This commit is contained in:
2024-02-13 13:20:49 +01:00
commit 872504afef
1761 changed files with 871764 additions and 0 deletions

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
self.animsubstate = "none";
settimeofnextsound();
self.timeofnextsound = self.timeofnextsound + 2000;
self.bidlehitreaction = 0;
self scragentsetgoalpos( self.origin );
self scragentsetorientmode( "face angle abs", self.angles );
self scragentsetanimmode( "anim deltas" );
self scragentsetphysicsmode( "gravity" );
updatestate();
}
end_script()
{
if ( isdefined( self.prevturnrate ) )
{
self scragentsetmaxturnspeed( self.prevturnrate );
self.prevturnrate = undefined;
}
}
updatestate()
{
self endon( "killanimscript" );
self endon( "cancelidleloop" );
for (;;)
{
var_0 = self.animsubstate;
var_1 = determinestate();
if ( var_1 != self.animsubstate )
enterstate( var_1 );
updateangle();
switch ( self.animsubstate )
{
case "idle_combat":
wait 0.2;
break;
case "idle_noncombat":
if ( var_0 == "none" )
{
if ( self.movemode == "run" || self.movemode == "sprint" )
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_pants_mp_fast", "anml_dog_pants_mp_fast" ) );
else
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_pants_mp_med", "anml_dog_pants_mp_med" ) );
}
else if ( gettime() > self.timeofnextsound )
{
if ( randomint( 10 ) < 4 )
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_whine", "anml_dog_whine" ) );
else
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_pants_mp_med", "anml_dog_pants_mp_med" ) );
settimeofnextsound();
}
wait 0.5;
break;
default:
wait 1;
break;
}
}
}
determinestate()
{
if ( shouldattackidle() )
return "idle_combat";
else
return "idle_noncombat";
}
enterstate( var_0 )
{
exitstate( self.animsubstate );
self.animsubstate = var_0;
playidleanim();
}
exitstate( var_0 )
{
if ( isdefined( self.prevturnrate ) )
{
self scragentsetmaxturnspeed( self.prevturnrate );
self.prevturnrate = undefined;
}
}
playidleanim()
{
if ( self.animsubstate == "idle_combat" )
self setanimstate( "attack_idle" );
else
self setanimstate( "casual_idle" );
}
updateangle()
{
var_0 = undefined;
if ( isdefined( self.enemy ) && distancesquared( self.enemy.origin, self.origin ) < 1048576 )
var_0 = self.enemy;
else if ( isdefined( self.owner ) && distancesquared( self.owner.origin, self.origin ) > 576 )
var_0 = self.owner;
if ( isdefined( var_0 ) )
{
var_1 = var_0.origin - self.origin;
var_2 = vectortoangles( var_1 );
if ( abs( angleclamp180( var_2[1] - self.angles[1] ) ) > 1 )
turntoangle( var_2[1] );
}
}
shouldattackidle()
{
return isdefined( self.enemy ) && maps\mp\_utility::isreallyalive( self.enemy ) && distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
getturnanimstate( var_0 )
{
if ( shouldattackidle() )
{
if ( var_0 < -135 || var_0 > 135 )
return "attack_turn_180";
else if ( var_0 < 0 )
return "attack_turn_right_90";
else
return "attack_turn_left_90";
}
else if ( var_0 < -135 || var_0 > 135 )
return "casual_turn_180";
else if ( var_0 < 0 )
return "casual_turn_right_90";
else
return "casual_turn_left_90";
}
turntoangle( var_0 )
{
var_1 = self.angles[1];
var_2 = angleclamp180( var_0 - var_1 );
if ( -0.5 < var_2 && var_2 < 0.5 )
return;
if ( -10 < var_2 && var_2 < 10 )
{
rotatetoangle( var_0, 2 );
return;
}
var_3 = getturnanimstate( var_2 );
var_4 = self getanimentry( var_3, 0 );
var_5 = getanimlength( var_4 );
var_6 = getangledelta3d( var_4 );
self scragentsetanimmode( "anim angle delta" );
if ( animhasnotetrack( var_4, "turn_begin" ) && animhasnotetrack( var_4, "turn_end" ) )
{
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_3, 0, "turn_in_place" );
var_7 = getnotetracktimes( var_4, "turn_begin" );
var_8 = getnotetracktimes( var_4, "turn_end" );
var_9 = ( var_8[0] - var_7[0] ) * var_5;
var_10 = angleclamp180( var_2 - var_6[1] );
var_11 = abs( var_10 ) / var_9 / 20;
var_11 = var_11 * 3.14159 / 180;
var_12 = ( 0, angleclamp180( self.angles[1] + var_10 ), 0 );
self.prevturnrate = self scragentgetmaxturnspeed();
self scragentsetmaxturnspeed( var_11 );
self scragentsetorientmode( "face angle abs", var_12 );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "turn_in_place", "turn_end" );
self scragentsetmaxturnspeed( self.prevturnrate );
self.prevturnrate = undefined;
maps\mp\agents\_scriptedagents::waituntilnotetrack( "turn_in_place", "end" );
}
else
{
self.prevturnrate = self scragentgetmaxturnspeed();
var_11 = abs( angleclamp180( var_2 - var_6[1] ) ) / var_5 / 20;
var_11 = var_11 * 3.14159 / 180;
self scragentsetmaxturnspeed( var_11 );
var_12 = ( 0, angleclamp180( var_0 - var_6[1] ), 0 );
self scragentsetorientmode( "face angle abs", var_12 );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_3, 0, "turn_in_place" );
self scragentsetmaxturnspeed( self.prevturnrate );
self.prevturnrate = undefined;
}
self scragentsetanimmode( "anim deltas" );
playidleanim();
}
rotatetoangle( var_0, var_1 )
{
if ( abs( angleclamp180( var_0 - self.angles[1] ) ) <= var_1 )
return;
var_2 = ( 0, var_0, 0 );
self scragentsetorientmode( "face angle abs", var_2 );
while ( angleclamp180( var_0 - self.angles[1] ) > var_1 )
wait 0.1;
}
settimeofnextsound()
{
self.timeofnextsound = gettime() + 8000 + randomint( 5000 );
}
dohitreaction( var_0 )
{
self.blockgoalpos = 1;
self.statelocked = 1;
self.bidlehitreaction = 1;
var_1 = angleclamp180( var_0 - self.angles[1] );
if ( var_1 > 0 )
var_2 = 1;
else
var_2 = 0;
self notify( "cancelidleloop" );
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", self.angles );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( "stand_pain", var_2, "stand_pain" );
self.blockgoalpos = 0;
self.statelocked = 0;
self.bidlehitreaction = 0;
self scragentsetorientmode( "face angle abs", self.angles );
