// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_obdest_breakoff_split"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_breakoff_split" );
    level._effect["vfx_obdest_scaff_ground_impacts"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_scaff_ground_impacts" );
    level._effect["vfx_obdest_scaff_break_large"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_scaff_break_large" );
    level._effect["vfx_falling_sand_dooropen"] = loadfx( "vfx/moments/mp_dig/vfx_falling_sand_dooropen" );
    level._effect["vfx_obdest_rushing_dust_cloud_02"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_rushing_dust_cloud_02" );
    level._effect["vfx_obdest_rushing_dust_cloud_01"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_rushing_dust_cloud_01" );
    level._effect["vfx_obdest_rising_dust_cloud"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_rising_dust_cloud" );
    level._effect["vfx_obdest_scaff_break"] = loadfx( "vfx/moments/mp_dig/vfx_obdest_scaff_break" );
    level._effect["vfx_kstr_smallchest_smk"] = loadfx( "vfx/moments/mp_dig/vfx_kstr_smallchest_smk" );
    level._effect["vfx_scarab_death_r"] = loadfx( "vfx/moments/mp_dig/vfx_scarab_death_r" );
    level._effect["vfx_drifting_sand_cloud_medium_dark"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_cloud_medium_dark" );
    level._effect["vfx_drifting_sand_cloud_small_dark"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_cloud_small_dark" );
    level._effect["vfx_drifting_sand_ground_runner_dark"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_ground_runner_dark" );
    level._effect["vfx_throne_room_fire_small"] = loadfx( "vfx/moments/mp_dig/vfx_throne_room_fire_small" );
    level._effect["vfx_kstr_flameroom_flame"] = loadfx( "vfx/moments/mp_dig/vfx_kstr_flameroom_flame" );
    level._effect["vfx_kstr_fireroom_scr"] = loadfx( "vfx/moments/mp_dig/vfx_kstr_fireroom_scr" );
    level._effect["vfx_kstr_urnbreak_01"] = loadfx( "vfx/moments/mp_dig/vfx_kstr_urnbreak_01" );
    level._effect["vfx_falling_sand_runner_dark"] = loadfx( "vfx/moments/mp_dig/vfx_falling_sand_runner_dark" );
    level._effect["vfx_drifting_sand_cloud_large"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_cloud_large" );
    level._effect["vfx_kstr_sarco_open"] = loadfx( "vfx/moments/mp_dig/vfx_kstr_sarco_open" );
    level._effect["vfx_throne_room_fire"] = loadfx( "vfx/moments/mp_dig/vfx_throne_room_fire" );
    level._effect["vfx_mosquitos_swarm_light"] = loadfx( "vfx/moments/mp_dig/vfx_mosquitos_swarm_light" );
    level._effect["vfx_sand_granular_vortex_runner"] = loadfx( "vfx/moments/mp_dig/vfx_sand_granular_vortex_runner" );
    level._effect["vfx_car_exhaust_smoke_runner"] = loadfx( "vfx/moments/mp_dig/vfx_car_exhaust_smoke_runner" );
    level._effect["vfx_truck_exhaust_smoke_runner"] = loadfx( "vfx/moments/mp_dig/vfx_truck_exhaust_smoke_runner" );
    level._effect["vfx_torch_fire_03"] = loadfx( "vfx/moments/mp_dig/vfx_torch_fire_03" );
    level._effect["vfx_torch_fire_02"] = loadfx( "vfx/moments/mp_dig/vfx_torch_fire_02" );
    level._effect["vfx_falling_sand_runner"] = loadfx( "vfx/moments/mp_dig/vfx_falling_sand_runner" );
    level._effect["vfx_falling_palm_leaves_runner"] = loadfx( "vfx/moments/mp_dig/vfx_falling_palm_leaves_runner" );
    level._effect["vfx_dust_motes"] = loadfx( "vfx/moments/mp_dig/vfx_dust_motes" );
    level._effect["vfx_drifting_sand_edge_01"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_edge_01" );
    level._effect["vfx_lingering_dust_01"] = loadfx( "vfx/moments/mp_dig/vfx_lingering_dust_01" );
    level._effect["vfx_drifting_sand_ground_runner"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_ground_runner" );
    level._effect["vfx_drifting_sand_cloud_small"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_cloud_small" );
    level._effect["vfx_drifting_sand_cloud_medium"] = loadfx( "vfx/moments/mp_dig/vfx_drifting_sand_cloud_medium" );
    level._effect["vfx_torch_fire_01"] = loadfx( "vfx/moments/mp_dig/vfx_torch_fire_01" );
    level._effect["vfx_scarab_walk_up_r"] = loadfx( "vfx/moments/mp_dig/vfx_scarab_walk_up_r" );
}
