// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { level.tankfire = loadfx( "fx/props/barrelexp" ); level.tankexplode = loadfx( "fx/explosions/large_vehicle_explosion" ); level.tankflash = loadfx( "fx/muzzleflashes/ac130_105mm" ); level.tankdust1 = loadfx( "fx/smoke/ground_smoke_launch_a" ); level.tankdust2 = loadfx( "fx/smoke/ground_smoke_launch_a" ); level.ground_support_locs = []; level.ground_support_locs["mp_alpha"][0]["origin"] = ( -2748.91, 2921.33, 125.394 ); level.ground_support_locs["mp_alpha"][0]["angles"] = ( 0, 16, 0 ); level.ground_support_locs["mp_alpha"][1]["origin"] = ( 707.795, -499.191, -7.875 ); level.ground_support_locs["mp_alpha"][1]["angles"] = ( 0, 90, 0 ); level.ground_support_locs["mp_alpha"][2]["origin"] = ( 81.8557, 2343.87, -7.875 ); level.ground_support_locs["mp_alpha"][2]["angles"] = ( 0, -90.1, 0 ); level.ground_support_locs["mp_bravo"][0]["origin"] = ( -761.529, 1221.7, 1212.13 ); level.ground_support_locs["mp_bravo"][0]["angles"] = ( 0, -92.373, 0 ); level.ground_support_locs["mp_bravo"][1]["origin"] = ( 1474.99, 971.865, 1140.13 ); level.ground_support_locs["mp_bravo"][1]["angles"] = ( 0, -178.401, 0 ); level.ground_support_locs["mp_bravo"][2]["origin"] = ( -1366.57, -370.995, 975.807 ); level.ground_support_locs["mp_bravo"][2]["angles"] = ( 0, 0.807495, 0 ); level.ground_support_locs["mp_dome"][0]["origin"] = ( 960.279, -482.564, -388.872 ); level.ground_support_locs["mp_dome"][0]["angles"] = ( 0, 100.536, 0 ); level.ground_support_locs["mp_dome"][1]["origin"] = ( -921.941, 166.449, -418.131 ); level.ground_support_locs["mp_dome"][1]["angles"] = ( 0, 25.4524, 0 ); level.ground_support_locs["mp_dome"][2]["origin"] = ( 43.3564, 2102.85, -290.875 ); level.ground_support_locs["mp_dome"][2]["angles"] = ( 0, -95.0347, 0 ); level.ground_support_locs["mp_plaza2"][0]["origin"] = ( -1579.34, -2349.41, 556.125 ); level.ground_support_locs["mp_plaza2"][0]["angles"] = ( 0, 5.32288, 0 ); level.ground_support_locs["mp_plaza2"][1]["origin"] = ( -135.286, 1622.04, 607.13 ); level.ground_support_locs["mp_plaza2"][1]["angles"] = ( 0, 173.639, 0 ); level.ground_support_locs["mp_plaza2"][2]["origin"] = ( -1544.55, 1966.84, 632.024 ); level.ground_support_locs["mp_plaza2"][2]["angles"] = ( 0, 0.796509, 0 ); level.ground_support_locs["mp_radar"][0]["origin"] = ( 896.685, 2692.74, 1208.13 ); level.ground_support_locs["mp_radar"][0]["angles"] = ( 0, -178.313, 0 ); level.ground_support_locs["mp_radar"][1]["origin"] = ( -2455.87, 1564.41, 1308.9 ); level.ground_support_locs["mp_radar"][1]["angles"] = ( 0, 1.93471, 0 ); level.ground_support_locs["mp_radar"][2]["origin"] = ( 1609, -1098.99, 1162.13 ); level.ground_support_locs["mp_radar"][2]["angles"] = ( 0, 170.421, 0 ); level.ground_support_locs["mp_interchange"][0]["origin"] = ( -2067.08, 1218.17, -82.0487 ); level.ground_support_locs["mp_interchange"][0]["angles"] = ( 0, -26.2946, 0 ); level.ground_support_locs["mp_interchange"][1]["origin"] = ( -1198.2, -1782.62, 103.665 ); level.ground_support_locs["mp_interchange"][1]["angles"] = ( 0, 23.3544, 0 ); level.ground_support_locs["mp_interchange"][2]["origin"] = ( 