self.animsubstate = "none";
thread updatestate();
}
ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
if ( self.bidlehitreaction )
return;
var_10 = vectortoangles( var_7 );
var_11 = var_10[1] - 180;
dohitreaction( var_11 );
}
onflashbanged( var_0, var_1, var_2, var_3, var_4, var_5 )
{
if ( self.bidlehitreaction )
return;
dohitreaction( self.angles[1] + 180 );
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
self endon( "death" );
self endon( "killanimscript" );
self.curmeleetarget endon( "disconnect" );
var_0 = self.curmeleetarget.origin - self.origin;
var_1 = length( var_0 );
var_2 = 1;
if ( var_1 < self.attackoffset )
{
var_3 = self.origin;
var_2 = 0;
}
else
{
var_0 = var_0 / var_1;
var_3 = self.curmeleetarget.origin - var_0 * self.attackoffset;
}
var_4 = 0;
var_5 = self.origin + ( 0, 0, 30 );
var_6 = self.curmeleetarget.origin + ( 0, 0, 30 );
var_7 = physicstrace( var_5, var_6 );
if ( distancesquared( var_7, var_6 ) > 1 )
meleefailed();
else
{
if ( var_2 )
var_8 = maps\mp\agents\_scriptedagents::canmovepointtopoint( self.origin, var_3 );
else
var_8 = 1;
var_9 = undefined;
if ( !var_8 )
var_10 = 0;
else
{
var_9 = shoulddoextendedkill( self.curmeleetarget );
var_10 = isdefined( var_9 );
}
self.blockgoalpos = 1;
if ( var_10 )
{
doextendedkill( var_9 );
return;
}
dostandardkill( var_3, var_8 );
}
}
end_script()
{
self scragentsetanimscale( 1, 1 );
self.blockgoalpos = 0;
}
getmeleeanimstate()
{
return "attack_run_and_jump";
}
shoulddoextendedkill( var_0 )
{
if ( !self.enableextendedkill )
return undefined;
var_1 = 4;
if ( !maps\mp\_utility::isgameparticipant( var_0 ) )
return undefined;
if ( isprotectedbyriotshield( var_0 ) )
return undefined;
if ( var_0 maps\mp\_utility::isjuggernaut() )
return undefined;
var_2 = self.origin - var_0.origin;
if ( abs( var_2[2] ) > var_1 )
return undefined;
var_3 = vectornormalize( ( var_2[0], var_2[1], 0 ) );
var_4 = anglestoforward( var_0.angles );
var_5 = vectordot( var_4, var_3 );
if ( var_5 > 0.707 )
{
var_6 = 0;
var_7 = rotatevector( ( 1, 0, 0 ), var_0.angles );
}
else if ( var_5 < -0.707 )
{
var_6 = 1;
var_7 = rotatevector( ( -1, 0, 0 ), var_0.angles );
}
else
{
var_8 = maps\mp\agents\dog\_dog_think::cross2d( var_2, var_4 );
if ( var_8 > 0 )
{
var_6 = 3;
var_7 = rotatevector( ( 0, -1, 0 ), var_0.angles );
}
else
{
var_6 = 2;
var_7 = rotatevector( ( 0, 1, 0 ), var_0.angles );
}
}
if ( var_6 == 1 )
var_9 = 128;
else
var_9 = 96;
var_10 = var_0.origin - var_9 * var_7;
var_11 = maps\mp\agents\_scriptedagents::droppostoground( var_10 );
if ( !isdefined( var_11 ) )
return undefined;
if ( abs( var_11[2] - var_10[2] ) > var_1 )
return undefined;
if ( !self aiphysicstracepassed( var_0.origin + ( 0, 0, 4 ), var_11 + ( 0, 0, 4 ), self.radius, self.height ) )
return undefined;
return var_6;
}
doextendedkill( var_0 )
{
var_1 = "attack_extended";
domeleedamage( self.curmeleetarget, self.curmeleetarget.health, "MOD_MELEE_DOG" );
var_2 = self getanimentry( var_1, var_0 );
thread extendedkill_sticktovictim( var_2, self.curmeleetarget.origin, self.curmeleetarget.angles );
if ( var_0 == 1 )
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "mp_wolf_attack_quick_back_npc", "mp_dog_attack_quick_back_npc" ) );
else
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "mp_wolf_attack_short_npc", "mp_dog_attack_short_npc" ) );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_1, var_0, "attack", "end" );
self notify( "kill_stick" );
self.curmeleetarget = undefined;
self scragentsetanimmode( "anim deltas" );
self unlink();
}
extendedkill_sticktovictim( var_0, var_1, var_2 )
{
self endon( "death" );
self endon( "killanimscript" );
self endon( "kill_stick" );
wait 0.05;
if ( isalive( self.curmeleetarget ) )
return;
var_3 = self.curmeleetarget getcorpseentity();
self linkto( var_3 );
self scragentdoanimrelative( var_0, var_1, var_2 );
}
dostandardkill( var_0, var_1 )
{
var_2 = getmeleeanimstate();
var_3 = 0;
if ( !var_1 )
{
if ( self agentcanseesentient( self.curmeleetarget ) )
{
var_4 = maps\mp\agents\_scriptedagents::droppostoground( self.curmeleetarget.origin );
if ( isdefined( var_4 ) )
{
var_3 = 1;
var_0 = var_4;
}
else
{
meleefailed();
return;
}
}
else
{
meleefailed();
return;
}
}
self.lastmeleefailedmypos = undefined;
self.lastmeleefailedpos = undefined;
var_5 = self getanimentry( var_2, 0 );
var_6 = getanimlength( var_5 );
var_7 = getnotetracktimes( var_5, "dog_melee" );
if ( var_7.size > 0 )
var_8 = var_7[0] * var_6;
else
var_8 = var_6;
self scragentdoanimlerp( self.origin, var_0, var_8 );
thread updatelerppos( self.curmeleetarget, var_8, var_1 );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "attack", "dog_melee" );
self notify( "cancel_updatelerppos" );
var_9 = 0;
if ( isdefined( self.curmeleetarget ) )
var_9 = self.curmeleetarget.health;
if ( isdefined( self.meleedamage ) )
var_9 = self.meleedamage;
if ( isdefined( self.curmeleetarget ) )
domeleedamage( self.curmeleetarget, var_9, "MOD_IMPACT" );
self.curmeleetarget = undefined;
if ( var_3 )
self scragentsetanimscale( 0, 1 );
else
self scragentsetanimscale( 1, 1 );
self scragentsetphysicsmode( "gravity" );
self scragentsetanimmode( "anim deltas" );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "attack", "end" );
}
updatelerppos( var_0, var_1, var_2 )
{
self endon( "killanimscript" );
self endon( "death" );
self endon( "cancel_updatelerppos" );
var_0 endon( "disconnect" );
var_0 endon( "death" );
var_3 = var_1;
var_4 = 0.05;
for (;;)
{
wait( var_4 );
var_3 = var_3 - var_4;
if ( var_3 <= 0 )
break;
var_5 = getupdatedattackpos( var_0, var_2 );
if ( !isdefined( var_5 ) )
break;
self scragentdoanimlerp( self.origin, var_5, var_3 );
}
}
getupdatedattackpos( var_0, var_1 )
{
if ( !var_1 )
{
