// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    humans();
    dogs();
}

#using_animtree("generic_human");

humans()
{
    level.scr_anim["generic"]["_stealth_patrol_walk_gundown"] = %patrol_bored_gundown_walk1;
    level.scr_anim["generic"]["_stealth_look_around_gundown"][0] = %patrol_bored_gundown_alerted_1;
    level.scr_anim["generic"]["_stealth_look_around_gundown"][1] = %patrol_bored_gundown_alerted_2;
    level.scr_anim["generic"]["patrol_walk_gundown"][0] = %patrol_bored_gundown_walk1;
    level.scr_anim["generic"]["patrol_walk_gundown"][1] = %patrol_bored_gundown_walk2;
    level.scr_anim["generic"]["patrol_walk_gundown"][2] = %patrol_bored_gundown_walk3;
    var_0 = [ 3, 1, 1 ];
    level.scr_anim["generic"]["patrol_walk_weights_gundown"] = common_scripts\utility::get_cumulative_weights( var_0 );
    level.scr_anim["generic"]["patrol_idle_gundown"][0] = %patrol_bored_gundown_idle;
    level.scr_anim["generic"]["patrol_stop_gundown"] = %patrol_bored_gundown_walk2idle;
    level.scr_anim["generic"]["patrol_start_gundown"] = %patrol_bored_gundown_idle2walk;
}

dogs()
{

}

enable_gundown()
{
    self.script_animation = "gundown";

    if ( isdefined( self.script_patroller ) && self.script_patroller )
        maps\_patrol::set_patrol_run_anim_array();
}
