// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_alien_bcn_miniboss_breach"] = loadfx( "vfx/moments/alien/vfx_alien_bcn_miniboss_breach" ); level._effect["vfx_alien_bcn_miniboss_smash"] = loadfx( "vfx/moments/alien/vfx_alien_bcn_miniboss_smash" ); level._effect["vfx_alien_bcn_miniboss_bang"] = loadfx( "vfx/moments/alien/vfx_alien_bcn_miniboss_bang" ); level._effect["vfx_alien_tentacledoor_rainmist"] = loadfx( "vfx/moments/alien/vfx_alien_tentacledoor_rainmist" ); level._effect["vfx_alien_beacon_ceiling_hit_dust"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_ceiling_hit_dust" ); level._effect["vfx_alien_beacon_light_burst"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_light_burst" ); level._effect["vfx_rain_ground_door"] = loadfx( "vfx/ambient/weather/rain/vfx_rain_ground_door" ); level._effect["vfx_alien_beacon_cargo_light"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_cargo_light" ); level._effect["electrical_sparks_20_funner_far"] = loadfx( "vfx/ambient/sparks/electrical_sparks_20_funner_far" ); level._effect["vfx_alien_bcn_miniboss_smash_02"] = loadfx( "vfx/moments/alien/vfx_alien_bcn_miniboss_smash_02" ); level._effect["vfx_alien_tentacle_drips_static_emit"] = loadfx( "vfx/gameplay/alien/vfx_alien_tentacle_drips_static_emit" ); level._effect["vfx_alien_tentacle_drips_emit"] = loadfx( "vfx/gameplay/alien/vfx_alien_tentacle_drips_emit" ); level._effect["pipe_steam_looping_lrg_far"] = loadfx( "fx/impacts/pipe_steam_looping_lrg_far" ); level._effect["splash_back"] = loadfx( "vfx/moments/alien/vfx_alien_water_explosion_kraken_back_01" ); level._effect["splash_emerging_stage_one"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_emerge_01" ); level._effect["splash_emerging_stage_one_v2"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_emerge_01_v2" ); level._effect["splash_emerging_stage_two"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_emerge_02" ); level._effect["splash_submerging_stage_one"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_submerge_01" ); level._effect["splash_death_stage_one"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_death_splash_01" ); level._effect["splash_death_stage_two"] = loadfx( "vfx/moments/alien/vfx_alien_kraken_death_splash_02" ); level._effect["kraken_blood_wall"] = loadfx( "vfx/moments/alien/blood_wall_karken" ); level._effect["tentacle_hit_heat"] = loadfx( "vfx/gameplay/alien/kraken_tentacle_impact_heat" ); level._effect["vfx_alien_krak_emp_edge"] = loadfx( "vfx/gameplay/alien/vfx_alien_krak_emp_edge" ); level._effect["boss_turret_smoke"] = loadfx( "vfx/gameplay/alien/vfx_turret_offline_smoke" ); level._effect["player_emp_scrn_fx"] = loadfx( "vfx/gameplay/alien/vfx_alien_scrnfx_emp_flicker" ); level._effect["vfx_rain_drips_pour"] = loadfx( "vfx/ambient/weather/rain/vfx_rain_drips_pour" ); level._effect["vfx_rain_blowoff"] = loadfx( "vfx/ambient/weather/rain/vfx_rain_blowoff" ); level._effect["vfx_alien_dock_foam"] = loadfx( "vfx/moments/alien/vfx_alien_dock_foam" ); level._effect["vfx_alien_baydoor_rainmist"] = loadfx( "vfx/moments/alien/vfx_alien_baydoor_rainmist" ); level._effect["vfx_alien_cargodoor_rainmist"] = loadfx( "vfx/moments/alien/vfx_alien_cargodoor_rainmist" ); level._effect["vfx_alien_cargo_rainmist