// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_favel_birds_flock_runner"] = loadfx( "vfx/moments/mp_favela/vfx_favel_birds_flock_runner" ); level._effect["vfx_scrnfx_waterdrops_favela"] = loadfx( "vfx/moments/mp_favela/vfx_scrnfx_waterdrops_favela" ); level._effect["vfx_dust_fall_runner_dark"] = loadfx( "vfx/moments/mp_chasm/vfx_dust_fall_runner_dark" ); level._effect["vfx_pipe_drip_ruins"] = loadfx( "vfx/moments/mp_battery3/vfx_pipe_drip_ruins" ); level._effect["vfx_leaf_fall_favela"] = loadfx( "vfx/moments/mp_favela/vfx_leaf_fall_favela" ); level._effect["vfx_ground_mist_mp_favela"] = loadfx( "vfx/moments/mp_favela/vfx_ground_mist_mp_favela" ); level._effect["vfx_dust_drift_outdoor"] = loadfx( "vfx/moments/mp_favela/vfx_dust_drift_outdoor" ); level._effect["vfx_dust_drift_indoor_static"] = loadfx( "vfx/moments/mp_favela/vfx_dust_drift_indoor_static" ); level._effect["vfx_light_rain_drizzle"] = loadfx( "vfx/moments/mp_favela/vfx_light_rain_drizzle" ); level._effect["vfx_cofetti_fall_light"] = loadfx( "vfx/moments/mp_favela/vfx_cofetti_fall_light" ); level._effect["vfx_confetti_trash_runner"] = loadfx( "vfx/moments/mp_favela/vfx_confetti_trash_runner" ); level._effect["vfx_debris_kickup_favela"] = loadfx( "vfx/moments/mp_favela/vfx_debris_kickup_favela" ); level._effect["vfx_grnd_mist_mp_favela"] = loadfx( "vfx/moments/mp_favela/vfx_grnd_mist_mp_favela" ); level._effect["vfx_smk_chimney"] = loadfx( "vfx/moments/mp_favela/vfx_smk_chimney" ); level._effect["vfx_pipe_pour"] = loadfx( "vfx/moments/mp_pirate/vfx_pipe_pour" ); level._effect["vfx_brids_light_favela"] = loadfx( "vfx/moments/mp_favela/vfx_brids_light_favela" ); level._effect["vfx_drip_pour_sml"] = loadfx( "vfx/moments/mp_favela/vfx_drip_pour_sml" ); level._effect["vfx_dust_motes_turb"] = loadfx( "vfx/moments/mp_favela/vfx_dust_motes_turb" ); level._effect["vfx_chick_feath_runner"] = loadfx( "vfx/moments/mp_favela/vfx_chick_feath_runner" ); level._effect["vfx_deer_hunt_insects"] = loadfx( "vfx/ambient/animals/vfx_deer_hunt_insects" ); level._effect["vfx_dust_motes"] = loadfx( "vfx/moments/mp_favela/vfx_dust_motes" ); level._effect["vfx_grnd_mist_inside"] = loadfx( "vfx/moments/mp_favela/vfx_grnd_mist_inside" ); level._effect["vfx_building_hole_dust"] = loadfx( "vfx/moments/mp_favela/vfx_building_hole_dust" ); level._effect["vfx_debris_fire_tiny"] = loadfx( "vfx/moments/mp_chasm/vfx_debris_fire_tiny" ); level._effect["vfx_debris_fire_sm"] = loadfx( "vfx/moments/mp_chasm/vfx_debris_fire_sm" ); level._effect["vfx_burnt_car_smold"] = loadfx( "vfx/moments/mp_favela/vfx_burnt_car_smold" ); level._effect["vfx_trash_fly_runner"] = loadfx( "vfx/moments/mp_favela/vfx_trash_fly_runner" ); level._effect["vfx_trash_fly_child"] = loadfx( "vfx/moments/mp_favela/vfx_trash_fly_child