] = ( 0, 0.807495, 0 );
//
// DOME
level.ground_support_locs["mp_dome"][0]["origin"] = ( 960.279, -482.564, -388.872 );
level.ground_support_locs["mp_dome"][0]["angles"] = ( 0, 100.536, 0 );
level.ground_support_locs["mp_dome"][1]["origin"] = ( -921.941, 166.449, -418.131 );
level.ground_support_locs["mp_dome"][1]["angles"] = ( 0, 25.4524, 0 );
level.ground_support_locs["mp_dome"][2]["origin"] = ( 43.3564, 2102.85, -290.875 );
level.ground_support_locs["mp_dome"][2]["angles"] = ( 0, -95.0347, 0 );
//
// PLAZA 2
level.ground_support_locs["mp_plaza2"][0]["origin"] = ( -1579.34, -2349.41, 556.125 );
level.ground_support_locs["mp_plaza2"][0]["angles"] = ( 0, 5.32288, 0 );
level.ground_support_locs["mp_plaza2"][1]["origin"] = ( -135.286, 1622.04, 607.13 );
level.ground_support_locs["mp_plaza2"][1]["angles"] = ( 0, 173.639, 0 );
level.ground_support_locs["mp_plaza2"][2]["origin"] = ( -1544.55, 1966.84, 632.024 );
level.ground_support_locs["mp_plaza2"][2]["angles"] = ( 0, 0.796509, 0 );
//
// RADAR
level.ground_support_locs["mp_radar"][0]["origin"] = ( 896.685, 2692.74, 1208.13 );
level.ground_support_locs["mp_radar"][0]["angles"] = ( 0, -178.313, 0 );
level.ground_support_locs["mp_radar"][1]["origin"] = ( -2455.87, 1564.41, 1308.9 );
level.ground_support_locs["mp_radar"][1]["angles"] = ( 0, 1.93471, 0 );
level.ground_support_locs["mp_radar"][2]["origin"] = ( 1609, -1098.99, 1162.13 );
level.ground_support_locs["mp_radar"][2]["angles"] = ( 0, 170.421, 0 );
//
// INTERCHANGE
level.ground_support_locs["mp_interchange"][0]["origin"] = ( -2067.08, 1218.17, -82.0487 );
level.ground_support_locs["mp_interchange"][0]["angles"] = ( 0, -26.2946, 0 );
level.ground_support_locs["mp_interchange"][1]["origin"] = ( -1198.2, -1782.62, 103.665 );
level.ground_support_locs["mp_interchange"][1]["angles"] = ( 0, 23.3544, 0 );
level.ground_support_locs["mp_interchange"][2]["origin"] = ( 2391.95, 899.034, 87.7839 );
level.ground_support_locs["mp_interchange"][2]["angles"] = ( 0, -136.134, 0 );
//
// LAMBETH
level.ground_support_locs["mp_lambeth"][0]["origin"] = ( 1641.37, -1318.01, -260.173 );
level.ground_support_locs["mp_lambeth"][0]["angles"] = ( 0, 133.329, 0 );
level.ground_support_locs["mp_lambeth"][1]["origin"] = ( -1346.56, -880.226, -191.875 );
level.ground_support_locs["mp_lambeth"][1]["angles"] = ( 0, 0.432892, 0 );
level.ground_support_locs["mp_lambeth"][2]["origin"] = ( 1403.95, 3083.4, -287.354 );
level.ground_support_locs["mp_lambeth"][2]["angles"] = ( 0, -106.321, 0 );
//
// PARIS
level.ground_support_locs["mp_paris"][0]["origin"] = ( -2427.42, 619.217, 188.826 );
level.ground_support_locs["mp_paris"][0]["angles"] = ( 0, -2.90588, 0 );
level.ground_support_locs["mp_paris"][1]["origin"] = ( 2066.95, 796.542, -88.322 );
level.ground_support_locs["mp_paris"][1]["angles"] = ( 0, 177.292, 0 );
level.ground_support_locs["mp_paris"][2]["origin"] = ( 506.406, -2165.36, -64.1201 );
level.ground_support_locs["mp_paris"][2]["angles"] = ( 0, 89.5715, 0 );
//
// HARDHAT
level.ground_support_locs["mp_hardhat"][0]["origin"] = ( 2033.65, -1428.62, 299.86 );
level.ground_support_locs["mp_hardhat"][0]["angles"] = ( 0, 177.979, 0 );
level.ground_support_locs["mp_hardhat"][1]["origin"] = ( -1044.73, 82.9179, 181.022 );
level.ground_support_locs["mp_hardhat"][1]["angles"] = ( 0, -2.68066, 0 );