"] = loadfx( "vfx/moments/alien/vfx_alien_cargo_rainmist" ); level._effect["vfx_object_rain_mist"] = loadfx( "vfx/moments/alien/vfx_object_rain_mist" ); level._effect["factory_floodlight_rain"] = loadfx( "vfx/moments/factory/factory_floodlight_rain" ); level._effect["drips_fast"] = loadfx( "fx/misc/drips_fast" ); level._effect["rain_splash_200x200_lrg"] = loadfx( "vfx/ambient/weather/rain/rain_splash_200x200_lrg" ); level._effect["rain_splash_400x400_lrg"] = loadfx( "vfx/ambient/weather/rain/rain_splash_400x400_lrg" ); level._effect["horizon_fog"] = loadfx( "vfx/ambient/alien/vfx_alien_beacon_horizonfog" ); level._effect["vfx_alien_beacon_intro_horizonfog"] = loadfx( "vfx/ambient/alien/vfx_alien_beacon_intro_horizonfog" ); level._effect["rain_mp_bootleg"] = loadfx( "vfx/ambient/alien/vfx_alien_rain_heavy" ); level._effect["vfx_alien_hive_steam_long"] = loadfx( "vfx/ambient/alien/vfx_alien_hive_steam_long" ); level._effect["vfx_alien_hive_drip"] = loadfx( "vfx/ambient/alien/vfx_alien_hive_drip" ); level._effect["vfx_alien_drill_door"] = loadfx( "vfx/gameplay/alien/vfx_alien_drill_door" ); level._effect["vfx_alien_drill_door_laser"] = loadfx( "vfx/gameplay/alien/vfx_alien_drill_door_laser" ); level._effect["vfx_alien_drill_door_laser_loop"] = loadfx( "vfx/gameplay/alien/vfx_alien_drill_door_laser_loop" ); level._effect["electrical_sparks_20_funner"] = loadfx( "vfx/ambient/sparks/electrical_sparks_20_funner" ); level._effect["electrical_sparks_20_funner2"] = loadfx( "vfx/ambient/sparks/electrical_sparks_20_funner2" ); level._effect["vfx_alien_beacon_lightning_run"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_lightning_run" ); level._effect["vfx_alien_beacon_lightning"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_lightning" ); level._effect["vfx_dust_motes"] = loadfx( "vfx/ambient/atmospheric/vfx_dust_motes" ); level._effect["vfx_alien_room_mist_lrg"] = loadfx( "vfx/moments/alien/vfx_alien_room_mist_lrg" ); level._effect["vfx_alien_room_mist"] = loadfx( "vfx/moments/alien/vfx_alien_room_mist" ); level._effect["vfx_alien_beacon_steam"] = loadfx( "vfx/moments/alien/vfx_alien_beacon_steam" ); level._effect["pipe_steam_looping_far"] = loadfx( "fx/impacts/pipe_steam_looping_far" ); level._effect["beacon_stormsky"] = loadfx( "vfx/clouds/vfx_skyanim_beacon" ); level._effect["storm_rays"] = loadfx( "vfx/ambient/alien/alien_godray_vista" ); level._effect["storm_rays_ground"] = loadfx( "vfx/ambient/alien/alien_godray_groundglow_vista" ); level._effect["alien_dockdoor_darkness"] = loadfx( "vfx/ambient/alien/alien_dockdoor_darkness" ); level._effect["vfx_alien_hover_door_splash"] = loadfx( "vfx/ambient/alien/vfx_alien_hover_door_splash" ); level._effect["vfx_alien_hovercraft_splash"] = loadfx( "vfx/ambient/alien/vfx_alien_hovercraft_splash" ); level._effect["vfx_alien_hovercraft_splash_side"] = loadfx( "vfx/ambient/alien/vfx_alien_hovercraft_splash_side" ); level._effect["vfx_scrnfx_waterdrops_area"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_waterdrops_area" ); level._effect["vfx_scrnfx_waterdrops_5_cam_run"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_waterdrops_5_cam_run" ); level._effect["vfx_mist_glow_orange_huge"] = loadfx( "vfx/ambient/weather/mist/vfx_mist_glow_orange_huge