" ); level._effect["vfx_birds_flock_large_15sec"] = loadfx( "vfx/moments/mp_favela/vfx_birds_flock_large_15sec" ); level._effect["video_soccer_2"] = loadfx( "vfx/moments/mp_favela/video_soccer_2" ); level._effect["vfx_fireworks_runner"] = loadfx( "vfx/moments/mp_favela/vfx_fireworks_runner" ); level._effect["vfx_mosquitos_swarm"] = loadfx( "vfx/moments/mp_favela/vfx_mosquitos_swarm" ); level._effect["ants"] = loadfx( "vfx/ambient/animals/ants" ); level._effect["brown_moths"] = loadfx( "vfx/ambient/animals/brown_moths" ); level._effect["vfx_butterflies_ruins"] = loadfx( "vfx/moments/mp_battery3/vfx_butterflies_ruins" ); level._effect["vfx_bird_flock_large_left"] = loadfx( "vfx/ambient/animals/vfx_bird_flock_large_left" ); level._effect["vfx_bird_flock_med"] = loadfx( "vfx/ambient/animals/vfx_bird_flock_med" ); level._effect["vfx_ehq_birds_flock_runner"] = loadfx( "vfx/ambient/animals/vfx_ehq_birds_flock_runner" ); level._effect["vfx_ehq_birds_flyrunner"] = loadfx( "vfx/ambient/animals/vfx_ehq_birds_flyrunner" ); level._effect["vfx_ehq_birds_rand"] = loadfx( "vfx/ambient/animals/vfx_ehq_birds_rand" ); level._effect["vfx_mp_gnat_swarm"] = loadfx( "vfx/ambient/animals/vfx_mp_gnat_swarm" ); level._effect["vfx_circling_hawk"] = loadfx( "vfx/ambient/animals/vfx_circling_hawk" ); level.tv_info = spawnstruct(); level._effect["tv_explode"] = loadfx( "fx/explosions/tv_explosion" ); level._effect["fav_bar_tv"][1] = loadfx( "vfx/moments/mp_favela/video_soccer_goal" ); level._effect["fav_bar_tv"][2] = loadfx( "vfx/moments/mp_favela/video_soccer_play" ); level._effect["fav_bar_tv"][3] = loadfx( "vfx/moments/mp_favela/video_soccer_replay" ); level._effect["fav_bar_tv"][4] = loadfx( "vfx/moments/mp_favela/video_brazil_flag" ); level.tv_info.effectlength["fav_bar_tv"][1] = 6.4; level.tv_info.effectlength["fav_bar_tv"][2] = 3.2; level.tv_info.effectlength["fav_bar_tv"][3] = 14.0; level.tv_info.effectlength["fav_bar_tv"][4] = 5.0; level.tv_info.destroymodel["fav_bar_tv"] = "tv_tube_screen_des_iw6"; level._effect["fav_bar_tv_large"][1] = loadfx( "vfx/moments/mp_favela/video_soccer_play_flat_tv_scale_2pt5" ); level._effect["fav_bar_tv_large"][2] = loadfx( "vfx/moments/mp_favela/video_soccer_play_flat_tv_scale_2pt5" ); level._effect["fav_bar_tv_large"][3] = loadfx( "vfx/moments/mp_favela/video_soccer_goal_flat_tv_scale_2pt5" ); level._effect["fav_bar_tv_large"][4] = loadfx( "vfx/moments/mp_favela/video_soccer_goal_flat_tv_scale_2pt5" ); level.tv_info.effectlength["fav_bar_tv_large"][1] = 15.0; level.tv_info.effectlength["fav_bar_tv_large"][2] = 15.0; level.tv_info.effectlength["fav_bar_tv_large"][3] = 9.6; level.tv_info.effectlength["fav_bar_tv_large"][4] = 9.6; level.tv_info.destroymodel["fav_bar_tv_large"] = "tv_flatscreen_large_scale2pt5_d_on"; }