var_2 = maps\mp\agents\_scriptedagents::droppostoground( var_0.origin );
return var_2;
}
else
{
var_3 = var_0.origin - self.origin;
var_4 = length( var_3 );
if ( var_4 < self.attackoffset )
return self.origin;
else
{
var_3 = var_3 / var_4;
var_5 = var_0.origin - var_3 * self.attackoffset;
if ( maps\mp\agents\_scriptedagents::canmovepointtopoint( self.origin, var_5 ) )
return var_5;
else
return undefined;
}
}
}
isprotectedbyriotshield( var_0 )
{
if ( isdefined( var_0.hasriotshield ) && var_0.hasriotshield )
{
var_1 = self.origin - var_0.origin;
var_2 = vectornormalize( ( var_1[0], var_1[1], 0 ) );
var_3 = anglestoforward( var_0.angles );
var_4 = vectordot( var_3, var_1 );
if ( var_0.hasriotshieldequipped )
{
if ( var_4 > 0.766 )
return 1;
}
else if ( var_4 < -0.766 )
return 1;
}
return 0;
}
domeleedamage( var_0, var_1, var_2 )
{
if ( isprotectedbyriotshield( var_0 ) )
return;
var_0 dodamage( var_1, self.origin, self, self, var_2 );
}
meleefailed()
{
self.lastmeleefailedmypos = self.origin;
self.lastmeleefailedpos = self.curmeleetarget.origin;
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
self endon( "killanimscript" );
self.blockgoalpos = 0;
self scragentsetphysicsmode( "gravity" );
startmove();
continuemovement();
}
end_script()
{
self.blockgoalpos = 0;
cancelallbut( undefined );
self scragentsetanimscale( 1, 1 );
}
setupmovement()
{
thread waitforrunwalkchange();
thread waitforsharpturn();
thread waitforstop();
}
continuemovement()
{
setupmovement();
self scragentsetanimmode( "code_move" );
self scragentsetorientmode( "face motion" );
self scragentsetanimscale( 1, 1 );
setmoveanim( self.movemode );
}
setmoveanim( var_0 )
{
self setanimstate( var_0 );
}
waitforrunwalkchange()
{
self endon( "dogmove_endwait_runwalk" );
var_0 = self.movemode;
for (;;)
{
if ( var_0 != self.movemode )
{
setmoveanim( self.movemode );
var_0 = self.movemode;
}
wait 0.1;
}
}
dosharpturn( var_0 )
{
var_1 = vectortoangles( var_0 );
var_2 = angleclamp180( var_1[1] - self.angles[1] );
var_3 = maps\mp\agents\_scriptedagents::getangleindex( var_2 );
if ( var_3 == 4 )
{
continuemovement();
return;
}
var_4 = "sharp_turn";
var_5 = self getanimentry( var_4, var_3 );
var_6 = getangledelta( var_5 );
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", ( 0, angleclamp180( var_1[1] - var_6 ), 0 ) );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_4, var_3, "sharp_turn" );
continuemovement();
}
waitforsharpturn()
{
self endon( "dogmove_endwait_sharpturn" );
self waittill( "path_dir_change", var_0 );
cancelallbut( "sharpturn" );
dosharpturn( var_0 );
}
waitforstop()
{
self endon( "dogmove_endwait_stop" );
self waittill( "stop_soon" );
if ( isdefined( self.barrivalsenabled ) && !self.barrivalsenabled )
{
thread waitforstop();
return;
}
var_0 = getstopanimstate();
var_1 = self getanimentry( var_0.state, var_0.index );
var_2 = getmovedelta( var_1 );
var_3 = getangledelta( var_1 );
var_4 = self getpathgoalpos();
var_5 = var_4 - self.origin;
if ( length( var_5 ) + 12 < length( var_2 ) )
{
thread waitforstop();
return;
}
var_6 = getstopdata();
var_7 = calcanimstartpos( var_6.pos, var_6.angles[1], var_2, var_3 );
var_8 = maps\mp\agents\_scriptedagents::droppostoground( var_7 );
if ( !isdefined( var_8 ) )
{
thread waitforstop();
return;
}
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( var_6.pos, var_8 ) )
{
thread waitforstop();
return;
}
cancelallbut( "stop" );
thread waitforpathsetwhilestopping();
thread waitforsharpturnwhilestopping();
if ( distancesquared( var_7, self.origin ) > 4 )
{
self scragentsetwaypoint( var_7 );
thread waitforblockedwhilestopping();
self waittill( "waypoint_reached" );
self notify( "dogmove_endwait_blockedwhilestopping" );
}
var_9 = var_4 - self.origin;
var_10 = vectortoangles( var_9 );
var_11 = ( 0, var_10[1] - var_3, 0 );
var_12 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_4 - self.origin, var_2 );
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", var_11, ( 0, var_10[1], 0 ) );
self scragentsetanimscale( var_12.xy, var_12.z );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_0.state, var_0.index, "move_stop" );
self scragentsetgoalpos( self.origin );
}
waitforpathsetwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_pathsetwhilestopping" );
var_0 = self scragentgetgoalpos();
self waittill( "path_set" );
var_1 = self scragentgetgoalpos();
if ( distancesquared( var_0, var_1 ) < 1 )
{
thread waitforpathsetwhilestopping();
return;
}
self notify( "dogmove_endwait_stop" );
self notify( "dogmove_endwait_sharpturnwhilestopping" );
continuemovement();
}
waitforsharpturnwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_sharpturnwhilestopping" );
self waittill( "path_dir_change", var_0 );
self notify( "dogmove_endwait_pathsetwhilestopping" );
self notify( "dogmove_endwait_stop" );
dosharpturn( var_0 );
}
waitforblockedwhilestopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_blockedwhilestopping" );
self waittill( "path_blocked" );
self notify( "dogmove_endwait_stop" );
self scragentsetwaypoint( undefined );
}
waitforstopearly()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_stopearly" );
var_0 = self getanimentry( "move_stop_4", 0 );
var_1 = getmovedelta( var_0 );
var_2 = length( var_1 );
var_3 = self.preferredoffsetfromowner + var_2;
var_4 = var_3 * var_3;
if ( distancesquared( self.origin, self.owner.origin ) <= var_4 )
return;
for (;;)
{
if ( !isdefined( self.owner ) )
break;
if ( distancesquared( self.origin, self.owner.origin ) < var_4 )
{
var_5 = self localtoworldcoords( var_1 );
self scragentsetgoalpos( var_5 );
break;
}
wait 0.1;
}
}
cancelallbut( var_0 )
{
var_1 = [ "runwalk", "sharpturn", "stop", "pathsetwhilestopping", "blockedwhilestopping", "sharpturnwhilestopping", "stopearly" ];
