// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_water_bokeh_scrn"] = loadfx( "vfx/ambient/water/vfx_water_bokeh_scrn" );
    level._effect["vfx_sunflare_small"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_small" );
    level._effect["vfx_whitewater_rapid_foam_small"] = loadfx( "vfx/moments/mp_prisonbreak/vfx_whitewater_rapid_foam_small" );
    level._effect["vfx_waterfall_splash_wide"] = loadfx( "vfx/moments/mp_prisonbreak/vfx_waterfall_splash_wide" );
    level._effect["mp_pb_burntsmoke"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_burntsmoke" );
    level._effect["mp_pb_embers"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_embers" );
    level._effect["mp_pb_godray_thin"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_godray_thin" );
    level._effect["mp_pb_godraylarge"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_godraylarge" );
    level._effect["mp_pb_largefall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_largefall" );
    level._effect["mp_pb_smokecol"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokecol" );
    level._effect["mp_pb_smokefiller"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokefiller" );
    level._effect["mp_pb_thicksmoke"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_thicksmoke" );
    level._effect["mp_pb_waterfall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfall" );
    level._effect["mp_pb_waterfallsplash"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfallsplash" );
    level._effect["mp_pb_waterlock"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterlock" );
    level._effect["mp_pb_waterfall_crest"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfall_crest" );
    level._effect["mp_pb_smokeplume"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokeplume" );
    level._effect["mp_pb_smokeplumelrg"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokeplumelrg" );
    level._effect["mp_pb_water_stream"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_water_stream" );
    level._effect["insects_carcass_flies_dark"] = loadfx( "fx/misc/insects_carcass_flies_dark" );
    level._effect["mp_pb_lowfog_dustmotes"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_dustmotes" );
    level._effect["mp_pb_fire"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_fire" );
    level._effect["cloud_mountains_far_small"] = loadfx( "fx/weather/cloud_mountains_far_small" );
    level._effect["drips_faucet_slow"] = loadfx( "fx/water/drips_faucet_slow" );
    level._effect["birds_tropical_panicked"] = loadfx( "fx/animals/birds_tropical_panicked" );
    level._effect["birds_tropical_runner"] = loadfx( "fx/animals/birds_tropical_runner" );
    level._effect["mp_pb_distantfall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_distantfall" );
    level._effect["leaves_fall_gentlewind_green_100_mp"] = loadfx( "fx/misc/leaves_fall_gentlewind_green_100_mp" );
}
