// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_sunflare_carrier"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_carrier" );
    level._effect["vfx_lens_flare_oilrocks_wfall_2_cg"] = loadfx( "vfx/ambient/lights/vfx_lens_flare_oilrocks_wfall_2_cg" );
    level._effect["vfx_lens_flare_oilrocks_cg"] = loadfx( "vfx/ambient/lights/vfx_lens_flare_oilrocks_cg" );
    level._effect["vfx_gnat_swarm_or"] = loadfx( "vfx/moments/oil_rocks/vfx_gnat_swarm_or" );
    level._effect["vfx_heli_leaf_kickup"] = loadfx( "vfx/moments/oil_rocks/vfx_heli_leaf_kickup" );
    level._effect["vfx_wf_surface_turb_yell_right"] = loadfx( "vfx/ambient/water/vfx_wf_surface_turb_yell_right" );
    level._effect["vfx_wf_surface_turb_yellow"] = loadfx( "vfx/ambient/water/vfx_wf_surface_turb_yellow" );
    level._effect["vfx_window_smash"] = loadfx( "vfx/moments/oil_rocks/vfx_window_smash" );
    level._effect["vfx_waterfall_mist_bright"] = loadfx( "vfx/ambient/water/vfx_waterfall_mist_bright" );
    level._effect["vfx_building_hole_dust"] = loadfx( "vfx/moments/oil_rocks/vfx_building_hole_dust" );
    level._effect["vfx_exp_gunboat_fire"] = loadfx( "vfx/gameplay/vehicles/gunboat/vfx_exp_gunboat_fire" );
    level._effect["vfx_wake_gunboat"] = loadfx( "vfx/gameplay/vehicles/gunboat/vfx_wake_gunboat" );
    level._effect["vfx_safe_rm_win_smash"] = loadfx( "vfx/moments/oil_rocks/vfx_safe_rm_win_smash" );
    common_scripts\utility::add_fx( "vfx_stream_splashes", "vfx/ambient/water/vfx_stream_splashes" );
    common_scripts\utility::add_fx( "vfx_falling_dust_runner", "vfx/moments/deer_hunt/vfx_falling_dust_runner" );
    common_scripts\utility::add_fx( "vfx_falling_dust", "vfx/ambient/dust/vfx_falling_dust" );
    common_scripts\utility::add_fx( "vfx_fire_refinery_burnoff_small", "vfx/ambient/fire/fuel/vfx_fire_refinery_burnoff_small" );
    common_scripts\utility::add_fx( "vfx_pipe_drip_thick", "vfx/ambient/water/vfx_pipe_drip_thick" );
    common_scripts\utility::add_fx( "vfx_hanging_particulates", "vfx/moments/deer_hunt/vfx_hanging_particulates" );
    common_scripts\utility::add_fx( "vfx_ground_mist_thick_or", "vfx/moments/oil_rocks/vfx_ground_mist_thick_or" );
    common_scripts\utility::add_fx( "vfx_ground_mist_or", "vfx/moments/oil_rocks/vfx_ground_mist_or" );
    common_scripts\utility::add_fx( "vfx_waterfall_large_oilrocks", "vfx/moments/oil_rocks/vfx_waterfall_large_oilrocks" );
    common_scripts\utility::add_fx( "vfx_lens_flare_oilrocks_waterfall_2", "vfx/ambient/lights/vfx_lens_flare_oilrocks_waterfall_2" );
    common_scripts\utility::add_fx( "vfx_lens_flare_oilrocks_glass_reflected", "vfx/ambient/lights/vfx_lens_flare_oilrocks_glass_reflected" );
    common_scripts\utility::add_fx( "vfx_waterfall_fallingwater_smooth", "vfx/moments/jungle_ghost/vfx_waterfall_fallingwater_smooth" );
    common_scripts\utility::add_fx( "vfx_lens_flare_oilrocks", "vfx/ambient/lights/vfx_lens_flare_oilrocks" );
    common_scripts\utility::add_fx( "vfx_lens_flare_dh", "vfx/ambient/lights/vfx_lens_flare_dh" );