var_2 = isdefined( var_0 );
foreach ( var_4 in var_1 )
{
if ( var_2 && var_4 == var_0 )
continue;
self notify( "dogmove_endwait_" + var_4 );
}
}
startmove()
{
var_0 = self getnegotiationstartnode();
if ( isdefined( var_0 ) )
var_1 = var_0.origin;
else
var_1 = self getpathgoalpos();
if ( distancesquared( var_1, self.origin ) < 10000 )
return;
var_2 = self getlookaheaddir();
var_3 = vectortoangles( var_2 );
var_4 = self getvelocity();
if ( length2dsquared( var_4 ) > 16 )
{
var_4 = vectornormalize( var_4 );
if ( vectordot( var_4, var_2 ) > 0.707 )
return;
}
var_5 = angleclamp180( var_3[1] - self.angles[1] );
var_6 = maps\mp\agents\_scriptedagents::getangleindex( var_5 );
var_7 = self getanimentry( "move_start", var_6 );
var_8 = getmovedelta( var_7 );
var_9 = rotatevector( var_8, self.angles ) + self.origin;
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( self.origin, var_9 ) )
return;
var_10 = getangledelta3d( var_7 );
self scragentsetanimmode( "anim deltas" );
if ( 3 <= var_6 && var_6 <= 5 )
self scragentsetorientmode( "face angle abs", ( 0, angleclamp180( var_3[1] - var_10[1] ), 0 ) );
else
self scragentsetorientmode( "face angle abs", self.angles );
self.blockgoalpos = 1;
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( "move_start", var_6, "move_start" );
self.blockgoalpos = 0;
}
getstopdata()
{
var_0 = spawnstruct();
if ( isdefined( self.node ) )
{
var_0.pos = self.node.origin;
var_0.angles = self.node.angles;
}
else
{
var_1 = self getpathgoalpos();
var_0.pos = var_1;
var_0.angles = vectortoangles( self getlookaheaddir() );
}
return var_0;
}
getstopanimstate( var_0 )
{
if ( isdefined( self.node ) )
{
var_1 = self.node.angles[1] - self.angles[1];
var_2 = maps\mp\agents\_scriptedagents::getangleindex( var_1 );
}
else
var_2 = 4;
var_3 = spawnstruct();
var_3.state = "move_stop";
var_3.index = var_2;
return var_3;
}
calcanimstartpos( var_0, var_1, var_2, var_3 )
{
var_4 = var_1 - var_3;
var_5 = ( 0, var_4, 0 );
var_6 = anglestoforward( var_5 );
var_7 = anglestoright( var_5 );
var_8 = var_6 * var_2[0];
var_9 = var_7 * var_2[1];
return var_0 - var_8 + var_9;
}
dog_addlean()
{
var_0 = clamp( self.leanamount / 25.0, -1, 1 );
if ( var_0 > 0 )
return;
return;
}
handlefootstepnotetracks( var_0, var_1, var_2, var_3 )
{
if ( 1 )
return 0;
switch ( var_0 )
{
case "footstep_back_right_large":
case "footstep_back_left_large":
case "footstep_front_right_large":
case "footstep_front_left_large":
case "footstep_back_right_small":
case "footstep_back_left_small":
case "footstep_front_right_small":
case "footstep_front_left_small":
var_4 = undefined;
if ( isdefined( self.surfacetype ) )
{
var_4 = self.surfacetype;
self.lastsurfacetype = var_4;
}
else if ( isdefined( self.lastsurfacetype ) )
var_4 = self.lastsurfacetype;
else
var_4 = "dirt";
if ( var_4 != "dirt" && var_4 != "concrete" && var_4 != "wood" && var_4 != "metal" )
var_4 = "dirt";
if ( var_4 == "concrete" )
var_4 = "cement";
if ( self.aistate == "traverse" )
var_5 = "land";
else if ( self.movemode == "sprint" )
var_5 = "sprint";
else if ( self.movemode == "fastwalk" )
var_5 = "walk";
else
var_5 = "run";
self playsoundonmovingent( "dogstep_" + var_5 + "_" + var_4 );
if ( issubstr( var_0, "front_left" ) )
{
var_6 = "anml_dog_mvmt_accent";
var_7 = "anml_dog_mvmt_vest";
if ( var_5 == "walk" )
var_8 = "_npc";
else
var_8 = "_run_npc";
self playsoundonmovingent( var_6 + var_8 );
self playsoundonmovingent( var_7 + var_8 );
}
return 1;
}
return 0;
}
dohitreaction( var_0 )
{
cancelallbut( undefined );
self.blockgoalpos = 1;
self.statelocked = 1;
var_1 = angleclamp180( var_0 - self.angles[1] );
if ( var_1 > 0 )
var_2 = 1;
else
var_2 = 0;
self scragentsetanimmode( "anim deltas" );
self scragentsetorientmode( "face angle abs", self.angles );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( "run_pain", var_2, "run_pain" );
self.blockgoalpos = 0;
self.statelocked = 0;
continuemovement();
}
ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
if ( self.statelocked )
return;
var_10 = vectortoangles( var_7 );
var_11 = var_10[1] - 180;
dohitreaction( var_11 );
}
onflashbanged( var_0, var_1, var_2, var_3, var_4, var_5 )
{
if ( self.statelocked )
return;
dohitreaction( self.angles[1] + 180 );
}

View File

@ -0,0 +1,898 @@
// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
setupdogstate();
thread think();
thread watchownerdamage();
thread watchownerdeath();
thread watchownerteamchange();
thread waitforbadpath();
thread waitforpathset();
}
setupdogstate()
{
self.blockgoalpos = 0;
self.ownerradiussq = 20736;
self.meleeradiussq = 16384;
self.attackoffset = 25 + self.radius;
self.attackradiussq = 202500;
self.warningradiussq = 302500;
self.warningzheight = 96.0;
self.attackzheight = 54;
self.attackzheightdown = -64;
self.ownerdamagedradiussq = 2250000;
self.dogdamagedradiussq = 2250000;
self.keeppursuingtargetradiussq = 1000000;
self.preferredoffsetfromowner = 76;
self.minoffsetfromowner = 50;
self.forceattack = 0;
self.ignoreclosefoliage = 1;
self.movemode = "run";
self.enableextendedkill = 1;
self.attackstate = "idle";
self.movestate = "idle";
self.bhasbadpath = 0;
self.timeoflastdamage = 0;
self.allowcrouch = 1;
self scragentsetgoalradius( 24 );
}
init()
{
self.animcbs = spawnstruct();
self.animcbs.onenter = [];
self.animcbs.onenter["idle"] = maps\mp\agents\dog\_dog_idle::main;
self.animcbs.onenter["move"] = maps\mp\agents\dog\_dog_move::main;
self.animcbs.onenter["traverse"] = maps\mp\agents\dog\_dog_traverse::main;
self.animcbs.onenter["melee"] = maps\mp\agents\dog\_dog_melee::main;
self.animcbs.onexit = [];
self.animcbs.onexit["idle"] = maps\mp\agents\dog\_dog_idle::end_script;
self.animcbs.onexit["move"] = maps\mp\agents\dog\_dog_move::end_script;