2391.95, 899.034, 87.7839 ); level.ground_support_locs["mp_interchange"][2]["angles"] = ( 0, -136.134, 0 ); level.ground_support_locs["mp_lambeth"][0]["origin"] = ( 1641.37, -1318.01, -260.173 ); level.ground_support_locs["mp_lambeth"][0]["angles"] = ( 0, 133.329, 0 ); level.ground_support_locs["mp_lambeth"][1]["origin"] = ( -1346.56, -880.226, -191.875 ); level.ground_support_locs["mp_lambeth"][1]["angles"] = ( 0, 0.432892, 0 ); level.ground_support_locs["mp_lambeth"][2]["origin"] = ( 1403.95, 3083.4, -287.354 ); level.ground_support_locs["mp_lambeth"][2]["angles"] = ( 0, -106.321, 0 ); level.ground_support_locs["mp_paris"][0]["origin"] = ( -2427.42, 619.217, 188.826 ); level.ground_support_locs["mp_paris"][0]["angles"] = ( 0, -2.90588, 0 ); level.ground_support_locs["mp_paris"][1]["origin"] = ( 2066.95, 796.542, -88.322 ); level.ground_support_locs["mp_paris"][1]["angles"] = ( 0, 177.292, 0 ); level.ground_support_locs["mp_paris"][2]["origin"] = ( 506.406, -2165.36, -64.1201 ); level.ground_support_locs["mp_paris"][2]["angles"] = ( 0, 89.5715, 0 ); level.ground_support_locs["mp_hardhat"][0]["origin"] = ( 2033.65, -1428.62, 299.86 ); level.ground_support_locs["mp_hardhat"][0]["angles"] = ( 0, 177.979, 0 ); level.ground_support_locs["mp_hardhat"][1]["origin"] = ( -1044.73, 82.9179, 181.022 ); level.ground_support_locs["mp_hardhat"][1]["angles"] = ( 0, -2.68066, 0 ); level.ground_support_locs["mp_hardhat"][2]["origin"] = ( 1248.95, 1322.56, 304.125 ); level.ground_support_locs["mp_hardhat"][2]["angles"] = ( 0, -93.4772, 0 ); level.ground_support_locs["mp_carbon"][0]["origin"] = ( -47.1408, -2841.26, 3940.01 ); level.ground_support_locs["mp_carbon"][0]["angles"] = ( 0, -101.667, 0 ); level.ground_support_locs["mp_carbon"][1]["origin"] = ( -1686.2, -4727.09, 3756.16 ); level.ground_support_locs["mp_carbon"][1]["angles"] = ( 0, 87.6436, 0 ); level.ground_support_locs["mp_carbon"][2]["origin"] = ( -3761.18, -3716.69, 3568.91 ); level.ground_support_locs["mp_carbon"][2]["angles"] = ( 0, -4.20761, 0 ); level.ground_support_locs["mp_seatown"][0]["origin"] = ( 1339.87, 763.592, 175.114 ); level.ground_support_locs["mp_seatown"][0]["angles"] = ( 0, 178.551, 0 ); level.ground_support_locs["mp_seatown"][1]["origin"] = ( 1317.92, -725.589, 232.125 ); level.ground_support_locs["mp_seatown"][1]["angles"] = ( 0, 177.738, 0 ); level.ground_support_locs["mp_seatown"][2]["origin"] = ( -961.699, -1581.56, 144.125 ); level.ground_support_locs["mp_seatown"][2]["angles"] = ( 0, 90.0176, 0 ); level.ground_support_locs["mp_bootleg"][0]["origin"] = ( -988.964, 1833.74, -99.9509 ); level.ground_support_locs["mp_bootleg"][0]["angles"] = ( 0, -78.8909, 0 ); level.ground_support_locs["mp_bootleg"][1]["origin"] = ( 1105.84, -1116.13, -72.3048 ); level.ground_support_locs["mp_bootleg"][1]["angles"] = ( 0, 176.558, 0 ); level.ground_support_locs["mp_bootleg"][2]["origin"] = ( -2027.31, 84.2235, -51.875 ); level.ground_support_locs["mp_bootleg"][2]["angles"] = ( 0, -5.12868, 0 ); level.ground_support_locs["mp_meteora"][0]["origin"] = ( -590.972, 1667.65, -99.6187 ); level.ground_support_locs["mp_meteora"][0]["angles"] = ( 0, -89.7745, 0 ); level.ground_support_locs["mp_meteora"][1]["origin"] = ( -1371.02, -1095.66, 4.125 ); level.ground_support_locs["mp_meteora"][1]["angles"] = ( 0, 179.879, 0 ); level.ground_support_locs["mp_meteora"][2]["origin"] = ( 938.851, -1376.99, -60.0877 ); level.ground_support_locs["mp_meteora"][2]["angles"] = ( 0, 110.545, 0 ); level.killstreakfuncs["mobile_mortar"] = ::tryusemobilemortar; } tryusemobilemortar( var_0, var_1 ) { if ( !isdefined( level.ground_support_locs[level.script] ) ) { self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE_IN_LEVEL" ); return 0; } if ( isdefined( self.laststand ) && !maps\mp\_utility::_hasperk( "specialty_finalstand" ) ) { self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE_IN_LASTSTAND" ); return 0; } else if ( isdefined( level.mobilemortar ) ) { self iprintlnbold( &"KILLSTREAKS_GROUND_APPROACHES_TOO_CROWDED" ); return 0; } else if ( maps\mp\_utility::isusingremote() ) return 0; var_2 = selectentrancelocation(); if ( !isdefined( var_2 ) ) return 0; else thread maps\mp\_utility::stoplocationselection( 0 ); var_3 = createmobilemortar( self, var_2 ); if ( !isdefined( var_3 ) ) return 0; var_3 thread movetoposition( "entrance" ); return 1; } selectentrancelocation() { var_0 = undefined; for (;;) { thread showicons(); maps\mp\_utility::_beginlocationselection( "mobile_mortar", "map_artillery_selector", 0, 500 ); self endon( "stop_location_selection" ); self waittill( "confirm_location", var_1 ); for ( var_2 = 0; var_2 < 3; var_2++ ) { var_3 = level.ground_support_locs[level.script][var_2]["origin"] * ( 1, 1, 0 ); var_4 = distancesquared( var_1, var_3 ); if ( var_4 < 60000 ) { var_0 = var_2; break; } } if ( isdefined( var_0 ) ) { for ( var_2 = 0; var_2 < 3; var_2++ ) { if ( var_2 == var_0 ) { objective_icon( self.locationobjectives[var_2], "compass_objpoint_mortar_target" ); continue; } objective_state( self.locationobjectives[var_2], "invisible" ); } } else { for ( var_2 = 0; var_2 < 3; var_2++ ) objective_icon( self.locationobjectives[var_2], "compass_objpoint_tank_enemy" ); } wait 0.5; self notify( "picked_location" ); wait 0.05; if ( isdefined( var_0 ) ) break; } return var_0; } showicons() { var_0 = maps\mp\gametypes\_hud_util::createfontstring( "bigfixed", 0.5 ); var_0 maps\mp\gametypes\_hud_util::setpoint( "CENTER", "CENTER", 0, -150 ); var_0 settext( &"KILLSTREAKS_SELECT_MOBILE_MORTAR_LOCATION" ); self.locationobjectives = []; for ( var_1 = 0; var_1 < 3; var_1++ ) { self.locationobjectives[var_1] = maps\mp\gametypes\_gameobjects::getnextobjid(); objective_add( self.locationobjectives[var_1], "invisible", ( 0, 0, 0 ) ); objective_position( self.locationobjectives[var_1], level.ground_support_locs[level.script][var_1]["origin"] ); objective_state( self.locationobjectives[var_1], "active" ); objective_team( self.locationobjectives[var_1], self.team ); objective_icon( self.locationobjectives[var_1], "compass_objpoint_tank_friendly" ); } common_scripts\utility::waittill_any( "cancel_location", "picked_location", "stop_location_selection" ); var_0 