init
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50
vehicle_scripts/sedan_4door.gsc
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50
vehicle_scripts/sedan_4door.gsc
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0, var_1, var_2 )
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{
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build_car( var_0, var_1, var_2 );
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}
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#using_animtree("vehicles");
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build_car( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "coupe", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "allies" );
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maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
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}
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init_local()
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{
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}
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_getinanim = %door_pickup_driver_climb_in;
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var_0[1].vehicle_getinanim = %door_pickup_passenger_climb_in;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 2; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_driver";
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var_0[0].idle = %yb_car_idle_driver_b;
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var_0[0].death = %yb_car_idle_driver_b;
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var_0[1].sittag = "tag_passenger";
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var_0[1].idle = %uaz_passenger_idle_drive;
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var_0[1].death = %uaz_passenger_idle_drive;
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return var_0;
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}
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