level.ground_support_locs["mp_hardhat"][2]["origin"] = ( 1248.95, 1322.56, 304.125 );
level.ground_support_locs["mp_hardhat"][2]["angles"] = ( 0, -93.4772, 0 );
//
// CARBON
level.ground_support_locs["mp_carbon"][0]["origin"] = ( -47.1408, -2841.26, 3940.01 );
level.ground_support_locs["mp_carbon"][0]["angles"] = ( 0, -101.667, 0 );
level.ground_support_locs["mp_carbon"][1]["origin"] = ( -1686.2, -4727.09, 3756.16 );
level.ground_support_locs["mp_carbon"][1]["angles"] = ( 0, 87.6436, 0 );
level.ground_support_locs["mp_carbon"][2]["origin"] = ( -3761.18, -3716.69, 3568.91 );
level.ground_support_locs["mp_carbon"][2]["angles"] = ( 0, -4.20761, 0 );
//
// SEATOWN
level.ground_support_locs["mp_seatown"][0]["origin"] = ( 1339.87, 763.592, 175.114 );
level.ground_support_locs["mp_seatown"][0]["angles"] = ( 0, 178.551, 0 );
level.ground_support_locs["mp_seatown"][1]["origin"] = ( 1317.92, -725.589, 232.125 );
level.ground_support_locs["mp_seatown"][1]["angles"] = ( 0, 177.738, 0 );
level.ground_support_locs["mp_seatown"][2]["origin"] = ( -961.699, -1581.56, 144.125 );
level.ground_support_locs["mp_seatown"][2]["angles"] = ( 0, 90.0176, 0 );
//
// BOOTLEG
level.ground_support_locs["mp_bootleg"][0]["origin"] = ( -988.964, 1833.74, -99.9509 );
level.ground_support_locs["mp_bootleg"][0]["angles"] = ( 0, -78.8909, 0 );
level.ground_support_locs["mp_bootleg"][1]["origin"] = ( 1105.84, -1116.13, -72.3048 );
level.ground_support_locs["mp_bootleg"][1]["angles"] = ( 0, 176.558, 0 );
level.ground_support_locs["mp_bootleg"][2]["origin"] = ( -2027.31, 84.2235, -51.875 );
level.ground_support_locs["mp_bootleg"][2]["angles"] = ( 0, -5.12868, 0 );
//
// METEORA
level.ground_support_locs["mp_meteora"][0]["origin"] = ( -590.972, 1667.65, -99.6187 );
level.ground_support_locs["mp_meteora"][0]["angles"] = ( 0, -89.7745, 0 );
level.ground_support_locs["mp_meteora"][1]["origin"] = ( -1371.02, -1095.66, 4.125 );
level.ground_support_locs["mp_meteora"][1]["angles"] = ( 0, 179.879, 0 );
level.ground_support_locs["mp_meteora"][2]["origin"] = ( 938.851, -1376.99, -60.0877 );
level.ground_support_locs["mp_meteora"][2]["angles"] = ( 0, 110.545, 0 );
level.killStreakFuncs["mobile_mortar"] = ::tryUseMobileMortar;
}
tryUseMobileMortar( lifeId, streakName )
{
// context fail cases
if ( !isDefined( level.ground_support_locs[level.script] ) )
{
self iPrintLnBold( &"KILLSTREAKS_UNAVAILABLE_IN_LEVEL" );
return false;
}
if ( isDefined( self.lastStand ) && !self _hasPerk( "specialty_finalstand" ) )
{
self iPrintLnBold( &"KILLSTREAKS_UNAVAILABLE_IN_LASTSTAND" );
return false;
}
else if ( isDefined( level.mobileMortar ) )
{
self iPrintLnBold( &"KILLSTREAKS_GROUND_APPROACHES_TOO_CROWDED" );
return false;
}
else if ( self isUsingRemote() )
{
return false;
}
// select location
locIndex = self selectEntranceLocation();
if ( !isDefined( locIndex ) )
{
return false;
}
else
self thread stopLocationSelection( false );
// create it
mobileMortar = createMobileMortar( self, locIndex );
if ( !isDefined( mobileMortar ) )
return false;
// use it
mobileMortar thread moveToPosition( "entrance" );
return true;
}
selectEntranceLocation()
{
locIndex = undefined;
for ( ;; )
{
self thread showIcons();
self _beginLocationSelection( "mobile_mortar", "map_artillery_selector", false, 500 );
self endon( "stop_location_selection" );
self waittill( "confirm_location", location );