    common_scripts\utility::add_fx( "cliffside_falling_rocks", "fx/_requests/oilrocks/cliffside_falling_rocks" );
    common_scripts\utility::add_fx( "vfx_waterfall_mist_bottom_thick", "vfx/ambient/water/vfx_waterfall_mist_bottom_thick" );
    common_scripts\utility::add_fx( "vfx_waterfall_rainbow_large", "vfx/moments/jungle_ghost/vfx_waterfall_rainbow_large" );
    common_scripts\utility::add_fx( "vfx_waterfall_rainbow", "vfx/moments/jungle_ghost/vfx_waterfall_rainbow" );
    common_scripts\utility::add_fx( "FX_apache_ai_hydra_rocket_flash_wv", "fx/_requests/oilrocks/apache_ai_hydra_rocket_flash_wv" );
    common_scripts\utility::add_fx( "FX_vfx_apache_missile_water_impact", "fx/_requests/oilrocks/vfx_apache_missile_water_impact" );
    common_scripts\utility::add_fx( "FX_water_splash_large", "fx/water/water_splash_large" );
    common_scripts\utility::add_fx( "FX_boat_water_explosion", "fx/impacts/105mm_water_impact" );
    common_scripts\utility::add_fx( "FX_boat_fire_explosion", "fx/explosions/propane_large_exp" );
    common_scripts\utility::add_fx( "FX_oilrocks_infantry_vehicle_smoke", "fx/_requests/oilrocks/oilrocks_infantry_vehicle_smoke" );
    common_scripts\utility::add_fx( "FX_oilrocks_infantry_battlefield_smoke", "fx/_requests/oilrocks/oilrocks_infantry_battlefield_smoke" );
    common_scripts\utility::add_fx( "FX_oilrocks_turret_flash_gaz", "fx/muzzleflashes/minigun_flash" );
    common_scripts\utility::add_fx( "FX_oilrocks_turret_flash_gunboat", "fx/muzzleflashes/minigun_flash" );
    common_scripts\utility::add_fx( "FX_oilrocks_turret_flash_zpu", "fx/muzzleflashes/bmp_flash_wv" );
    common_scripts\utility::add_fx( "FX_oilrocks_garage_car_jump_wall_destroy", "fx/_requests/oilrocks/oilrocks_garage_car_jump_wall_destroy" );
    common_scripts\utility::add_fx( "residual_dust_hang", "fx/dust/residual_dust_hang" );
    common_scripts\utility::add_fx( "safe_room_ceiling_dust_fall", "fx/dust/safe_room_ceiling_dust_fall" );
    common_scripts\utility::add_fx( "safe_room_trail", "fx/dust/safe_room_trail" );
    common_scripts\utility::add_fx( "metal_scrape_child_a", "fx/fire/metal_scrape_child_a" );
    common_scripts\utility::add_fx( "safe_scrape_sparks", "fx/impacts/safe_scrape_sparks" );
    common_scripts\utility::add_fx( "spark_fall_runner_mp_infrequent", "fx/explosions/spark_fall_runner_mp_infrequent" );
    common_scripts\utility::add_fx( "Safe_room_pull_wall_dust", "fx/dust/Safe_room_pull_wall_dust" );
    common_scripts\utility::add_fx( "safe_room_paper_fly", "fx/dust/safe_room_paper_fly" );
    common_scripts\utility::add_fx( "vfx_thick_cloud", "vfx/ambient/weather/clouds/vfx_thick_cloud" );
    common_scripts\utility::add_fx( "vfx_wispy_cloud", "vfx/ambient/weather/clouds/vfx_wispy_cloud" );
    common_scripts\utility::add_fx( "vfx_water_fire_field", "vfx/moments/oil_rocks/vfx_water_fire_field" );
    common_scripts\utility::add_fx( "vfx_water_fire_field_bare", "vfx/moments/oil_rocks/vfx_water_fire_field_bare" );