self.animcbs.onexit["melee"] = maps\mp\agents\dog\_dog_melee::end_script;
self.animcbs.onexit["traverse"] = maps\mp\agents\dog\_dog_traverse::end_script;
self.watchattackstatefunc = ::watchattackstate;
self.aistate = "idle";
self.movemode = "fastwalk";
self.radius = 15;
self.height = 40;
}
onenteranimstate( var_0, var_1 )
{
self notify( "killanimscript" );
if ( !isdefined( self.animcbs.onenter[var_1] ) )
return;
if ( var_0 == var_1 && var_1 != "traverse" )
return;
if ( isdefined( self.animcbs.onexit[var_0] ) )
self [[ self.animcbs.onexit[var_0] ]]();
exitaistate( self.aistate );
self.aistate = var_1;
enteraistate( var_1 );
self [[ self.animcbs.onenter[var_1] ]]();
}
think()
{
self endon( "death" );
level endon( "game_ended" );
if ( isdefined( self.owner ) )
{
self endon( "owner_disconnect" );
thread destroyonownerdisconnect( self.owner );
}
self thread [[ self.watchattackstatefunc ]]();
thread monitorflash();
for (;;)
{
if ( self.aistate != "melee" && !self.statelocked && readytomeleetarget() && !didpastmeleefail() )
self scragentbeginmelee( self.curmeleetarget );
switch ( self.aistate )
{
case "idle":
updateidle();
break;
case "move":
updatemove();
break;
case "melee":
updatemelee();
break;
}
wait 0.05;
}
}
didpastpursuitfail( var_0 )
{
if ( isdefined( self.curmeleetarget ) && var_0 != self.curmeleetarget )
return 0;
if ( !isdefined( self.lastpursuitfailedpos ) || !isdefined( self.lastpursuitfailedmypos ) )
return 0;
if ( distance2dsquared( var_0.origin, self.lastpursuitfailedpos ) > 4 )
return 0;
if ( self.blastpursuitfailedposbad )
return 1;
if ( distancesquared( self.origin, self.lastpursuitfailedmypos ) > 4096 && gettime() - self.lastpursuitfailedtime > 2000 )
return 0;
return 1;
}
didpastmeleefail()
{
if ( isdefined( self.lastmeleefailedpos ) && isdefined( self.lastmeleefailedmypos ) && distance2dsquared( self.curmeleetarget.origin, self.lastmeleefailedpos ) < 4 && distancesquared( self.origin, self.lastmeleefailedmypos ) < 2500 )
return 1;
if ( wanttoattacktargetbutcant( 0 ) )
return 1;
return 0;
}
enteraistate( var_0 )
{
exitaistate( self.aistate );
self.aistate = var_0;
switch ( var_0 )
{
case "idle":
self.movestate = "idle";
self.bhasbadpath = 0;
break;
case "move":
self.movestate = "follow";
break;
case "melee":
break;
default:
break;
}
}
exitaistate( var_0 )
{
switch ( var_0 )
{
case "move":
self.ownerprevpos = undefined;
break;
default:
break;
}
}
updateidle()
{
updatemovestate();
}
updatemove()
{
updatemovestate();
}
updatemelee()
{
self scragentsetgoalpos( self.origin );
}
updatemovestate()
{
if ( self.blockgoalpos )
return;
self.prevmovestate = self.movestate;
var_0 = undefined;
var_1 = 0;
var_2 = 0;
var_3 = 500;
if ( self.bhasbadpath && gettime() - self.lastbadpathtime < var_3 )
{
self.movestate = "follow";
var_1 = 1;
}
else
self.movestate = getmovestate();
if ( self.movestate == "pursuit" )
{
var_0 = getattackpoint( self.enemy );
var_4 = 0;
if ( isdefined( self.lastbadpathtime ) && gettime() - self.lastbadpathtime < 3000 )
{
if ( distance2dsquared( var_0, self.lastbadpathgoal ) < 16 )
var_4 = 1;
else if ( isdefined( self.lastbadpathmovestate ) && self.lastbadpathmovestate == "pursuit" && distance2dsquared( self.lastbadpathultimategoal, self.enemy.origin ) < 16 )
var_4 = 1;
}
if ( var_4 )
{
self.movestate = "follow";
var_2 = 1;
}
else if ( wanttoattacktargetbutcant( 1 ) )
{
self.movestate = "follow";
var_2 = 1;
}
else if ( didpastpursuitfail( self.enemy ) )
{
self.movestate = "follow";
var_2 = 1;
}
}
setpastpursuitfailed( var_2 );
if ( self.movestate == "follow" )
{
self.curmeleetarget = undefined;
self.movemode = getfollowmovemode( self.movemode );
self.barrivalsenabled = 1;
var_5 = self getpathgoalpos();
if ( !isdefined( var_5 ) )
var_5 = self.origin;
if ( self.owner.sessionstate == "spectator" )
return;
if ( gettime() - self.timeoflastdamage < 5000 )
var_1 = 1;
var_6 = self.owner getstance();
if ( !isdefined( self.owner.prevstance ) && isdefined( self.owner ) )
self.owner.prevstance = var_6;
var_7 = !isdefined( self.ownerprevpos ) || distance2dsquared( self.ownerprevpos, self.owner.origin ) > 100;
if ( var_7 )
self.ownerprevpos = self.owner.origin;
var_8 = distance2dsquared( var_5, self.owner.origin );
if ( var_1 || var_8 > self.ownerradiussq && var_7 || self.owner.prevstance != var_6 || self.prevmovestate != "idle" && self.prevmovestate != self.movestate )
{
self scragentsetgoalpos( findpointnearowner() );
self.owner.prevstance = var_6;
return;
}
}
else if ( self.movestate == "pursuit" )
{
self.curmeleetarget = self.enemy;
self.movemode = "sprint";
self.barrivalsenabled = 0;
self scragentsetgoalpos( var_0 );
}
}
getmovestate( var_0 )
{
if ( isdefined( self.enemy ) )
{
if ( isdefined( self.favoriteenemy ) && self.enemy == self.favoriteenemy )
return "pursuit";
if ( abs( self.origin[2] - self.enemy.origin[2] ) < self.warningzheight && distance2dsquared( self.enemy.origin, self.origin ) < self.attackradiussq )
return "pursuit";
if ( isdefined( self.curmeleetarget ) && self.curmeleetarget == self.enemy )
{
if ( distance2dsquared( self.curmeleetarget.origin, self.origin ) < self.keeppursuingtargetradiussq )
return "pursuit";
}
}
return "follow";
}
setpastpursuitfailed( var_0 )
{
if ( var_0 )
{
if ( !isdefined( self.lastpursuitfailedpos ) )
{
self.lastpursuitfailedpos = self.enemy.origin;
self.lastpursuitfailedmypos = self.origin;
var_1 = maps\mp\agents\_scriptedagents::droppostoground( self.enemy.origin );
self.blastpursuitfailedposbad = !isdefined( var_1 );
self.lastpursuitfailedtime = gettime();
}
}
else
{
self.lastpursuitfailedpos = undefined;
self.lastpursuitfailedmypos = undefined;
self.blastpursuitfailedposbad = undefined;
self.lastpursuitfailedtime = undefined;
}
}