for ( i=0; i<3; i++ )
{
targetLoc = level.ground_support_locs[level.script][i]["origin"] * (1,1,0);
distSquared = distanceSquared( location, targetLoc );
if ( distSquared < 60000 )
{
locIndex = i;
break;
}
}
if ( isDefined( locIndex ) )
{
for ( i=0; i<3; i++ )
{
if ( i == locIndex )
Objective_Icon( self.locationObjectives[i], "compass_objpoint_mortar_target" );
else
Objective_state( self.locationObjectives[i], "invisible" );
}
}
else
{
for ( i=0; i<3; i++ )
{
Objective_Icon( self.locationObjectives[i], "compass_objpoint_tank_enemy" );
}
}
wait ( 0.5 );
self notify( "picked_location" );
wait( 0.05 );
if ( isDefined( locIndex ) )
break;
}
return locIndex;
}
showIcons()
{
msg = self maps\mp\gametypes\_hud_util::createFontString( "bigfixed", 0.5 );
msg maps\mp\gametypes\_hud_util::setPoint( "CENTER", "CENTER", 0 , -150 );
msg setText( &"KILLSTREAKS_SELECT_MOBILE_MORTAR_LOCATION" );
self.locationObjectives = [];
for ( i=0; i<3; i++ )
{
self.locationObjectives[i] = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( self.locationObjectives[i], "invisible", (0,0,0) );
objective_position( self.locationObjectives[i], level.ground_support_locs[level.script][i]["origin"] );
objective_state( self.locationObjectives[i], "active" );
objective_team( self.locationObjectives[i], self.team );
objective_icon( self.locationObjectives[i], "compass_objpoint_tank_friendly" );
}
self waittill_any( "cancel_location", "picked_location", "stop_location_selection" );
msg destroyElem();
for ( i=0; i<3; i++ )
{
_objective_delete( self.locationObjectives[i] );
}
}
createMobileMortar( owner, locIndex )
{
// position
skyHeight = self maps\mp\killstreaks\_airdrop::getFlyHeightOffset( level.ground_support_locs[level.script][locIndex]["origin"] );
primaryTrace = bulletTrace( level.ground_support_locs[level.script][locIndex]["origin"]+(0,0,skyHeight), level.ground_support_locs[level.script][locIndex]["origin"]-(0,0,skyHeight), false );
spawnPos = primaryTrace["position"] + anglesToForward(level.ground_support_locs[level.script][locIndex]["angles"])*-1000;
// create it
mobileMortar = Spawn( "script_model", spawnPos );
if ( !isDefined( mobileMortar ) )
return undefined;
// set state vars
mobileMortar.angles = level.ground_support_locs[level.script][locIndex]["angles"];
mobileMortar SetModel( "vehicle_bradley" );
mobileMortar setCanDamage( true );
mobileMortar.maxhealth = level.heli_maxhealth*2;
mobileMortar.health = mobileMortar.maxhealth;
mobileMortar.owner = owner;
mobileMortar.playersAttacked = [];
mobileMortar.lastTarget = mobileMortar.origin;
if ( level.teamBased )
mobileMortar.team = owner.team;
// save some info about the level spawn bounds for fallback random targeting
mobileMortar.lowX = level.spawnpoints[0].origin[0];
mobileMortar.highX = level.spawnpoints[0].origin[0];
mobileMortar.lowY = level.spawnpoints[0].origin[1];
mobileMortar.highY = level.spawnpoints[0].origin[1];
increment = 200;
if ( level.spawnpoints.size > 1 )
{
for( i=1; i<level.spawnpoints.size; i++ )
{
if ( level.spawnpoints[i].origin[0] < mobileMortar.lowX )
mobileMortar.lowX = level.spawnpoints[i].origin[0];
else if ( level.spawnpoints[i].origin[0] > mobileMortar.highX )
mobileMortar.highX = level.spawnpoints[i].origin[0];
if ( level.spawnpoints[i].origin[1] < mobileMortar.lowY )
mobileMortar.lowY = level.spawnpoints[i].origin[1];
