init
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48
vehicle_scripts/m1a2.gsc
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48
vehicle_scripts/m1a2.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "m1a2", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathmodel( "vehicle_m1a2_abrams_iw6", "vehicle_m1a2_abrams_iw6_dmg" );
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maps\_vehicle::build_drive( %m1a2_abrams_driving_idle_forward, %m1a2_abrams_driving_idle_backward, 10 );
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maps\_vehicle::build_exhaust( "fx/distortion/abrams_exhaust" );
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maps\_vehicle::build_deckdust( "fx/dust/abrams_deck_dust" );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vfx_exp_m1a2_end", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0, undefined, undefined, undefined, 10 );
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if ( !issubstr( var_2, "_nocoax" ) )
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maps\_vehicle::build_turret( "dshk_gaz", "tag_coax_mg", "vehicle_m1a2_abrams_remote_gun", undefined, "auto_nonai", 0.0, 0, 0 );
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_rumble( "tank_rumble", 0.15, 4.5, 900, 1, 1 );
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maps\_vehicle::build_shoot_shock( "tankblast" );
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maps\_vehicle::build_team( "allies" );
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maps\_vehicle::build_mainturret();
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maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
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maps\_vehicle::build_frontarmor( 0.33 );
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}
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init_local()
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{
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}
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set_vehicle_anims( var_0 )
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{
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return var_0;
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}
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 11; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].getout_delete = 1;
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return var_0;
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}
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