maps\mp\gametypes\_hud_util::destroyelem(); for ( var_1 = 0; var_1 < 3; var_1++ ) maps\mp\_utility::_objective_delete( self.locationobjectives[var_1] ); } createmobilemortar( var_0, var_1 ) { var_2 = maps\mp\killstreaks\_airdrop::getflyheightoffset( level.ground_support_locs[level.script][var_1]["origin"] ); var_3 = bullettrace( level.ground_support_locs[level.script][var_1]["origin"] + ( 0, 0, var_2 ), level.ground_support_locs[level.script][var_1]["origin"] - ( 0, 0, var_2 ), 0 ); var_4 = var_3["position"] + anglestoforward( level.ground_support_locs[level.script][var_1]["angles"] ) * -1000; var_5 = spawn( "script_model", var_4 ); if ( !isdefined( var_5 ) ) return undefined; var_5.angles = level.ground_support_locs[level.script][var_1]["angles"]; var_5 setmodel( "vehicle_bradley" ); var_5 setcandamage( 1 ); var_5.maxhealth = level.heli_maxhealth * 2; var_5.health = var_5.maxhealth; var_5.owner = var_0; var_5.playersattacked = []; var_5.lasttarget = var_5.origin; if ( level.teambased ) var_5.team = var_0.team; var_5.lowx = level.spawnpoints[0].origin[0]; var_5.highx = level.spawnpoints[0].origin[0]; var_5.lowy = level.spawnpoints[0].origin[1]; var_5.highy = level.spawnpoints[0].origin[1]; var_6 = 200; if ( level.spawnpoints.size > 1 ) { for ( var_7 = 1; var_7 < level.spawnpoints.size; var_7++ ) { if ( level.spawnpoints[var_7].origin[0] < var_5.lowx ) var_5.lowx = level.spawnpoints[var_7].origin[0]; else if ( level.spawnpoints[var_7].origin[0] > var_5.highx ) var_5.highx = level.spawnpoints[var_7].origin[0]; if ( level.spawnpoints[var_7].origin[1] < var_5.lowy ) { var_5.lowy = level.spawnpoints[var_7].origin[1]; continue; } if ( level.spawnpoints[var_7].origin[1] > var_5.highy ) var_5.highy = level.spawnpoints[var_7].origin[1]; } } else var_6 = -2000; var_5.lowx = var_5.lowx + var_6; var_5.highx = var_5.highx - var_6; var_5.lowy = var_5.lowy + var_6; var_5.highy = var_5.highy - var_6; if ( level.teambased ) { var_8 = maps\mp\gametypes\_gameobjects::getnextobjid(); objective_add( var_8, "invisible", ( 0, 0, 0 ) ); objective_position( var_8, var_3["position"] ); objective_state( var_8, "active" ); objective_team( var_8, var_5.team ); objective_icon( var_8, "compass_objpoint_tank_friendly" ); var_5.objidfriendly = var_8; var_8 = maps\mp\gametypes\_gameobjects::getnextobjid(); objective_add( var_8, "invisible", ( 0, 0, 0 ) ); objective_position( var_8, var_3["position"] ); objective_state( var_8, "active" ); objective_team( var_8, level.otherteam[var_5.team] ); objective_icon( var_8, "compass_objpoint_tank_enemy" ); var_5.objidenemy = var_8; } var_5 thread watchtimeout(); var_5 thread maps\mp\killstreaks\_helicopter::heli_damage_monitor(); var_5 thread watchdeath(); var_5 thread watchproximity(); level.mobilemortar = var_5; return var_5; } movetoposition( var_0 ) { level endon( "game_ended" ); self endon( "death" ); if ( var_0 == "entrance" ) var_1 = self.origin + anglestoforward( self.angles ) * 1000; else { self notify( "leaving" ); var_1 = self.origin + anglestoforward( self.angles ) * -1000; } var_2 = 3.0; self moveto( var_1, var_2, var_2 * 0.6, var_2 * 0.4 ); wait( var_2 ); if ( var_0 == "entrance" ) thread mortarattack(); else { stopfxontag( level.tankdust1, self.fxent, "tag_origin" ); stopfxontag( level.tankdust2, self.fxent, "tag_origin" ); self.fxent delete(); maps\mp\_utility::_objective_delete( self.objidfriendly ); maps\mp\_utility::_objective_delete( self.objidenemy ); level.mobilemortar = undefined; self delete(); } } findtarget() { var_0 = undefined; foreach ( var_2 in level.players ) { if ( var_2 == self.owner ) continue; if ( var_2 maps\mp\_utility::_hasperk( "specialty_blindeye" ) ) continue; if ( level.teambased && var_2.team == self.owner.team ) continue; if ( distancesquared( self.origin, var_2.origin ) < 1000000 ) continue; for ( var_3 = 0; var_3 < self.playersattacked.size; var_3++ ) { if ( var_2 == self.playersattacked[var_3] ) continue; } if ( distancesquared( var_2.origin, self.lasttarget ) < 500000 ) continue; if ( level.teambased ) { var_4 = 0; for ( var_3 = 0; var_3 < level.players.size; var_3++ ) { if ( level.players[var_3].team != var_2.team && distancesquared( var_2.origin, level.players[var_3].origin ) < 250000 ) { var_4 = 1; break; } } if ( var_4 == 1 ) continue; } wait 0.05; var_5 = bullettrace( var_2.origin + ( 0, 0, var_2 maps\mp\killstreaks\_airdrop::getflyheightoffset( var_2.origin ) ), var_2.origin + ( 0, 0, 100 ), 0 ); if ( var_5["surfacetype"] != "none" ) continue; var_0 = var_2.origin; self.lasttarget = var_2.origin; self.playersattacked[self.playersattacked.size] = var_2; break; } return var_0; } findrandomtarget() { var_0 = undefined; for ( var_1 = 0; var_1 < 20; var_1++ ) { var_2 = ( randomfloatrange( self.lowx, self.highx ), randomfloatrange( self.lowy, self.highy ), 0 ); if ( distancesquared( self.origin * ( 1, 1, 0 ), var_2 ) < 1000000 ) continue; if ( distancesquared( self.owner.origin * ( 1, 1, 0 ), var_2 ) < 250000 ) continue; if ( distancesquared( self.origin * ( 1, 1, 0 ), self.lasttarget ) < 500000 ) continue; var_3 = 0; if ( level.teambased ) { foreach ( var_5 in level.players ) { if ( var_5.team == self.owner.team && distancesquared( var_5.origin * ( 1, 1, 0 ), var_2 ) < 250000 ) { var_3 = 1; break; } } } if ( var_3 == 0 ) { var_0 = var_2; self.lasttarget = var_2; break; } } if ( !isdefined( var_0 ) ) var_0 = ( randomfloatrange( self.lowx, self.highx ), randomfloatrange( self.lowy, self.highy ), 0 ); return var_0; } mortarattack() { level endon( "game_ended" ); self endon( "death" ); self endon( "leaving" ); var_0 = 0; self.fxent = spawn( "script_model", self.origin ); self.fxent setmodel( "tag_origin" ); self.fxent.angles = self.angles; self.fxent addpitch( -90 ); for (;;) { var_1 = findtarget(); if ( !isdefined( var_1 ) ) var_1 = findrandomtarget(); var_2 = self.origin[2] + 3500; var_3 = bullettrace( var_1 + ( 0, 0, var_2 ), var_1 - ( 0, 0, var_2 ), 0 ); var_4 = var_1 + ( 0, 0, var_2 ); var_5 = var_1 + ( 0, 0, var_3["position"][2] ); self playsound( "bmp_fire" ); playfx( level.tankflash, self.origin + anglestoforward( self.angles ) * 50 ); if ( var_0 < 3 ) { playfxontag( level.tankdust1, self.fxent, "tag_origin" ); playfxontag( level.tankdust2, self.fxent, "tag_origin" ); var_0++; } thread