// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["wheel_rocks"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_rocks" );
    level._effect["pebbles_hopping"] = loadfx( "vfx/moments/mp_ca_behemoth/pebbles_hopping" );
    level._effect["wheel_dirt_cascade"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_cascade" );
    level._effect["wheel_dirt_cascade_sm"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_cascade_sm" );
    level._effect["wheel_dirt_cascade_large"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_cascade_large" );
    level._effect["wheel_dirt_buckets"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_buckets" );
    level._effect["wheel_dirt_flow"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_flow" );
    level._effect["wheel_dirt_cloud"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_cloud" );
    level._effect["wheel_dirt_cloud_lrg"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_cloud_lrg" );
    level._effect["wheel_dirt_buckets"] = loadfx( "vfx/moments/mp_ca_behemoth/wheel_dirt_buckets" );
    level._effect["conveyor_hallway"] = loadfx( "vfx/moments/mp_ca_behemoth/conveyor_hallway" );
    level._effect["conveyor_hallway_pebbles"] = loadfx( "vfx/moments/mp_ca_behemoth/conveyor_hallway_pebbles" );
    level._effect["light_cone_01"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_01" );
    level._effect["light_cone_02"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_02" );
    level._effect["light_cone_03"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_03" );
    level._effect["light_cone_04"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_04" );
    level._effect["light_cone_05"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_05" );
    level._effect["light_cone_06"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_06" );
    level._effect["light_cone_07"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_07" );
    level._effect["light_cone_08"] = loadfx( "vfx/moments/mp_ca_behemoth/light_cone_08" );
    level._effect["conveyor_dirt"] = loadfx( "vfx/moments/mp_ca_behemoth/conveyor_dirt" );
    level._effect["conveyor_dirt_cascade"] = loadfx( "vfx/moments/mp_ca_behemoth/conveyor_dirt_cascade" );
    level._effect["dusty_air"] = loadfx( "vfx/moments/mp_ca_behemoth/dusty_air" );
    level._effect["meter_01"] = loadfx( "vfx/moments/mp_ca_behemoth/meter_01" );
    level._effect["meter_04"] = loadfx( "vfx/moments/mp_ca_behemoth/meter_04" );
    level._effect["meter_05"] = loadfx( "vfx/moments/mp_ca_behemoth/meter_05" );
    level._effect["monitors_01"] = loadfx( "vfx/moments/mp_ca_behemoth/monitors_01" );
    level._effect["monitors_02"] = loadfx( "vfx/moments/mp_ca_behemoth/monitors_02" );
    level._effect["monitors_03"] = loadfx( "vfx/moments/mp_ca_behemoth/monitors_03" );
    level._effect["monitors_04"] = loadfx( "vfx/moments/mp_ca_behemoth/monitors_04" );
    level._effect["machine_fan"] = loadfx( "vfx/moments/mp_ca_behemoth/machine_fan" );
    level._effect["motes_outdoors"] = loadfx( "vfx/moments/mp_ca_behemoth/motes_outdoors" );
    level._effect["grinder_rocks"] = loadfx( "vfx/moments/mp_ca_behemoth/grinder_rocks" );
    level._effect["light_box_01"] = loadfx( "vfx/moments/mp_ca_behemoth/light_box_01" );
    level._effect["vfx_falling_dust"] = loadfx( "vfx/moments/mp_ca_behemoth/falling_dust_runner" );
    level._effect["falling_dust_constant"] = loadfx( "vfx/moments/mp_ca_behemoth/falling_dust_constant" );
    level._effect["vfx_glow_red_light_100_nolight"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_100_nolight" );
    level._effect["green_30_nolight"] = loadfx( "vfx/ambient/lights/vfx_glow_green_light_30_nolight" );
    level._effect["vfx_glow_amber_light_100_blinker_nolight"] = loadfx( "vfx/ambient/lights/vfx_glow_amber_light_100_blinker_nolight" );
    level._effect["light_box_cone_long"] = loadfx( "vfx/moments/mp_ca_behemoth/light_box_cone_long" );
    level._effect["ground_dust_flat"] = loadfx( "vfx/moments/mp_ca_behemoth/ground_dust_flat" );
    level._effect["ground_dust_edges"] = loadfx( "vfx/moments/mp_ca_behemoth/ground_dust_edges" );
    level._effect["dusty_godrays"] = loadfx( "vfx/moments/mp_ca_behemoth/dusty_godrays" );
    level._effect["behemoth_sun_flare"] = loadfx( "vfx/moments/mp_ca_behemoth/behemoth_sun_flare" );
    level._effect["vfx_pipe_steam_ring"] = loadfx( "vfx/moments/mp_ca_behemoth/pipe_seam_steam" );
    level._effect["vfx_pipe_steam_burst"] = loadfx( "vfx/moments/mp_ca_behemoth/pipe_steam_loop" );
    level._effect["vfx_pipe_steam_stream"] = loadfx( "fx/impacts/pipe_steam" );
    level._effect["vfx_fire_extinguisher"] = loadfx( "vfx/moments/mp_ca_impact/vfx_fire_extinguisher" );
    level._effect["scrnfx_water_bokeh_dots_cam_16"] = loadfx( "vfx/gameplay/screen_effects/scrnfx_water_bokeh_dots_cam_16" );
    level._effect["scrnfx_dirt"] = loadfx( "vfx/moments/mp_ca_behemoth/scrnfx_dirt" );
    level._effect["tv_explode"] = loadfx( "fx/explosions/tv_flatscreen_explosion" );
}
