// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_waterfall_bokeh"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_bokeh" );
    setdvar( "fx_alphathreshold", 9 );
    level._effect["vfx_waterfall_splash_top"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_splash_top" );
    level._effect["vfx_light_flash_red_flat"] = loadfx( "vfx/moments/mp_mine/vfx_light_flash_red_flat" );
    level._effect["vfx_ceiling_smoke_mine"] = loadfx( "vfx/moments/mp_mine/vfx_ceiling_smoke_mine" );
    level._effect["vfx_birds_mine_child"] = loadfx( "vfx/moments/mp_mine/vfx_birds_mine_child" );
    level._effect["vfx_brids_light_mine_runner"] = loadfx( "vfx/moments/mp_mine/vfx_brids_light_mine_runner" );
    level._effect["vfx_light_flash_red"] = loadfx( "vfx/moments/mp_mine/vfx_light_flash_red" );
    level._effect["vfx_lens_flare_mine"] = loadfx( "vfx/moments/mp_mine/vfx_lens_flare_mine" );
    level._effect["vfx_waterfall_mist"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_mist" );
    level._effect["vfx_water_fall_far"] = loadfx( "vfx/moments/mp_mine/vfx_water_fall_far" );
    level._effect["vfx_hotsprings_distortion"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_distortion" );
    level._effect["vfx_hotsprings_squirt_loop_os_sm"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_loop_os_sm" );
    level._effect["vfx_hotsprings_squirt_loop_os"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_loop_os" );
    level._effect["vfx_mist_drift_lake"] = loadfx( "vfx/moments/mp_mine/vfx_mist_drift_lake" );
    level._effect["vfx_hotsprings_foam_out_lg"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_foam_out_lg" );
    level._effect["vfx_hotsprings_foam_out"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_foam_out" );
    level._effect["vfx_hotsprings_foam"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_foam" );
    level._effect["vfx_hotsprings_squirt_loop_sm"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_loop_sm" );
    level._effect["vfx_hotsprings_squirt_loop"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_loop" );
    level._effect["vfx_sprinkler_impact"] = loadfx( "vfx/moments/mp_chasm/vfx_sprinkler_impact" );
    level._effect["vfx_light_glow"] = loadfx( "vfx/moments/mp_mine/vfx_light_glow" );
    level._effect["vfx_light_moths"] = loadfx( "vfx/moments/mp_mine/vfx_light_moths" );
    level._effect["vfx_wf_ledge_mist"] = loadfx( "vfx/moments/mp_mine/vfx_wf_ledge_mist" );
    level._effect["vfx_waterfall_splash_large"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_splash_large" );
    level._effect["vfx_waterfall_dissolve"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_dissolve" );
    level._effect["vfx_water_fall_tiny"] = loadfx( "vfx/moments/mp_mine/vfx_water_fall_tiny" );
    level._effect["vfx_water_drip"] = loadfx( "vfx/moments/mp_mine/vfx_water_drip" );
    level._effect["vfx_seperate_mist"] = loadfx( "vfx/moments/mp_mine/vfx_seperate_mist" );
    level._effect["vfx_sand_streams_child"] = loadfx( "vfx/moments/mp_mine/vfx_sand_streams_child" );
    level._effect["vfx_sand_stream_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_stream_runner" );
    level._effect["vfx_sand_kick_up_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_kick_up_runner" );
    level._effect["vfx_sand_kick_up_child"] = loadfx( "vfx/moments/mp_mine/vfx_sand_kick_up_child" );
    level._effect["vfx_sand_granular"] = loadfx( "vfx/moments/mp_mine/vfx_sand_granular" );
    level._effect["vfx_sand_flat_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_flat_runner" );
    level._effect["vfx_sand_flat_child"] = loadfx( "vfx/moments/mp_mine/vfx_sand_flat_child" );
    level._effect["vfx_pond_steam_outside"] = loadfx( "vfx/moments/mp_mine/vfx_pond_steam_outside" );
    level._effect["vfx_pond_steam"] = loadfx( "vfx/moments/mp_mine/vfx_pond_steam" );
    level._effect["vfx_insect_cluster"] = loadfx( "vfx/moments/mp_mine/vfx_insect_cluster" );
    level._effect["vfx_hotsprings_squirt_b"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_b" );
    level._effect["vfx_hotsprings_squirt_a"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_squirt_a" );
    level._effect["vfx_hotsprings_burst_runner"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_burst_runner" );