mortarrecoil(); level thread firemortar( self, var_4, var_5 ); self waittill( "mortar_fire_done" ); wait 2.5; } } firemortar( var_0, var_1, var_2 ) { level endon( "game_ended" ); var_3 = var_0.owner; var_4 = magicbullet( "javelin_mp", var_0.origin + ( 0, 0, 150 ), var_1, var_3 ); var_5 = maps\mp\gametypes\_gameobjects::getnextobjid(); objective_add( var_5, "invisible", ( 0, 0, 0 ) ); objective_position( var_5, var_2 ); objective_state( var_5, "active" ); objective_team( var_5, var_0.team ); objective_icon( var_5, "compass_objpoint_mortar_target" ); var_4.objidfriendly = var_5; var_6 = maps\mp\gametypes\_gameobjects::getnextobjid(); objective_add( var_6, "invisible", ( 0, 0, 0 ) ); objective_position( var_6, var_2 ); objective_state( var_6, "active" ); objective_team( var_6, level.otherteam[var_0.team] ); objective_icon( var_6, "compass_objpoint_mortar_target" ); var_4.objidenemy = var_6; var_7 = 0; for (;;) { if ( !isdefined( var_4 ) || var_7 > 115 || distancesquared( var_4.origin, var_1 ) < 500 ) break; else wait 0.05; var_7++; } if ( isdefined( var_4 ) ) var_4 delete(); if ( isdefined( var_3 ) ) var_8 = magicbullet( "javelin_mp", var_1 + ( 0, 0, 200 ), var_2, var_3 ); else var_8 = magicbullet( "javelin_mp", var_1 + ( 0, 0, 200 ), var_2 ); var_8.objidfriendly = var_5; var_8.objidenemy = var_6; var_8 thread watchprojectileonminimap( var_0 ); } watchprojectileonminimap( var_0 ) { level endon( "game_ended" ); self waittill( "death" ); maps\mp\_utility::_objective_delete( self.objidfriendly ); maps\mp\_utility::_objective_delete( self.objidenemy ); if ( isdefined( var_0 ) ) var_0 notify( "mortar_fire_done" ); } mortarrecoil() { level endon( "game_ended" ); self endon( "death" ); self endon( "leaving" ); var_0 = self.origin + anglestoforward( self.angles ) * -20; var_1 = self.origin; var_2 = self.angles; self moveto( var_0, 0.1 ); self rotatepitch( -3, 0.1 ); wait 0.1; self moveto( var_1, 0.15 ); self rotateto( var_2, 0.15 ); wait 0.15; } watchtimeout() { level endon( "game_ended" ); self endon( "death" ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 90.0 ); self setcandamage( 0 ); thread movetoposition( "exit" ); } watchproximity() { level endon( "game_ended" ); self endon( "death" ); self endon( "leaving" ); for (;;) { radiusdamage( self.origin, 200, 20, 20 ); wait 1; } } watchdeath() { level endon( "game_ended" ); self endon( "leaving" ); self waittill( "death" ); playfx( level.tankfire, self.origin ); playfx( level.tankexplode, self.origin ); var_0 = spawn( "script_model", self.origin ); var_0 setmodel( "vehicle_bradley_destroyed" ); var_0.angles = self.angles; stopfxontag( level.tankdust1, self.fxent, "tag_origin" ); stopfxontag( level.tankdust2, self.fxent, "tag_origin" ); maps\mp\_utility::_objective_delete( self.objidfriendly ); maps\mp\_utility::_objective_delete( self.objidenemy ); self.fxent delete(); self delete(); wait 3.5; var_0 delete(); level.mobilemortar = undefined; } watchdamage() { level endon( "game_ended" ); self endon( "death" ); for (;;) { self waittill( "damage", var_0, var_1, var_2, var_3, var_4 ); if ( self.health < 0 ) break; } }