// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["mp_ls_dustkickup_surface"] = loadfx( "fx/maps/mp_lonestar/mp_ls_dustkickup_surface" );
    level._effect["mp_ls_quake_chunks"] = loadfx( "fx/maps/mp_lonestar/mp_ls_quake_chunks" );
    level._effect["mp_ls_panel"] = loadfx( "fx/maps/mp_lonestar/mp_ls_panel" );
    level._effect["mp_ls_trim"] = loadfx( "fx/maps/mp_lonestar/mp_ls_trim" );
    level._effect["mp_ls_quake_debris"] = loadfx( "fx/maps/mp_lonestar/mp_ls_quake_debris" );
    level._effect["mp_ls_quake_debris_lrg"] = loadfx( "fx/maps/mp_lonestar/mp_ls_quake_debris_lrg" );
    level._effect["mp_ls_quake_dust_int"] = loadfx( "fx/maps/mp_lonestar/mp_ls_quake_dust_int" );
    level._effect["mp_ls_dustkickup"] = loadfx( "fx/maps/mp_lonestar/mp_ls_dustkickup" );
    level._effect["mp_ls_car_smash"] = loadfx( "fx/maps/mp_lonestar/mp_ls_car_smash" );
    level._effect["bats_single_spooked"] = loadfx( "fx/animals/bats_single_spooked" );
    level._effect["mp_ls_concrete_smash"] = loadfx( "fx/maps/mp_lonestar/mp_ls_concrete_smash" );
    level._effect["mp_ls_gaspipe_fire"] = loadfx( "fx/maps/mp_lonestar/mp_ls_gaspipe_fire" );
    level._effect["mp_ls_quake_dustfall"] = loadfx( "fx/maps/mp_lonestar/mp_ls_quake_dustfall" );
    level._effect["vfx_fire_falling_runner_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_fire_falling_runner_ls" );
    level._effect["vfx_thick_plume_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_thick_plume_ls" );
    level._effect["vfx_hummer_fire"] = loadfx( "vfx/moments/mp_lonestar/vfx_hummer_fire" );
    level._effect["vfx_sunflare"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_ls" );
    level._effect["mp_ls_trash_wide_runner"] = loadfx( "fx/maps/mp_lonestar/mp_ls_trash_wide_runner" );
    level._effect["mp_ls_trash_runner"] = loadfx( "fx/maps/mp_lonestar/mp_ls_trash_runner" );
    level._effect["mp_ls_blowtrash_runner"] = loadfx( "fx/maps/mp_lonestar/mp_ls_blowtrash_runner" );
    level._effect["vfx_sand_large_gust_runner"] = loadfx( "vfx/ambient/weather/sand/vfx_sand_large_gust_runner" );
    level._effect["vfx_fire_ground_sov"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_ground_sov" );
    level._effect["vfx_dust_crack_runner"] = loadfx( "vfx/ambient/dust/vfx_dust_crack_runner" );
    level._effect["mp_ls_godray_taper"] = loadfx( "fx/maps/mp_lonestar/mp_ls_godray_taper" );
    level._effect["mp_ls_godray_quad"] = loadfx( "fx/maps/mp_lonestar/mp_ls_godray_quad" );
    level._effect["vfx_steam_small_up"] = loadfx( "vfx/ambient/steam/vfx_steam_small_up" );
    level._effect["mp_ls_ng_vista_falling"] = loadfx( "fx/maps/mp_lonestar/mp_ls_ng_vista_falling" );
    level._effect["mp_ls_vista_dust"] = loadfx( "fx/maps/mp_lonestar/mp_ls_vista_dust" );
    level._effect["mp_ls_dust_fall"] = loadfx( "fx/maps/mp_lonestar/mp_ls_dust_fall" );
    level._effect["mp_pb_godray_thin"] = loadfx( "fx/maps/mp_lonestar/mp_ls_godray_thin" );
    level._effect["mp_pb_godray_single"] = loadfx( "fx/maps/mp_lonestar/mp_ls_godray_single" );
    level._effect["mp_pb_godraylarge"] = loadfx( "fx/maps/mp_lonestar/mp_ls_godraylarge" );
    level._effect["leaves_fall_gentlewind_green_100_mp"] = loadfx( "fx/misc/leaves_fall_gentlewind_green_100_mp" );
    level._effect["insects_carcass_flies_dark"] = loadfx( "fx/misc/insects_carcass_flies_dark" );
    level._effect["mp_ls_ng_bricks_falling"] = loadfx( "fx/maps/mp_lonestar/mp_ls_ng_bricks_falling" );
    level._effect["vfx_ls_leaves_falling"] = loadfx( "vfx/ambient/atmospheric/vfx_ls_leaves_falling" );
    level._effect["vfx_int_haze_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_int_haze_ls" );
    level._effect["vfx_slowdust_def"] = loadfx( "vfx/moments/mp_lonestar/vfx_slowdust_def" );
    level._effect["vfx_slowdust"] = loadfx( "vfx/moments/mp_lonestar/vfx_slowdust" );
    level._effect["vfx_part_cluster"] = loadfx( "vfx/moments/mp_lonestar/vfx_part_cluster" );
    level._effect["vfx_mparticlulate_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_mparticlulate_ls" );
    level._effect["vfx_dust_bld_ls_runner"] = loadfx( "vfx/moments/mp_lonestar/vfx_dust_bld_ls_runner" );
    level._effect["vfx_dust_hole_runner"] = loadfx( "vfx/moments/mp_lonestar/vfx_dust_hole_runner" );
    level._effect["vfx_birds_takeoff_run_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_birds_takeoff_run_ls" );
    level._effect["vfx_fire_window_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_fire_window_ls" );
    level._effect["vfx_birds_fly_runner"] = loadfx( "vfx/moments/mp_lonestar/vfx_birds_fly_runner" );
    level._effect["mp_ls_bees"] = loadfx( "fx/maps/mp_lonestar/mp_ls_bees" );
    level._effect["vfx_ls_roofdust_runner"] = loadfx( "vfx/moments/mp_lonestar/vfx_ls_roofdust_runner" );
    level._effect["vfx_fire_small_nolight_mp"] = loadfx( "vfx/ambient/fire/vfx_fire_small_nolight_mp" );
    level._effect["mp_ls_cg_vista_falling"] = loadfx( "fx/maps/mp_lonestar/mp_ls_cg_vista_falling" );
    level._effect["vfx_handflare_ls"] = loadfx( "vfx/ambient/props/vfx_handflare_ls" );
}
