// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_explosion_bkg_fx_runner"] = loadfx( "vfx/moments/mp_redriver/vfx_explosion_bkg_fx_runner" );
    level._effect["vfx_lizard_walk_randcirc_dwn_r"] = loadfx( "vfx/moments/mp_redriver/vfx_lizard_walk_randcirc_dwn_r" );
    level._effect["vfx_lizard_walk_spread_dwn_r"] = loadfx( "vfx/moments/mp_redriver/vfx_lizard_walk_spread_dwn_r" );
    level._effect["vfx_lizard_walk_randcirc_up_r"] = loadfx( "vfx/moments/mp_redriver/vfx_lizard_walk_randcirc_up_r" );
    level._effect["vfx_lizard_walk_spread_up_r"] = loadfx( "vfx/moments/mp_redriver/vfx_lizard_walk_spread_up_r" );
    level._effect["vfx_lizard_walk_straight_r"] = loadfx( "vfx/moments/mp_redriver/vfx_lizard_walk_straight_r" );
    level._effect["vfx_falling_dust_r"] = loadfx( "vfx/moments/mp_redriver/vfx_falling_dust_r" );
    level._effect["vfx_falling_dust"] = loadfx( "vfx/moments/mp_redriver/vfx_falling_dust" );
    level._effect["vfx_pipe_pour_r"] = loadfx( "vfx/moments/mp_redriver/vfx_pipe_pour_r" );
    level._effect["vfx_insects"] = loadfx( "vfx/moments/mp_redriver/vfx_insects" );
    level._effect["vfx_paper_blow_runner"] = loadfx( "vfx/moments/mp_redriver/vfx_paper_blow_runner" );
    level._effect["vfx_spark_drip_r"] = loadfx( "vfx/moments/mp_redriver/vfx_spark_drip_r" );
    level._effect["vfx_dust_wind"] = loadfx( "vfx/moments/mp_redriver/vfx_dust_wind" );
    level._effect["vfx_dust_vortex_r"] = loadfx( "vfx/moments/mp_redriver/vfx_dust_vortex_r" );
    level._effect["vfx_explosion_center_lg"] = loadfx( "vfx/moments/mp_redriver/vfx_explosion_center_lg" );
    level._effect["vfx_leaf_burst"] = loadfx( "vfx/moments/mp_redriver/vfx_leaf_burst" );
    level._effect["vfx_dust_blast_long"] = loadfx( "vfx/moments/mp_redriver/vfx_dust_blast_long" );
    level._effect["vfx_dust_blast_impact"] = loadfx( "vfx/moments/mp_redriver/vfx_dust_blast_impact" );
    level._effect["vfx_bird_flock_left"] = loadfx( "vfx/moments/mp_redriver/vfx_bird_flock_left" );
    level._effect["vfx_ceiling_dust"] = loadfx( "vfx/moments/mp_redriver/vfx_ceiling_dust" );
    level._effect["vfx_ceiling_dust_sm"] = loadfx( "vfx/moments/mp_redriver/vfx_ceiling_dust_sm" );
    level._effect["vfx_ceiling_dust_wood"] = loadfx( "vfx/moments/mp_redriver/vfx_ceiling_dust_wood" );
    level._effect["vfx_fly_volume"] = loadfx( "vfx/moments/mp_redriver/vfx_fly_volume" );
    level._effect["vfx_fire_sm"] = loadfx( "vfx/moments/mp_redriver/vfx_fire_sm" );
    level._effect["vfx_fire_lg"] = loadfx( "vfx/moments/mp_redriver/vfx_fire_lg" );
    level._effect["vfx_plume_lg"] = loadfx( "vfx/moments/mp_redriver/vfx_plume_lg" );
    level._effect["vfx_vol_light_warm"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm" );
    level._effect["vfx_vol_light_warm_sm"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm_sm" );
    level._effect["vfx_vol_light_warm_sm_wide"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm_sm_wide" );
    level._effect["vfx_ash_rain"] = loadfx( "vfx/moments/mp_redriver/vfx_ash_rain" );
    level._effect["vfx_esparks_loop"] = loadfx( "vfx/moments/mp_redriver/vfx_esparks_loop" );
    level._effect["vfx_pole_fire"] = loadfx( "vfx/moments/mp_redriver/vfx_pole_fire" );
    level._effect["vfx_godray_rr"] = loadfx( "vfx/moments/mp_redriver/vfx_godray_rr" );
    level._effect["vfx_firelight_soft_glow_med"] = loadfx( "vfx/moments/mp_redriver/vfx_firelight_soft_glow_med" );
    level._effect["mp_ca_red_river_pinata"] = loadfx( "vfx/ambient/sparks/mp_ca_red_river_pinata" );
    level._effect["mp_ca_red_river_pinata_boom"] = loadfx( "vfx/ambient/sparks/mp_ca_red_river_pinata_boom" );
    level._effect["mp_ca_red_river_pinata_boom_lg"] = loadfx( "vfx/ambient/sparks/mp_ca_red_river_pinata_boom_lg" );
    level._effect["vfx_breach_wood"] = loadfx( "vfx/moments/mp_redriver/vfx_breach_wood" );
    level._effect["vfx_breach_metal"] = loadfx( "vfx/moments/mp_redriver/vfx_breach_metal" );
    level._effect["vfx_ground_dust_a"] = loadfx( "vfx/moments/mp_redriver/vfx_ground_dust_a" );
    level._effect["vfx_ground_dust_b"] = loadfx( "vfx/moments/mp_redriver/vfx_ground_dust_b" );
    level._effect["vfx_butterflies_b"] = loadfx( "vfx/moments/mp_redriver/vfx_butterflies_b" );
    level._effect["vfx_trash_loop"] = loadfx( "vfx/moments/mp_redriver/vfx_trash_loop" );
    level._effect["vfx_redriver_sunflare"] = loadfx( "vfx/moments/mp_redriver/vfx_redriver_sunflare" );
    level._effect["explode"] = loadfx( "vfx/moments/mp_redriver/mortar_impact" );
    level._effect["random_mortars_impact"] = loadfx( "vfx/moments/mp_redriver/mortar_impact" );
    level._effect["random_mortars_trail"] = loadfx( "vfx/moments/mp_redriver/mortar_trail" );
    level._effect["mortar_impact_04"] = loadfx( "vfx/moments/mp_redriver/mortar_impact_00_rr" );
    level._effect["mortar_impact_01"] = loadfx( "vfx/moments/mp_redriver/mortar_impact_01_rr" );
    level._effect["mortar_impact_00"] = loadfx( "vfx/moments/mp_redriver/mortar_impact_04_rr" );
}