else if ( level.spawnpoints[i].origin[1] > mobileMortar.highY )
mobileMortar.highY = level.spawnpoints[i].origin[1];
}
}
else
increment = -2000;
mobileMortar.lowX += increment;
mobileMortar.highX -= increment;
mobileMortar.lowY += increment;
mobileMortar.highY -= increment;
// minimap
if ( level.teamBased )
{
curObjID = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( curObjID, "invisible", (0,0,0) );
objective_position( curObjID, primaryTrace["position"] );
objective_state( curObjID, "active" );
objective_team( curObjID, mobileMortar.team );
objective_icon( curObjID, "compass_objpoint_tank_friendly" );
mobileMortar.objIdFriendly = curObjID;
curObjID = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( curObjID, "invisible", (0,0,0) );
objective_position( curObjID, primaryTrace["position"] );
objective_state( curObjID, "active" );
objective_team( curObjID, level.otherTeam[mobileMortar.team] );
objective_icon( curObjID, "compass_objpoint_tank_enemy" );
mobileMortar.objIdEnemy = curObjID;
}
// launch watch threads
mobileMortar thread watchTimeOut();
mobileMortar thread maps\mp\killstreaks\_helicopter::heli_damage_monitor();
//mobileMortar thread watchDamage();
mobileMortar thread watchDeath();
mobileMortar thread watchProximity();
level.mobileMortar = mobileMortar;
return mobileMortar;
}
moveToPosition( position /*lifeId, airShip, pathStart, pathGoal, pathEnd, flyHeight*/ )
{
level endon( "game_ended" );
self endon( "death" );
if ( position == "entrance" )
pos = self.origin + anglesToForward(self.angles)*1000;
else
{
self notify( "leaving" );
pos = self.origin + anglesToForward(self.angles)*-1000;
}
movetime = 3.0;
self MoveTo( pos, movetime, movetime * 0.6, movetime * 0.4 );
wait( movetime );
if ( position == "entrance" )
self thread mortarAttack();
else
{
StopFXOnTag( level.tankDust1, self.fxEnt, "tag_origin" );
StopFXOnTag( level.tankDust2, self.fxEnt, "tag_origin" );
//StopFXOnTag( level.tankDamage, self, "tag_origin" );
self.fxEnt delete();
_objective_delete( self.objIdFriendly );
_objective_delete( self.objIdEnemy );
level.mobileMortar = undefined;
self delete();
}
}
findTarget()
{
bestTarget = undefined;
foreach ( player in level.players )
{
if ( player == self.owner )
continue;
if ( player _hasPerk( "specialty_blindeye" ) )
continue;
if ( level.teamBased && player.team == self.owner.team )
continue;
if ( distanceSquared( self.origin, player.origin ) < 1000000 )
continue;
for ( i=0; i<self.playersAttacked.size; i++ )
{
if ( player == self.playersAttacked[i] )
continue;
}
if ( distanceSquared( player.origin, self.lastTarget ) < 500000 )
continue;
if ( level.teamBased )
{
friendlyClose = false;
for ( i=0; i<level.players.size; i++ )
{
if ( level.players[i].team != player.team && distanceSquared( player.origin, level.players[i].origin ) < 250000 )
{
friendlyClose = true;
break;
}
}
if ( friendlyClose == true )
continue;
}
wait( 0.05 );
trace = bulletTrace( player.origin+(0,0,player maps\mp\killstreaks\_airdrop::getFlyHeightOffset( player.origin )), player.origin+(0,0,100), false );
if ( trace["surfacetype"] != "none" )
continue;
bestTarget = player.origin;
self.lastTarget = player.origin;
self.playersAttacked[self.playersAttacked.size] = player;
break;
}
return bestTarget;
}
findRandomTarget()
{
randomTarget = undefined;
for( i=0; i<20; i++ )
{
