init
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237
animscripts/saw/common.gsc
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237
animscripts/saw/common.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0 )
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{
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self endon( "killanimscript" );
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animscripts\utility::initialize( "saw" );
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if ( !isdefined( var_0 ) )
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return;
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self.a.special = "saw";
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if ( isdefined( var_0.script_delay_min ) )
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var_1 = var_0.script_delay_min;
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else
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var_1 = maps\_mgturret::burst_fire_settings( "delay" );
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if ( isdefined( var_0.script_delay_max ) )
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var_2 = var_0.script_delay_max - var_1;
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else
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var_2 = maps\_mgturret::burst_fire_settings( "delay_range" );
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if ( isdefined( var_0.script_burst_min ) )
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var_3 = var_0.script_burst_min;
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else
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var_3 = maps\_mgturret::burst_fire_settings( "burst" );
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if ( isdefined( var_0.script_burst_max ) )
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var_4 = var_0.script_burst_max - var_3;
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else
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var_4 = maps\_mgturret::burst_fire_settings( "burst_range" );
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var_5 = gettime();
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var_6 = "start";
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animscripts\shared::placeweaponon( self.weapon, "none" );
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var_0 show();
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if ( isdefined( var_0.aiowner ) )
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{
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self.a.postscriptfunc = ::postscriptfunc;
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self.a.usingturret = var_0;
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var_0 notify( "being_used" );
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thread stopusingturretwhennodelost();
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}
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else
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self.a.postscriptfunc = ::preplacedpostscriptfunc;
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var_0.dofiring = 0;
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thread firecontroller( var_0 );
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self setturretanim( self.primaryturretanim );
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self setanimknobrestart( self.primaryturretanim, 1, 0.2, 1 );
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self setanimknoblimitedrestart( self.additiveturretidle );
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self setanimknoblimitedrestart( self.additiveturretfire );
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var_0 setanimknoblimitedrestart( var_0.additiveturretidle );
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var_0 setanimknoblimitedrestart( var_0.additiveturretfire );
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var_0 endon( "death" );
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for (;;)
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{
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if ( var_0.dofiring )
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{
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thread doshoot( var_0 );
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waittimeoruntilturretstatechange( randomfloatrange( var_3, var_3 + var_4 ), var_0 );
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var_0 notify( "turretstatechange" );
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if ( var_0.dofiring )
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{
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thread doaim( var_0 );
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wait( randomfloatrange( var_1, var_1 + var_2 ) );
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}
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continue;
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}
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thread doaim( var_0 );
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var_0 waittill( "turretstatechange" );
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}
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}
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waittimeoruntilturretstatechange( var_0, var_1 )
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{
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var_1 endon( "turretstatechange" );
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wait( var_0 );
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}
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firecontroller( var_0 )
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{
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self endon( "killanimscript" );
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var_1 = cos( 15 );
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for (;;)
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{
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while ( isdefined( self.enemy ) )
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{
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var_2 = self.enemy.origin;
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var_3 = var_0 gettagangles( "tag_aim" );
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if ( common_scripts\utility::within_fov( var_0.origin, var_3, var_2, var_1 ) || distancesquared( var_0.origin, var_2 ) < 40000 )
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{
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if ( !var_0.dofiring )
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{
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var_0.dofiring = 1;
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var_0 notify( "turretstatechange" );
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}
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}
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else if ( var_0.dofiring )
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{
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var_0.dofiring = 0;
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var_0 notify( "turretstatechange" );
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}
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wait 0.05;
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}
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if ( var_0.dofiring )
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{
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var_0.dofiring = 0;
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var_0 notify( "turretstatechange" );
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}
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wait 0.05;
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}
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}
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turrettimer( var_0, var_1 )
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{
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if ( var_0 <= 0 )
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return;
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self endon( "killanimscript" );
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var_1 endon( "turretstatechange" );
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wait( var_0 );
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var_1 notify( "turretstatechange" );
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}
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stopusingturretwhennodelost()
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{
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self endon( "killanimscript" );
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for (;;)
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{
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if ( !isdefined( self.node ) || distancesquared( self.origin, self.node.origin ) > 4096 )
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self stopuseturret();
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wait 0.25;
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}
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}
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postscriptfunc( var_0 )
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{
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if ( var_0 == "pain" )
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{
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if ( isdefined( self.node ) && distancesquared( self.origin, self.node.origin ) < 4096 )
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{
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self.a.usingturret hide();
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animscripts\shared::placeweaponon( self.weapon, "right" );
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self.a.postscriptfunc = ::postpainfunc;
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return;
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}
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else
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self stopuseturret();
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}
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if ( var_0 == "saw" )
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{
