// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_halon_gas_screen"] = loadfx( "vfx/ambient/smoke/vfx_halon_gas_screen" ); level._effect["vfx_halon_exp"] = loadfx( "vfx/moments/mp_sovereign/vfx_halon_exp" ); level._effect["vfx_walkway_impact_sov"] = loadfx( "vfx/moments/mp_sovereign/vfx_walkway_impact_sov" ); level._effect["vfx_steam_railgun"] = loadfx( "vfx/moments/mp_sovereign/vfx_steam_railgun" ); level._effect["vfx_sparks_door_ch"] = loadfx( "vfx/ambient/sparks/vfx_sparks_door_ch" ); level._effect["vfx_smk_glassplume_sov_short"] = loadfx( "vfx/ambient/smoke/vfx_smk_glassplume_sov_short" ); level._effect["vfx_sov_int_haze_uv2"] = loadfx( "vfx/ambient/atmospheric/vfx_sov_int_haze_uv2" ); level._effect["red_light_30_nolight_1s"] = loadfx( "vfx/ambient/lights/red_light_30_nolight_1s" ); level._effect["vfx_sov_railgun"] = loadfx( "vfx/moments/mp_sovereign/vfx_sov_railgun" ); level._effect["vfx_halon_canister"] = loadfx( "vfx/ambient/smoke/vfx_halon_canister" ); level._effect["vfx_halon_gas_playspace"] = loadfx( "vfx/ambient/smoke/vfx_halon_gas_playspace" ); level._effect["vfx_screen_warning"] = loadfx( "vfx/moments/mp_sovereign/vfx_screen_warning" ); level._effect["vfx_screen_master"] = loadfx( "vfx/moments/mp_sovereign/vfx_screen_master" ); level._effect["vfx_walkway_impact_spark"] = loadfx( "vfx/moments/mp_sovereign/vfx_walkway_impact_spark" ); level._effect["halon_gas_jet"] = loadfx( "vfx/ambient/smoke/vfx_halon_gas" ); level._effect["vfx_sparks_tank_sov"] = loadfx( "vfx/ambient/sparks/vfx_sparks_tank_sov" ); level._effect["vfx_dust_impact_sov"] = loadfx( "vfx/moments/mp_sovereign/vfx_dust_impact_sov" ); level._effect["vfx_hologram_sov"] = loadfx( "vfx/ambient/misc/vfx_hologram_sov" ); level._effect["vfx_security_monitor_large"] = loadfx( "vfx/ambient/misc/vfx_security_monitor_large" ); level._effect["vfx_security_monitors"] = loadfx( "vfx/ambient/misc/vfx_security_monitors" ); level._effect["vfx_steam_jet_pipes_runner"] = loadfx( "vfx/ambient/steam/vfx_steam_jet_pipes_runner" ); level._effect["drip_5x5_mp"] = loadfx( "vfx/ambient/water/drip_5x5_mp" ); level._effect["vfx_sov_hall_haze_uv1"] = loadfx( "vfx/ambient/atmospheric/vfx_sov_hall_haze_uv1" ); level._effect["vfx_sov_assembly_haze_uv"] = loadfx( "vfx/ambient/atmospheric/vfx_sov_assembly_haze_uv" ); level._effect["vfx_smoky_flourescent_sov"] = loadfx( "vfx/ambient/lights/vfx_smoky_flourescent_sov" ); level._effect["vfx_glow_ceil_light_sov"] = loadfx( "vfx/ambient/lights/vfx_glow_ceil_light_sov" ); level._effect["vfx_sov_int_haze_uv1"] = loadfx( "vfx/ambient/atmospheric/vfx_sov_int_haze_uv1" ); level._effect["vfx_fire_server_glass_sov"] = loadfx( "vfx/ambient/fire/electrical/vfx_fire_server_glass_sov" ); level._effect["vfx_smk_glassplume_sov"] = loadfx( "vfx/ambient/smoke/vfx_smk_glassplume_sov" ); level._effect["vfx_sparks_server_sov"] = loadfx( "vfx/ambient/sparks/vfx_sparks_server_sov" ); level._effect["vfx_steam_vent_sov"] = loadfx( "vfx/ambient/steam/vfx_steam_vent_sov" ); level._effect["vfx_fire_server_sov"] = loadfx( "vfx/ambient/fire/electrical/vfx_fire_server_sov" ); level._effect["vfx_serverfire_side_ov"] = loadfx( "vfx/moments/mp_sovereign/vfx_serverfire_side_ov" ); level._effect["vfx_steam_fan"] = loadfx( "vfx/moments/mp_sovereign/vfx_steam_fan" ); level._effect["vfx_steam_sidevents"] = loadfx( "vfx/moments/mp_sovereign/vfx_steam_sidevents" ); level._effect["vfx_steamwide_sov"] = loadfx( "vfx/moments/mp_sovereign/vfx_steamwide_sov" ); level._effect["vfx_steamescape_sov"] = loadfx( "vfx/moments/mp_sovereign/vfx_steamescape_sov" ); level._effect["vfx_smk_glassplume_side_sov"] = loadfx( "vfx/ambient/smoke/vfx_smk_glassplume_side_sov" ); level._effect["vfx_flare_small_red_sov"] = loadfx( "vfx/ambient/lights/vfx_flare_small_red_sov" ); level._effect["vfx_condensation_pcloud"] = loadfx( "vfx/moments/mp_sovereign/vfx_condensation_pcloud" ); level._effect["drips_slow_wide_sov"] = loadfx( "fx/misc/drips_slow_wide_sov" ); level._effect["vfx_steam_basement_sov"] = loadfx( "vfx/moments/mp_sovereign/vfx_steam_basement_sov" ); level._effect["vfx_steam_linepipes"] = loadfx( "vfx/moments/mp_sovereign/vfx_steam_linepipes" ); level._effect["vfx_volume_table"] = loadfx( "vfx/moments/mp_sovereign/vfx_volume_table" ); level._effect["vfx_sov_hall_haze_uv_wet"] = loadfx( "vfx/ambient/atmospheric/vfx_sov_hall_haze_uv_wet" ); level._effect["vfx_flourescent_smoky"] = loadfx( "vfx/moments/mp_sovereign/vfx_flourescent_smoky" ); level._effect["vfx_sparks_door_sov"] = loadfx( "vfx/ambient/sparks/vfx_sparks_door_sov" ); level._effect["vfx_can_afterleak"] = loadfx( "vfx/moments/mp_sovereign/vfx_can_afterleak" ); level._effect["vfx_can_jet"] = loadfx( "vfx/moments/mp_sovereign/vfx_can_jet" ); }