init
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44
vehicle_scripts/mobile_railgun_trailer.gsc
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44
vehicle_scripts/mobile_railgun_trailer.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "mobile_railgun_trailer", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_drive( %mobile_railgun_trailer_movement, %mobile_railgun_trailer_movement, 25 );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "allies" );
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maps\_vehicle::build_light( var_2, "running_light_01", "tag_running_light_01", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_02", "tag_running_light_02", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_03", "tag_running_light_03", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_04", "tag_running_light_04", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_05", "tag_running_light_05", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_06", "tag_running_light_06", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_07", "tag_running_light_07", "vfx/ambient/lights/amber_light_running_4_orient", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_08", "tag_running_light_08", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_09", "tag_running_light_09", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "running_light_10", "tag_running_light_10", "vfx/ambient/lights/amber_light_running_4_nolight", "running", 0.0 );
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}
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init_local()
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{
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}
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unload_groups()
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{
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}
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set_vehicle_anims()
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{
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}
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setanims()
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{
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}
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