init
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@@ -0,0 +1,60 @@
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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destructible_civilian_sedan_iw6( self.script_noteworthy );
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}
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destructible_civilian_sedan_iw6( var_0 )
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{
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common_scripts\_destructible::destructible_create( "destructible_civilian_sedan_water_iw6", "tag_body", 250, undefined, 32, "no_melee" );
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common_scripts\_destructible::destructible_state( undefined, undefined, 200, undefined, 32, "no_melee" );
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common_scripts\_destructible::destructible_state( undefined, undefined, 100, undefined, 32, "no_melee" );
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common_scripts\_destructible::destructible_state( undefined, undefined, 300, "player_only", 32, "no_melee" );
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common_scripts\_destructible::destructible_state( undefined, undefined, 400, undefined, 32, "no_melee" );
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common_scripts\_destructible::destructible_part( "left_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 );
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common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" );
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common_scripts\_destructible::destructible_part( "left_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 );
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common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" );
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common_scripts\_destructible::destructible_part( "right_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 );
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common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" );
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common_scripts\_destructible::destructible_part( "right_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 );
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common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" );
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var_1 = "TAG_GLASS_FRONT";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_large" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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var_1 = "TAG_GLASS_BACK";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_large" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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var_1 = "TAG_GLASS_LEFT_FRONT";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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var_1 = "TAG_GLASS_RIGHT_FRONT";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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var_1 = "TAG_GLASS_LEFT_BACK";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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var_1 = "TAG_GLASS_RIGHT_BACK";
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common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 );
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common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" );
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common_scripts\_destructible::destructible_sound( "veh_glass_break_large" );
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common_scripts\_destructible::destructible_state( undefined );
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}
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