// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_fountain_ball"] = loadfx( "vfx/moments/mp_conflict/vfx_fountain_ball" );
    level._effect["vfx_incense_smoke"] = loadfx( "vfx/moments/mp_conflict/vfx_incense_smoke" );
    level._effect["vfx_rain_alleyway_narrow"] = loadfx( "vfx/moments/mp_conflict/vfx_rain_alleyway_narrow" );
    level._effect["vfx_rain_alleyway"] = loadfx( "vfx/moments/mp_conflict/vfx_rain_alleyway" );
    level._effect["vfx_large_mist"] = loadfx( "vfx/moments/mp_conflict/vfx_large_mist" );
    level._effect["vfx_rain_medium"] = loadfx( "vfx/moments/mp_conflict/vfx_rain_medium" );
    level._effect["vfx_drifting_ground_mist_indoors"] = loadfx( "vfx/moments/mp_conflict/vfx_drifting_ground_mist_indoors" );
    level._effect["vfx_falling_petals_runner_sr"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_petals_runner_sr" );
    level._effect["vfx_falling_dust_interior_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_dust_interior_runner" );
    level._effect["vfx_blowing_paper_and_petals_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_blowing_paper_and_petals_runner" );
    level._effect["vfx_room_mist_ground"] = loadfx( "vfx/moments/mp_conflict/vfx_room_mist_ground" );
    level._effect["vfx_jumping_grasshoppers_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_jumping_grasshoppers_runner" );
    level._effect["vfx_insects_swarm_01"] = loadfx( "vfx/moments/mp_conflict/vfx_insects_swarm_01" );
    level._effect["vfx_lingering_dust"] = loadfx( "vfx/moments/mp_conflict/vfx_lingering_dust" );
    level._effect["vfx_falling_shingle_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_shingle_runner" );
    level._effect["vfx_pipe_drips"] = loadfx( "vfx/moments/mp_conflict/vfx_pipe_drips" );
    level._effect["vfx_falling_dust_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_dust_runner" );
    level._effect["vfx_falling_leaves_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_leaves_runner" );
    level._effect["vfx_lantern_glow_04"] = loadfx( "vfx/moments/mp_conflict/vfx_lantern_glow_04" );
    level._effect["vfx_room_dust"] = loadfx( "vfx/moments/mp_conflict/vfx_room_dust" );
    level._effect["vfx_falling_petals_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_falling_petals_runner" );
    level._effect["vfx_drifting_ground_mist"] = loadfx( "vfx/moments/mp_conflict/vfx_drifting_ground_mist" );
    level._effect["vfx_blowing_paper_runner"] = loadfx( "vfx/moments/mp_conflict/vfx_blowing_paper_runner" );
    level._effect["vfx_fountain_stream_01"] = loadfx( "vfx/moments/mp_conflict/vfx_fountain_stream_01" );
    level._effect["vfx_mosquito_swarm"] = loadfx( "vfx/moments/mp_conflict/vfx_mosquito_swarm" );
    level._effect["vfx_butterflies_a"] = loadfx( "vfx/moments/mp_conflict/vfx_butterflies_a" );
    level._effect["vfx_butterflies_b"] = loadfx( "vfx/moments/mp_conflict/vfx_butterflies_b" );
    level._effect["vfx_drifting_dust_small"] = loadfx( "vfx/moments/mp_conflict/vfx_drifting_dust_small" );
    level._effect["vfx_room_dust_motes"] = loadfx( "vfx/moments/mp_conflict/vfx_room_dust_motes" );
}
