// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

init()
{

}

onplayerconnect()
{
    for (;;)
    {
        level waittill( "connected", var_0 );
        var_0 thread updatereflectionprobe();
    }
}

showspawnpoint( var_0, var_1, var_2 )
{

}

updatereflectionprobe()
{

}

reflectionprobebuttons()
{

}

gotonextspawn()
{

}

gotoprevspawn()
{

}

devaliengiveplayersmoney()
{

}

spam_points_popup()
{
    var_0 = [ "headshot", "avenger", "execution", "longshot", "posthumous", "double", "triple", "multi" ];

    for ( var_1 = 0; var_1 < var_0.size; var_1++ )
    {
        thread maps\mp\gametypes\_rank::xppointspopup( 100 );
        thread maps\mp\gametypes\_rank::xpeventpopup( var_0[var_1] );
        wait 2.0;
    }
}