" ); level._effect["boat_rain_splashes_run"] = loadfx( "vfx/moments/alien/boat_rain_splashes_run" ); level._effect["factory_floodlight"] = loadfx( "vfx/moments/alien/alien_beacon_floodlight" ); level._effect["floodlight_orange"] = loadfx( "vfx/moments/alien/alien_beacon_floodlight_orange" ); level._effect["blinkylight_red"] = loadfx( "vfx/moments/alien/alien_beacon_blinky_light" ); level._effect["blinkylight_green"] = loadfx( "vfx/moments/alien/alien_beacon_blinky_light_green" ); level._effect["helipad_light"] = loadfx( "vfx/moments/alien/alien_beacon_helipad_light" ); level._effect["glow_red_light_100_nolight"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_100_nolight" ); level._effect["vfx_lens_flare_white"] = loadfx( "vfx/ambient/lights/vfx_lens_flare_white" ); level._effect["warm_ceiling_light_cone"] = loadfx( "vfx/ambient/lights/warm_ceiling_light_cone_02" ); level._effect["vfx_mist_glow_orange"] = loadfx( "vfx/ambient/weather/mist/vfx_mist_glow_orange" ); level._effect["vfx_mist_glow_white"] = loadfx( "vfx/ambient/weather/mist/vfx_mist_glow_white" ); level._effect["baydoors_lightglow"] = loadfx( "vfx/ambient/alien/alien_baydoors_glow" ); level._effect["vfx_glow_green_light_100_nolight_far"] = loadfx( "vfx/ambient/lights/vfx_glow_green_light_100_nolight_far" ); level._effect["vfx_glow_red_light_100_nolight_far"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_100_nolight_far" ); level._effect["alien_dockdoor_glow"] = loadfx( "vfx/ambient/alien/alien_dockdoor_glow" ); level._effect["beacon_cross_gas_bot"] = loadfx( "vfx/moments/alien/beacon_cross_gas_bot" ); level._effect["beacon_cross_gas_top"] = loadfx( "vfx/moments/alien/beacon_cross_gas_top" ); level._effect["beacon_cross_gas_window"] = loadfx( "vfx/moments/alien/beacon_cross_gas_window" ); level._effect["beacon_cross_gas_small"] = loadfx( "vfx/moments/alien/beacon_cross_gas_smll" ); level._effect["beacon_cross_gas_rush_out"] = loadfx( "vfx/moments/alien/beacon_cross_gas_rush_out" ); level._effect["green_light"] = loadfx( "vfx/ambient/lights/vfx_green_light_120_nolight" ); level._effect["vfx_spark_drip_r"] = loadfx( "vfx/moments/mp_redriver/vfx_spark_drip_r" ); level._effect["alien_cloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_01" ); level._effect["alien_uncloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_02" ); level._effect["challenge_ring"] = loadfx( "vfx/gameplay/alien/vfx_alien_chopper_escape_ring" ); level._effect["boatlight_ambient"] = loadfx( "vfx/ambient/alien/alien_boatlight_glow" ); level._effect["alien_gib"] = loadfx( "vfx/gameplay/alien/vfx_alien_pipebomb_gib_01" ); level._effect["sticky_flare"] = loadfx( "vfx/gameplay/alien/sticky_flare_dyn_orange" ); level._effect["bot_headlight"] = loadfx( "vfx/moments/alien/vfx_alien_flashlight_bright" ); level._effect["vfx_alien_heated_deck_steam_01"] = loadfx( "vfx/gameplay/alien/vfx_alien_heated_deck_steam_01" ); level._effect["vfx_alien_heated_deck_steam_01_runner"] = loadfx( "vfx/gameplay/alien/vfx_alien_heated_deck_steam_01_runner" ); level._effect["alien_ark_gib"] = loadfx( "vfx/gameplay/alien/vfx_alien_ark_gib_01" ); maps\mp\agents\alien\_alien_seeder::load_seeder_fx(); thread fx_intro_lightning(); thread beacon_door_drilling_fx(); thread