// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    humans();
    dogs();
}

#using_animtree("generic_human");

humans()
{
    level.scr_anim["generic"]["patrol_turn180"] = %patrol_bored_2_walk_180turn;
    level.scr_anim["generic"]["patrol_radio_in_clear"] = %patrolwalk_cold_gunup_transition;
    level.scr_anim["generic"]["_stealth_patrol_jog"] = %patrol_jog;
    level.scr_anim["generic"]["_stealth_patrol_walk"] = %patrol_bored_patrolwalk;
    level.scr_anim["generic"]["_stealth_combat_jog"] = %combat_jog;
    level.scr_anim["generic"]["_stealth_patrol_cqb"] = %cqb_walk_iw6;

    if ( !isdefined( level.scr_anim["generic"]["_stealth_patrol_search_a"] ) )
    {
        level.scr_anim["generic"]["_stealth_patrol_search_a"] = %patrol_boredwalk_lookcycle_a;
        level.scr_anim["generic"]["_stealth_patrol_search_b"] = %patrol_boredwalk_lookcycle_b;
    }

    level.scr_anim["generic"]["_stealth_behavior_spotted_short"] = %exposed_idle_twitch_v4;
    level.scr_anim["generic"]["_stealth_behavior_spotted_long"] = %patrol_bored_react_walkstop_short;
    level.scr_anim["generic"]["_stealth_look_around"][0] = %patrol_bored_react_look_v1;
    level.scr_anim["generic"]["_stealth_look_around"][1] = %patrol_bored_react_look_v2;
    level.scr_anim["generic"]["_stealth_behavior_saw_corpse"] = %exposed_idle_twitch_v4;
    level.scr_anim["generic"]["_stealth_behavior_generic1"] = %patrol_bored_react_look_advance;
    level.scr_anim["generic"]["_stealth_behavior_generic2"] = %patrol_bored_react_look_retreat;
    level.scr_anim["generic"]["_stealth_behavior_generic3"] = %patrol_bored_react_walkstop;
    level.scr_anim["generic"]["_stealth_behavior_generic4"] = %patrol_bored_react_walkstop_short;
    level.scr_anim["generic"]["_stealth_idle_to_run_2"] = %patrol_bored_duckandrun_b;
    level.scr_anim["generic"]["_stealth_idle_to_run_4"] = %patrol_bored_duckandrun_l;
    level.scr_anim["generic"]["_stealth_idle_to_run_6"] = %patrol_bored_duckandrun_r;
    level.scr_anim["generic"]["_stealth_idle_to_run_8"] = %patrol_bored_duckandrun_f;
    level.scr_anim["generic"]["_stealth_find_jog"] = %patrol_boredjog_find;
    level.scr_anim["generic"]["_stealth_find_stand"] = %patrol_bored_react_look_v2;
    level.scr_anim["generic"]["_stealth_prone_idle"][0] = %prone_aim_idle;
    level.scr_anim["generic"]["_stealth_prone_stop"] = %prone_crawl_2_prone;
    level.scr_anim["generic"]["_stealth_prone_start"] = %prone_2_prone_crawl;
    level.scr_anim["generic"]["_stealth_prone_2_run_roll"] = %hunted_pronehide_2_stand_v4;
}

#using_animtree("dog");

dogs()
{
    level.scr_anim["generic"]["_stealth_dog_sleeping"][0] = %german_shepherd_sleeping;
    level.scr_anim["generic"]["_stealth_dog_stop"] = %iw6_dog_attackidle_runin_8;
    level.scr_anim["generic"]["_stealth_dog_find"] = %german_shepherd_run_flashbang_b;
    level.scr_anim["generic"]["_stealth_dog_howl"] = %iw6_dog_attackidle_bark;
    level.scr_anim["generic"]["_stealth_dog_saw_corpse"] = %iw6_dog_attackidle_bark;
    level.scr_anim["generic"]["_stealth_dog_growl"] = %iw6_dog_attackidle;
    level.scr_anim["generic"]["_stealth_dog_wakeup_fast"] = %german_shepherd_wakeup_fast;
    level.scr_anim["generic"]["_stealth_dog_wakeup_slow"] = %german_shepherd_wakeup_slow;
}