waitforbadpath()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "bad_path", var_0 );
self.bhasbadpath = 1;
self.lastbadpathtime = gettime();
self.lastbadpathgoal = var_0;
self.lastbadpathmovestate = self.movestate;
if ( self.movestate == "follow" && isdefined( self.owner ) )
{
self.lastbadpathultimategoal = self.owner.origin;
continue;
}
if ( self.movestate == "pursuit" && isdefined( self.enemy ) )
self.lastbadpathultimategoal = self.enemy.origin;
}
}
waitforpathset()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
self waittill( "path_set" );
self.bhasbadpath = 0;
}
}
getfollowmovemode( var_0 )
{
var_1 = 40000;
var_2 = 65536;
var_3 = self getpathgoalpos();
if ( isdefined( var_3 ) )
{
var_4 = distancesquared( var_3, self.origin );
if ( var_0 == "run" || var_0 == "sprint" )
{
if ( var_4 < var_1 )
return "fastwalk";
else if ( var_0 == "sprint" )
return "run";
}
else if ( var_0 == "fastwalk" )
{
if ( var_4 > var_2 )
return "run";
}
}
return var_0;
}
iswithinattackheight( var_0 )
{
var_1 = var_0[2] - self.origin[2];
return var_1 <= self.attackzheight && var_1 >= self.attackzheightdown;
}
wanttoattacktargetbutcant( var_0 )
{
if ( !isdefined( self.curmeleetarget ) )
return 0;
return !iswithinattackheight( self.curmeleetarget.origin ) && distance2dsquared( self.origin, self.curmeleetarget.origin ) < self.meleeradiussq * 0.75 * 0.75 && ( !var_0 || self agentcanseesentient( self.curmeleetarget ) );
}
readytomeleetarget()
{
if ( !isdefined( self.curmeleetarget ) )
return 0;
if ( !maps\mp\_utility::isreallyalive( self.curmeleetarget ) )
return 0;
if ( self.aistate == "traverse" )
return 0;
if ( distance2dsquared( self.origin, self.curmeleetarget.origin ) > self.meleeradiussq )
return 0;
if ( !iswithinattackheight( self.curmeleetarget.origin ) )
return 0;
return 1;
}
wantstogrowlattarget()
{
if ( !isdefined( self.enemy ) )
return 0;
if ( abs( self.origin[2] - self.enemy.origin[2] ) <= self.warningzheight || self agentcanseesentient( self.enemy ) )
{
var_0 = distance2dsquared( self.origin, self.enemy.origin );
if ( var_0 < self.warningradiussq )
return 1;
}
return 0;
}
getattackpoint( var_0 )
{
var_1 = var_0.origin - self.origin;
var_1 = vectornormalize( var_1 );
var_2 = self getpathgoalpos();
var_3 = self.attackoffset + 4;
if ( isdefined( var_2 ) && distance2dsquared( var_2, var_0.origin ) < var_3 * var_3 && maps\mp\agents\_scriptedagents::canmovepointtopoint( var_0.origin, var_2 ) )
return var_2;
var_4 = var_0.origin - var_1 * self.attackoffset;
var_4 = maps\mp\agents\_scriptedagents::droppostoground( var_4 );
if ( !isdefined( var_4 ) )
return var_0.origin;
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( var_0.origin, var_4 ) )
{
var_5 = anglestoforward( var_0.angles );
var_4 = var_0.origin + var_5 * self.attackoffset;
if ( !maps\mp\agents\_scriptedagents::canmovepointtopoint( var_0.origin, var_4 ) )
return var_0.origin;
}
return var_4;
}
cross2d( var_0, var_1 )
{
return var_0[0] * var_1[1] - var_1[0] * var_0[1];
}
findpointnearowner()
{
var_0 = vectornormalize( self.origin - self.owner.origin );
var_1 = anglestoforward( self.owner.angles );
var_1 = ( var_1[0], var_1[1], 0 );
var_1 = vectornormalize( var_1 );
var_2 = cross2d( var_0, var_1 );
var_3 = getclosestnodeinsight( self.owner.origin );
if ( !isdefined( var_3 ) )
return self.origin;
var_4 = getlinkednodes( var_3 );
var_5 = 5;
var_6 = 10;
var_7 = 15;
var_8 = -15;
var_9 = gettime() - self.timeoflastdamage < 5000;
var_10 = 0;
var_11 = undefined;
var_4[var_4.size] = var_3;
foreach ( var_13 in var_4 )
{
var_14 = 0;
var_15 = var_13.origin - self.owner.origin;
var_16 = length( var_15 );
if ( var_16 >= self.preferredoffsetfromowner )
var_14 = var_14 + var_5;
else if ( var_16 < self.minoffsetfromowner )
{
var_17 = 1 - ( self.minoffsetfromowner - var_16 ) / self.minoffsetfromowner;
var_14 = var_14 + var_5 * var_17 * var_17;
}
else
var_14 = var_14 + var_5 * var_16 / self.preferredoffsetfromowner;
if ( var_16 == 0 )
var_16 = 1;
var_15 = var_15 / var_16;
var_18 = vectordot( var_1, var_15 );
var_19 = self.owner getstance();
switch ( var_19 )
{
case "stand":
if ( var_18 < cos( 35 ) && var_18 > cos( 45 ) )
var_14 = var_14 + var_6;
break;
case "crouch":
if ( var_18 < cos( 75 ) && var_18 > cos( 90 ) )
var_14 = var_14 + var_6;
break;
case "prone":
if ( var_18 < cos( 125 ) && var_18 > cos( 135 ) )
var_14 = var_14 + var_6;
break;
}
var_20 = cross2d( var_15, var_1 );
if ( var_20 * var_2 > 0 )
var_14 = var_14 + var_7;
if ( var_9 )
{
var_21 = vectordot( self.damagedownertome, var_15 );
var_14 = var_14 + var_21 * var_8;
}
if ( var_14 > var_10 )
{
var_10 = var_14;
var_11 = var_13;
}
}
if ( !isdefined( var_11 ) )
return self.origin;
var_23 = var_11.origin - self.owner.origin;
var_24 = length( var_23 );
if ( var_24 > self.preferredoffsetfromowner )
{
var_25 = var_3.origin - self.owner.origin;
if ( vectordot( var_25, var_23 / var_24 ) < 0 )
var_26 = var_11.origin;
else
{
var_27 = vectornormalize( var_11.origin - var_3.origin );
var_26 = var_3.origin + var_27 * self.preferredoffsetfromowner;
}
}
else
var_26 = var_11.origin;
var_26 = maps\mp\agents\_scriptedagents::droppostoground( var_26 );
if ( !isdefined( var_26 ) )
return self.origin;
if ( self.bhasbadpath && distance2dsquared( var_26, self.lastbadpathgoal ) < 4 )
return self.origin;
return var_26;
}
destroyonownerdisconnect( var_0 )
{
self endon( "death" );
var_0 common_scripts\utility::waittill_any( "disconnect", "joined_team" );
self notify( "owner_disconnect" );
if ( maps\mp\gametypes\_hostmigration::waittillhostmigrationdone() )
wait 0.05;
self notify( "killanimscript" );
if ( isdefined( self.animcbs.onexit[self.aistate] ) )
self [[ self.animcbs.onexit[self.aistate] ]]();
self suicide();
}