fx_hide_top_deck_water(); thread fx_top_deck_horizon_fog(); thread fx_intofog_horizon_fog(); level thread fx_cargo_lights_explode(); } fx_hide_top_deck_water() { var_0 = getent( "top_deck_water", "targetname" ); var_1 = getent( "intro_water", "targetname" ); var_0 hide(); level waittill( "crane_started" ); wait 8; var_0 show(); var_1 hide(); } fx_raindrops_screenfx_intro() { level waittill( "boat_spawn", var_0 ); var_0 thread fx_raindrops_intro(); } fx_raindrops_intro() { self endon( "disconnect" ); var_0 = spawnfx( level._effect["vfx_scrnfx_waterdrops_5_cam_run"], self.origin ); triggerfx( var_0 ); var_0 thread fx_raindrops_intro_delete(); } fx_raindrops_intro_delete() { wait 26; if ( isdefined( self ) ) self delete(); } fx_tenticle_enter_water_fx() { wait 3; playfxontag( level._effect["vfx_alien_tentacle_drips_emit"], level.miniboss, "J_tentacle_26" ); wait 1; playfxontag( level._effect["vfx_alien_tentacle_drips_static_emit"], level.miniboss, "J_tentacle_25" ); wait 0.5; playfxontag( level._effect["vfx_alien_tentacle_drips_static_emit"], level.miniboss, "J_tentacle_23" ); } fx_cargo_lights_explode() { level waittill( "miniboss_door_is_open" ); var_0 = ( -1276.84, -36.6743, 81.9476 ); var_1 = ( 36.2, 90, 0 ); var_2 = anglestoup( var_1 ); var_3 = anglestoforward( var_1 ); var_4 = spawnfx( level._effect["vfx_alien_beacon_cargo_light"], var_0, var_3, var_2 ); triggerfx( var_4 ); var_0 = ( -1212.65, -35.7028, 81.9939 ); var_1 = ( 36.2, 90, 0 ); var_2 = anglestoup( var_1 ); var_3 = anglestoforward( var_1 ); var_5 = spawnfx( level._effect["vfx_alien_beacon_cargo_light"], var_0, var_3, var_2 ); triggerfx( var_5 ); for ( var_6 = 0; var_6 < 2; var_6++ ) { level waittill( "left_is_hit" ); if ( var_6 == 0 ) { var_4 delete(); common_scripts\utility::exploder( 17 ); } if ( var_6 == 1 ) { var_5 delete(); common_scripts\utility::exploder( 18 ); } } } fx_intofog_horizon_fog() { wait 6; common_scripts\utility::exploder( 54 ); } fx_top_deck_horizon_fog() { level waittill( "crane_started" ); var_0 = ( 4369.35, 2723.26, 1210.42 ); var_1 = ( 360, 360, 0 ); var_2 = anglestoup( var_1 ); var_3 = anglestoforward( var_1 ); var_4 = spawnfx( level._effect["horizon_fog"], var_0, var_3, var_2 ); triggerfx( var_4 ); } fx_intro_lightning() { wait 17; common_scripts\utility::exploder( 11 ); foreach ( var_1 in level.players ) var_1 playsound( "scn_beacon_intro_lightning" ); } fx_boatride_splashes() { var_0 = ( -4840.26, 6661.55, 3484.91 ); var_1 = ( 0, 312, 0 ); var_2 = anglestoup( var_1 ); var_3 = anglestoforward( var_1 ); var_4 = spawnfx( level._effect["vfx_mist_glow_orange_huge"], var_0, var_3, var_2 ); triggerfx( var_4 ); playfxontag( level._effect["vfx_alien_hovercraft_splash"], level.boat_vehicle, "TAG_FX_WATER_SPLASH5" ); wait 0.2; playfxontag( level._effect["vfx_alien_hovercraft_splash_side"], level.boat_vehicle, "TAG_FX_WATER_SPLASH8" ); wait 0.2; playfxontag( level._effect["vfx_alien_hovercraft_splash_side"], level.boat_vehicle, "TAG_FX_WATER_SPLASH2" ); wait 0.2; playfxontag( level._effect["boat_rain_splashes_run"], level.boat_vehicle, "TAG_TANK_BACK" ); wait 25; stopfxontag( level._effect["vfx_alien_hovercraft_splash"], level.boat_vehicle, "TAG_FX_WATER_SPLASH5" ); playfxontag( level._effect["vfx_alien_hover_door_splash"], level.boat_vehicle, "TAG_FX_WATER_SPLASH5" ); wait 