testTarget = ( RandomFloatRange( self.lowX, self.highX ), RandomFloatRange( self.lowY, self.highY ), 0 );
if ( distanceSquared( self.origin*(1,1,0), testTarget ) < 1000000 )
continue;
if ( distanceSquared( self.owner.origin*(1,1,0), testTarget ) < 250000 )
continue;
if ( distanceSquared( self.origin*(1,1,0), self.lastTarget ) < 500000 )
continue;
friendlyClose = false;
if ( level.teamBased )
{
foreach ( player in level.players )
{
if ( player.team == self.owner.team && distanceSquared( player.origin*(1,1,0), testTarget ) < 250000 )
{
friendlyClose = true;
break;
}
}
}
if ( friendlyClose == false )
{
randomTarget = testTarget;
self.lastTarget = testTarget;
break;
}
}
// we tried
if ( !isDefined( randomTarget ) )
randomTarget = ( RandomFloatRange( self.lowX, self.highX ), RandomFloatRange( self.lowY, self.highY ), 0 );
return randomTarget;
}
mortarAttack()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "leaving" );
// testing fx stuff
dustCount = 0;
self.fxEnt = Spawn( "script_model", self.origin );
self.fxEnt setModel( "tag_origin" );
self.fxEnt.angles = self.angles;
self.fxEnt AddPitch( -90 );
for(;;)
{
// target
flatPos = self findTarget();
if ( !isDefined( flatPos ) )
flatPos = self findRandomTarget();
flyHeight = self.origin[2] + 3500;
primaryTrace = bulletTrace( flatPos+(0,0,flyHeight), flatPos-(0,0,flyHeight), false );
assert( primaryTrace["surfacetype"] != "none" );
startPos = flatPos + (0,0,flyHeight);
targetPos = flatPos + (0,0,primaryTrace["position"][2]);
// fx
self playSound( "bmp_fire" );
playFX( level.tankFlash, self.origin+anglesToForward(self.angles)*50 );
if ( dustCount < 3 )
{
PlayFXOnTag( level.tankDust1, self.fxEnt, "tag_origin" );
PlayFXOnTag( level.tankDust2, self.fxEnt, "tag_origin" );
dustCount++;
}
self thread mortarRecoil();
// fire
level thread fireMortar( self, startPos, targetPos );
// wait
self waittill( "mortar_fire_done" );
wait( 2.5 );
}
}
fireMortar( mobileMortar, startPos, targetPos )
{
level endon( "game_ended" );
owner = mobileMortar.owner;
projectile = magicBullet( "javelin_mp", mobileMortar.origin+(0,0,150), startPos, owner );
curObjID1 = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( curObjID1, "invisible", (0,0,0) );
objective_position( curObjID1, targetPos );
objective_state( curObjID1, "active" );
objective_team( curObjID1, mobileMortar.team );
objective_icon( curObjID1, "compass_objpoint_mortar_target" );
projectile.objIdFriendly = curObjID1;
curObjID2 = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( curObjID2, "invisible", (0,0,0) );
objective_position( curObjID2, targetPos );
objective_state( curObjID2, "active" );
objective_team( curObjID2, level.otherTeam[mobileMortar.team] );
objective_icon( curObjID2, "compass_objpoint_mortar_target" );
projectile.objIdEnemy = curObjID2;
flyCount = 0;
for( ;; )
{
if ( !isDefined( projectile ) || flyCount > 115 || distanceSquared( projectile.origin, startPos ) < 500 )
break;
else
wait( 0.05 );
flyCount++;
}
if ( isDefined( projectile ) )
projectile delete();
if ( isDefined( owner ) )
projectile2 = magicBullet( "javelin_mp", startPos+(0,0,200), targetPos, owner );
else
projectile2 = magicBullet( "javelin_mp", startPos+(0,0,200), targetPos );
projectile2.objIdFriendly = curObjID1;
projectile2.objIdEnemy = curObjID2;
projectile2 thread watchProjectileOnMiniMap( mobileMortar );
}
