// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

#using_animtree("generic_human");

main( var_0 )
{
    if ( isdefined( var_0 ) )
    {
        level.dynamic_run_speed_dialogue = var_0;

        foreach ( var_2 in var_0 )
            level.scr_radio[var_2] = var_2;
    }

    level.scr_anim["generic"]["DRS_sprint"] = %sprint1_loop;
    level.scr_anim["generic"]["DRS_combat_jog"] = %combat_jog;
    level.scr_anim["generic"]["DRS_run_2_stop"] = %run_2_crouch_f;
    level.scr_anim["generic"]["DRS_stop_idle"][0] = %exposed_crouch_aim_5;
    level.scr_anim["generic"]["signal_go"] = %cqb_stand_wave_go_v1;
    level.drs_ahead_test = maps\_utility_code::dynamic_run_ahead_test;
}