0.2; stopfxontag( level._effect["vfx_alien_hovercraft_splash_side"], level.boat_vehicle, "TAG_FX_WATER_SPLASH8" ); wait 0.2; stopfxontag( level._effect["vfx_alien_hovercraft_splash_side"], level.boat_vehicle, "TAG_FX_WATER_SPLASH2" ); wait 0.2; common_scripts\utility::exploder( 10 ); var_4 delete(); } ship_camera_tilting() { level waittill( "boat_ride_over" ); var_0 = spawn( "script_model", ( 0, 0, 0 ) ); var_0.angles = ( 0, 0, 0 ); level.pause_tilting = 0; var_1 = 0; level thread ship_camera_tilting_watcher(); foreach ( var_3 in level.players ) var_3 playersetgroundreferenceent( var_0 ); for (;;) { var_5 = randomfloatrange( -1.5, 1.5 ); var_6 = randomfloatrange( -0.6, 0.6 ); var_7 = randomfloatrange( 2, 7 ); var_8 = var_7 * 0.3; if ( level.pause_tilting ) { if ( !var_1 ) { var_0 rotateto( ( 0, 0, 0 ), var_7, var_8, var_8 ); var_1 = 1; } } else { var_0 rotateto( ( var_5, 0, var_6 ), var_7, var_8, var_8 ); var_1 = 0; } wait( var_7 ); } } ship_camera_tilting_watcher() { for (;;) { var_0 = level common_scripts\utility::waittill_any_return( "drill_planted", "drill_detonated" ); if ( var_0 == "drill_planted" ) level.pause_tilting = 1; else level.pause_tilting = 0; wait 0.2; } } beacon_door_drilling_fx() { level thread beacon_door_drilling_stop_fx(); for (;;) { level waittill( "drill_start_door_fx", var_0 ); wait 2; if ( !isdefined( level.drill ) ) return; wait 2; var_1 = 0; if ( level.encounter_name == "cargo_area_main" ) var_1 = 1; playfxontag( level._effect["vfx_alien_drill_door"], level.drill, "tag_laser_end" ); if ( isdefined( var_0 ) ) { playfxontag( level._effect["vfx_alien_drill_door_laser_loop"], level.drill, "tag_laser" ); wait( var_0 - 3 ); } else { playfxontag( level._effect["vfx_alien_drill_door_laser"], level.drill, "tag_laser" ); wait 25; } if ( var_1 ) thread sfx_drill_off_cargo_blocker(); else thread maps\mp\alien\_drill::sfx_drill_off( 1 ); stopfxontag( level._effect["vfx_alien_drill_door_laser"], level.drill, "tag_laser" ); stopfxontag( level._effect["vfx_alien_drill_door"], level.drill, "tag_laser_end" ); if ( !isdefined( level.drill ) ) return; } } beacon_door_drilling_stop_fx() { for (;;) { var_0 = level common_scripts\utility::waittill_any_return( "drill_stop_door_fx", "drill_destroyed" ); if ( !isdefined( level.drill ) ) return; stopfxontag( level._effect["vfx_alien_drill_door"], level.drill, "tag_laser_end" ); if ( isdefined( var_0 ) && var_0 == "drill_destroyed" ) stopfxontag( level._effect["vfx_alien_drill_door_laser"], level.drill, "tag_laser" ); wait 0.5; } } sfx_drill_off_cargo_blocker() { var_0 = level.drill.origin; var_1 = ( -78, 840, 332 ); var_2 = ( -515, 846, 332 ); playsoundatpos( var_0, "alien_laser_drill_stop" ); if ( isdefined( level.drill_sfx_lp ) ) level.drill_sfx_lp delete(); if ( isdefined( level.drill_sfx_dist_lp ) ) level.drill_sfx_dist_lp delete(); if ( isdefined( level.drill_overheat_lp_02 ) ) level.drill_overheat_lp_02 delete(); wait 0.1; playsoundatpos( var_1, "alien_laser_drill_door_open_quake" ); wait 0.2; playsoundatpos( var_2, "alien_laser_drill_door_open_quake" ); wait 5.4; playsoundatpos( var_1, "alien_laser_drill_door_open_cargo_01" ); wait 0.1; playsoundatpos( var_2, "alien_laser_drill_door_open_cargo_02" ); }