// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool

main()
{
    level._effect["vfx_shns_carestrike_runner_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_carestrike_runner_m1" );
    level._effect["vfx_shns_jackpot_runner_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_jackpot_runner_m1" );
    level._effect["vfx_shns_kem_runner_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_kem_runner_m1" );
    level._effect["vfx_shns_gas_runner_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_gas_runner_m1" );
    level._effect["vfx_shns_area_cleanse_runner_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_area_cleanse_runner_m1" );
    level._effect["vfx_shns_ns_logo_movie_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_ns_logo_movie_m1" );
    level._effect["vfx_shns_tech_diffs_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_tech_diffs_m1" );
    level._effect["vfx_shns_puzzbox_m1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_puzzbox_m1" );
    level._effect["vfx_shns_puzzbox_jmbtron"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_puzzbox_jmbtron" );
    level._effect["vfx_shns_ns_logo_movie"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_ns_logo_movie" );
    level._effect["vfx_shns_jackpot_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_jackpot_runner" );
    level._effect["vfx_shns_area_cleanse_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_area_cleanse_runner" );
    level._effect["vfx_shns_kem_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_kem_runner" );
    level._effect["vfx_shns_gas_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_gas_runner" );
    level._effect["vfx_shns_carestrike_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_carestrike_runner" );
    level._effect["vfx_shns_tech_diffs"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_tech_diffs" );
    level._effect["vfx_shns_lens_flare_sun"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_lens_flare_sun" );
    level._effect["vfx_puzzle_box_light"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_puzzle_box_light" );
    level._effect["vfx_wc_light_cone_white"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_wc_light_cone_white" );
    level._effect["vfx_vertical_studiolight"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_fluorescent_light_studio" );
    level._effect["vfx_fire_pyro_jet_run_fast"] = loadfx( "vfx/ambient/fire/vfx_fire_pyro_jet_run_fast" );
    level._effect["vfx_wincircle_lights_run"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_wincircle_lights_run" );
    level._effect["vfx_turretbox_light_red"] = loadfx( "vfx/ambient/lights/vfx_turretbox_light_red" );
    level._effect["vfx_turretbox_light_blue"] = loadfx( "vfx/ambient/lights/vfx_turretbox_light_blue" );
    level._effect["vfx_gate_warning_light_green"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_gate_warning_light_green" );
    level._effect["vfx_gate_warning_light_red_1sec"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_gate_warning_light_red_1sec" );
    level._effect["vfx_gate_warning_light_red"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_gate_warning_light_red" );
    level._effect["vfx_prizeroom_white_dlight"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_prizeroom_white_dlight" );
    level._effect["vfx_showcase_light_cone_white_sml"] = loadfx( "vfx/ambient/lights/vfx_showcase_light_cone_white_sml" );
    level._effect["vfx_prize_room_confetti"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_prize_room_confetti" );
    level._effect["vfx_showcase_light_cone_white"] = loadfx( "vfx/ambient/lights/vfx_showcase_light_cone_white" );
    level._effect["vfx_prizeroom_sparkle_single"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_prizeroom_sparkle_single" );
    level._effect["vfx_prizeroom_sparkle_line"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_prizeroom_sparkle_line" );
    level._effect["vfx_showcase_light_cone_blue"] = loadfx( "vfx/ambient/lights/vfx_showcase_light_cone_blue" );
    level._effect["vfx_showcase_light_cone_red"] = loadfx( "vfx/ambient/lights/vfx_showcase_light_cone_red" );
    level._effect["vfx_confetti_burst"] = loadfx( "vfx/ambient/atmospheric/vfx_confetti_burst" );
    level._effect["vfx_scrn_glow_sml"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_scrn_glow_sml" );
    level._effect["insects_carcass_flies_sm"] = loadfx( "fx/misc/insects_carcass_flies_sm_02" );
    level._effect["vfx_shns_crowd_idle_01"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_crowd_idle_01" );
    level._effect["vfx_shns_crowd_2"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_crowd_2" );
    level._effect["vfx_shns_crowd_1"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_shns_crowd_1" );
    level._effect["car_fire_subtle_mp"] = loadfx( "fx/fire/car_fire_subtle_mp" );
    level._effect["vfx_sparks_electric_wire_runner"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_sparks_electric_wire_runner" );
    level._effect["vfx_confetti_runner_amb"] = loadfx( "vfx/ambient/atmospheric/vfx_confetti_runner_amb" );
    level._effect["vfx_dust_wind_kickup_confetti"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_dust_wind_kickup_confetti" );
    level._effect["vultures_circling"] = loadfx( "fx/misc/vultures_circling" );
    level._effect["amb_dust_light_small_mixlit2"] = loadfx( "fx/dust/amb_dust_light_small_mixlit2_02" );
    level._effect["vfx_fire_pyro_jet_runner"] = loadfx( "vfx/ambient/fire/vfx_fire_pyro_jet_runner" );
    level._effect["vfx_dust_motes"] = loadfx( "vfx/ambient/atmospheric/vfx_dust_motes" );
    level._effect["amb_dust_light_smaller_mixlit"] = loadfx( "fx/dust/amb_dust_light_smaller_mixlit_02" );
    level._effect["vfx_godray_huge"] = loadfx( "vfx/ambient/lights/vfx_godray_huge" );
    level._effect["vfx_poison_gas_jet"] = loadfx( "vfx/ambient/smoke/vfx_poison_gas_jet" );
    level._effect["vfx_poison_gas_mp_02"] = loadfx( "vfx/ambient/smoke/vfx_poison_gas_mp_02" );
    level._effect["vfx_poison_gas_mp"] = loadfx( "vfx/ambient/smoke/vfx_poison_gas_mp" );
    level._effect["vfx_jet_cheap_contrail_red"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_jet_cheap_contrail_red" );
    level._effect["vfx_jet_cheap_contrail_white"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_jet_cheap_contrail_white" );
    level._effect["vfx_jet_cheap_contrail_blue"] = loadfx( "vfx/moments/mp_shipment_ns/vfx_jet_cheap_contrail_blue" );
    setdvar( "r_reactiveMotionWindFrequencyScale", 0.7 );
    setdvar( "r_reactiveMotionWindAmplitudeScale", 0.4 );
    setdvar( "r_reactiveMotionPlayerRadius", 20.0 );
}
