// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

#using_animtree("vehicles");

main( var_0, var_1, var_2 )
{
    maps\_vehicle::build_template( "mobile_railgun_trailer", var_0, var_1, var_2 );
    maps\_vehicle::build_localinit( ::init_local );
    maps\_vehicle::build_drive( %mobile_railgun_trailer_movement, %mobile_railgun_trailer_movement, 25 );
    maps\_vehicle::build_treadfx();
    maps\_vehicle::build_life( 999, 500, 1500 );
    maps\_vehicle::build_team( "allies" );
    maps\_vehicle::build_light( var_2, "running_light_01", "tag_running_light_01", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_02", "tag_running_light_02", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_03", "tag_running_light_03", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_04", "tag_running_light_04", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_05", "tag_running_light_05", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_06", "tag_running_light_06", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_07", "tag_running_light_07", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_08", "tag_running_light_08", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_09", "tag_running_light_09", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
    maps\_vehicle::build_light( var_2, "running_light_10", "tag_running_light_10", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
}

init_local()
{

}

unload_groups()
{

}

set_vehicle_anims()
{

}

setanims()
{

}