    common_scripts\utility::add_fx( "vfx_water_fire_steam", "vfx/moments/oil_rocks/vfx_water_fire_steam" );
    common_scripts\utility::add_fx( "vfx_fire_burning_fuel_tank", "vfx/ambient/fire/fuel/vfx_fire_burning_fuel_tank" );
    common_scripts\utility::add_fx( "vfx_fire_refinery_burnoff", "vfx/ambient/fire/fuel/vfx_fire_refinery_burnoff" );
    common_scripts\utility::add_fx( "vfx_waterfall_section", "vfx/ambient/water/vfx_waterfall_section" );
    common_scripts\utility::add_fx( "vfx_waterfall_mist", "vfx/ambient/water/vfx_waterfall_mist" );
    common_scripts\utility::add_fx( "vfx_river_rock_splash", "vfx/ambient/water/vfx_river_rock_splash" );
    common_scripts\utility::add_fx( "vfx_canyon_godray", "vfx/ambient/lights/vfx_canyon_godray" );
    common_scripts\utility::add_fx( "vfx_water_embers", "vfx/ambient/fire/vfx_water_embers" );
    common_scripts\utility::add_fx( "vfx_smk_building_dmg_lg", "vfx/ambient/smoke/vfx_smk_building_dmg_lg" );
    common_scripts\utility::add_fx( "vfx_river_rock_wake", "vfx/ambient/water/vfx_river_rock_wake" );
    common_scripts\utility::add_fx( "vfx_canyon_rainbow", "vfx/ambient/lights/vfx_canyon_rainbow" );
    common_scripts\utility::add_fx( "vfx_canyon_birds", "vfx/ambient/animals/vfx_canyon_birds" );
    common_scripts\utility::add_fx( "vfx_waterfall_splash", "vfx/ambient/water/vfx_waterfall_splash" );
    common_scripts\utility::add_fx( "vfx_waterf_sec_top_fade", "vfx/ambient/water/vfx_waterf_sec_top_fade" );
    common_scripts\utility::add_fx( "vfx_waterfall_mist_bottom", "vfx/ambient/water/vfx_waterfall_mist_bottom" );
    common_scripts\utility::add_fx( "vfx_gnat_swarm", "vfx/ambient/animals/vfx_gnat_swarm" );
    common_scripts\utility::add_fx( "vfx_pipe_drip", "vfx/ambient/water/vfx_pipe_drip" );
    common_scripts\utility::add_fx( "vfx_jungle_pollen", "vfx/ambient/atmospheric/vfx_jungle_pollen" );
    common_scripts\utility::add_fx( "vfx_dock_mist", "vfx/ambient/atmospheric/vfx_dock_mist" );
    common_scripts\utility::add_fx( "vfx_trash_debris_kickup_runner", "vfx/ambient/dust/vfx_trash_debris_kickup_runner" );
    common_scripts\utility::add_fx( "vfx_steam_vent", "vfx/ambient/steam/vfx_steam_vent" );
    common_scripts\utility::add_fx( "vfx_warm_light_nodlight", "vfx/ambient/lights/vfx_warm_light_nodlight" );
    common_scripts\utility::add_fx( "vfx_brown_moth_bulb", "vfx/ambient/animals/vfx_brown_moth_bulb" );
    common_scripts\utility::add_fx( "vfx_wf_ledge_mist", "vfx/ambient/water/vfx_wf_ledge_mist" );
    common_scripts\utility::add_fx( "vfx_wf_surface_turb", "vfx/ambient/water/vfx_wf_surface_turb" );
    common_scripts\utility::add_fx( "cliffside_rockslide", "fx/_requests/oilrocks/cliffside_rockslide" );
    common_scripts\utility::add_fx( "hellfire_cliffside_impact", "fx/_requests/oilrocks/hellfire_cliffside_impact" );

    if ( !getdvarint( "r_reflectionProbeGenerate" ) )
        maps\createfx\oilrocks_fx::main();

    maps\createfx\oilrocks_sound::main();
}
