// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main( var_0, var_1, var_2 )
{
    maps\_vehicle::build_template( "artemis", var_0, var_1, var_2 );
    maps\_vehicle::build_localinit( ::init_local );
    maps\_vehicle::build_deathmodel( "vehicle_artemis_30", "vehicle_artemis_30_dest" );
    var_3 = [];
    var_3["vehicle_artemis_30"] = "fx/explosions/vehicle_explosion_bmp";
    maps\_vehicle::build_deathfx( var_3[var_0], undefined, "exp_armor_vehicle", undefined, undefined, undefined, 0 );
    maps\_vehicle::build_mainturret( "tag_flash_left", "tag_flash_right" );
    maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 );
    maps\_vehicle::build_life( 999, 500, 1500 );
    maps\_vehicle::build_team( "allies" );
    maps\_vehicle::build_aianims( ::setanims );
}

init_local()
{

}

set_vehicle_anims( var_0 )
{

}

#using_animtree("generic_human");

setanims()
{
    var_0 = [];

    for ( var_1 = 0; var_1 < 1; var_1++ )
        var_0[var_1] = spawnstruct();

    var_0[0].sittag = "tag_gunner";
    var_0[0].idle = %artemis_idle;
    return var_0;
}
