// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_fire_smould"] = loadfx( "vfx/moments/mp_pirate/vfx_fire_smould" );
    level._effect["vfx_canon_win_exp"] = loadfx( "vfx/moments/mp_pirate/vfx_canon_win_exp" );
    level._effect["vfx_bell_tower_exp"] = loadfx( "vfx/moments/mp_pirate/vfx_bell_tower_exp" );
    level._effect["vfx_ghost_ship_decent_wake"] = loadfx( "vfx/moments/mp_pirate/vfx_ghost_ship_decent_wake" );
    level._effect["vfx_ghost_boat_wake"] = loadfx( "vfx/moments/mp_pirate/vfx_ghost_boat_wake" );
    level._effect["vfx_ghost_power_drain"] = loadfx( "vfx/moments/mp_pirate/vfx_ghost_power_drain" );
    level._effect["vfx_lantern"] = loadfx( "vfx/moments/mp_pirate/vfx_lantern" );
    level._effect["vfx_candle_sm"] = loadfx( "vfx/moments/mp_pirate/vfx_candle_sm" );
    level._effect["vfx_embers_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_embers_pirate" );
    level._effect["vfx_torch_fire_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_torch_fire_pirate" );
    level._effect["vfx_candle"] = loadfx( "vfx/moments/mp_pirate/vfx_candle" );
    level._effect["vfx_pole_wake"] = loadfx( "vfx/moments/mp_pirate/vfx_pole_wake" );
    level._effect["vfx_pirate_ghost_vapor_trail"] = loadfx( "vfx/moments/mp_pirate/vfx_pirate_ghost_vapor_trail" );
    level._effect["vfx_pirate_ghost_vapor_trail"] = loadfx( "vfx/moments/mp_pirate/vfx_pirate_ghost_vapor_trail" );
    level._effect["vfx_light_glow"] = loadfx( "vfx/moments/mp_pirate/vfx_light_glow" );
    level._effect["vfx_pirate_ghost_vapor"] = loadfx( "vfx/moments/mp_pirate/vfx_pirate_ghost_vapor" );
    level._effect["vfx_cannon_trail"] = loadfx( "vfx/moments/mp_pirate/vfx_cannon_trail" );
    level._effect["vfx_cannon_blast"] = loadfx( "vfx/moments/mp_pirate/vfx_cannon_blast" );
    level._effect["vfx_lamp_moths"] = loadfx( "vfx/moments/mp_pirate/vfx_lamp_moths" );
    level._effect["vfx_fireplace_fire"] = loadfx( "vfx/moments/mp_pirate/vfx_fireplace_fire" );
    level._effect["vfx_dust_indoor_still"] = loadfx( "vfx/moments/mp_pirate/vfx_dust_indoor_still" );
    level._effect["vfx_mist_down_stairs"] = loadfx( "vfx/moments/mp_pirate/vfx_mist_down_stairs" );
    level._effect["vfx_pirate_birds_flyrunner"] = loadfx( "vfx/moments/mp_pirate/vfx_pirate_birds_flyrunner" );
    level._effect["vfx_fire_drip_runner"] = loadfx( "vfx/moments/mp_pirate/vfx_fire_drip_runner" );
    level._effect["vfx_mist_source"] = loadfx( "vfx/moments/mp_pirate/vfx_mist_source" );
    level._effect["vfx_ltng_cloud_pirate_runner"] = loadfx( "vfx/moments/mp_pirate/vfx_ltng_cloud_pirate_runner" );
    level._effect["vfx_ceiling_smoke_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_ceiling_smoke_pirate" );
    level._effect["vfx_grnd_mist_dark_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_grnd_mist_dark_pirate" );
    level._effect["vfx_leaf_fall_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_leaf_fall_pirate" );
    level._effect["vfx_smk_chimney_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_smk_chimney_pirate" );
    level._effect["vfx_drip_pour_sml_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_drip_pour_sml_pirate" );
    level._effect["vfx_dust_motes_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_dust_motes_pirate" );
    level._effect["vfx_hanging_clouds"] = loadfx( "vfx/moments/mp_pirate/vfx_hanging_clouds" );
    level._effect["vfx_ocean_splash_runner"] = loadfx( "vfx/moments/mp_pirate/vfx_ocean_splash_runner" );
    level._effect["vfx_ocean_waves_pirate"] = loadfx( "vfx/moments/mp_pirate/vfx_ocean_waves_pirate" );
    level._effect["vfx_ground_mist_mp_pirate"] = loadfx( "vfx/moments/mp_favela/vfx_ground_mist_mp_pirate" );
    level._effect["vfx_ground_mist_mp_favela"] = loadfx( "vfx/moments/mp_favela/vfx_ground_mist_mp_favela" );
    level._effect["vfx_dust_drift_outdoor"] = loadfx( "vfx/moments/mp_pirate/vfx_dust_drift_outdoor" );
    level._effect["vfx_rain_splash_200x200"] = loadfx( "vfx/moments/mp_pirate/vfx_rain_splash_200x200" );
    level._effect["vfx_cliff_water_splashes"] = loadfx( "vfx/moments/mp_pirate/vfx_cliff_water_splashes" );
    level._effect["vfx_fish_jump_wt"] = loadfx( "vfx/moments/mp_pirate/vfx_fish_jump_wt" );
    level._effect["vfx_black_widow_r"] = loadfx( "vfx/moments/mp_pirate/vfx_black_widow_r" );
    level._effect["vfx_torch_fire"] = loadfx( "vfx/moments/mp_pirate/vfx_torch_fire" );
    level._effect["vfx_leaves_blowing"] = loadfx( "vfx/moments/mp_pirate/vfx_leaves_blowing" );
    level._effect["vfx_pipe_drip"] = loadfx( "vfx/moments/mp_pirate/vfx_pipe_drip" );
    level._effect["vfx_water_trash_collect"] = loadfx( "vfx/moments/mp_pirate/vfx_water_trash_collect" );
    level._effect["vfx_rat_walk_spread_up_r"] = loadfx( "vfx/moments/mp_pirate/vfx_rat_walk_spread_up_r" );
    level._effect["vfx_rat_walk_straight_r"] = loadfx( "vfx/moments/mp_pirate/vfx_rat_walk_straight_r" );
    level._effect["vfx_pipe_pour"] = loadfx( "vfx/moments/mp_pirate/vfx_pipe_pour" );
    level._effect["vfx_insects"] = loadfx( "vfx/moments/mp_pirate/vfx_insects" );
    level._effect["vfx_rat_walk_up"] = loadfx( "vfx/moments/mp_pirate/vfx_rat_walk_up" );
    level._effect["vfx_storm_clouds"] = loadfx( "vfx/moments/mp_pirate/vfx_storm_clouds" );
    level._effect["vfx_rain_drizzle"] = loadfx( "vfx/moments/mp_pirate/vfx_rain_drizzle" );
    level._effect["vfx_exp_can_impact"] = loadfx( "vfx/moments/mp_pirate/vfx_exp_can_impact" );
}