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var_1 = self getturret();
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return;
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}
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self.a.usingturret delete();
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self.a.usingturret = undefined;
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animscripts\shared::placeweaponon( self.weapon, "right" );
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}
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postpainfunc( var_0 )
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{
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if ( !isdefined( self.node ) || distancesquared( self.origin, self.node.origin ) > 4096 )
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{
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self stopuseturret();
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self.a.usingturret delete();
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self.a.usingturret = undefined;
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if ( isdefined( self.weapon ) && self.weapon != "none" )
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animscripts\shared::placeweaponon( self.weapon, "right" );
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}
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else if ( var_0 != "saw" )
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self.a.usingturret delete();
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}
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preplacedpostscriptfunc( var_0 )
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{
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animscripts\shared::placeweaponon( self.weapon, "right" );
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}
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#using_animtree("generic_human");
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doshoot( var_0 )
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{
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self setanim( %additive_saw_idle, 0, 0.1 );
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self setanim( %additive_saw_fire, 1, 0.1 );
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var_0 turretdoshootanims();
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turretdoshoot( var_0 );
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}
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doaim( var_0 )
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{
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self setanim( %additive_saw_idle, 1, 0.1 );
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self setanim( %additive_saw_fire, 0, 0.1 );
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var_0 turretdoaimanims();
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}
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turretdoshoot( var_0 )
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{
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self endon( "killanimscript" );
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var_0 endon( "turretstatechange" );
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for (;;)
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{
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var_0 shootturret();
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wait 0.1;
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}
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}
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#using_animtree("mg42");
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turretdoshootanims()
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{
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self setanim( %additive_saw_idle, 0, 0.1 );
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self setanim( %additive_saw_fire, 1, 0.1 );
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}
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turretdoaimanims()
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{
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self setanim( %additive_saw_idle, 1, 0.1 );
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self setanim( %additive_saw_fire, 0, 0.1 );
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}
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29
animscripts/saw/crouch.gsc
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29
animscripts/saw/crouch.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("generic_human");
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main()
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{
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self.desired_anim_pose = "crouch";
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animscripts\utility::updateanimpose();
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self.a.movement = "stop";
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var_0 = self getturret();
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var_0 thread turretinit( self );
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self.primaryturretanim = %crouchsawgunner_aim;
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self.additiveturretidle = %saw_gunner_lowwall_idle;
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self.additiveturretfire = %saw_gunner_lowwall_firing;
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thread animscripts\saw\common::main( var_0 );
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}
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#using_animtree("mg42");
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turretinit( var_0 )
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{
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self useanimtree( #animtree );
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self.additiveturretidle = %saw_gunner_lowwall_idle_mg;
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self.additiveturretfire = %saw_gunner_lowwall_firing_mg;
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self endon( "death" );
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var_0 waittill( "killanimscript" );
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self stopuseanimtree();
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}
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29
animscripts/saw/prone.gsc
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29
animscripts/saw/prone.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("generic_human");
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main()
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{
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self.desired_anim_pose = "prone";
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animscripts\utility::updateanimpose();
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self.a.movement = "stop";
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var_0 = self getturret();
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var_0 thread turretinit( self );
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self.primaryturretanim = %pronesawgunner_aim;
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self.additiveturretidle = %saw_gunner_prone_idle;
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self.additiveturretfire = %saw_gunner_prone_firing;
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thread animscripts\saw\common::main( var_0 );
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}
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#using_animtree("mg42");
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turretinit( var_0 )
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{
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self useanimtree( #animtree );
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self.additiveturretidle = %saw_gunner_prone_idle_mg;
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self.additiveturretfire = %saw_gunner_prone_firing_mg;
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self endon( "death" );
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var_0 waittill( "killanimscript" );
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self stopuseanimtree();
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}
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29
animscripts/saw/stand.gsc
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29
animscripts/saw/stand.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("generic_human");
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main()
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{
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self.desired_anim_pose = "stand";
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animscripts\utility::updateanimpose();
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self.a.movement = "stop";
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var_0 = self getturret();
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var_0 thread turretinit( self );
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self.primaryturretanim = %standsawgunner_aim;
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self.additiveturretidle = %saw_gunner_idle;
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self.additiveturretfire = %saw_gunner_firing_add;
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thread animscripts\saw\common::main( var_0 );
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}
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#using_animtree("mg42");
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turretinit( var_0 )
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{
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self useanimtree( #animtree );
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self.additiveturretidle = %saw_gunner_idle_mg;
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self.additiveturretfire = %saw_gunner_firing_mg_add;
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self endon( "death" );
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var_0 waittill( "killanimscript" );
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self stopuseanimtree();
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}
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