watchProjectileOnMiniMap( mobileMortar )
{
level endon( "game_ended" );
self waittill( "death" );
_objective_delete( self.objIdFriendly );
_objective_delete( self.objIdEnemy );
if ( isDefined( mobileMortar ) )
mobileMortar notify( "mortar_fire_done" );
}
mortarRecoil()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "leaving" );
backPos = self.origin + anglesToForward(self.angles)*-20;
restorePos = self.origin;
restoreAngles = self.angles;
self MoveTo( backPos, 0.10 );
self RotatePitch( -3, 0.10 );
wait( 0.10 );
self MoveTo( restorePos, 0.15 );
self RotateTo( restoreAngles, 0.15 );
wait( 0.15 );
}
watchTimeOut()
{
level endon( "game_ended" );
self endon( "death" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 90.0 );
self setCanDamage( false );
self thread moveToPosition( "exit" );
}
watchProximity()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "leaving" );
for ( ;; )
{
RadiusDamage( self.origin, 200, 20, 20 );
wait( 1 );
}
}
watchDeath()
{
level endon( "game_ended" );
self endon( "leaving" );
self waittill( "death" );
playFX( level.tankFire, self.origin);
playFX( level.tankExplode, self.origin);
destroyedTank = Spawn( "script_model", self.origin );
destroyedTank setModel( "vehicle_bradley_destroyed" );
destroyedTank.angles = self.angles;
StopFXOnTag( level.tankDust1, self.fxEnt, "tag_origin" );
StopFXOnTag( level.tankDust2, self.fxEnt, "tag_origin" );
//StopFXOnTag( level.tankDamage, self, "tag_origin" );
_objective_delete( self.objIdFriendly );
_objective_delete( self.objIdEnemy );
self.fxEnt delete();
self delete();
wait( 3.5 );
destroyedTank delete();
level.mobileMortar = undefined;
}
watchDamage()
{
/*
if ( !isDefined( attacker ) || attacker == self )
return;
if ( !maps\mp\gameTypes\_weapons::attackerCanDamageItem( attacker, self.owner ) )
return;
maps\mp\killstreaks\_killstreaks::killstreakHit( attacker, weapon, self );
self.damageTaken+=damage;
if ( self.damageTaken >= self.maxhealth && ( (level.teamBased && self.team != attacker.team) || !level.teamBased) )
{
validAttacker = undefined;
if ( isDefined( attacker.owner ) && (!isDefined(self.owner) || attacker.owner != self.owner) )
validAttacker = attacker.owner;
else if ( !isDefined(self.owner) || attacker != self.owner )
validAttacker = attacker;
// sanity checks
if ( !isDefined(attacker.owner) && attacker.classname == "script_vehicle" )
validAttacker = undefined;
if ( isDefined( attacker.class ) && attacker.class == "worldspawn" )
validAttacker = undefined;
if ( isDefined( validAttacker ) )
{
validAttacker notify( "destroyed_helicopter" );
validAttacker notify( "destroyed_killstreak", weapon );
thread teamPlayerCardSplash( "callout_destroyed_helicopter", validAttacker );
validAttacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", 300 );
validAttacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_HELICOPTER" );
thread maps\mp\gametypes\_missions::vehicleKilled( self.owner, self, undefined, validAttacker, damage, meansOfDeath );
}
}
*/
level endon( "game_ended" );
self endon( "death" );
for ( ;; )
{
self waittill( "damage", amount, attacker, dir, point, type );
//if ( attacker == self )
//self.health += amount;
/*if ( self.health < 500 && !isDefined( self.playingDamageFX ) )
{
self.playingDamageFX = true;
PlayFXOnTag( level.tankDamage, self, "tag_origin" );
}*/
if ( self.health < 0 )
break;
}
}