watchattackstate()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
if ( self.aistate == "melee" )
{
if ( self.attackstate != "melee" )
{
self.attackstate = "melee";
setsoundstate( undefined );
}
}
else if ( self.movestate == "pursuit" )
{
if ( self.attackstate != "attacking" )
{
self.attackstate = "attacking";
setsoundstate( "bark", "attacking" );
}
}
else if ( self.attackstate != "warning" )
{
if ( wantstogrowlattarget() )
{
self.attackstate = "warning";
setsoundstate( "growl", "warning" );
}
else
{
self.attackstate = self.aistate;
setsoundstate( "pant" );
}
}
else if ( !wantstogrowlattarget() )
{
self.attackstate = self.aistate;
setsoundstate( "pant" );
}
wait 0.05;
}
}
setsoundstate( var_0, var_1 )
{
if ( !isdefined( var_0 ) )
{
self notify( "end_dog_sound" );
self.soundstate = undefined;
return;
}
if ( !isdefined( self.soundstate ) || self.soundstate != var_0 )
{
self notify( "end_dog_sound" );
self.soundstate = var_0;
if ( var_0 == "bark" )
thread playbark( var_1 );
else if ( var_0 == "growl" )
thread playgrowl( var_1 );
else if ( var_0 == "pant" )
thread playpanting();
else
{
}
}
}
playbark( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
if ( !isdefined( self.barking_sound ) )
{
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_bark", "anml_dog_bark" ) );
self.barking_sound = 1;
thread watchbarking();
}
}
watchbarking()
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
wait( randomintrange( 5, 10 ) );
self.barking_sound = undefined;
}
playgrowl( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
if ( isdefined( self.lastgrowlplayedtime ) && gettime() - self.lastgrowlplayedtime < 3000 )
wait 3;
for (;;)
{
self.lastgrowlplayedtime = gettime();
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_growl", "anml_dog_growl" ) );
wait( randomintrange( 3, 6 ) );
}
}
playpanting( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
if ( isdefined( self.lastpantplayedtime ) && gettime() - self.lastpantplayedtime < 3000 )
wait 3;
self.lastpantplayedtime = gettime();
for (;;)
{
if ( self.aistate == "idle" )
{
wait 3;
continue;
}
self.lastpantplayedtime = gettime();
if ( self.movemode == "run" || self.movemode == "sprint" )
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_pants_mp_fast", "anml_dog_pants_mp_fast" ) );
else
self playsoundonmovingent( common_scripts\utility::ter_op( self.biswolf, "anml_wolf_pants_mp_med", "anml_dog_pants_mp_med" ) );
wait( randomintrange( 6, 8 ) );
}
}
watchownerdamage()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
if ( !isdefined( self.owner ) )
return;
self.owner waittill( "damage", var_0, var_1 );
if ( isplayer( var_1 ) && var_1 != self.owner )
{
if ( self.attackstate == "attacking" )
continue;
if ( distancesquared( self.owner.origin, self.origin ) > self.ownerdamagedradiussq )
continue;
if ( distancesquared( self.owner.origin, var_1.origin ) > self.ownerdamagedradiussq )
continue;
self.favoriteenemy = var_1;
self.forceattack = 1;
thread watchfavoriteenemydeath();
}
}
}
watchownerdeath()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
if ( !isdefined( self.owner ) )
return;
self.owner waittill( "death" );
switch ( level.gametype )
{
case "sd":
maps\mp\agents\_agent_utility::killdog();
break;
case "sr":
var_0 = level common_scripts\utility::waittill_any_return( "sr_player_eliminated", "sr_player_respawned" );
if ( isdefined( var_0 ) && var_0 == "sr_player_eliminated" )
maps\mp\agents\_agent_utility::killdog();
break;
}
}
}
watchownerteamchange()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
if ( !isdefined( self.owner ) )
return;
var_0 = self.owner common_scripts\utility::waittill_any_return_no_endon_death( "joined_team", "joined_spectators" );
if ( isdefined( var_0 ) && ( var_0 == "joined_team" || var_0 == "joined_spectators" ) )
maps\mp\agents\_agent_utility::killdog();
}
}
watchfavoriteenemydeath()
{
self notify( "watchFavoriteEnemyDeath" );
self endon( "watchFavoriteEnemyDeath" );
self endon( "death" );
self.favoriteenemy common_scripts\utility::waittill_any_timeout( 5.0, "death", "disconnect" );
self.favoriteenemy = undefined;
self.forceattack = 0;
}
ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
self.timeoflastdamage = gettime();
if ( isdefined( self.owner ) )
self.damagedownertome = vectornormalize( self.origin - self.owner.origin );
if ( shouldplayhitreaction( var_2, var_5, var_4 ) )
{
switch ( self.aistate )
{
case "idle":
thread maps\mp\agents\dog\_dog_idle::ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
break;
case "move":
thread maps\mp\agents\dog\_dog_move::ondamage( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
break;
}
}
}
shouldplayhitreaction( var_0, var_1, var_2 )
{
if ( isdefined( var_1 ) && weaponclass( var_1 ) == "sniper" )
return 1;
if ( isdefined( var_2 ) && isexplosivedamagemod( var_2 ) && var_0 >= 10 )
return 1;
if ( isdefined( var_2 ) && var_2 == "MOD_MELEE" )
return 1;
if ( isdefined( var_1 ) && var_1 == "concussion_grenade_mp" )
return 1;
return 0;
}
monitorflash()
{
self endon( "death" );
for (;;)
{
self waittill( "flashbang", var_0, var_1, var_2, var_3, var_4, var_5 );
if ( isdefined( var_3 ) && var_3 == self.owner )
continue;
switch ( self.aistate )
{
case "idle":
maps\mp\agents\dog\_dog_idle::onflashbanged();
break;
case "move":
maps\mp\agents\dog\_dog_move::onflashbanged();
break;
}
}
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
self endon( "killanimscript" );
if ( !isdefined( level.dogtraverseanims ) )
initdogtraverseanims();
var_0 = self getnegotiationstartnode();
var_1 = self getnegotiationendnode();
var_2 = undefined;
var_2 = level.dogtraverseanims[var_0.animscript];
if ( !isdefined( var_2 ) )
return;
self.blockgoalpos = 1;
var_3 = var_1.origin - var_0.origin;
var_4 = ( var_3[0], var_3[1], 0 );
