// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

#using_animtree("vehicles");

main( var_0, var_1, var_2 )
{
    maps\_vehicle::build_template( "t90ms", var_0, var_1, var_2 );
    maps\_vehicle::build_localinit( ::init_local );

    if ( var_2 == "script_vehicle_t90ms_sand" )
    {
        maps\_vehicle::build_deathmodel( "vehicle_t90ms_tank_iw6", "vehicle_t90ms_tank_d_noturret_iw6", 0.25 );
        maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vehicle/vfx_big_tank_explosion", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 );
    }
    else
    {
        maps\_vehicle::build_deathmodel( var_0, "vehicle_t90ms_tank_destroyed_iw6" );
        maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vfx_exp_t90ms_end", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 );
    }

    maps\_vehicle::build_shoot_shock( "tankblast" );
    maps\_vehicle::build_drive( %t90ms_driving_idle_forward, %t90ms_driving_idle_forward, 10 );

    if ( !issubstr( var_2, "sand" ) )
        maps\_vehicle::build_turret( "t90_turret2", "tag_turret2", "vehicle_t90_PKT_Coaxial_MG" );

    if ( issubstr( var_2, "_turret_flood" ) )
        maps\_vehicle::build_turret( "dshk_gaz_flood", "TAG_MACHINE_GUN", "vehicle_t90ms_tank_iw6_remote_gun", 1028, "auto_ai", 0.2, 20, -14 );
    else if ( issubstr( var_2, "_turret" ) )
        maps\_vehicle::build_turret( "dshk_gaz", "TAG_MACHINE_GUN", "vehicle_t90ms_tank_iw6_remote_gun", 1028, "auto_ai", 0.2, 20, -14 );

    maps\_vehicle::build_treadfx();
    maps\_vehicle::build_life( 999, 500, 1500 );
    maps\_vehicle::build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
    maps\_vehicle::build_team( "axis" );
    maps\_vehicle::build_mainturret();
    maps\_vehicle::build_frontarmor( 0.33 );
    maps\_vehicle::build_bulletshield( 1 );
    maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
}

init_local()
{

}

set_vehicle_anims( var_0 )
{
    return var_0;
}

#using_animtree("generic_human");

setanims()
{
    var_0 = [];
    var_0[0] = spawnstruct();
    var_0[0].sittag = "tag_turret_hatch";
    var_0[0].sittag_offset = ( 0, 0, -16 );
    var_0[0].bhasgunwhileriding = 0;
    var_0[0].idle = %gaz_turret_idle;
    var_0[0].mgturret = 1;
    return var_0;
}