    level._effect["vfx_grnd_mist_inside"] = loadfx( "vfx/moments/mp_mine/vfx_grnd_mist_inside" );
    level._effect["vfx_falling_dust_impact"] = loadfx( "vfx/moments/mp_mine/vfx_falling_dust_impact" );
    level._effect["vfx_dust_motes"] = loadfx( "vfx/moments/mp_mine/vfx_dust_motes" );
    level._effect["vfx_drip_pour_sml_mine"] = loadfx( "vfx/moments/mp_mine/vfx_drip_pour_sml_mine" );
    level._effect["vfx_ceiling_drip_runner"] = loadfx( "vfx/moments/mp_mine/vfx_ceiling_drip_runner" );
    level._effect["vfx_water_fall_sm"] = loadfx( "vfx/moments/mp_mine/vfx_water_fall_sm" );
    level._effect["vfx_waterfall_rock_spalsh"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_rock_spalsh" );
    level._effect["vfx_track_sparks_loop"] = loadfx( "vfx/moments/mp_mine/vfx_track_sparks_loop" );
    level._effect["vfx_smk_chimney"] = loadfx( "vfx/moments/mp_mine/vfx_smk_chimney" );
    level._effect["vfx_pond_steam_outside"] = loadfx( "vfx/moments/mp_mine/vfx_pond_steam_outside" );
    level._effect["vfx_hotsprings_burst_runner"] = loadfx( "vfx/moments/mp_mine/vfx_hotsprings_burst_runner" );
    level._effect["vfx_sand_flat_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_flat_runner" );
    level._effect["vfx_sand_flat_child"] = loadfx( "vfx/moments/mp_mine/vfx_sand_flat_child" );
    level._effect["vfx_insect_cluster"] = loadfx( "vfx/moments/mp_mine/vfx_insect_cluster" );
    level._effect["vfx_deer_hunt_insects"] = loadfx( "vfx/ambient/animals/vfx_deer_hunt_insects" );
    level._effect["vfx_waterfall_splash_large"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_splash_large" );
    level._effect["vfx_seperate_mist"] = loadfx( "vfx/moments/mp_mine/vfx_seperate_mist" );
    level._effect["vfx_waterfall_rock_spalsh"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_rock_spalsh" );
    level._effect["vfx_waterfall_dissolve"] = loadfx( "vfx/moments/mp_mine/vfx_waterfall_dissolve" );
    level._effect["vfx_pond_steam"] = loadfx( "vfx/moments/mp_mine/vfx_pond_steam" );
    level._effect["vfx_sand_stream_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_stream_runner" );
    level._effect["vfx_sand_kick_up_runner"] = loadfx( "vfx/moments/mp_mine/vfx_sand_kick_up_runner" );
    level._effect["vfx_sand_kick_up_child"] = loadfx( "vfx/moments/mp_mine/vfx_sand_kick_up_child" );
    level._effect["vfx_track_sparks_child"] = loadfx( "vfx/moments/mp_mine/vfx_track_sparks_child" );
    level._effect["vfx_birds_mine_child"] = loadfx( "vfx/moments/mp_mine/vfx_birds_mine_child" );
    level._effect["vfx_brids_light_mine_runner"] = loadfx( "vfx/moments/mp_mine/vfx_brids_light_mine_runner" );
    level._effect["vfx_wf_ledge_mist"] = loadfx( "vfx/moments/mp_mine/vfx_wf_ledge_mist" );
    level._effect["vfx_water_fall_tiny"] = loadfx( "vfx/moments/mp_mine/vfx_water_fall_tiny" );
    level._effect["vfx_water_fall_sm"] = loadfx( "vfx/moments/mp_mine/vfx_water_fall_sm" );
    level._effect["vfx_dust_motes_mine"] = loadfx( "vfx/moments/mp_dig/vfx_dust_motes_mine" );
    level._effect["vfx_mosquitos_swarm"] = loadfx( "vfx/moments/mp_favela/vfx_mosquitos_swarm" );
    level._effect["vfx_grnd_mist_inside"] = loadfx( "vfx/moments/mp_mine/vfx_grnd_mist_inside" );
    level._effect["vfx_drip_pour_sml_mine"] = loadfx( "vfx/moments/mp_mine/vfx_drip_pour_sml_mine" );
    level._effect["vfx_water_drip"] = loadfx( "vfx/moments/mp_mine/vfx_water_drip" );
    level._effect["vfx_sand_granular"] = loadfx( "vfx/moments/mp_mine/vfx_sand_granular" );
    level._effect["vfx_ceiling_drip_runner"] = loadfx( "vfx/moments/mp_mine/vfx_ceiling_drip_runner" );
    level._effect["vfx_dust_indoor_still"] = loadfx( "vfx/moments/mp_mine/vfx_dust_indoor_still" );
    level._effect["vfx_thin_dust_drip"] = loadfx( "vfx/moments/mp_mine/vfx_thin_dust_drip" );
    level._effect["vfx_falling_dust_child_b"] = loadfx( "vfx/moments/mp_mine/vfx_falling_dust_child_b" );
    level._effect["vfx_dust_flow_light"] = loadfx( "vfx/moments/mp_mine/vfx_dust_flow_light" );
    level._effect["vfx_circling_hawk"] = loadfx( "vfx/ambient/animals/vfx_circling_hawk" );
    level._effect["vfx_bats_flyaway_1"] = loadfx( "vfx/moments/mp_mine/vfx_bats_flyaway_1" );
    level._effect["vfx_bats_flyaway_2"] = loadfx( "vfx/moments/mp_mine/vfx_bats_flyaway_2" );
}