var_5 = vectortoangles( var_4 );
self scragentsetorientmode( "face angle abs", var_5 );
self scragentsetanimmode( "anim deltas" );
var_6 = self getanimentry( var_2, 0 );
var_7 = getnotetracktimes( var_6, "code_move" );
if ( var_7.size > 0 )
var_8 = getmovedelta( var_6, 0, var_7[0] );
else
var_8 = getmovedelta( var_6, 0, 1 );
var_9 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_3, var_8 );
self scragentsetphysicsmode( "noclip" );
if ( var_3[2] > 0 )
{
if ( var_8[2] > 0 )
{
var_10 = getnotetracktimes( var_6, "traverse_jump_start" );
if ( var_10.size > 0 )
{
var_11 = 1;
var_12 = 1;
if ( length2dsquared( var_4 ) < 0.64 * length2dsquared( var_8 ) )
var_11 = 0.4;
if ( var_3[2] < 0.75 * var_8[2] )
var_12 = 0.5;
self scragentsetanimscale( var_11, var_12 );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse", "traverse_jump_start" );
var_13 = getnotetracktimes( var_6, "traverse_jump_end" );
var_14 = getmovedelta( var_6, 0, var_10[0] );
var_15 = getmovedelta( var_6, 0, var_13[0] );
var_11 = 1;
var_12 = 1;
var_16 = var_1.origin - self.origin;
var_17 = var_8 - var_14;
if ( length2dsquared( var_16 ) < 0.5625 * length2dsquared( var_17 ) )
var_11 = 0.75;
if ( var_16[2] < 0.75 * var_17[2] )
var_12 = 0.75;
var_18 = var_8 - var_15;
var_19 = ( var_18[0] * var_11, var_18[1] * var_11, var_18[2] * var_12 );
var_20 = rotatevector( var_19, var_5 );
var_21 = var_1.origin - var_20;
var_22 = var_15 - var_14;
var_23 = rotatevector( var_22, var_5 );
var_24 = var_21 - self.origin;
var_9 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_24, var_23, 1 );
self scragentsetanimscale( var_9.xy, var_9.z );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "traverse", "traverse_jump_end" );
self scragentsetanimscale( var_11, var_12 );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "traverse", "code_move" );
return;
}
self scragentsetanimscale( var_9.xy, var_9.z );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse" );
return;
}
else
{
var_25 = getnotetracktimes( var_6, "gravity on" );
if ( var_25.size > 0 )
{
var_26 = var_0 gettargetentpos();
if ( isdefined( var_26 ) )
{
var_27 = var_26 - self.origin;
var_28 = var_1.origin - var_26;
var_29 = getmovedelta( var_6, 0, var_25[0] );
var_9 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_27, var_29 );
self scragentsetanimscale( var_9.xy, var_9.z );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse", "gravity on" );
var_30 = getmovedelta( var_6, var_25[0], 1 );
var_9 = maps\mp\agents\_scriptedagents::getanimscalefactors( var_28, var_30 );
self scragentsetanimscale( var_9.xy, var_9.z );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "traverse", "code_move" );
return;
}
}
var_31 = getanimlength( var_6 );
self scragentdoanimlerp( var_0.origin, var_1.origin, var_31 );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse" );
}
}
else
{
var_25 = getnotetracktimes( var_6, "gravity on" );
if ( var_25.size > 0 )
{
self scragentsetanimscale( var_9.xy, 1 );
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse", "gravity on" );
var_32 = getmovedelta( var_6, 0, var_25[0] );
var_33 = var_32[2] - var_8[2];
if ( abs( var_33 ) > 0 )
{
var_34 = self.origin[2] - var_1.origin[2];
var_12 = var_34 / var_33;
self scragentsetanimscale( var_9.xy, var_12 );
var_35 = clamp( 2 / var_12, 0.5, 1 );
var_36 = var_2 + "_norestart";
self setanimstate( var_36, 0, var_35 );
}
maps\mp\agents\_scriptedagents::waituntilnotetrack( "traverse", "code_move" );
}
else
{
self scragentsetanimscale( var_9.xy, var_9.z );
var_35 = clamp( 2 / var_9.z, 0.5, 1 );
var_13 = getnotetracktimes( var_6, "traverse_jump_end" );
if ( var_13.size > 0 )
{
maps\mp\agents\_scriptedagents::playanimnatrateuntilnotetrack( var_2, 0, var_35, "traverse", "traverse_jump_end" );
var_36 = var_2 + "_norestart";
self setanimstate( var_36, 0, 1 );
maps\mp\agents\_scriptedagents::waituntilnotetrack( "traverse", "code_move" );
}
else
maps\mp\agents\_scriptedagents::playanimnuntilnotetrack( var_2, 0, "traverse" );
}
self scragentsetanimscale( 1, 1 );
}
}
end_script()
{
self scragentsetanimscale( 1, 1 );
self.blockgoalpos = 0;
}
gettargetentpos()
{
if ( isdefined( self.targetentpos ) )
return self.targetentpos;
var_0 = getent( self.target, "targetname" );
if ( !isdefined( var_0 ) )
return undefined;
self.targetentpos = var_0.origin;
var_0 delete();
return self.targetentpos;
}
initdogtraverseanims()
{
level.dogtraverseanims = [];
level.dogtraverseanims["hjk_tree_hop"] = "traverse_jump_over_24";
level.dogtraverseanims["jump_across_72"] = "traverse_jump_over_24";
level.dogtraverseanims["wall_hop"] = "traverse_jump_over_36";
level.dogtraverseanims["window_2"] = "traverse_jump_over_36";
level.dogtraverseanims["wall_over_40"] = "traverse_jump_over_36";
level.dogtraverseanims["wall_over"] = "traverse_jump_over_36";
level.dogtraverseanims["window_divethrough_36"] = "traverse_jump_over_36";
level.dogtraverseanims["window_over_40"] = "traverse_jump_over_36";
level.dogtraverseanims["window_over_quick"] = "traverse_jump_over_36";
level.dogtraverseanims["jump_up_80"] = "traverse_jump_up_70";
level.dogtraverseanims["jump_standing_80"] = "traverse_jump_up_70";
level.dogtraverseanims["jump_down_80"] = "traverse_jump_down_70";
level.dogtraverseanims["jump_up_40"] = "traverse_jump_up_40";
level.dogtraverseanims["jump_down_40"] = "traverse_jump_down_40";
level.dogtraverseanims["step_up"] = "traverse_jump_up_24";
level.dogtraverseanims["step_up_24"] = "traverse_jump_up_24";
level.dogtraverseanims["step_down"] = "traverse_jump_down_24";
level.dogtraverseanims["jump_down"] = "traverse_jump_down_24";
level.dogtraverseanims["jump_across"] = "traverse_jump_over_36";
level.dogtraverseanims["jump_across_100"] = "traverse_jump_over_36";
}